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View Full Version : WotLK giving shaman insane spells!



DemonWithin
07-21-2008, 12:47 AM
Ive been looking thru WotLK (beta) talents/spells and have been pretty pissed off for the most part seeings my main character is a mage, and looks like he will be getting jipped with near useless spells and pretty pointless talents
HOWEVER
looking over the shaman 1's we now get a CC to turn enemies into frogs,
we get a talent that whenever we get feared, silenced OR stunned we take 30% less damage,
we get an awesome new spell called lava burst which looks fairly powerful, but if the target has the flameshock DoT on him/her/it then it was absorb the DoT and make the lava burst spell a critical hit :P!!
(if enhancement) we get to summon 2x spirit wolves per shammy!
and (if elemental) we get to summon a thunderstorm that knocks enemies back if they get too close so if u cast sequence that im sure it'll be VERY usefull

shammy multibox teams are looking really good atm!

Tasty
07-21-2008, 12:52 AM
Nothing is guaranteed + everyone gets something new. I wouldn't necessarily call them insane atm as I would different. Everything will change :)

DemonWithin
07-21-2008, 12:54 AM
yea i know thats true but if the beta stage is even going to be just simular to WotLK final then shammy looks like its going to hurt alot of people if your boxing shammys, as for rogues i see they get some talent thats like a multishadow step, i reckon if u got that u'd pwn my 3 shammys :( haha

Yagamoth
07-21-2008, 03:34 AM
Knockback? I can see myself bumping ppl off the bridge in AV :D

Prophes0r
07-21-2008, 05:01 AM
I personaly run a 1 B-Druid / 4 E-Sham group. and the new talant synergy is going to be INSANE.

Heres some shaman talents that will help us out:

Elemental Oath (Rank 2)

Instant Your spell critical strikes grant your party Elemental Oath, reducing the mana cost of spells and abilities by your party by 2% and increasing critical strike damage by 2%. Stacks up to 3 times. Lasts 15 seconds.



Paralysis (Rank 3)

Instant Your Lightning Bolt and Chain Lightning spells gains an additional 10% of your bonus spell damage effects, and your Lightning Bolt has a 15% chance to Paralyze the target, reducing their movement, attack and casting speed by 75%. The target regains 15% of their movement, attack and casting speed each second. Lasts 5 sec.




And the druid ones:

Improved Moonkin Form (Rank 3) Your Moonkin Aura also causes affected targets to have a 100% chance to gain 20% spell haste when they critically hit with spells for 8 sec. This effect has a 30 second cooldown.


Earth and Moon (Rank 5) Your Wrath and Starfire spells have a 100% chance to to apply the Earth and Moon effect, which increases Nature and Arcane damage done to the target by 2% for 12 sec. Stacks up to 3 times.


Looks like the team gets better.