Most of the classes bring a little something to a multiboxing team. Mages are probably the best with their ability to port the team everywhere, but priests bring levitation to let you jump down without wasting gliders, death knights and their water walking are useful in river and swamp heavy zones, and of course warlocks and shaman can give the team great wipe recovery. Until this week I never thought of druids as especially useful, but all that has changed. ...
I've been having a blast this week two-boxing a brewmaster/mistweaver through dungeons (both alone and through LFD) and I just wanted to share that joy. Mistweavers aren't the easy and fun dps powerhouses that they were when they launched but I've spent hours testing a rotation that allows for a lot of kickboxing fun and a living group. ...
Updated 05-03-2016 at 09:26 AM by MiRai (Formatting)
So long time frequenters of the forums and chat rooms will know that there is a vocal group of boxers that is always telling you that you ought to switch to Like-A-Pro configurations. The huge daunting obstacle standing between you and Like-A-Pro is building all of the macros for all of the classes. So I'm going to get you started with an empty set of 68 macros, and show you how you can systematically create all of the basic macros for a class, which you can then mix and match to make the LAP rotations ...
Updated 04-25-2016 at 08:27 AM by luxlunae
I started multiboxing back in 2005(give or take 6 months), I think it was December. I had just moved from Germany to California and was on exodus(fancy way for Army peeps to say Christmas vacation) and I couldn’t go see my family so I tried out this game one of my soldiers was clamoring about; World of Warcraft. I loaded it up and rolled a human warlock on Bonechewer(because that’s where the dudes from Penny arcade were playing and hey, who doesn’t want to see some internet celebrities?). ...
Back in 2003 or 2004 I was involved with a group developing a new game. We all played EQ and had a desire to create our own MMO. Boundless Adventures was formed by Brian Quackenbush and I joined in to help with design, development and testing. You can imagine the raw state things were at and building from scratch was a pretty larger undertaking for a group of 4. We did create a nice world seed generator that was fun to play with. This lasted ...
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