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hardc0re
06-05-2008, 07:15 PM
Was thinking of starting trippleboxing a new team that could acculy do some solo instance's wile lvling.. I cant be arrsed to use more than 3 accouts but what would be best class wise? Any idea how 3 can do in a instance?
was thinkin
2 warlocks priest
1 palladin(tank) 1 priest, 1 mage

Zaelar
06-05-2008, 07:21 PM
I was able to do ZF with prot paladin/restro druid/warlock. Did most of ST and some BRD as well, but I stopped playing the team so I don't know how far it could go.

Kaynin
06-05-2008, 07:23 PM
I'd say the latter would be easiest.

Whilest it should be possible to deal with just about any trash with 2x warlock and a priest. In later instances you might face some problems.

Whilest a prot pally, mage and priest are probably even able to do some outland instances, if enough precaution is taken and the tank/healer has decent gear. I remember stocking up on mp5 on my resto shaman, and I've met tanks, below 70, that I could heal indefinatly in some instances on most trash/bosses. If you can reach that point, it's easily 3 mannable. Just make sure your tank has a 1-2 level extra on the mobs inside the instance you do...

So like, ramparts at 62+, slavepens/ub at 65+, etc. Doing instance at a few levels earlier, complicates them to the point of probably being unable to do them at all. Whilest a few extra levels would make them seem a lot easier to tank/heal and gives you plenty of time to cc/dps.

hardc0re
06-05-2008, 07:33 PM
I'd say the latter would be easiest.

Whilest it should be possible to deal with just about any trash with 2x warlock and a priest. In later instances you might face some problems.

Whilest a prot pally, mage and priest are probably even able to do some outland instances, if enough precaution is taken and the tank/healer has decent gear. I remember stocking up on mp5 on my resto shaman, and I've met tanks, below 70, that I could heal indefinatly in some instances on most trash/bosses. If you can reach that point, it's easily 3 mannable. Just make sure your tank has a 1-2 level extra on the mobs inside the instance you do...

So like, ramparts at 62+, slavepens/ub at 65+, etc. Doing instance at a few levels earlier, complicates them to the point of probably being unable to do them at all. Whilest a few extra levels would make them seem a lot easier to tank/heal and gives you plenty of time to cc/dps.thanks alot for the info. I was thinkin 1pally 1 priest 1 warlock but then again how can you live with out food/water portals in this game ;)

So basicly wich char would you mainly control then? paladin or priest?

Dorffo
06-05-2008, 07:35 PM
I go with tank as primary with priest heals heavily macro'd and keybound off the numpad usually.

hardc0re
06-05-2008, 08:50 PM
Any possebilitys to use the priest as "main"? if so how would the commands be to get the palladin forward so on so far.. since haveing the paladin as "main" not make it so good becuse of cleave and aoe things..

Zaelar
06-05-2008, 09:06 PM
You can just your alts stop following before you run in with the tank. Just have a key to move on all your alts to break and just tap it.

Nomak
06-06-2008, 02:06 PM
Because your extras are casters, you can just have them parked/stopped in each section that you plan to pull. Personally, I like the warlock as opposed to mage. I like the efficient and slow DPS of DoTs as opposed to the risk of taking aggro with a few crits. The addition of free dps as a pet, or imp for HP buffing, would help too. Either should work though as a good 'Sheep' will beat 'Fear' in an instance just about every/any time. I have been toying around with the possibility of 3-boxing UDs DK+Lock+Priest as well. With the lack of shield and 2nd healer, it may not be as efficient, but I will give that up for having 3 UDs for the sheer looks and 'evil' factor anyday! :)