Log in

View Full Version : mboxing rogue, warrior, hunter, warlock in ramps



krum
06-25-2008, 11:19 AM
So, I've got the combat rogue, prot warrior, and warlock up to 68. The MM hunter is 70. Figured I'd start doing some instances just to get my feet wet. Sadly, no heals aside from pots and master healthstones! Things have gone pretty well and I can clear the first two bosses in this instance. Last night I killed Omor the Unscarred without taking hardly any damage. What I've discovered interesting enough is that the warlock is doing far less damage than any other class - even less than the warrior - around 18% total. Also I found it interesting that the rogue is doing slightly more damage than the hunter which opens with viper sting and spams arcane shot throughout the fight.

The first night I was doing this my warlock was aff spec and used the Imp for dps. This worked pretty well for aggro control. Last night, I respeced him to destro and figured I would use the voidwalker as additional tanking. This did not work out so well, in fact I lost at least one guy several times and lost the lock and rogue on the first boss. One reason for this is that the voidwalker would always run back with aggro to the warlock after the mob was dead instead of attacking another mob. In contrast, the hunter pet immediately starts to attack another mob! WTF? I started doing better after switching back to the Imp pet. Interestingly, the warlock seems to be doing slightly less damage with dest spec than with affliction, and he runs completely out of mana as well as risks pulling aggro. I'm almost for sure going to switch back to affliction, but I'll give destro one more chance tonight - maybe I could tune it a little better.

I love getting 700XP per mob with the level 68s in this instance. I will almost certainly finish leveling my toons in these instances now. Might go back to Netherstorm and clear out some easy kill quests, but NO MORE COLLECTION QUESTS!

Can't wait to get my shaman to 55 so I can have heals and resurrection.

-silencer-
06-25-2008, 12:03 PM
Boxing 5 individual classes is not for the weak of heart.
That's the truth. I started with a Paladin, Hunter, Priest, Mage, Warlock mix of blood elves on Magtheridon, but realized I should probably try a more efficient group for my first 5-man team. So that led to the switch to the Paladin/4xShaman team. I still play the 5-class team on Mag, but it's just not as rewarding for a first run to 70 on a server when I know I'm not being as efficient. :)

I've been testing out a 5x Rogue team, and it's a lot more fun/easier than I thought it would be. Positioning isn't too difficult since it's predictable when using /follow and dropping /follow. Sap, then position & cheapshot / 4x ambush, 5x eviscerate. Definitely not an endgame instance team, but should be some fun in pvp BGs. :)

I've got an unusually mixed 3-class 5-man team in the works.. if it seems to work out well I'll post details later.

Catamer
06-25-2008, 12:32 PM
I tried replacing my alliance demon spec warlock with one of my shaman for a test. The warlock has several PVP gear items and has a +1000 spell dmg while my shaman only have a +550 or so.
I found all of the warlock spells cast really slow, SB takes 3 seconds, incinerate takes 2 or so. the DoTs are instance cast but require 15+ seconds of life span to be worth anything.
I didn't try using seed of corruption. I didn't try life drain or anything like that either.

long story short, the warlock had the lowest dmg on the team, close to the shaman that was assigned part time healing duty.
if I tried to use DoTs the shaman would burn the guy down before the DoTs did anything.
if I tried SB the shaman did 2x the hits eating up any +sell dmg the warlock had over the shaman, the shaman had twice the chance to get a crit in and have a 40-45% crit.
incinerate has a 2 sec cast and the shaman still out produced him.


The warlock is better for the long fight where the DoTs have time to ripen, I was farming Mech for totem of the void and the warlock wasn't much help.
I may try it one more time with DoT + life drain and see if performs any better. I may reset recount before a boss fight and see how he does.

btw: got 4x totem of void now, just one more to go!

shaeman
06-25-2008, 01:09 PM
To get max damage out of the lock (especially an affliction lock) you need to work quite hard.

As a single player I would Dot up multiple targets where possible. on trash living less than 15 seconds drop the curses and shadowbolt spam.

You wont get better damage using drain life. Shadow bolts will be the best damage.

On a sustained dps fight an afflock can just go on and on and on. But even this requires decent technique. Applying all dots (and reapplying them when they are dropping off) and shadowbolting continually. Life tap when running out of mana and keep on banging. Curse of doom (amplified curse of doom) every minute.

Unfortunately this doesn't suit a multiboxer group.

I would have thought a warlock would be good for farming the totem of the void - there are some pulls where you would enslave one demon, banish another (if it's the insance I think it is ) but probably requires a bit more involvement than multiboxing provides.