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View Full Version : Logistics : Warrior, druid and shaman 3 box team



shaeman
06-19-2008, 09:11 AM
Due to most of my friends having left wow or moved over to the alliance (is it me? Do I Smell?) I have decided to create an alliance team to join my friends close knit (but very small) guild. Unfortunately (for me) they are all 70, and I don't want to have them waste their time powerlevelling me especially as there is always the possibility that horde play will lure me back.

So i got to thinking about putting a team together I could level with, but at level 70 would allow me the most options to either be 3/5 people in an instance or to fill an empty slot as a tank/healer/dpser. I also wanted to try to get there as quickly as possible, so am using characters that exist already (it may take moving one from another realm).

This leaves me with a 10.5 shaman an 18 warrior and an 18 druid. I'll level the shaman up to get closer to the other two (or use them to help him level)

The warrior will be the tank (probably specced fury or arms - my son has successfully tanked up to slavepens on a 64 non prot warrior so it should be viable in pre bc instances, and add a bit of dps when I try to 3 man instances) but the question I have is :

If you had this team would you spec the shaman as a healer and have the druid as a balance druid dpser?

or

Would you have the druid as the healer and the shaman as the dpser?

For pve levelling it wont matter It's not that important , but for instances I think it's important to get the roles right.

I'm personally leaning towards speccing the shaman as healer and the druid as balance....with the druid being able to switch to one of the other roles if there is a death (the shaman could only really fulfill dps or healer), however I wanted to just throw it out there to the more experienced multiboxers -

Would you personally setup the team the way I will?

How would you set it up if you wouldn't?

If you wouldn't touch this with a barge pole?

Gurblash
06-19-2008, 09:34 AM
If you had this team would you spec the shaman as a healer and have the druid as a balance druid dpser?

Go Elemental and Doomkin. The Elemental Shaman can still off heal while still doing dps while questing and on trash pulls. A 'pure' healer isn't needed in PRE:BC instances imho.

shaeman
06-19-2008, 09:42 AM
Excellent. I knew the tank didn't need to be specced prot, but never even thought it might be the same for healers.

Dinkydau
06-19-2008, 09:42 AM
That's a tough question. The shaman chain heal from three can do a lot of healing even without having a healy spec. I leveled a four hunter/druid team to 70, but when I got to 70, I swapped out the druid for my healy Shaman. I really like chain heal as it's easy to just hit one button and get multiple targets as opposed to targeting around to put HoTs from a Druid. My current team is a pally/4 Shaman setup and the shaman are all elemental, but they do healing just fine. Hey, 4X regular heals will do the trick.

So to answer your question, I'd go with a Boomkin and three Shaman. I believe you're going to have a tough time as it is with three different classes. I don't see how you're going to control your group with anything other than the warrior and you're going to spend a lot of time trying to hold agro off those other guys throwing down big spell damage. That's why I love the pally as a tank. I basically consecrate and that's all that's required.

Good Luck,

Johnny

shaeman
06-19-2008, 09:53 AM
I will stuggle to hold aggro - goodness knows when I was levelling my first shaman to 70 I could pull aggro off a tank with my lightning bolt/chain lightning, even after a few sunders (I was doing about 450 dps at 62-63).

The shaman could take a few hits while aggro was being reestablished.

With the druid I will do a switch to bear form if it pulls aggro - and will switch to healing him on the shammy, while the warrior gets going trying to reestablish aggro.

If i was starting out fresh I woudl have gone for the pally tank.

You are right though I will have the tank as the driving character (and make sure that my aggro generating abilities don't trigger anything on the slaves until a few have gone off.

(e.g I'll probably have the sunder key trigger castsequence macros on the slaves that do nothing for the first 2 - 3 keypresses, then start the nukeage.) But the configuration will happen over time.