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Drakkun
06-18-2008, 04:05 PM
Per http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.

Awbee
06-18-2008, 04:09 PM
By the time the patch actually gets released I will most probably over 40 :( Oh well, makes it easier for the next team =)

Awbee
06-18-2008, 04:15 PM
General


Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
Equipping an item will now cancel any spell cast currently in progress.
Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
You can no longer move backwards to stop racing rams.
When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.
Druids

Barkskin: The cost of this spell is now reduced by Tree of Life Form.
Hunters


Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
Pet Aggro: Pets will no longer generate threat immediately from being summoned.
Scare Beast: This spell will now be limited correctly to one target.
Paladins

Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
Summon Warhorse is now available at level 30.
Priests

Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.
Rogues

Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
Shaman


Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.
Warlocks

Curse of Shadows: This spell has been removed.
Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death, and will not prevent keeping a record of the most recently created pet.
Health Funnel: This ability will now cancel channeling when the target pet is Banished.
Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
Summon Felsteed is now available at level 30.
Warrior

Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
PvP


The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
Professions



Alchemy

Philosopher’s Stone now requires 200 Alchemy.
Cooking

Juicy Bear Burgers now correctly increase healing as well as spell damage.

Jewelcrafting

Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.

Mining

Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.

Tailoring

Removed the cooldown from regular Mooncloth.
Herb bags can now hold Un’goro Soil and Evergreen Pouches.
Mycah of Sporeggar has discovered how to create 28 slot herb bags.
New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.
Quests

Bhag’thera now spawns at a normal quest spawn rate.
For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.
Dungeons and Raids

Players can now be summoned to raid instances from heroic dungeons.
Magister’s Terrace

The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
Vexallus and Kael’thas are now tauntable in Heroic mode.
Vexallus’ damage caused by Pure Energy has been decreased.
Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
Sunblade Warlocks have had their damage reduced slightly.
Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
Sunwell Plateau

Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
Vanish now correctly wipes threat on Kil’jaeden.

Items

Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot. Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value. Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well... they’ll blow up other Bots in the arena, but you know what we mean. The Eredar Twins will now award the same items regardless of which order they are killed in. Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.) Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light. Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks. Thori’dal, the Star’s Fury is now Unique as intended. Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.

Awbee
06-18-2008, 04:16 PM
User Interface
[list]
The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.
Target buff/debuff timers that appear when you cast a spell are now more visible.
Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer’s local time.
The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
Added key bindings for tab targeting players.
Ctrl-Tab and other target nearest friend functions will no longer target you.
Targeting using /target will prefer live targets over dead ones.
You can no longer click the minimap to cast ground targeted spells.
Invisible players with Hunter’s Mark can see the hunter that put the mark on them.
Vendor items now show their Duration in Inventory.
For additional notes on Lua and XML changes please visit the UI & Macros Forum ('http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114').
World Environment
[list]
Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
Collector’s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.
Bug Fixes
[list]
The mage spell, Counterspell now shows in the combat log.
Gan’arg Analyzers will no longer occasionally become friendly to players.
Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
Guild leaders should now be able to properly promote a new guild leader regardless of their range.
Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.
Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
Greater Elementals summoned by a shaman will now properly have a combat log entry.
Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon.
The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance.
Blueleaf Tubers can now be properly looted.
The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
Cloak of Shadows will now properly remove Shrink.
Nightbane will no longer become unresponsive and unkillable during his air phase.
Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design:Thick Golden Draenite.
It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
Taunts will now properly stick when a target is stunned while being taunted.

Awbee
06-18-2008, 04:18 PM
I noticed AOE spells will no longer be triggered on the minimap

Coltimar
06-18-2008, 04:30 PM
Oops!

Coltimar
06-18-2008, 04:31 PM
Double Oops! For some reason, some posts take 20 minutes to refresh :/

badashh
06-18-2008, 06:10 PM
Well all the money I was making from old school herb bags is over. It's been nice.

Stealthy
06-18-2008, 07:35 PM
This...is awesome:

Rogues

Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.

Cheers,
Stealthy

sparvath
06-19-2008, 01:56 AM
"Haris Pilton has launched a new line of bags and jewelry. Check her out in the World's End Tavern!" :thumbup: 8o :thumbsup: :D 8) :P

Occam's Razor
06-19-2008, 02:54 AM
Haris Pilton.............

Why do they even acknowledge the existence of this 'pile of clothing'? :thumbdown:

cepheus
06-19-2008, 04:14 AM
This...is awesome:

Rogues

Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.

Cheers,
Stealthy

This caught my eye too, but this is only a nerf to low resilenced rogues I think? Rogues with capped resilence will stay about the same?

Ðeceased
06-19-2008, 05:12 AM
I dunno.. I like the fact that they get down to 10% now no matter what.. :) It's the perfect time to drop 4/5 Nova Totems :)

totem delay = dead rogue

*Dispel effects will no longer attempt to remove effects that have 100% dispel resistance* ooh so sweet :) saves GCD ^^

*Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.* no more imba twinks ('http://youtube.com/watch?v=0PNsQEwvTrM')

*Equipping an item will now cancel any spell cast currently in progress.* lame!! there goes my Ehn PvP :S

Zite83
06-19-2008, 05:56 AM
Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold. So... Does this mean I don't need a lvl 40 mount at the cost of 100 gold?

Molt
06-19-2008, 06:15 AM
So... Does this mean I don't need a lvl 40 mount at the cost of 100 gold?Essentially they're moving the lvl40 mount to lvl30 and making it cheaper, so yes. Whether it's worth getting the lvl40 one now though still depends on if the wait till this patch is more inconvenient than the gold, from what I've read this hasn't yet hit the Patch Test Realm so it may be a while.

Frosty
06-19-2008, 08:52 AM
As slow as I am with leveling...mounts will probably be available at 20 before I get my level 30 ones. :P

But this is great news either way!

Djarid
06-19-2008, 08:56 AM
I know what you mean Frosty!

I just dinged 25 so at my rate I may just reach 30 to coincide with the patch ;) 4x free mounts at 30 ;)

Drizzit
06-19-2008, 09:46 AM
They might rush this patch to next week. That is when they are resetting the arena and brining in season 4 so they might roll in this patch.

Team 2 have there mounts so i don't have to worry about them. Team 1 is currently 33 and planning to get them to 40 by the end of the weekend, but i will probably wait until the patch comes out saving the 260g (65g x 4) will be really go because my gold is running really low. My first sham that i made (before boxing) i got to lvl 55 with no mounts (ghost wolf) and then i realized that you need to get the 40 mount training in order to get the 60 so i got the 40 (at 50 i think that is when they made the patch where you needed the training and 55 is when i found out).

Hopefully when i get close to 60 then will reduce the 60 mount price to 250g. I remember when i got my 4 non boxers the 60 mounts took me 1 week of ah to get all the money... i just really lucked out on my buys. Well if it comes down to that i will just take my 4 70s and just do daily for a week to get some money. 8 lvl 60 mounts is really going to suck, now i am wishing that i did the quests because i am only honored with my city so only 5% savings for me.

Question: I know if your a pally and you buy your 60 mount training, that you can buy your horse from your class trainer (instead of doing the quest). Can you do that for warlock? If not why did they do it only for pally?

Dwen
06-19-2008, 11:31 AM
They might rush this patch to next week. That is when they are resetting the arena and brining in season 4 so they might roll in this patch.
If you take a look here http://entertainment.upperdeck.com/wow/en/news/article.aspx?aid=4343 (the website for the TCG) they list the following on the bottom of the page.

All of these Loot cards will be available in Patch 2.4.3, which will follow shortly after The Hunt for Illidan’s July 1st release date. With these killer cosmetic items available, you’ll want to make sure you get a hold of your Loot cards before anyone else, and the first chance you’ll have to do so is at the Sneak Preview events taking place this weekend around the globe! Grab your friends and set out on The Hunt for Illidan! Points to a release in July I guess.

Drizzit
06-19-2008, 11:46 AM
Points to a release in July I guess.
That's not that bad. My sham will probably only be around lvl 50 so i can hold off the 260g will be worth the wait because 4k gold for the 60 mounts is not going to be an easy task. The other thing is that i want to power lvl my professions in alchemy at lvl 63 so i can transmute. Figuring it will be about 1k gold per toon to power lvl. Good thing i am only doing 4 toons. I will then have a total of 6 toons that can transmute that will be about 150g (6 x earth will be about 3g and sell water for 28g [on bad day] for a 25g profit) profit a day just transmuting. I will have a ton of gold when the teams hit 70 but until then they are draining all my money :(. Will get the 150g for the transmute 900g for doing dailies. So I will be making about 1k gold in about 2 hours (the dailies in the new land takes me about an hour to do with one toon, any going to do dailies with 2 mb teams).

fpanko
06-19-2008, 03:33 PM
Just in time. I should hit 40 tomorrow. :S