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View Full Version : Help with Vexallus (2nd boss MgT)



Stabface
05-28-2008, 03:21 PM
I'm running this guy on normal, and I just get smoked over and over (100g+ in repairs). I've tried both slow & steady and burn him down and I epic fail at both. My group is 1x prot paladin 1x resto shaman 3x ele shaman.
Best attempt so far got him to around 40% and that was with the slow & steady approach, light DPS keep everyone healed and kill the adds as they spawn then wait for the debuff to drop. What I struggled with is keeping both my tank and whoever has the debuff from the add healed. I also think I would run OOM with this approach as I end up dumping a lot of mana healing everyone.

My gear is not the best so maybe I just need to gear up and come back...
http://armory.worldofwarcraft.com/character-sheet.xml?r=Stormrage&n=Skidder
http://armory.worldofwarcraft.com/guild-info.xml?r=Stormrage&n=Ten+Ton+Totems


Anyhow any tips are appreciated. Thanks !

Tdog
05-28-2008, 03:57 PM
We have a "PvE - Instances and Advanced Tactics ('http://www.dual-boxing.com/forums/index.php?page=Board&boardID=33')" Forum section now :) I can't comment on this boss personally however as I have yet to multi-box any 70 zones yet :(

Tamu
05-28-2008, 04:10 PM
I run your same setup and had quite a few problems with him as well. I did manage to finally kill him, though, by having each of the shamans toss a quick heal on themselves and then go right back to DPS'ing so that my primary healer didn't go oom. Kill the orbs asap and get back to DPSing the boss. I used mana tide when I got to around 50% mana and popped heroism & fire elementals when the boss got to around 40%. The time I finally killed him, all my shamans had died and I finished him off with my pally (Lay on Hands).

Boylston
05-28-2008, 04:19 PM
Vexallus is much easier with some arcane resist, both on the tank and on the DPS crew.

My pally accumulated a set of random green +Arcane Resist gear (from leather through plate) and this fight is now almost trivial.

Boylston
05-28-2008, 04:37 PM
300-335 on tank makes fight stupid easier...

200-250 on DPSers helps a bit.

wowphreak
05-29-2008, 12:55 AM
Vexallus gets harder the faster yeh dps. slow down let the debuffs drop off takes about 30 seconds then start dpsing again.
Make sure to kill the orbs asap
When the last set of orbs spawn at 25% wait till he gets to 10% and go bonkers on the dps.

balrog78
05-29-2008, 05:55 AM
With our group 1x Prot Pally + 1 Frost Mage / 1x Holy Priest + 1 x Frost Mage + 1 Ele Shaman we only wipe seldom. Normally 1 Frost mage uses /tar pure energy macro till he drops to 50% then ice blocks. Other frost mage now uses /tar pure energy. For the last 20% I heal everything but holy priest. For the last 10% I only heal the DPS. Holy priest might be dead at this moment but ofc can still heal. If we wipe he normally got 1-2% life left.

Sanctume
05-29-2008, 09:58 AM
A couple of times now, my group wiped but I bubbled and finished him off with Hammer of Wrath with me down to a sliver of life. :)

Crucial
05-29-2008, 10:12 AM
Can't speak for other group makeups but the secret for 5xshammy for normal mode on this guy are the earth elementals.

Drop them out front, hang back a bit, and nuke like crazy. When the orbs spawn the elementals get hit and debuffed, you may or may not need to start a big heal just before 20% , then finish him off. Look at Veronika's movie for Heroic Mgt in the movie forum, similiar idea - it works flawlessly in normal mode but for heroic I can't seem to get it to work like she does. For some reason I take massive damage, while in her video she has 1 person that takes a lot of damage and dies... don't understand how she managed that.

Biomehanikka
05-30-2008, 04:43 AM
well i hate to post this, as it might be an exploit and i do love this little bug. i havent done it on my multibox shamans cuz they arent 70 yet, but when im soloing with a group in normal and heroic MgT, we stand under the candlesticks in front of him. doing so doesnt allow u to use bloodlust which sux, but as soon as u hit an add and it dies, u get big then instantly shrink back down and the debuff is gone. this is because blizzards mechanics dont allow u to get bigger and (i dont know the word) "clip" into a piece of gemoetry. u can try this it works everytime

tzibo
05-30-2008, 06:00 AM
well i hate to post this, as it might be an exploit and i do love this little bug. i havent done it on my multibox shamans cuz they arent 70 yet, but when im soloing with a group in normal and heroic MgT, we stand under the candlesticks in front of him. doing so doesnt allow u to use bloodlust which sux, but as soon as u hit an add and it dies, u get big then instantly shrink back down and the debuff is gone. this is because blizzards mechanics dont allow u to get bigger and (i dont know the word) "clip" into a piece of gemoetry. u can try this it works everytimeI've not been back in to MgT since the latest patch, but haven't they 'fixed' this 'clever use of game mechanics' to stop it happening?

Los
05-30-2008, 06:05 AM
I remember reading about it and that it would be not possible anymore, but im not sure.

I'd love to farm this instances since the rep items are nice, and well also heroic would be nice gear hear and there (trinkerts, shields). But indeed that vexallus stops me from doing that :(. But earth ellies would be the solution? And all dps chain heal them, or (running 3x ele 1x rest + prot pally)

Dorffo
05-30-2008, 05:22 PM
It's taken me so many attempts and literally hundreds of gold in repairs to get this guy on farm (normal mode... haven't managed to drop Kael yet to unlock heroic... (sad panda)

general setup:
prot pali + 4 sham
spell damage sitting at around 550 or so on each sham, all ele.
no arcane resist gear on any (though having used potions, it does make a HUGE difference).

Pop bloodlust
Start out the fight like a normal tank and spank, all out aggro building on the pali - some healing but no nuking on the sham.
Pure energy spawns - run over and whack it with the pali
start light dps, keep pali topped off.
Pure Energy 2 spawns - run over and whack it with the pali
bloodlust 2
Start unloading DPS while keeping tank topped off
Pure Energy 3 will spawn right quick, i try to get this one with a shock, but if that fails a judge of righteousness works
AT this point the fight is pretty hectic... damage on the tank gets nasty with dots stacked so I pretty much run a Lesser healing wavex4, LB,heal,LB LB, heal type rotation.
bloodlust if needed
at 30~ish percent I stomp 4 fire eles and focus on keeping the paladin up
at 15% I start casting my group-hug chain heal (chain heal next party memeber key) which pretty much continues through the overload
loot and curse the silly loot table on such a frustrating encounter (and sometimes res the paladin since hes all stacked up with arcane DoT of doom)

Biomehanikka
05-30-2008, 06:05 PM
i see no notes about the bug being fixed in the patch notes, and we still use this bug, we used it maybe a week or two ago, so it still works. but they could have snuck in a hotfix

Dorffo
05-30-2008, 06:14 PM
I'll have to test that out tonight... sounds much nicer than the wall o`text above!

wowphreak
05-30-2008, 10:38 PM
Pali can drop the debuff by using there bubble just kill it quick to keep aggro.

just macro :
/cast Divine Shield
/cancelaura Divine Shield

People who wipe on this guy are are trying to kill him fast, the faster yeh go the more damage yeh take.
Those orbs do damage if yeh dont kill em and they debuff yeh that does damage, more debuffs yeh get the more it hurts.
The debuff drops off in 30 seconds unless yeh get another debuff.

Slow down and wait for the debuff to drop first.

Once yeh get em to down to 10-15% then go balls to the wall with the dps :P

yarr
06-02-2008, 07:49 PM
I figured this guy out yesterday. The advice on here all helped, but the biggest thing is to just get out there and do him. The first few times i killed him, i wiped at least 3 times per kill.

Here's what i learned...

like what everyone said, slow-and-steady is the winner. Although don't waste any time once the debuff falls off, to start dps and spawn the next pure energy. The boss himself hits relatively hard, and if you let it draw on too long, your healer will run oom. I let my paladin kill the first couple sparks, then wait 30 seconds for debuff to fall off. Then kill the next 2, then let debuff fall off. When my priest was getting low on mana (typically 30-40%) i popped all 3 elementals, bloodlust, and took down the rest of the boss's hp in like 10-20 seconds.

Nixi
06-03-2008, 11:16 AM
One of the main problems with this boss is the dmg boost the debuff gives to your DPSers. When they have that buff it's easy for them to kill the next energy spark and get 2 debuffs, effectively making them impossible to heal in addition to your tank. One trick i do is just watch my Dpsers and when the first one gets the debuff, turn him around so he can't dps anything. The next spark that comes out will die to another toon. Once you have two debuffs you might just want to hold off on dps to let the debuffs leave. With practice, you can time it so all your dps have 1 debuff each , then when the boss goes crazy just turn thema ll around and level the boss instantly.

When you do the slow and steady approach, and let all the debuffs wear off, that last little bit of hp is hard to take down before he kills everyone with his exploding AOE since your DPS isn't jacked up with the energy debuff.

Use slow and steady for the first few energy adds, then the last 3 use the 'turn the toon with the debuff around' approach until all 3 toons have it then face the boss and level him.

Nokku
06-03-2008, 09:48 PM
I run a similar setup which is pally tank - priest - 3x mage, with pretty bad gear, and I could easily take him down by killing all adds with my tank. That way, you don't have to spread healing and it's much easier to just spamheal 1 target.