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View Full Version : Problem with castsequence and reset



tzibo
07-14-2008, 05:45 AM
Hey there folks,

I'm having a problem with a castsequence macro, and I can't figure out where I've missed something.

The macro is a Lightning Bolt and Chain Lightning macro that I want to allow me to start on LB then go to CL to ensure that aggro management is simple.

/castsequence reset=combat/shift [target=focus, nodead, harm, exists] [target=party1target, nodead, harm] Lightning Bolt, Lightning Bolt, Chain Lightning What I'm expecting is that this will reset once combat is over, and start with 2 nice LBs each combat.

However what I'm getting is that the macro doesn't reset and I end up with a scatter of out of order casts from my shammies.

I've had a look through various threads and I can't spot what I'm doing wrong. I'm suspicious of the target modifiers, but they're fine for single casts.

Any ideas?

moosejaw
07-14-2008, 05:54 AM
Reset goes after the last conditional [] .

spudstar99
07-14-2008, 06:17 AM
i looked over it ...

i think maybe you should try reset=target

or the others are right and you have to place reset after the [] conditions, but i donīt think this is the fact.

tzibo
07-14-2008, 06:23 AM
Reset goes after the last conditional []lol - never tried that! I'll give that a go when I get back - thanks! :)

i think maybe you should try reset=target
Yeah, I was thinking of doing that if I couldn't get it figured, but with a lot of smaller targets, I'd never get a CL off. Compromise I guess.

moosejaw
07-14-2008, 06:23 AM
Reset goes after the conditionals.




/castsequence [target=focus, nodead, harm, exists] [target=party1target, nodead, harm] reset=combat/shift Lightning Bolt, Lightning Bolt, Chain Lightning

It should look like that.