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View Full Version : Warhammer Online: Age of Reckoning, *boxing theorycrafting



MrLonghair
09-18-2007, 08:27 PM
1) I am not in the beta
2) I base everything on public legal knowledge and legal videos
3) Not confirmed that there's an /assist command but I am sure it's there
4) Since I have my most multiboxing experience with dualboxing, and I can't really get into the mindset of multitasking and getting things together for fiveboxing, I'll take it from a dualboxing perspective. Anyone else into WAR and not in the beta is welcome to join in the discussion, the brainstorming - the theorycrafting!

Big WAR button on my frontpage - http://www.mrlonghair.nu/ - takes you to my theorycrafting page about everything in the game, updated every day if I remember to do it.

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The shown careers with their abilities can be found in as much detail as people have gathered over public showings at http://www.war-resource.com/races.php

The different careers are as follows. I'll consider the pairs from the same race, every race is really on a different continent and it would be a pain to run to some other race lowbie area.

Greenskins
o Black Orc
o Choppa
o Goblin Shaman
o Goblin Squig Herder

The Black Orc and the Choppa are out unless coupled together with a Shaman for healing, both can provide very nice damage, the Black Orc being the more tanky type and the Choppa being more of a fury-spec warrior - superb damage but fragile.

The Shaman gains healing power from dealing magical damage and has an extremely potent and cheap long range AE heal, a pair of them would be very hard to get down, but they might be outdamaged by pure ranged nukers.

Squig Herder - like a hunter, petclass with a crossbow, lots of pet abilities and ways to snare from afar. Not heard much about the crossbow damage, but the pets are said to be very dangerous, a suicide bombing squig, or a special attack that tells your squig to detonate can be had.

Personal choice for a duo? Setting up a Choppa and a Shaman, some main actionbar (different than used to in WoW, three of those and.. well, you'll see) moves to be linked, some macros and I think it could end out real well as long as I manage to keep an eye on my squishy goblin buddy.




Chaos
o Chosen (Not yet shown)
o Magus
o Zealot
o Marauder (Not yet shown)

The Chosen and the Marauder have not yet been shown, the Marauder will be a nicely armoured tank, the Chosen will grow mutations by command, spikes tentacles, extra teeth and all that stuff, gaining extra action bars as he grows.

Magus hovers on a magical disc and is the nuker class, some very capable AE damage and long range DoT spells in the arsenal. Has what sounds like one of the most awesome attacks in the game:
"From Paul Barnett: "He does this -- he goes like this bbadadadadadadd, with lightning lightning lightning and kills you and then your body splits open and then a Horror comes out and then starts killing people."", and it's called "Feed My God"

The Zealot is a capable healer and looks like he comes straight out of a world where Woodstock was a death metal get-together. Very nice nuking powers, speciality is placing a shadowy Harbringer, a bird, over targets then unleashing its powers in many different ways - everyone will run in fear from the one with the bird on his head and the zealot.

Personal choice would be a sameclass duo of either Magus or Zealot. Zealot would give me an easier time staying alive and helping out in taking capital cities, but mouse-targting over several clients remains a huge problem, the Magus would simply be mass nuking while riding on discs of death.




Dwarfs
o Ironbreaker
o Hammerer
o Runepriest
o Engineer

Tank, melee dps and healer, not looking that interesting, don't know those classes too well because the few high detail videos there are have concentrated on empire instead of dwarfs (spelt dwarfs in-game, for some reason).

The engineer on the other hand has some completely nuts group buffs and AE damage skills and spell as well as really good ranged damage with both pistols and rifles, and the turrets are surprisingly strong and even hold aggro.

Personal choice? Two engineers! In war-rvr.nets Zealot_RvR video you can see how strong they are, it's nuts!






Empire
o Bright Wizard
o Warrior Priest
o Witch Hunter (Not yet shown)
o Knight of the Blazing Sun (Not yet shown)

Witch Hunter is a debuff-oriented melee dps class, KotBlazing Sun is supposed to be a skald/minstrel/etc like tank, Warrior Priest just looks boring but much stronger and capable of taking a beating than other healers.

Bright Wizard in its current stage, see Zealot_RvR and many other videos on war-rvr.net, is insanely strong, detonates when dead, has a suicide-attack AE spell that injures it for over 2500 points of damage just at level 0-30 (couldn't see in the video). Basically a fire-spec mage, not many skills that need you to select a ground-target.

Duo choice - either a WH or a KotBS with a Warrior Priest depending on their abilities, since the Warrior Priest looks like a paladin and can do some damage if the melee dies or even resurrect him, or I could make it easy for me and run two Bright Wizards.



The two races of elves haven't had much shown. The gameplay in RvR is balanced in the way that every career has a self-heal, an way to knock enemies over/out for a few seconds, a run-fast skill, it's pretty balanced. Combat takes a while, one on one in RvR developers have been quoted saying 30 seconds for professional players so you're not going to die as fast as someone would in WoW.

Since you'll be working with a lot more health than in WoW and the distances can be covered in a shorter time in-game, it's going to be hard. Do you run healers to stay alive, do you run nukers to deal damage, or do you run a melee-healer combo to get the best of both worlds?




adding this
Everything you do, even jumping (as I hear it), even what you'd expect as automatic attacks from other MMOS (from what I can tell anyway) costs action points, you can no longer simply press a button and keep smashing - as far as I can tell.

So keep that in mind too. Gotta know the regeneration speed of action points and how to best combine everything, action points are mana and rage and energy in WAR.