View Full Version : 5 Boxing Mana Tombs - 4 locks, 1 Priest
Bradster
07-17-2008, 03:50 PM
I hope this may be helpful to other boxers as a guide. I had a lot of fun in here and really enjoyed making this vid. I think you guys should enjoy the content and music selection.
As always can check out my site www.bradster.net
Some direct links
http://www.bradster.net/movies/Manatombs.divx
and
http://files.filefront.com/Manatombsdivx/;11105125;/fileinfo.html
Negativ1337
07-17-2008, 04:56 PM
Bradster you're continueing or are these old videos?
I hope you will come back :D I always like Toxicmoons Army a lot :)
Bradster
07-17-2008, 05:32 PM
Bradster you're continueing or are these old videos?
I hope you will come back :D I always like Toxicmoons Army a lot :)heyya, Yeah just came back recently, This is a brand new video hot off Sony Vegas. :D
Stabface
07-17-2008, 06:01 PM
1500KB/sec download on your vid, pretty nice hosting you have :)
I like the video, speeding things up and showing trash pulls is great. I especially like seeing trash pulls as learning those can actually be more time consuming than the boss fights and there's often not any easily-findable strategy for them.
I am a little concerned to see your toons dying in the boss fights. I know you're rusty, L69 and probably not geared well, but it is Mana Tombs so you're like +3 over the instance level. I'm thinking that it doesn't bode well for running L70 instances, unless you can gear up and be able to burst everything down before you wipe.
Can't wait for you to hit 70 and start making some 4x Seed of Corruption farming videos :D
Bradster
07-17-2008, 06:16 PM
Well,
That was my 2nd run; I think I could do better on the boss fights after a few experiences with it. But honestly, I share your concern. This group layout can get you by on most stuff. But the down fall is the following.
Void walker tank – Not crit immune, no much armor requires a lot of attention on healing. Not much agro tools.
Healing – Spamming void walkers with heal is required and not a good thing. Because they take so much damage it takes a lot of healing which turns in to a lot of hate.
Dps pulling hate off voidwalkers – Catch 22, if you DPS slow you healer gets agro from all the healing to the void walkers. DPS fast then your DPS gets agro.
DPS and CC Pretty darn great, I think. It just lacks strongly in the tank area
No matter I'll make it work!
Stabface
07-17-2008, 07:25 PM
Once you hit 70 and get some gear, having 4 Warlocks chain casting Seed of Corruption will make most trash pulls melt in seconds. At your current gear level it could do around 2K average per secondary target per Warlock, so 2-3 casts to kill everything except the primary target. Hellfire is also great :)
Smegster
07-17-2008, 07:37 PM
very nice :) just like the way when they get to about 50% health its like dotdotdotdotdot oO crazy hehe :D keep it up
Golle
07-23-2008, 07:28 AM
I'm pretty amazed in how easy it looked.
I have two questions for you.
At some point in the movie i see you line up in a square formation, and keeps the chars in that formation while running around!
1 st Question: How do you make them keep the formation while running? (I'd guess on binding arrows keys)
2nd Question: Why do you want them to keep that formation?
In all a great movie.
Bradster
07-23-2008, 06:06 PM
I'm pretty amazed in how easy it looked.
I have two questions for you.
At some point in the movie i see you line up in a square formation, and keeps the chars in that formation while running around!
1 st Question: How do you make them keep the formation while running? (I'd guess on binding arrows keys)
2nd Question: Why do you want them to keep that formation?
In all a great movie.Question 1: All my chars have WASD unbound, so only my main can use these movement keys. I then have my spread out formation key which is ~. I then have ALL toons bound to the numpad for movment. 8 up 5 down 4 left 6 right. So I can spread out with my formation then use those keys to move.
Question 2: This is handy often in PVP for things like Seeds, AOE. When npcs explode like some in that instance it helps. Also it's good for show XD.
d0z3rr
07-24-2008, 11:45 AM
Have you tried destruction? I think you might have more fun with destro locks, maybe some points into demonology to boost up the voids a little then the rest into destruction for fire dmg goodness, less relying on dots.
lolzaz
07-27-2008, 04:14 AM
Good video ^_^, A+ for Infected Mushrooms.
Was thinking of setting up this same group set up. movie made it very tempting. but i have to first get first team to 70 ~_~
Bradster
07-28-2008, 10:22 PM
Good video ^_^, A+ for Infected Mushrooms.
Was thinking of setting up this same group set up. movie made it very tempting. but i have to first get first team to 70 ~_~Leveling alts now, the exact setup your using 1 Pally, 4 shamans. This run went ok, but note most of these are green con. Most level 70 instance is a no go without a tank.
Void walkers do not scale up with gear, cannot be crit immuned. As you gear improves the less control they have for tanking.
They are not intended to main tank a instance. Example on why they suck.
Ramparts Boss that does AOE fire damage kills them all in one go, no tank after that.
mobs that do AOE damage (when they die) also take your voidwalkers with them, or if you call them back to group it does it to both the voidwalkers and you.
Underbog? I forget the one that has boglords in it, 2 shot void walkers. Try to heal that and the priest get's instant aggro keeping them up.
Pros: 4 insta cast dots on the move, does not require line of sight. Dot and forget in PVP. Fast for farming. 4 Soul stones (4 wipes). Your entire group eating the corpse of a Gnome after you kill it, Priceless!
Cons: Resilience nerfs the @#$% out of dot damage. Put 16 dots on a geared player and that won't kill them! (sad isn't it!). Pretty limited to PVE end game. Cannot complete some group quests due to the lack of tank. Cloak of shadow resists fears and dots. If priest is CC'ed a lock or 2 will be dead before cloak of skill fades. Very soft with only healing power of one. If Priest get's cc''ed off the bat (you get jumped) count on at least 2 dead if theres a rogue.
I designed my setup for PVP only, PVE is an after thought.
So my new group is going to make up for all that, and I have a 70 shaman waiting to replace the pally for when I want to PVP. I'm just being perfectly honest with you. At lowever levels this combo is fun, once you start reach BRD your going to notice a shift in the instances where the lacking a tank factor comes in. Once you hit the outlands it gets ugly. Once you hit 70 and fight people in complete Season gear the god mode factor is gone.
I haven't tried gearing them out, with the Xpac coming out soon means another gear reset. I figured my time would be better spent on something that would last like these alts. Which the more I play them I feel they will be my new mains forever.
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