shaeman
06-19-2008, 03:05 AM
Last night I started levelling just one shaman on alliance side so I could play with some in game friends that play more on the alliance side.
I don't want to drag any of my friends in to trying to powerlevel this character and was thinking what a pain it is going to be without my 70's to help level.
I then started to wonder if a horde 70 could help to level an alliance 70 (and vice versa).
Obviously instances are totally out, but I got to thinking whether the XP dynamic would operate the same if a member of the opposite faction kills your tagged mobs.
If blizzard implemented the XP reduction based on damage to the mob in the same way for the opposition as for your own faction then obviously this wouldn't make a difference, but if they didn't then it would be viable for my character to just run around hitting mobs with the mace and having the 70 one shot them, for full XP.
The only reason I can think of for blizzard not to be using the same logic is that a high level character could effectively stop someone levelling by just following them round and killing their mobs.
As usual though I had this thought whilst lying in bed away from wow and now I'm at work so can't test it for myself.
Does anyone have any experience of this? (If not I will try it tonight and feedback what I learn)
I don't want to drag any of my friends in to trying to powerlevel this character and was thinking what a pain it is going to be without my 70's to help level.
I then started to wonder if a horde 70 could help to level an alliance 70 (and vice versa).
Obviously instances are totally out, but I got to thinking whether the XP dynamic would operate the same if a member of the opposite faction kills your tagged mobs.
If blizzard implemented the XP reduction based on damage to the mob in the same way for the opposition as for your own faction then obviously this wouldn't make a difference, but if they didn't then it would be viable for my character to just run around hitting mobs with the mace and having the 70 one shot them, for full XP.
The only reason I can think of for blizzard not to be using the same logic is that a high level character could effectively stop someone levelling by just following them round and killing their mobs.
As usual though I had this thought whilst lying in bed away from wow and now I'm at work so can't test it for myself.
Does anyone have any experience of this? (If not I will try it tonight and feedback what I learn)