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View Full Version : WOTLK blues / new team class combos



Fuzzyboy
07-28-2008, 10:17 AM
So, while I'm closing in on my pre-wotlk goal (epic flyers, 5k gold on each char, 75k honor and 5k arena points) I'm thinking of shelfing my shammies except to do dailies until WOTLK comes out. In the meantime I figured I'd try some new class combinations and I'd like some input on some of them if possible. I checked out the wiki (http://www.dual-boxing.com/wiki/index.php/PVE_Class_Combinations and http://www.dual-boxing.com/wiki/index.php/PVP_Class_Combinations) but didn't find the information I was looking for.

Basically I'm considering the following teams and figured I'd share my thoughts in case someone should come upon similar choices:

1) 5 druid
Pros: Can all stealth, can probably do heroics, might be possible to do some pvp
Cons: Only battleres (on cooldown), little CC, easy to fear, no wipe recovery, ae heal + ae dmg has to be mouse targeted

2) 1 paladin, 4 holy/disc priests (something like http://www.wowhead.com/?talent=bxxhzuMtbxoZMxtcbbVb )
Pros: Wipe recovery (buble + all ressers), viable for pvp, sta buff, great synergy
Cons: Priests are squishy, no CC except fear, weak AE (holy AE x 4 though)

- Speccing the priests holy + sanctity aura + seal of the crusader will be a very nice combo with the 10% dmg from aura and +219dmg from judgement and will make 4 renews possible without having to drop shadowform

3) 1 paladin, 3 shadowpriests, 1 lock
Pros: Excellent wipe recovery (buble + SS + all ressers), nice synergy, good sta buffs
Cons: Weak CC, healing will be scarce with priests all shadow, three different classes are harder to control, lock is only AE class

- The locks CoE and improved shadow bolt could work nicely with priests shadow spells and adding minor CC (succu, VW offtank) to the equation

4) 1 paladin, 1 holypriest/restoshaman/restodruid, 1 lock, 2 mages
Pros: Would be able to handle almost all PvE content if played well, good wipe recovery, excellent AE, excellent CC, good buffs
Cons: 4 classes is tricky, not much synergy (lock CoE will benefit mages though)

Is there anything I've missed/not thought of (probably, haha)? I'll aim to do mostly PvE content with the team, since I'm pvp'ing with my shammies.

Daki
07-28-2008, 10:24 AM
4 warlock / 1 priest

Wipe recovery (to a point). Lots of damage, could be demo for felguard, else, could be ALF for high damage / dots.

5 warlock

Higher damage... vyn would know more about this than myself though =),

Fuzzyboy
07-28-2008, 10:39 AM
True, but since it's mostly a PvE team, a tank is pretty much mandatory - you're not going very far in heroics with priest/4locks or 5 locks :)

Btw I just realized that paladin sanct aura is pretty deep in the ret tree, which would severely damage his heroic tanking ability, so I guess the 10pct damage increase is out of the picture for the 1 pala / 4 holy/disc priests

Lorune
07-28-2008, 10:48 AM
Arent druids getting a normal ress ?

I remember reading that in the skills on mmo-champion.com

Returns the spirit to the body, restoring a dead target to life with 1800 health and 1365 mana. Cannot be cast when in combat.
10 sec cast, 72% of base mana, 30 yd range

Druid restoration skill

CulchazZ
07-28-2008, 10:52 AM
I thought of playing 3 protpalas and 2 Healers (Druids or Restoschamy), would take MUCH more Time to clear a hc, and some Eq is necessary but it could be a nice combo.
Also 1 Tankadin 4 Druids was something i was thinking about....its not the easiest way to coordinate different specced druids + shapeshifting and whateva but it could be a cool idea, 5 druids is in my opinion (in PvP) worth a try if someone has enoug time....5 Moonkins would be able to do ANYTHING if you can manage the CC´s well...your opinions?
greetz
Newbie :S

Fuzzyboy
07-28-2008, 11:01 AM
I'd better add:

5) 1 pala, 1 healpriest/druid/shammie, 3 mages
- Pros: Good CC, good buffs, good AE
- Cons: 3 different classes are harder to control, pala bubble is only wipe recovery, not much synergy

Fuzzyboy
07-28-2008, 11:02 AM
That's a wotlk skill right?
Arent druids getting a normal ress ?

I remember reading that in the skills on mmo-champion.com

Returns the spirit to the body, restoring a dead target to life with 1800 health and 1365 mana. Cannot be cast when in combat.
10 sec cast, 72% of base mana, 30 yd range

Druid restoration skill

Fuzzyboy
07-28-2008, 11:06 AM
I thought of playing 3 protpalas and 2 Healers (Druids or Restoschamy), would take MUCH more Time to clear a hc, and some Eq is necessary but it could be a nice combo.
Also 1 Tankadin 4 Druids was something i was thinking about....its not the easiest way to coordinate different specced druids + shapeshifting and whateva but it could be a cool idea, 5 druids is in my opinion (in PvP) worth a try if someone has enoug time....5 Moonkins would be able to do ANYTHING if you can manage the CC´s well...your opinions?
greetz
Newbie :SThe biggest problem I see with the druid-option is the way their AE's are targetted (mouse-only) which requires a hardware solution that is pretty difficult. 5 mooonkins would be nice for pvp but are very sensitive to spell locks (basicly only one school of magic and I don't think they can heal in moonkin form can they?). Prot pally + 4 druids is a possibility, but suffer from the same problems as 5 druids except the res, which is allegedly remedied in wotlk. If not for the AE targetting I'd probably give the druids a try - stealth is very nice on pvp servers, but until I can find a solution to the AE targetting I think they're out in the cold :)

Lorune
07-28-2008, 11:26 AM
That's a wotlk skill right?

Arent druids getting a normal ress ?

I remember reading that in the skills on mmo-champion.com

Returns the spirit to the body, restoring a dead target to life with 1800 health and 1365 mana. Cannot be cast when in combat.
10 sec cast, 72% of base mana, 30 yd range

Druid restoration skillYes it is, but i thought that was what your thread was aimed at, i guess duirng your levelling it'll be a bit of a pain :P

Elektric
07-28-2008, 11:34 AM
Im in the same place as you.

And I chose 4 druids.

My quadbox shaman are the meat and potatoes. I just plan on sneaking into alliance towns with the stealth train and pissing off alliance all day with the new druids.

Interesting to see what you roll...

kura
07-28-2008, 05:12 PM
I'm kindof disappointed that the idea of a druid team is starting to get popular. I thought I was doing well at this whole anti-conformist thing. :)

kura
07-28-2008, 05:21 PM
The biggest problem I see with the druid-option is the way their AE's are targetted (mouse-only) which requires a hardware solution that is pretty difficult. 5 mooonkins would be nice for pvp but are very sensitive to spell locks (basicly only one school of magic and I don't think they can heal in moonkin form can they?). Prot pally + 4 druids is a possibility, but suffer from the same problems as 5 druids except the res, which is allegedly remedied in wotlk. If not for the AE targetting I'd probably give the druids a try - stealth is very nice on pvp servers, but until I can find a solution to the AE targetting I think they're out in the cold :)How do we only have a single school of magic? Theres both Nature and Arcane. The only problems I've faced as of now, is fear. If my trinket is on cooldown then I just have to wait out the duration. And as for AE's needing to be ground targeted, have you looked at the WOTLK talents for balance? Typhoon has the same mechanics as Cone of Cold, it expands with distance in front of the caster. AND, Starfall is a non targeted spell as well. If these go live as they are now... I'm gonna be real pleased with my choice of druids.

Stealth makes a lifetime of difference on a PvP server. Hands down.

Thomas
07-29-2008, 04:26 AM
Combos are going to be weird.

Every class now has an AoE heal.

Every healing class can rez.

Every class is better more group synergies in there talent trees. Even moonkins are going to be raid viable.

Gonna be weird to see how DK's work into MB'ing.

bbj
07-29-2008, 04:52 AM
. Even moonkins are going to be raid viable.

Theyre already riad viable. Our 2 boomkins in selfcrafted BOP gear consistently sit at 1.5K Dps in most fights. It takes a very well geared mage or lock to keep up with that.

Thomas
07-29-2008, 05:12 AM
. Even moonkins are going to be raid viable.

Theyre already riad viable. Our 2 boomkins in selfcrafted BOP gear consistently sit at 1.5K Dps in most fights. It takes a very well geared mage or lock to keep up with that.There not bad with gear.

It's talking a guild into helping you get the gear.

They bring a lot more utility now with the faire fire changes and the haste bonuses. Pretty much every guild will want a moonkin vs. if we got one cool but if not w/e.

CulchazZ
07-29-2008, 06:23 AM
4 feral druids is a very interesting combo...a friend of mine tried it last night with 4 70 feral druids, all Tankgeared. (i dunno where he got em but i saw it when i was at his place...don´t think that he boxed em up in 10 hours...especially because they had totally different names ;))
He said its a funny thing but nothing to do for longer time...specced em to Moonkin (every char had about 800+ Spelldmg) and tried some bg´s after making the bindings right for about 3 hours :pinch: Rest of the night he said nothing but "Oh my God...i reroll druids" looked kinda funny especially mf-spam on a mage which blinked around...at the end he won AB with 34-1-58 or smthng like that, eots and ws have been no problem, owned himself twice by casting (shit the english name won´t come into my mind...cc from druid...typhoon? Whirlwind? dunno :( ) and them failed to change the target on 2 Warris which charged him to death...so i will stay by my combo when i start boxing, for sure with 4 Druids 1 Pally, and a 4 Shaman Grp as "twinks" to have place for a rndm Healer :)
Sorry if there are grammatic mistakes, the text kills my eyes but i just got up from bed and i think something died in my mouth and started to rott there 8|
greetz
newbie

Fuzzyboy
07-29-2008, 06:37 AM
The biggest problem I see with the druid-option is the way their AE's are targetted (mouse-only) which requires a hardware solution that is pretty difficult. 5 mooonkins would be nice for pvp but are very sensitive to spell locks (basicly only one school of magic and I don't think they can heal in moonkin form can they?). Prot pally + 4 druids is a possibility, but suffer from the same problems as 5 druids except the res, which is allegedly remedied in wotlk. If not for the AE targetting I'd probably give the druids a try - stealth is very nice on pvp servers, but until I can find a solution to the AE targetting I think they're out in the cold :)How do we only have a single school of magic? Theres both Nature and Arcane. The only problems I've faced as of now, is fear. If my trinket is on cooldown then I just have to wait out the duration. And as for AE's needing to be ground targeted, have you looked at the WOTLK talents for balance? Typhoon has the same mechanics as Cone of Cold, it expands with distance in front of the caster. AND, Starfall is a non targeted spell as well. If these go live as they are now... I'm gonna be real pleased with my choice of druids.

Stealth makes a lifetime of difference on a PvP server. Hands down.The two schools of magic would only really be an issue in PvP and since i have PvE aim I guess it doesn't matter much. No, I haven't looked at the WOTLK abilities for any of the classes. I like the knockback of the typhoon, but it seems its on a 20sec cooldown, which means that I'd be hard pressed in AE situations. Still, it's something you can work around I suppose, especially with Starfall if it goes live.

For now I'm in hotkey hell with pala/priest/3mages but I'm going to try 5 druids as well and see what I like the most.

Is there any way to target the remaining AE spells without mousesplitters etc?

Fuzzyboy
07-31-2008, 05:58 AM
I ended up rolling 1 pala (whom I already had), 1 priest and 3 mages for AE fun and heroic capabilities. Having great fun so far and it's working really well :)

Ðeceased
07-31-2008, 06:28 AM
I'm kindof disappointed that the idea of a druid team is starting to get popular. I thought I was doing well at this whole anti-conformist thing. :)

lol ur one in a few thousand already! what more do you want!!! :P

as for the choise between 5 warlocks and 4 and a priest.. it's 4 and a priest hands down for me..

make your priest a mix of specs.. ie shadow for the shadow damage stacking, holy nova, and keep him as a primary healer.. casting rank one dots on the same mobs.. the 25% damage bonus to shadow damage makes up for the lack of one more Warlock and you can heal ur heart out :) complete wipe resistance too :)

blast3r
07-31-2008, 06:41 AM
Arent druids getting a normal ress ?

I remember reading that in the skills on mmo-champion.com

Returns the spirit to the body, restoring a dead target to life with 1800 health and 1365 mana. Cannot be cast when in combat.
10 sec cast, 72% of base mana, 30 yd range

Druid restoration skill

This makes my new druid team very very happy. :)