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Shaitan256
05-29-2008, 05:35 PM
Hey Guys,

I was just about Watching Bleach and I think it's a great anime;)

Now start what I wanted to start.

This is going to be a thread where anyone can show his Combos of classes and spells, and the synergies between them.

For example:

2 Mage + Warlock = Complete synergy in more than 1 way.

You can specc the Mages what ever you want- I choose for this example Arcane. Why? it's just an example. Main Spells for Mages will be Arcane Blast and Arcane Missiles.

As I know you can trick the debuff of AB like this: Arcane Blast then Arcane Missiles then Arcane Blast, so you have a 2 Sec AB but no Increased manacost. (That's the way of DD here)

So where's the synergy with the Warlock? Here it is, read:
With a warlock you have many possibilities in your playstyle in PvE and PvP (but PvP isn't the question here) so Curse of Shadows (right name?)
It's increasing Arcane and Shadow DMG (that should make a "Click" in all heads(ok only if you didn't know it, of course)) so you have different Speccs to choose with a warlock that's based on Shadow DMG. So you can Specc Affliction to make the Doty way, or go Soullink and do DMG with Dots + Pet + a bit Bam if you specc a bit in Destrution. Or SL/SL to Make it to a Survival fest. you can do it also with 30+x/0+x/21+x Ruin specc or something.

So everyone makes more dmg because their improved by Curse of Shadows, and all with just the warlock Mage Combo.

If this isn't your Choice you can do it with other speccs like Destruction for the Warlock and Ice/Fire for the Mages and all are Increased by Curse of Elements. These are only a few little Tricks to get a clear decision of Class/Spell/Specc Combo.



Other one here, If your just doing an instance cause you 3 Boxing or4 Boxing and you have a Guildie that's a Retribution Pally, and your doing some HC. So here going to take on Multiple Mobs and don't know if your tank is capable of doing this. Make this:
Let the Pally cast Blessing of (don't know the name in english so I give it a try, gonna edit it)Sacrifice "or something" so your Tank takes every hit less dmg and if you have a Shamy(for Example) you can Chainheal his wounds to, and he will get extra Mana. Like my squad is going to do it one time. I have to Retribution Pallies and a Resto shaman, and it's going to be Awesome.

In short: Blessing to get a bit of the dmg to the Pally, Chainheal or Grpheal or HoT it's wound away, and he get's more Mana
Less Tank DMG,More Mana for Pally.

Now it'S your turn. What do you have for tipps and tricks, for newbies, or even for the ones who want to start a different Team and don't know if there's any synergy or something, you can even ask herefor Discuss this, isn't it a Tactics Part of the Forum? 8)

Greetings,
Shaitan

Molt
06-23-2008, 10:01 AM
I'm giving the following set of characters a go for the synergies, only just starting though so can't yet report how it works but here's the thoughts:

Protection Spec Paladin
Resto Shaman
Shadow Priest (Draenei)
2x Destruction Warlock

The basic idea behind this is to use an all-caster group to get the most out of the +mana abilities, and also to be able to deliver vast quantities of Shadow damage to drop mobs fairly quickly. A side effect is also a large amount of +sta over the entire party.

The Paladin tanks, and also handily has the Blessing of Kings to give everyone a nice +10% bonus to all stats, this should really help with Life Tap as it gives a bonus to both mana pool and HP. The Paladin's ability to regain mana from being healed by others should also help to keep them topped-up with mana and so be able to continually generate threat.

The Shaman is the healer. Wrath of Air totem should really help with an all-caster group and Mana Tide Totem is available for use when the party needs the extra mana regen. An Earth Shield is also available to make healing the tank that little bit easier.

The Shadow Priest is DPS. Blessing of Fortitude is welcome across the board here, especially on the tank to add survivability and the Warlocks for their lifetap. They should spend their time mostly in Shadow Form to allow them to use Vampiric Embrace and Vampiric Touch to help the rest of the party to regenerate their health and mana. The Draenei Priest ability, Symbol of Hope, also serves to act as another emergency mana regeneration ability for the party.

The two Warlocks are DPS. They should try and make the target as Shadow-vulnerable as they can in order to both deliver maximum damage and let the Priest's Vampiric abilities work to their maximum efficiency. One of the 'locks should have an Imp out at all times in order to provide the party with the +sta bonus, to add to the Blessing of Fortitude and Blessing of Kings.