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View Full Version : 2.4.3 Patch Notes



homerjunior
07-15-2008, 09:38 AM
It seems alot of people browse these forums at work etc and can not view the blizzard site so here they are.

General
Dispel effects will no longer attempt to remove effects that have 100% dispel resistance. Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players. Haris Pilton has launched a new line of bags and jewelry. Check her out in the World's End Tavern! Mounts at 30?! Yes, it's true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold. Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks. Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown. Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat. Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha'tari Skyguard. Equipping an item will now cancel any spell cast currently in progress. Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item. You can no longer move backwards to stop racing rams. When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target. Druids
Barkskin: The cost of this spell is now reduced by Tree of Life Form. Hunters
Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet's Growl. Pet Aggro: Pets will no longer generate threat immediately from being summoned. Scare Beast: This spell will now be limited correctly to one target. Mages
Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled. Paladins
Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2. Summon Warhorse is now available at level 30. Priests
Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device. Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending. Rogues
Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue's health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes. Shaman
Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away. Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10. Warlocks
Curse of Shadows: This spell has been removed. Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire. Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death, and will not prevent keeping a record of the most recently created pet. Health Funnel: This ability will now cancel channeling when the target pet is Banished. Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast. Summon Felsteed is now available at level 30. Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled. Warrior
Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.) PvP
The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped. Professions Alchemy Philosopher's Stone now requires 200 Alchemy. Cooking Juicy Bear Burgers now correctly increase healing as well as spell damage. Jewelcrafting Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled. Mining Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged. Tailoring Removed the cooldown from regular Mooncloth. Herb bags can now hold Un'goro Soil and Evergreen Pouches. Mycah of Sporeggar has discovered how to create 28 slot herb bags. New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons. Quests
Bhag'thera now spawns at a normal quest spawn rate. For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa. For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.

homerjunior
07-15-2008, 09:38 AM
Dungeons and Raids
Players can now be summoned to raid instances from heroic dungeons. Magister's Terrace The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced. Vexallus and Kael'thas are now tauntable in Heroic mode. Vexallus' damage caused by Pure Energy has been decreased. Kael'thas' Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.) Sunblade Warlocks have had their damage reduced slightly. Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly. Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly. Sunwell Plateau Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat. Nether Protection will now correctly trigger from Kil'jaeden's Shield Orb Shadow Bolts. Vanish now correctly wipes threat on Kil'jaeden. Items
Bow of the Verdant Keeper's Aim: This item's triggered effect no longer breaks the effect of Scatter Shot. Brutal Gladiator's Pummeler has had its Stamina value increased to the appropriate value. Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well... they'll blow up other Bots in the arena, but you know what we mean. The Eredar Twins will now award the same items regardless of which order they are killed in. Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.) Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light. Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks. Thori'dal, the Star's Fury is now Unique as intended. Vengeful Gladiator's Baton of Light: This item now appears in the correct position on the vendor list. User Interface
The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response. Target buff/debuff timers that appear when you cast a spell are now more visible. Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer's local time. The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds. Added the following macro commands: /targetenemyplayer, /targetfriendplayer. Added key bindings for tab targeting players. Ctrl-Tab and other target nearest friend functions will no longer target you. Targeting using /target will prefer live targets over dead ones. You can no longer click the minimap to cast ground targeted spells. Invisible players with Hunter's Mark can see the hunter that put the mark on them. Vendor items now show their Duration in Inventory. For additional notes on Lua and XML changes please visit the UI & Macros Forum ('http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114'). World Environment
Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur. Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur. Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs. Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand. Collector's Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.). Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents. Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn. Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank. Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris. Bug Fixes
The mage spell, Counterspell now shows in the combat log. Gan'arg Analyzers will no longer occasionally become friendly to players. Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level. Guild leaders should now be able to properly promote a new guild leader regardless of their range. Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip. Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot. Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character. Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows. Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands. Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice. Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode. Corrected an issue in which users with Creative X-FI sound cards would sometimes hear a slight popping noise when running. Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle. Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players. Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer. Corrected a typo in the tooltip for the Druid spell Rip (Rank 4). Looting a Nightmare Vine will now properly no longer apply poison when the node is looted. The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana. First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed. Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley's Station, Blade's Edge, and Area 52. Greater Elementals summoned by a shaman will now properly have a combat log entry. Players will no longer become stuck on the Nimboya's Laden Pike when driving it into the ground. The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon. The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance. Blueleaf Tubers can now be properly looted. The quest turn-ins for the Ahn'Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in. Cloak of Shadows will now properly remove Shrink. Nightbane will no longer become unresponsive and unkillable during his air phase. Several items sold by the Consortium reputation vendor Paulsta'ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design:Thick Golden Draenite. It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain. Taunts will now properly stick when a target is stunned while being taunted.

Marathon
07-15-2008, 10:06 AM
Thanks for posting the Patch Notes

Šeceased
07-15-2008, 10:08 AM
yey thx for posting :) one thing that still boggles my mind... they made a curse for all "elements" now, and yet still after god knows how many years.. still no Buff to nature damage!

Oatboat
07-15-2008, 10:16 AM
whats up with not being able to dispell fel armors...... thats whack!

Stickman1971
07-15-2008, 10:19 AM
What I don't get is that the self buffs (Demon/Fel Armor and the mage armors) aren't dispellable, but Inner Fire isn't listed? THAT'S whacked....unless I missed the part about Inner Fire being protected in an earlier patch. They are all self buffed ARMOR increases (well some of them) so would it not be right to have them all included/excluded?

Just a thought.

Anjuna
07-15-2008, 10:20 AM
Don't forget the 5% nerf to Sinister Calling!


Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5% (down from 2/4/6/8/10%.)

Oatboat
07-15-2008, 10:23 AM
I 100% approve any nerf to rogues.

Gibbin
07-15-2008, 10:28 AM
Thanks, didnt even know it was patch day ;)

Woot i get my blueleaf tubers yay

shaeman
07-15-2008, 10:36 AM
from a warlock point of view I'm quite pleased.

Buffing all schools of magic (apart from nature) instead of having to choose one or the other based on group make up is nice.

And not losing 100 odd spell damage the second fel armour gets dispelled will be nice too.

shaeman
07-15-2008, 10:37 AM
Has this patch gone live in the US? or is it still a couple of weeks away.

Šeceased
07-15-2008, 10:38 AM
And not losing 100 odd spell damage the second fel armour gets dispelled will be nice too.

that may be changing anyways ^^ read somewhere they they may move the healing effect thingy to the demon armour and least the spelldamage portion on felarmour

BigSmitty
07-15-2008, 10:39 AM
Has this patch gone live in the US? or is it still a couple of weeks away.It's live today on the US realms. 2.4.3.8606 or something like that, around 28MB total.

Anjuna
07-15-2008, 10:47 AM
that may be changing anyways ^^ read somewhere they they may move the healing effect thingy to the demon armour and least the spelldamage portion on according
According to the WotLK Alpha patch notes, you are correct. Kinda sucks, imo. The survivability buffs / spells better compensate or both my 70 locks will stay shelved.

Korruptor
07-15-2008, 10:53 AM
I knew I should have held off a few days on training all my shaman with the lvl 40 mounts. /sigh

-silencer-
07-15-2008, 10:54 AM
Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.
I'm really curious to hear from the geared 70's how much this affects DPS..

Thulos
07-15-2008, 10:59 AM
I knew I should have held off a few days on training all my shaman with the lvl 40 mounts. /sighHEH, tell me about it, I trained it on Sunday.

homerjunior
07-15-2008, 11:06 AM
Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.
I'm really curious to hear from the geared 70's how much this affects DPS..I played an elemental shaman(Single) as resto/elemental into sunwell and once you break around 900-1k spelldamage you get more DPM with highest rank LB

Bellicus
07-15-2008, 11:23 AM
Glad to hear that the mounts is down to lvl 30. No more walking for my team! Mounts are just over the horizon! :thumbsup:

-silencer-
07-15-2008, 11:44 AM
Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.
I'm really curious to hear from the geared 70's how much this affects DPS..I played an elemental shaman(Single) as resto/elemental into sunwell and once you break around 900-1k spelldamage you get more DPM with highest rank LB
Ah, brainfart on my part. I was thinking Rank 10 LB was the highest rank.. forgot it goes all the way to 12.

homerjunior
07-15-2008, 11:46 AM
Yea but the only(Bug)I saw is spamming rank 3 on low mana and keep 500 DPS going with 1.3k spelldamage

Diamndzngunz
07-15-2008, 11:52 AM
I 100% approve any nerf to rogues.I agree rogues are gay ass shit. I have a rogue and I can agree that they are war over powered.

I also love how you cannot use rocket boots in arena anymore hahah

Drizzit
07-15-2008, 11:54 AM
I knew I should have held off a few days on training all my shaman with the lvl 40 mounts. /sighHEH, tell me about it, I trained it on Sunday.Should have waited :(
My guys are 54... been 40 for like 3 weeks (didn't buy cause i knew the patch was coming, but then again i have shams so ghost wolf helped. Might have bought if they didn't have travel form).

Anjuna
07-15-2008, 12:32 PM
I 100% approve any nerf to rogues.I agree rogues are gay ass shit. I have a rogue and I can agree that they are war over powered.

I also love how you cannot use rocket boots in arena anymore hahahRogues had it coming. Maybe Warriors ability to completely keep you locked down into melee range will get balanced one day... if Kalgan ever plays something other than a mage / warrior.

The IT Monkey
07-15-2008, 02:00 PM
I knew I should have held off a few days on training all my shaman with the lvl 40 mounts. /sighYeah... I was tempted several times to train my shammies (they now stand at 50 with no mounts) but everytime I was thinking it I was saying to myself... "Self, you will kick yourself if you purchase your mounts at full price and the next week 2.4.3 pushes."

Still... felt REALLY strange being level 50 with no mounts.

heyaz
07-15-2008, 02:18 PM
whats up with not being able to dispell fel armors...... thats whack!Great.. finally. It's pretty important to SL/SL spec and I couldn't keep it up to save my life in PVP (especially now that hunters can dispell without doing anything)