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View Full Version : Hunter teams rejoice!!!!



Šeceased
07-24-2008, 07:58 AM
http://www.youtube.com/watch?v=Aaf9hl_Eua8

just a quick note.... We are in deep shit vs survival hunters! :)

but for those of you boxing hunters.... *ENVY*

Jorai
07-24-2008, 08:36 AM
wow that is something else right there...those doors opened way faster than i expected. a hunte clearing the inside of cath. in about one pull - nice stuff indeed!

Tonuss
07-24-2008, 08:39 AM
Good lord, that is just sick.

I like it. :)

Anjuna
07-24-2008, 09:18 AM
good god, i guess I am sticking to hunter when the expansion comes out.

blast3r
07-24-2008, 11:16 AM
Holy crapola! That reminds me of SoD for locks. AV is going to take on a new face. Just created some hunters yesterday and got them to level 10 this morning and got my pets. Maybe I should focus on leveling those!

Drizzit
07-24-2008, 11:27 AM
AV is going to take on a new face.

With all the new AoE. AV WILL NEVER BE THE SAME... Just saw a vid of the locks demo form and it is pretty killer too. Seems like everything got an AoE.

Lyonheart
07-24-2008, 11:35 AM
Looks like we might have to spread WAY out now.. just enough for our totems to still stack hehe

Oatboat
07-24-2008, 11:36 AM
I wouldnt worry to much about this. Its going to be nerfed by the time it goes live.... but until then....its insane!

Drizzit
07-24-2008, 11:41 AM
I don't know why blizzard is giving everyone an AoE for. Mob pulls will only be 3 mobs in instances it looks like, so aoe will not be that great. It will be harder to kill certain mobs for drops because everyone will be taking on 3-4 mobs at once cause of there aoe.

succulent
07-24-2008, 12:23 PM
I don't know why blizzard is giving everyone an AoE for. Mob pulls will only be 3 mobs in instances it looks like, so aoe will not be that great. It will be harder to kill certain mobs for drops because everyone will be taking on 3-4 mobs at once cause of there aoe.Have we seen all the instances yet? There may be some pockets of AoE pulls, like the non-elite birds in Sethekk etc. And these abilities are probably aimed more at certain raid encounters anyway. Hyjal comes to mind -- isn't there a new caverns of time raid coming?

I was kinda hoping that mages could once more AoE grind (that was one of the main reasons I rolled a mage, back in the day), but Blizz keeps giving other classes the aoe goodies. Blizzard (the spell) will be able to crit in Wrath but it's still channeled -- might just be a lot easier with a hunter. Looks like explosive shot is targeted, so you could easily 5-box AoE grind with hunters with the right pet setup. It'll be interesting to see what they do with the pet mechanics.

Is the Druid AoE (hurricane? can't recall the name) coming off its cooldown too? Typhoon seems fun but the knock-around component makes it probably useless for controlled AoE encounters. Same with shammy Thunderstorm.

Poor shadow priests are still left out of the AoE funtimes.

Šeceased
07-24-2008, 12:44 PM
I dunno, I don't think it will get nerfed.. If you notice everyone keeps saying.. thunderstorm/demon form/explosive shot/living bomb(lol) etc will be nerfed.. but the thing is blizz has given pretty much everyone something a bit OP and some AoE at that too :)

rogues and warriors can now disarm your shield!!! and weapon for that matter, let alone reduce your armour to 0 :P so rogues will still be melee vs melee kings.. mages although they got crappy 51-point talents have a rly nice new spell against melee.

Instant physical damage shield that when it's broken (ie enough damage absorbed) freezes everything within 8 yrds, combine that with frost nova and pet nova, and you wonder how anything will get to them..but then again, melee looks to be hitting a lot harder come WotLK.
also frost looks like the new raid dps spec, so you have the control and dps all in one :) (i'm talking 80% sustained crit chance in 25mans - with 3 or more frost mages)

Druid healing is going through the roof :S so is dps :)

everyone is getting buffed like crazy :) If they do start nerfing things, then they will be dong it to all of them

I don't see why everyone is worried about these things tho :) It's going to make the game, and multiboxing all the more fun :)

Naysayer
07-24-2008, 12:46 PM
Poor shadow priests are still left out of the AoE funtimes.http://wotlk.wowhead.com/?spell=53022

mind seer.

i8screaminmoose
07-24-2008, 01:47 PM
I like seeing all the classes having a certain amount of adaptability as in slows stuns AOE etc. I REALLY REALLY like any AOE that isn't a click aoe soooo this looks awesome even if it is nerfed 4x exploding shot + a paly tank will be some sick aoe farming or instance farming=)

d0z3rr
07-24-2008, 01:50 PM
I sense a nerf in the force.

Šeceased
07-24-2008, 01:51 PM
I sense a nerf in the force.

stop it with your sensing!! ^^

why is everyone willing blizz to nerf everything!! ^^

Anjuna
07-24-2008, 02:09 PM
I sense a nerf in the force.

stop it with your sensing!! ^^

why is everyone willing blizz to nerf everything!! ^^Less top end damage than seed of corruption... and the guy is in full veng / t6 (cant tell).

I don't see why it should be nerf'd.

Tonuss
07-24-2008, 02:51 PM
It depends on a few things. Level, gear, talents, pet talents, etc. A level 75-80 who can clear SM in one pull probably won't lead to a nerf, to be honest. :p

Jaws5
07-24-2008, 04:42 PM
Wow , just Wow , that times 4 or 5 would just be wow

:0)

accretion
07-24-2008, 05:47 PM
/drool

i8screaminmoose
07-24-2008, 06:19 PM
If that skill was a girl..... SAP and go to town!







Jping=P im a good guy... really just keep the "exploding shot" type of chicks away=P

succulent
07-24-2008, 06:37 PM
Poor shadow priests are still left out of the AoE funtimes.http://wotlk.wowhead.com/?spell=53022

mind seer.Ah cool, I hadn't seen that. And it doesn't require a talent point -- dmg looks kind of low, it'll be interesting to see how useful this turns out to be.

Ellay
07-24-2008, 09:52 PM
Mind Seer was doing insane damage, about 1600 to each target and was nerfed.

As for the video, they forgot to cap the AoE damage on the spell. Arcane Explosion for example can only do a max of 5000 damage now total, they will do the same thing with this ability making that shot in Cathedral do about 100 damage each due to how many targets were in there.

Šeceased
07-24-2008, 11:09 PM
I thought AoE capping worked on the premis of a max/min coefficient.. initially a single target takes full damage, and the more you add the lower it goes, but it would never go below the base damage in the description+ a small percentile from talents/gear. so for this one it should be a min of 500 per mob.. so once you reach this limit, the damage rises linearly with every mob added.

unless they are completely changing the AoE system :S

Vyndree
07-25-2008, 12:12 AM
Is that going to apply to all AoE spells? Like.. traps too?

I know for a fact that consecrate is exempt from the aoe cap rule.

http://www.wowwiki.com/Area_damage_caps


Area damage caps
These have been put on to most Area of Effect spells as of patch 2.2.

Mechanics
Each rank of each spell has a damage cap. Once this cap will be reached the spell does less damage to compensate so that it will not exceed its cap. The caps are not affected by gear or talents. So if you have good gear, you will reach the cap on (many) fewer mobs.

Apparently if mobs resist, the other mobs get more damage for that tick up to the cap. Also, crits seem to be able to exceed the cap for the mobs which are critted. (or maybe there is a crit cap also which just hasn't been reached)

Example
Let's make a fictional AoE spell with a stated damage of 200 and an (unstated) cap of 2000.

1 mob = 200
2 mobs = 400
10 mobs = 2000
11 mobs = 2000
181.8 each.
Now add +1000 damage gear at 40% effect to damage (+400).

1 mob = 600
2 mobs = 1200
3 mobs = 1800
4 mobs = 2000
500 each.
11 mobs = 2000
181.8 each just like before

Spells
There is a nice list of empirical testing done on a forum post which I will try to find again. [1] ('http://www.wowwiki.com/Area_damage_caps#cite_note-0')

Blizzard
Blizzard: Rank 6 (1272 Frost Damage over 8 seconds) and 363 Bonus Spell Damage:

1-11 mobs, 236-237 damage per damage tick

12 mobs, 231-232 damage per damage tick


http://www.wowwiki.com/Area_of_Effect

Area damage caps All area effect damage effects will have 'area damage caps' in patch 2.2.0 which limit the number of targets which will be affected by any AoE effects. There are already spells, such as Arcane Explosion (AE), using these to a certain extent. In the case of AE, the damage decreases per mob, up until about 15 mobs being, at which point it holds at a certain amount of minimum damage.

Vyndree
07-25-2008, 01:38 AM
So it doesn't sound nearly as bad as Ellay made it out to be?

Ellay was speaking specifically about the number of mobs being pulled in SM. Despite them being a much lower level -- even as a mage it is hard to do single-pulls of SM cath purely because of the AoE cap. So, if/when that ability is affected by the AoE damage cap, that hunter would not be able to solo SM Cath with the same ease.

Paladins can single-pull SM cath because most of their damage is a) reflective, and b) consecrate is not affected by the AoE cap.

Otlecs
07-25-2008, 02:58 AM
I watched that from home last night. WOW! Arcane Explosion for hunters!

Time to dust off that so-loathed team that I abandoned all that time ago!

wendalf
07-28-2008, 04:15 PM
So what is the current maximum damage of max rank Arcane Explosion for mages? I tend to pull 12-16 mobs at a time atleast in SM Cath and I do around 450normal damage to 800crit damage. So even if I hit with normal damage on each mob this is equivalent to 5400dmg with max rank of Arcane Explosion.

I am going to make sure this is accurate as I am not at my gaming boxes at the moment but will definitely make sure later after work.

The Blizzard example seems to be about spot on as I do about 229-230 per tick on mobs in SM Cath.

wendalf
07-28-2008, 09:21 PM
This is the link to the wow forums post about mage ae damage caps http://forums.worldofwarcraft.com/thread.html?topicId=443123919&sid=1&pageNo=1

If I am reading this correctly then basically with rank 8, I shouldn't be able to do more than 6730 damage.

I just tested this in SM Cath and I tagged 16 mobs for 9416 damage (5 crits out of the 16). The low regular hit was 495, the high regular hit was 525. The crits were from 747 to 782.

So is anyone sure about what the caps are for AE spells? If I need to I can attach a screenshot later, still boosting at the moment, just wanted to stop while I remembered about this thread.