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Coke
06-27-2008, 05:05 PM
I want to try something new, 5 different classes for Heroics, pvp, etc.
Here is my idea:
Pally - tank - Best AOE tanking, least micromanagement, can heal and rez if needed, best buffs
Warlock - dps - soulstones, healthstones, summons, pets, and Curse of Elements
Mage - dps - AI, food, water, ports,
Priest - healer or dps - if dps can supply extra shadow damage and spell damage and constant heal for group and supply mana, Fort
Shaman/Druid - healer or dps - shaman has totems, self rez chain heal. Druid has MoTW, Thorns, Dots if boomkin, combat rez, moonkin aura, HoTs galore


Would it be better to have a shaman or a druid as a healer?
Or should I make the priest heal and shaman/druid dps? (I would lose the shadow bonus for the lock, but I could spec the lock fire destro to sync with the mage nicely.)
If shaman is DPS it would give Grace of Air Totem and Wrath totem to help the casters. If druid was dps it would have Moonkin aura.
But the priest would be holy and the group would lose Misery, Shadow Weaving, and health/mana returns.
Thanks in advance :thumbsup:
I could also AoE farm with Concencrate, SoC, Firebreath and blast wave, holy nova, chain lightning :D

Kalashnikov
06-27-2008, 06:20 PM
would be very complicated to manage but gl with it



pally tank for heoics is the best option right now (it might change in the future as they might give warrios better aoe to hold agro in wotlk)

mage

lock

spriest dps

shammy heal

daviddoran
06-27-2008, 07:37 PM
I made a very similar team, Pally Priest Shaman Mage Druid. I played them together, and it worked well. when I got a DPS meter, I Noticed my Druid (eventually going to be a moonkin) was last on the DPS list. He was really only casting wrath and starfire. When I switched him to kitty mode, he did much better, but was a tad harder to control (I never got around to setting the macros for the cat action bar. I will keep him in cat mode (except to off heal) until he gets moonkin form. My Mage always pulls aggro, but my pally just recently got consecration so that should help, and once the pally gets geared, threat shouldn't be a problem. I still need to work out my healing macros on my priest. This is also my first attempt at any class beyond lvl 10. I only have a 70 paladin right now, so I'm learning all the other classes as I go.

Some thoughts. DPSing is easy enough with macros. I just put similar cast time spells on the same hotkey. I have a "long" and a "short" button, so i usually start off with the long cast, (mages "long" is really long, so I can get off a short or two before the mage finishes, helps with aggro to) My issues with healing comes from the priest having sooo many healing spells compared to a paladin. Paladin healing is simple, quick short, mana efficient heals (called whackamole by someone in another thread) and long slower big heals that kill mana if you do too many. Priests have HoT, AoE, long, short, etc etc. I'm beginning to wonder if I should swap out my priest for another paladin as healer. Lack of AoE heal might be an issue, but I was thinking of setting up 10 buttons, with a small and a big heal for each character. I will probably get an xkeys pro, and have one section for healing, one for tanking and a big one for dpsing. With those hotkeys set up, I could also add a /cast [target=party1targettarget] Holy Light for bosses and smaller packs of mobs (large mobs would get too complicated) I will definately be trying it both ways (paladin vs priest as healer) I want my tanking and healing to be the part I focus more on, and the DPS to be something I just button mash...

Meanwhile, I am leveling a paladin healer and 3x warlocks, and ended up leveling them more, cause i wanted a second paladin to boost chars on my main acct. I'm gonna use the 2 pallies to boost different combinations of characters so I can experiment, and or swap out for different situations. Ideally I want to be able to farm Heroics and even do Kara with 5 more people (or another 5 boxer on the same server) Having a diverse set of characters will help me a lot I think (off tank for certain encounters, off healer for others, Attumen/Maiden respectively comes to mind) It's definately easier to level 3x of the same DPS class, you just clone everything they do. It is less fulfilling tho. Playing with an "ideal" 5 man group lets the experienced player be more versatile, and more powerful. I won't run into issues where certain immunities severely gimp me. I do damage of all different types, I have multiple rez/healing options, etc etc. Ultimately, for PvE at least a diverse 5 man can be the most powerful force there is. 5x shaman is still probably better for PvP in the Arena, because of the hybrid nature (palamages :))

Coke
06-27-2008, 07:44 PM
Thanks =D
Why did you pick druid over warlock though?

daviddoran
06-27-2008, 07:51 PM
I went with the druid for battlerez, and the group buff. And druids are more versatile than locks, they can off tank, and off heal. Locks have to keep re-applying soulstone (easy to forget, unless there's a mod that reminds me) and can't heal. I have a lock on the same account though, so I can swap them out. That's a big part of my plan, to have multiple backups to sub out. I could even do a 3 boss instance with 3 different group configurations :)

ThatIrishGuy
06-27-2008, 09:46 PM
i went for a lock over a shaman. i got a pally, druid, lack, mage, priest for one of my teams.

Coke
06-27-2008, 09:51 PM
i went for a lock over a shaman. i got a pally, druid, lack, mage, priest for one of my teams.How is it for you?
Who heals?
What level are they?

ThatIrishGuy
06-27-2008, 10:22 PM
only currntly lvl 18, their ok, i need mor buttons, need to sit down and look at skills ans rework stuff. um, priest and druid mostly HoTs and if need be heals

Coke
06-27-2008, 11:06 PM
Ah, okay.
I recommend X-keys for the buttons.

Coke
06-28-2008, 05:16 PM
Any ideas anyone?
Anyone?

Doostin
06-28-2008, 06:36 PM
I currently have a group of lvl 52 Pally, Mage, Boomkin druid, Shaman dps, Priest healer

I eventually plan on having the shaman heal and priest go shadow but for now its working out just great. ever since i got lightning overload and totem of wrath my groups dps has shot up, the shaman almost always is number 1 dps, the mage a close 2nd, and the druid not to far behind. i did a few bosses in BRD this morning and its runnin smooth.



i personally went with Boomkin instead of warlock because of the crit bonus from moonkin aura, and also MOTW/Thorns is nice to have on the tank (and the rest of the group) innervate i usually keep for the druid since she runs out of mana faster than the mage and shaman, but thats mostly because her gear isn't as good yet. i really see this group having potential in pve later on in heroics though, and really like the priest healer vs shaman healer because of shield/renew, circle of healing is awesome too.

Coke
06-28-2008, 07:37 PM
So would a holy priest and a boomkin with the 5% aura and an ele shammy with wrath and various other totems out dps a warlock with a spriest and shammy healing?
I'm not sure, might try it out on maxdps later to be sure.

Coke
06-28-2008, 08:03 PM
K, I did the stats on maxdps.com and here is what I got. I put 1k damage on all, and 100 hit rating.

Group 1 - Shammy healer, pally, warlcok, spriest, mage.
Class - DPS
Spriest - 860
Lock - 1332
Mage - 1055
TOTAL DPS - 3,246
(But maxdps didn't factor in ISB from the lock, so that would add a few dps. The pet would do some more dps in lower level instances as well.)

Pros: Healthstones, soulstones, misery, shadow weaving, constant mana + health return from spriest, pet from lock, chain heal, earth shield. (any others?)
Cons: Not alot of burst dps, less buffs, no moonkin aura. (any others?)

Group 2 - Priest Heal, pally, boomkin, mage, ele shammy.

Class - DPS
Mage - 1,056
Boomkin - 933
Shammy - 1,278
TOTAL DPS - 3,267

Pros: Totem of Wrath, Grace of air, thorns, MoTW, Moonkin Aura, druid can off heal if needed, lots of HoTs, treants, b rez, CL, Innervate. (any others?)
Cons: Priest healing would be harder, no SS, no chain heal. (any others?)

Pretty similar.
Can't decide yet :S

Doostin
06-28-2008, 10:22 PM
i can't figure out how to use treants since my druid is one of my windows that i use in the background behind my main wow (its like 400X200 with maximizer, so it doesn't effect my fps at all) so any spell that requires aiming, like hurricane/blizzard/flamestrike/treants i can't use, unless i cilck that window and aim it. is there a way to force click with keyclone? i haven't messed with it much so i dont know what all it can and can't do.

Coke
06-28-2008, 11:15 PM
Ah I forgot you had to target with the treants, nvm then.

Coke
06-29-2008, 11:02 PM
Any ideas people?

Greythan
06-30-2008, 12:30 PM
I have the pally, priest, mage and shaman leveling up to join my main (70 lock).

Right now, they are just being boosted so limited real world experience. As much as I want the priest to be shadow specced, I think she'll end up staying Holy. I think in higher end instances I'll end up wanting/needing the best healer (which the priest remains). Shammie won't be a slouch in the DPS department and as you've mentioned has some totems that will help the party.

I'll be following this thread too. :)

Coke
06-30-2008, 02:31 PM
Okay, thanks ^^

Depherios
07-01-2008, 02:54 AM
Considering making a Pally, Priest, Shaman, Druid, Mage team myself. But I want a Warlock in there. But I can think of two reasons why not to, Druid has a bit more versatility, and since it'd be a PVE team it'd be nice to have a use for all the leather drops.

I'd replace the mage with the warlock... but ports/water is too good to pass up methinks.

Doostin
07-01-2008, 03:43 AM
i have a lvl 61 warlock, and see no point in lvling her. before the xpack i had 8 lvl 60's on 2 accounts and my warlock was only lvl 56, i got so bored lvling her i never bothered till recently a friend hit 56 and i joined him for a few lvl's and got bored again. they just put me to sleep dot dot dot fear dot dot dot. sure they may be great for MB'ers but playing them solo is snorezville. and i intend to play every one of my characters solo at some point, because i dont raid with more than 2 chars at a time (any instance thats 10+ people is a raid imo) i'd like to get the lock to 70 just for 2v2's as you can pretty much have any partner and do well in 2's bracket with a lock it seems..

but pve i like my mage, even though she is losing lately in the dps meters. i just respec'd her to full Fire last night to see if that would help but mobs in BRD just die too fast for her improved scorch, and fireball takes too long to cast, so i may be goign full frost instead. or a full arcane/icey veins mix. either way, i need to figure something out, back at lvl 45 she was number 1 dps but now the shaman and druid are beating her.

shaeman
07-01-2008, 04:08 AM
Personally i would go with the group two composition (Priest Heal, pally, boomkin, mage, ele shammy).

My first level 70 toon was a warlock and whilst he brings great damage (if played properly) and a wipe protection with soulstone, and of course healthstones and summons, I think the druid potentially is of more use in the instance itself.

I loved my shaman because of his ability to switch from dps to off healer. THe druid has even more versatility as he can switch to a temporary tank, or to a healer, just think that might make more of a difference for those horrible occasions where you have nearly killed the boss but the tank dies . Moonkin aura will buff the damage of the casters. Although not useful in every instance you have the ability to hibernate certain targets, so a very specific CC, but nice to have in addition to the mage.

A battle res might be useful occasionally too.

I'm not sure if it's as great at higher levels (my druid only dinged 40 last night), but the aoe healing effect (tranquility?) is fantastic.

The final thing that swings it in favour of the druid (for me anyway) is the armour. He's going to take a few hits if he's pulled aggro, which is more likely to give time for a heal to save him. The lock is very very squishy, the number of times I've seen him wiped out before a healer can get to him (of course this was before I was running with a threat meter, and was trying to use soul shatter after I pulled aggro, not before).

Coke
07-01-2008, 10:12 AM
But what about the spriests mana/health return?
The pala will get even more mana from spiritual guidance from that as well.
Still not sure.