-silencer-
07-08-2008, 01:26 PM
Borrowed from d0z3rr's thread about the negatives to multiboxing, here's my list of the positives, from a 5-box player who prefers PvE over PvP:
10. Revenge - Corpse camping with 5x in a circle around the body = no safe place to rez. I've only resorted to this a couple times, but usually from a particularily annoying higher-level enemy who's trying to interfere with my questing. Like the two fools in Hinterlands who kept interfering with my chicken robot escort.
9. Arena/BG PvP - Capable of having personal arena teams, and simultaneous 5x highest dmg attack on single target. Scheduling arena battles for teammates isn't an issue. For PvP-oriented players, I'm sure this is MUCH higher on the list.
8. Protection (PvP servers) - Unprovoked world PvP is less likely to end in a corpse run.
7. Professions - All 3 gathering + (dis)enchanting at a minimum are always available to feed alts with mats.
6. Alts - Multiple lvl 70's for the work of little more than one.
5. Money - Dailies x5, instance farming for AH/vendor, all gathering professions available to rake in the gold.
4. Coordination - No need for communication or marking targets in instances/PvP.
3. No wasted time - Never need to wait for another player to do something, go afk, log in, etc.
2. Loot - No /rolling needed! (and endless supply of shards), instance farming at will.
1. No LFG - All 5 mans are now possible with many class combinations. No dealing with douchebags that ninjaloot or screw up pulls, and not having to say you're sorry for making a bad pull yourself.
Anything big I may have forgotten? :)
I'm interested to see this list re-ordered by a major Arena PvP player to get another perspective..
10. Revenge - Corpse camping with 5x in a circle around the body = no safe place to rez. I've only resorted to this a couple times, but usually from a particularily annoying higher-level enemy who's trying to interfere with my questing. Like the two fools in Hinterlands who kept interfering with my chicken robot escort.
9. Arena/BG PvP - Capable of having personal arena teams, and simultaneous 5x highest dmg attack on single target. Scheduling arena battles for teammates isn't an issue. For PvP-oriented players, I'm sure this is MUCH higher on the list.
8. Protection (PvP servers) - Unprovoked world PvP is less likely to end in a corpse run.
7. Professions - All 3 gathering + (dis)enchanting at a minimum are always available to feed alts with mats.
6. Alts - Multiple lvl 70's for the work of little more than one.
5. Money - Dailies x5, instance farming for AH/vendor, all gathering professions available to rake in the gold.
4. Coordination - No need for communication or marking targets in instances/PvP.
3. No wasted time - Never need to wait for another player to do something, go afk, log in, etc.
2. Loot - No /rolling needed! (and endless supply of shards), instance farming at will.
1. No LFG - All 5 mans are now possible with many class combinations. No dealing with douchebags that ninjaloot or screw up pulls, and not having to say you're sorry for making a bad pull yourself.
Anything big I may have forgotten? :)
I'm interested to see this list re-ordered by a major Arena PvP player to get another perspective..