View Full Version : Boxing Deathkights?
Hallo gang! I've been totally off wow for a couple months now. I came back initially with the intent of trying some twink pvp, though it didn't take long to gravitate back to boxin' :D
Looking ahead to the 'hero' class, I tried searching for peoples opinions on DK boxing viability: couldn't find anything specific.
Anyone have any thoughts on them yet? Initially I thought since I liked my 4x pally squad DK would be similar. But then i noticed they're auras are like for self only? Or maybe its not a big deal, idk.
I started multi-boxing deathknights on the beta server tonight. I can definitely see alot of possibility for synergy here. One thing of note is that some abilities scale with the number of diseases on a target, so not only is your multiple strikes doing 4x damage or what have you, each individual is doing more than they would have with their own diseases on the target, so it's more like 6x the damage or so from 4 guys.
There are some party buffs that they provide, like through blood talents for instance. I've get to test if they stack with eachother. I'll let you know what I find.
Thomas
07-29-2008, 07:51 AM
I have a question about DK's Multi-boxing.
Are they going to be friendly for melee'ers with the death grip abilitiy.
I was thinking if a DK pull something to it and all melee are in range it would save a lot of the whole melee running and being OOR ect.
How does it look?
I have a question about DK's Multi-boxing.
Are they going to be friendly for melee'ers with the death grip abilitiy.
I was thinking if a DK pull something to it and all melee are in range it would save a lot of the whole melee running and being OOR ect.
How does it look?
Death Grip is perfect for bringing a mob right where you need it for your guys to all dps it. The problem is the cooldown on the ability, so when grinding mobs you could use it every 3-4 mobs.
Djarid
07-29-2008, 10:05 AM
Are you euro or US server Majo?
I will be dual-boxing shortly... just had a play with a single DK so far
Found this yesterday.. 5 DKs doing ramps frost/4 blood.. they pretty much self heal themselves.
http://www.vimeo.com/1413376
Šeceased
07-29-2008, 02:08 PM
Death Grip is perfect for bringing a mob right where you need it for your guys to all dps it. The problem is the cooldown on the ability, so when grinding mobs you could use it every 3-4 mobs.
was thinking about this the other day, and with 5 DK you could have your clones do the gripping so that it's in melee range for them and then u just have to turn ur main a little :) rather then walk and turn :)
Death Grip is perfect for bringing a mob right where you need it for your guys to all dps it. The problem is the cooldown on the ability, so when grinding mobs you could use it every 3-4 mobs.
was thinking about this the other day, and with 5 DK you could have your clones do the gripping so that it's in melee range for them and then u just have to turn ur main a little :) rather then walk and turn :)
Yep. With 5 you could have a nice rotation going on which one uses Death Grip each time, as long as you are willing to make small adjustments in position/facing. Shouldn't be a big deal.
Found this yesterday.. 5 DKs doing ramps frost/4 blood.. they pretty much self heal themselves.
http://www.vimeo.com/1413376
This is inspiring! I hope I can get a full 5-box going. I'm stuck with just 2 for now.
I was thinking of using a DK to sub into my 5 shaman team when I really needed a tank. I really wanted a pali, but I despise blood elves and refuse to roll one.
How do you think that's going to work out based on what you have seen so far?
Sanctume
07-29-2008, 04:41 PM
I started multi-boxing deathknights on the beta server tonight. I can definitely see alot of possibility for synergy here. One thing of note is that some abilities scale with the number of diseases on a target, so not only is your multiple strikes doing 4x damage or what have you, each individual is doing more than they would have with their own diseases on the target, so it's more like 6x the damage or so from 4 guys.
There are some party buffs that they provide, like through blood talents for instance. I've get to test if they stack with eachother. I'll let you know what I find.I want to know how does one get a beta key, let alone multi-beta keys!
kadaan
07-29-2008, 05:01 PM
It's possible, but also difficult. Most of the abilities are melee range, but you do get some that have a small range. With 5 dk's, you'll almost always have a death grip up with a castsequence macro. It's useful for runners or casters (as it also interrupts spellcasting when you pull them,) but I ended up just using the normal melee boxing tactic of running the main through the mob and turning around so the followers are hitting from behind. I didn't play the group very far, I just don't like boxing with more than 1 melee character.
Spec doesn't matter too much, I haven't gotten very far but all 5 with blood seems ideal since that's the best way to get half-decent healing. Your 'tank' will be in frost presence so won't need blood aura, but the other blood talents are sill useful for the small healing (rune tap, scent of blood, etc.) It really just seems like a novelty thing, with weak healing and lots of melee-range facing issues.
Toned
07-29-2008, 07:40 PM
I started multi-boxing deathknights on the beta server tonight. I can definitely see alot of possibility for synergy here. One thing of note is that some abilities scale with the number of diseases on a target, so not only is your multiple strikes doing 4x damage or what have you, each individual is doing more than they would have with their own diseases on the target, so it's more like 6x the damage or so from 4 guys.
There are some party buffs that they provide, like through blood talents for instance. I've get to test if they stack with eachother. I'll let you know what I find.I want to know how does one get a beta key, let alone multi-beta keys!He lives in Irvine,CA thus where Blizzard is located. He either a) works for blizz b) has friends or family that work for blizz. Simple math ^^
Knytestorme
07-29-2008, 10:06 PM
and if the answer is a) I wouldn't expect an answer else the WoW general forums get washed away in a flood of QQ tear like they did when Furor and Tigole were still posting on EJ and FoH forums.
I started multi-boxing deathknights on the beta server tonight. I can definitely see alot of possibility for synergy here. One thing of note is that some abilities scale with the number of diseases on a target, so not only is your multiple strikes doing 4x damage or what have you, each individual is doing more than they would have with their own diseases on the target, so it's more like 6x the damage or so from 4 guys.
There are some party buffs that they provide, like through blood talents for instance. I've get to test if they stack with eachother. I'll let you know what I find.I want to know how does one get a beta key, let alone multi-beta keys!He lives in Irvine,CA thus where Blizzard is located. He either a) works for blizz b) has friends or family that work for blizz. Simple math ^^
I just got lucky opt-ins of course! =P
Knytestorme
07-29-2008, 10:54 PM
I just got lucky opt-ins of course! =P
Would have been more believable if you hadn't posted this after the forum post that opt-ins are just starting to go out :p
Everyone get through the quake ok?
Thomas
07-30-2008, 12:45 AM
I know a lot of MB'ers probably like the idea of mass stacking plagues ect.
However I'd much rather just use 5 different classes to melee.
I'd rather Death grip something in and stun lock it with a rogue while Mortal striking with a warrior and having totem buffs, battle shout, BoMight ect.
Melee is not impossible it's just not as friendly atm and I'd like to know more about melee.
On that note anyone ever try a warrior/rogue combo? I was wondering how you would do the charge thing while still using stealth. I would almost think a DB'er would need something like SS just to not get lost.
However I'd much rather just use 5 different classes to melee.
I think that's a good point. Not to mention expose weakness and sunders too.
Thomas
07-30-2008, 04:45 AM
However I'd much rather just use 5 different classes to melee.
I think that's a good point. Not to mention expose weakness and sunders too.Hopefully with 5 melee you will kill something so fast you won't need to sunder/expose (I'm thinking PvP here). Although if you Death Grip something it would be a pain to charge it with your warrior being so close :P.
I'm thinking like, battle shout, BoMight, lay totems down WF/Str,Agi, maybe 5Crit from druid. Pop 5 + AP trinkets, pop w/e else to help kill faster Recklessness, Adrenline Rush, DK's Hysteria, SoC, Rogue in stealth with Imp KS lol.
Get all that shit ready then from 30yd's pull shit into it and proceed to drop players with a big combo of stun locking (CS,KS) with Mortal strikes, Bloodstrikes, Crusader Strikes/SoC judges, Mangle/Shreds, Stormstrikes/Shocks W/E your using. Whole time there stunned, if they trinket just use your paladin and HoJ.
I think that shit would be so funny to watch. I could see people whining and complaining lol..... just thinking about it makes me all warm and fuzzy inside.
Djarid
07-30-2008, 05:50 AM
He he they revamped Ebon hold in the patch last night... much better ;) and the DK quests are truly great (except the cannon one.... had to ask how to fire it! then dies 3 times :( ) It was a lot of fun blowing up all those SC soldiers though :)
I'm in the beta.
You *could* 5-man them, but they're not really ideal compared to say shammies, locks, hunters...
If you were to 5-man, you definitely want 4 DK's and 1 healer -- thinking shammy for chain heal and totems.
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