View Full Version : Powerlevelling in stratholme.
shaeman
06-27-2008, 05:59 AM
I have a 46 rogue that I feel the urge to get to outlands level and beyond as quickly as possible. (I don't have any others round this level to multi box him with)
I also had plans on soloing parts of stratholme on one of my 70's for some cash for epic mounts. I think it's pretty much, go in kill one boss, come out reset, rinse and repeat.
Looking at the minimum level requirements for stratholme I noticed that my rogue would be able to come along to this instance and figured it would be best to kill two birds with one stone.
Having never really done stratholme solo (indeed I think I've done it probably about once in a group) I was wondering how well geared the 70 should be before setting foot in there.
I have 3 70's to choose from. Two are reasonably geared. The third is in outlands greens and blues with a couple of epics.
Warlock - demonology specced currently, 1k spell damage a bit over 10k health.
Hunter - 8-9k health 1200-1400 attack power beast mastery specced.
Shaman - about 7.5k health, 495 spell damage elemental, down to natures swiftness in resto.
Would any/all of these be viable for soloing/boosting my 46 rogue?
Does one jump out as being the best option for the type of pulls encountered in stratholme?
If push comes to shove I could probably bring along one of the other 70's, but this may gimp the xp for the rogue too much.
Does anyone have any feel for how much xp/hour this could yield?
Any hints/tips would be appreciated too?
shaeman
06-27-2008, 07:36 AM
Just to let you know - I don't need repsonses on this thread (but didn't want to delete the OP).
I've done a bit of research offsite and I'm pretty sure my level 70 hunter should be able to solo the live side.
If anyone is interested I'll feedback how much XP my rogue got from the run (but that might not be too useful for anyone boxing between 2 and 5 alts.
Drizzit
06-27-2008, 08:20 AM
Please post the xp if you can. My toons are 44 right now so almost ready to go into that instance. I am thinking about going scholo instead, but might do strat
FabFive
06-27-2008, 09:58 AM
You may have a hard time without a heal/decurse some of the dots in there is nasty even for a 70, I know I leveled my warrior from 45(I think) to 62 In there I played my hunter and my buddy played his Pally. We were doing the same thing farming for epic mounts(and the baron mount). The Gold was great usually 55-60 gold in grey trash 2-4 Orbs heaps of runecloth and 12-15 Large Shards. All in all we were pulling over 500 gold a run.
Try It but I dont think I could solo on my hunter, never tried though...
EDIT* Didnt see that you could bring along another 70, bring your Shammy and one of the other 2, the XP is still good.
My 70 Rogue with a mix of Kara and SSC gear had no problem clearing most of the dead side. I boosted my main team there qiute a bit. I wiped after Ramstein a couple times and then just started doing runs until I killed the guy that drops the key to the side entrance (Magistrate). The only thing to remember on the dead side is to be careful when doing the Baroness. For that fight, you have to leave your lowbies right after the gate that starts the 45 min countdown. Otherwise, she will MC your 70 and obviously wipe you. If your lowbies stay back there, she won't MC anyone and your 70 can kill her easily.
merujo
06-27-2008, 12:21 PM
also keep in mind guys, that, being extrememly low level inside an instance, the xp is kinda...meh...
Drizzit
06-27-2008, 12:41 PM
also keep in mind guys, that, being extrememly low level inside an instance, the xp is kinda...meh..
I got a mix about this. I started sm cath at lvl 21 (mobs about 18 lvls higher) and 3 runs dingged me. So i was like cool and ST is in the 48 lvl mobs so i was like lets go to ST at 35. WRONG biggest mistake, took me like triple the time to get the same xp. So i stuck with cath until 40 then went to zf. So hopefully at 45 sholo wont be like ST hopefully like cath, but will live with a cross between. Right now i am getting about 5/6 per hour at zf. Thinking that scholo (the 3 first rooms) will take me about 30 minutes to do.
merujo
06-27-2008, 01:03 PM
Drizzit, the thing is, look at how much XP is needed to ding at 20, 21, 22, 23, 24, 25? even doing high instances, u'll ding in no time, no matter if the mob gives u 50 or a 100xp. thing is, it starts to hurt past 30, and it hurts a lot. now imagine before the xp boost and less XP per level.
and leveling on instances from 50 to 60 is the major pain in the ass! im tired after 1 hours inside BRD for some..3 or 4 XP bars wtf ? i went WPL, made the cauldron quests and it was awesome! until i reach outlands, with the crew at 58, ill be just doing the quickest quests...
i just wanna pewpew@70 please!!! :D
Drizzit
06-27-2008, 01:21 PM
Yea i know what you mean. I might do 1 sholo and see how i do. If not I'll try ST.
merujo
06-27-2008, 02:04 PM
i tried scholo with a druid feral friend 70, and my lowest shammans. the 52's were doing 200dmg, the 57 around 1000dmg, and between fear bombs, spell knockbacks, i just called it off because the xp was soooo soooo low. what i think is that, rested XP in instances it's a go, but when ur not rested, just go quest, because even if u hate it, u do a quest in 10 minutes that gives like 8k, and inside an instance sometimes u need 20 minutes for 8k :(
shaeman
06-27-2008, 02:05 PM
Thought I would update this thread as promised.
Well i went in there tonight and to say I got stuffed royally would be an understatement. :D
The first couple of pulls were a shock to the system. Loads of 50 skeletons mingled with a couple of elites. I eventually got my act together, and all was sort of going fine. Until i got the awful curse - 150 shadow damage every few seconds, restricted healing, interrupts bandaging and eating. Doesn't sound like much but in reality it's like the death of a thousand papercuts. I think I got to market row so that gives you an idea of how badly i did.
I do think that these groups are some of the worst in the instance, and once I actually got in to the scarlet area it would get easier.
With 1 70 my 46 rogue was getting just shy of 500 xp per kill. I can get close to that from grinding on the trolls near zullfarak in tanaris.
It doesn't mean I'm giving up - It might mean that i go ahead and configure the setup for triple boxing my 3 70's.
My plan would be to use the hunter pet to get aggro. Have the shaman heal it and the hunter if need be, whilst picking off some of the group. Pull the groups to a safeish zone and have the warlock throw a few seed of corruption in there - then trigger it.
I think it might be viable for money grinding with the three 70's.
For boosting perhaps I should set my sights to BRD the first rooms someone mentioned in another thread. Or perhaps Sunken temple.
daviddoran
06-27-2008, 03:01 PM
i tried scholo with a druid feral friend 70, and my lowest shammans. the 52's were doing 200dmg, the 57 around 1000dmg, and between fear bombs, spell knockbacks, i just called it off because the xp was soooo soooo low. what i think is that, rested XP in instances it's a go, but when ur not rested, just go quest, because even if u hate it, u do a quest in 10 minutes that gives like 8k, and inside an instance sometimes u need 20 minutes for 8k :(
The trouble with rested xp is that you blow through it so fast, and unless you are leveling like 5-6 teams your xp gains will use up the rested time faster than you can earn it. I only wish the rested xp didn't have the cap, or at least had a bigger one.
I solo'd some packs in stratholme in my mid 60s with so so gear, though I had to use all my CDs, and died a lot. At 70 a prot pally should do pretty well as long as he doesn't take on too many at once without a healer. With heals, I bet a good tankadin could take 4-5 packs without sweating. Just judge light/wisdom as needed, and reckoning does the rest! (I've watched my HP bar go up as if I was using a figurine of the colossus, even though I don't have one, just with judgement of light/seal of light)
I am leveling a paladin and 3 warlocks with my tankadin, with plans to run them through ST until they no longer get xp (the xp from the zolo trick is sooo good there, I see no reason to ever leave early...) Then I will run them as a normal 5 man team with my 70 paladin tanking/aoeing, and the other pally healing, and the locks+pets dpsing. That is my plan to get them to 70 by doing as many instances as I can, maybe some questing along the way, but on a PvP server, its hard to do quests efficiently with the enemy always around, either killing you, you them, or just general mayhem. Once they are 70, i will use them to level the rest of my guys. Locks for summons to FPs, Tankadin for most instances, and holy/prot duo for the higher ones, until outland, then I can level trios of DPs easily with my properly geared tank/healer duo. Maybe I will level a pally on every account, so I can boost any char on any acct...
(the xp from the zolo trick is sooo good there,
What is this zolo trick?
Stabface
06-27-2008, 04:05 PM
Here's what a 70 prot Paladin can do in Stratholme :)
http://dual-boxing.com/forums/index.php?page=Thread&threadID=8937
daviddoran
06-27-2008, 08:20 PM
(the xp from the zolo trick is sooo good there,
What is this zolo trick?
[WoW] AOE Paladin Boosting, when to move on to next instance? ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=8099&pageNo=1')
Gary13579
06-28-2008, 01:56 AM
http://xs228.xs.to/xs228/08260/strat211.png
Paladin strathomle power leveling.
Blue dots = start of pull.
Red line = pull.
Green dots = AoE spots.
Yellow dots = lowbie locations.
You can do the entire instance in 3 (or even 2) pulls, but I highly highly recommend against it. Doing it increases your chance of death (on both Paladin and lowbie), and in the end will INCREASE your time played. Don't bother risking it.
Stealth helps. A ton. I'm power leveling a Druid atm, armory: http://armorylite.com/us/echo+isles/Bloomkin . She's almost exalted with AD, but no other rep, and has extremely low defense/weapon skills: http://armorylite.com/us/echo+isles/bloomkin/r . Played time is about 3 days at level 55, that's including me afking/running to mailbox/repair. I've gotten 45-55 in about a day /played, the XP is really pretty good, even at 45, and it keeps getting better until 58 where it starts slowing down again.
The best part being, of course, is in the past 10 levels I've made enough gold to pay for epic ground, flying, AND epic flying on this character. Yeah, I made 7k gold in 1 day /played :) (edit: this isn't including the 3k gold worth of items sitting on the AH atm waiting to sell). I won't get into that here, but use your imagination and you can figure it out.
Edit: Fixed image.
shaeman
06-28-2008, 04:28 PM
I went away and took a look at the video of the paladin soloing stratholme. It's almost as if stratholme was designed for the pally :)
After licking my wounds I decided to analyse my disasterous run, and the main cause of failure is down to the curse that stuffs up healing/eating and does damage over time (for 10 minutes).
Initially I thought I would bring my 70 shaeman and use it as a healbot for the hunter and I'm sure that would work.
However I think I'm going to level my 34 druid through to 46, to join my rogue on the run, just for the ability to remove curses.
I'll also bring a shedload of potions and a large bunch of bandages.
I am however going to start levelling a paladin as soon as possible. I think every multiboxer should have one.
I went away and took a look at the video of the paladin soloing stratholme. It's almost as if stratholme was designed for the pally :)
After licking my wounds I decided to analyse my disasterous run, and the main cause of failure is down to the curse that stuffs up healing/eating and does damage over time (for 10 minutes).
Initially I thought I would bring my 70 shaeman and use it as a healbot for the hunter and I'm sure that would work.
However I think I'm going to level my 34 druid through to 46, to join my rogue on the run, just for the ability to remove curses.
I'll also bring a shedload of potions and a large bunch of bandages.
I am however going to start levelling a paladin as soon as possible. I think every multiboxer should have one.Technically...all MB'ers should have 2 :) The 2nd to level up the 5th member of the team on the 1st paladin's account.
Mystrana
06-29-2008, 03:59 AM
I soloed Strat Live and UD as a Ret pally on Mystrani just after she hit 70 heheh did fine
ran me 3 hunters through with her as Prot tank ....LOL healing wasnt needed i could pull 2 packs with out a worry :) even killed Baron 5 times in a row without healing (had 3 hunter dps tho :) )
Mosg2
06-29-2008, 04:48 PM
I don't know why everyone overlooks LBRS. I brought my Warrior in there in Fury gear with Stormherald and the 4 level 45 Shaman healing and it went quick. Same thing with Ramparts at 55.
daviddoran
06-30-2008, 06:52 AM
I went away and took a look at the video of the paladin soloing stratholme. It's almost as if stratholme was designed for the pally :)
After licking my wounds I decided to analyse my disasterous run, and the main cause of failure is down to the curse that stuffs up healing/eating and does damage over time (for 10 minutes).
Initially I thought I would bring my 70 shaeman and use it as a healbot for the hunter and I'm sure that would work.
However I think I'm going to level my 34 druid through to 46, to join my rogue on the run, just for the ability to remove curses.
I'll also bring a shedload of potions and a large bunch of bandages.
I am however going to start levelling a paladin as soon as possible. I think every multiboxer should have one.Technically...all MB'ers should have 2 :) The 2nd to level up the 5th member of the team on the 1st paladin's account.
That's what I started doing. I realized quickly that questing a 5 man group gets boring after a while, and all I wanna do is get the next level of skills, not grind away mindlessly with the ones I already have, so i resorted to boosting.
Im boosting my second paladin right now, along with 3 locks that were kinda an accident, but now that I got em, they will be my "boosting" people. Locks make it easy to get lowbies to instances that they aren't really meant for (too low for summoning stone, 70 too high to use, etc) and they can hearth and be resummoned. Seemed like a good idea to me at least, and to make sure I will be able to summon any char on any acct, I made 3 locks. They also make for a nice dps trio for a pair of paladins (tank/heal) so i'm gonna try em out in heroics when I get a chance.
shaeman
07-21-2008, 05:26 AM
Thought I would update my original thread.
I initially gave up on soloing stratholme on my hunter due to the massive nasty debuff of what I thought was a curse. I was looking at my level 40 paladin to see what ability removes curses - and found that they couldn't.
I realised that the debuff is actually a disease and that if i brought my level 70 shaman along he could remove that disease.
I never bothered going back (It was always a sort of to do later). Anyway last night my son decides he wants to get a crusader enchant on his 19 twink rogue, so having a look at the cost of mats I decided it might be better to do a farming run. I let my son control the shaman and I went in again with my hunter. Bearing in mind my son hasn't played the shaman, and he was playing it on the other computer that didnt have the macros or addons i use he was running the shaman in a very limited way (i.e pretty much as I would be if dual boxing).
Well - What can I say. The difference was absolutely amazing, and I had a hell of a lot of fun to boot.
Having my own healer and having the disease removed pretty much ensured I was able to take on each pack.
I can only imagine how much better it would be with a spread of totems and the odd fire elemental/ earth elemental being popped.
I cleared up to the first boss. (The one that turns in to a varimanthas style demon mid fight). Got about 7 shards from disenchanting and 3 rightous orbs.
So i am going to get the dual box setup for my hunter and shaman sorted and run this quite frequently.
The only issue I have is how the heck to get out of the instance after killing that first boss - can't just run out and reset unfortunately.
I may have to set my hearth to light hope chapel and run back and reset. Does anyone know an easy way out - or do you generally have to do a full instance clear.
So it looks like my level 47 rogue is going to get a fair bit of boosting in future (and my pally, druid, shadow priest team will be in there when they get to 45).
Chibi
07-21-2008, 05:53 AM
mind sound a bit stupid, but get a lv 70 paladin to boost you through, my main is a holy paladin and every alt i boosted through scholo and strath goes really fast, the aoe damage ticks for loads when you got a paladin in T6 and the exp is quite a nice boost if you cba to level questing. Ofc im 5 boxing now so with my shamans I'd have to do it myself (so i prolly won't .... scholo has too much fear, strath too many enrage and cleave mobs and in cloth gear that won't be smart :D)
edit: to reply to the above person run back from where you entered the main entrance, when you arrive there go to the right gate (you went left to go scarlet) open that (double gate) kill the skellies there then go to the big opening right in front of you, you should now see the boss that drops the keys and 3 packs of skellies (and the chapel) that's the side entrance also known as undead site, you can kill the boss (not really needed) but you'll have to kill the skeletons guarding the gate on your right (aka the door that leads outside) kill them open up and your out.
unfortunatly you can't go out of the main entrance so you'll have to go out side entrance, reset and run back to the main entrance
shaeman
07-21-2008, 06:07 AM
sadly the social side of aspect has died for me in recent months. With people quitting the game entirely, or until Wotlk or swapping faction entirely I've lost the group of people I could have called upon (mind you not many paladins amongst them).
So I'm stuck on getting a pally in to help out - but I actually had a lot of fun completing the run last night. So much so I want to do a few more runs, improve things.
I imagine bringing the rogue in will add complexity (namely at 47 the mobs are going to see through his stealth so he'll be stuck up the back of the instance within XP range. At least I have the shaman to res him too.
Thanks for the tip on the side entrance. I'll make sure I go out that way tonight just to find it.
Naylix
07-21-2008, 07:01 AM
Ok - this is in no way an attempt to patronize or ridicule - it's an attempt to educate.
I have a lvl 70 hunter on both alliance side and horde side. (orc and draenei) I solo Strat for money at times (Greater Eternals sell for 20g+ atm) I make the 45 minute Baron timer every time, with somewhere between 5-7 minutes to spare. I kill almost all trash on the way, for the greens which are the real money here.
I'm fairly well equipped, meaning Karazhan/Gruul and badge-gear. Oh, and a few S3/S4 gladiator pieces.
Easiest way to do this: spec 41/20/0 (BM cookiecutter, key elements are imp pet res, imp mend pet, focus and pet dmg talents, and GfTT in MM) - have a lvl 70 bird with max rank screech + growl (no, NOT claw, NEVER claw for aoetanking) and Dive. Imp Mend Pet is godly, as it cleanses a debuff every other tick. If you furthermore have 2 pieces of T5 (I don't) then you will slice through that instance with even more time to spare. run with Aspect of the Viper constantly, mana regen is key aswell.
If you do get the debuff, so you can't eat and it ticks for 150 every 10 seconds... well, here's where those countless stacks of netherweave cloth comes in handy. Whenever you get down to 60% health or so, wait for a tick from the disease, and click bandage. 3400health restored before the next tick. looting corpses for greens reveal quite a few 700-900 healthpots on the way, just chainchug those aswell, since they are worthless to a vendor. Mana should not become an issue, if it does, you're spending mana on in-efficient shots. The only shots you need, are steady and the occasional multi.
Ofc, if you are not diseased, pop the cheap manapots that drop on the way, to keep you going even faster. Spirit Bond can be a boon here, as 2% of max health restored every 10 seconds is enough to counteract the disease by itself. Though I prefer those talent points in focused discipline or whatever it's called.
Lastly, before the baron, outside the slaughterhouse, about 40 or 50 tiny skellies spawn in a stream - drop a Explosive trap before they spawn, let your pet pick them up BEFORE they reach you and the trap, let the pet tank them until your cooldown on traps are ready, then cast Volley on top of the pack, while pulling your pet back to you. as soon as they hit the explosive trap, drop another one and toss 1 holy water/ez-trho dynamite on their heads and the pack is gone. the 2 traps take out about 70% of their health alone.
For Baron, just nuke and multishot when the summoned skellies are close to him. - pop all cooldowns, and misdirect to the bird, and he goes down faster than Balinda in AV.
Tonuss
07-21-2008, 07:53 AM
I only ran Stratholme once to PL my team of alts. Prior to that I spent a lot of time clearing Scholomance for them. I used a level 70 enhancement spec shaman geared in a mix of Kara/S2/badge epics, nothing very fancy really. Having two healers (paladin and priest) gave me a good safety net, though I did not need them most of the time. It's slow going for a shaman though. Without good AoE you are forced to work your way through the packs one mob at a time. But I cleared it, both live side and dead. Scholo seemed easier to run.
Exp was decent but since I only ran my teams on the weekend (and would skip weekends sometimes) they usually had full rested exp and they always had a group bonus. I think they capped out at 556 exp per kill at 48, and were getting 548 or so at 58/59, if I am remembering correctly.
Deadly1
07-23-2008, 10:10 PM
Just my thoughts, but I am boosting in a similar level range, and my Beast Master Hunter is using BRD for the runs, the pulls are pretty easy, there are a lot of nice drops.
Its nice to complete the key quest line so you can use the "back doors" to run the instance, but my toons pull good XP, and lots of cash. I run a dis-enchanter and gathering the Greens/Runecloth/recipe drops and occasionally blues/epics have made it a great run.
I know this doenst speak to your direct issue in Sch, but just as an alternative option... your low lvls can enter as low as 40, which is a pretty big agro range, but do able.
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