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View Full Version : WoLT Doomguard and Infernal



blast3r
07-20-2008, 01:26 PM
From a blue.

http://forums.worldofwarcraft.com/thread.html?topicId=3271119029&pageNo=1&sid=1#10 ('http://forums.worldofwarcraft.com/thread.html?topicId=3271119029&pageNo=1&sid=1#10')

We do plan to make improvements for both the Doomguard and Infernal at some point in the future, quite possibly in Wrath of the Lich King.

http://forums.worldofwarcraft.com/thread.html?topicId=3271119029&postId=32344970806&sid=1#14 ('http://forums.worldofwarcraft.com/thread.html?topicId=3271119029&postId=32344970806&sid=1#14')

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Q u o t e:

Like how? longer durations? Or buffing their damage?

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It's hard to say right now. We'd like for warlocks to have a reason to use them in places that just aren't major cities. :P

blast3r
07-20-2008, 05:02 PM
I doubt they'll do anything worth while. Its been the most broken game mechanic since launch IMO.

DOOMGUARD!! RAWR!
(sacrifices one party member to summon, which may include the summoning warlock. short time limit then the motherfucker turns on the warlack and wtf pwns him. Yes, its pointless to use. lawl)

I hear ya. I used to get a doomguard summoned via curse of doom and get in a lowbie area..then when he broke enslaved him and told the noobs to beat on him. hehe.. boy that was fun. :)

Freakinred
07-20-2008, 10:12 PM
I've always been so excited about the prospect of 4 Infernals running loose in Goldshire. It was one of the main reasons I wanted a quad-box lock combo. That may make me a terrible person, but oh well. I also enjoy summoning my friends to the bottom of the ocean.

Playing multiple warlocks is entertaining.