View Full Version : Anybody ever tried: 5box stealth group
Bunny
05-07-2008, 03:08 AM
Maybe this has bee asked before, but does anybody have experience with 5boxing a stealth group? I'm thinking about
1 druid tank, 1 druid healer and 3rogues oder 3 druids (Moonkin nuker or melee dd).
The idea is of course to skip most trash and only kill the bosses. The downside is that no cc is available (except maybe sap, which is rather weak compared to sheeps imho).
So anybody have any comments on this?
Bunny
Knytestorme
05-07-2008, 03:28 AM
Have been playing round with it for the reason you listed. My suggestion though is to go with a 5 druid team, just makes it so much easier using 3 casters vs 3 melee + the feral.
If you can get it working so you can get the 3 rogues into combat range and doing max dps they should doo good damge, but you will likely run into issues with bosses that have an aoe attack and you have one healer out of the range of it but 4 melee all taking damage from it and having to prioritize heal orders when 3 of them will have almost equivalent hp's and damage taken. With 3 boomkin instead, you only have one target taking damage and 4 out of the range of it (except fights like Ikiss)
Bigfish
05-07-2008, 10:08 AM
Well, it would certainly be interesting to level. I'd suggest a Boomkin and 2 balance druids for the DDs. The problem I've been having with my melee group recently is that large mobs tend to back up so that the tank is just barely in melee range, meaning there is some degree of movement that needs to be readjusted. Ranged classes just work so much better in that regard, plus if you go 3 Balance druids, you only need one in boomkin form to get the aura, and the other can throw out HoTs. You could potentially even go 4 balance druids and rely on 3 Regrowths for the tank, or potentially even go 5 balance if you can find a way to make sure the boomkin form is actually tanking.
As far as doing it to sneak past to bosses: Depends on how much you want to rely on dungeon blues/badge gear. Personally, I've found BG grinding more rewarding in regards to simultaneous gear ups, but at the same time, I've never given heroics a fair shake.
Jaws5
05-07-2008, 11:24 AM
problem wih having all toons in range of boss is AOE damage from boss or adds , it starts to be a real pain at 70. I think all druids would be best
Vyndree
05-07-2008, 02:13 PM
you will likely run into issues with bosses that have an aoe attack and you have one healer out of the range of it but 4 melee all taking damage from it
I have a theory that I've never been motivated enough to put into practice...
Initial positioning:
Tank[Boss]Melee----------------Healer
2 macros:
/follow Tank
/follow Healer
You SHOULD be able to avoid AoE and return to boss DPS by using these 2 macros at appropriate times to do this....
Tank[Boss]Melee----------------Healer
Tank[Boss]--------Melee------->Healer
Tank[Boss]---------------Melee-Healer
Tank[Boss]<-------Melee--------Healer
Tank[Boss]Melee----------------Healer
you will likely run into issues with bosses that have an aoe attack and you have one healer out of the range of it but 4 melee all taking damage from it
I have a theory that I've never been motivated enough to put into practice...
Initial positioning:
Tank[Boss]Melee----------------Healer
2 macros:
/follow Tank
/follow Healer
You SHOULD be able to avoid AoE and return to boss DPS by using these 2 macros at appropriate times to do this....
Tank[Boss]Melee----------------Healer
Tank[Boss]--------Melee------->Healer
Tank[Boss]---------------Melee-Healer
Tank[Boss]<-------Melee--------Healer
Tank[Boss]Melee----------------HealerBeen there done that, and yes it works wonderfully :) Check out my melee experiment in my "Dogs of War.." thread on these general forums for a few more tips on melee positioning.
Edit: Actually I would add in a 3rd macro that makes both the tank and the melee all run out. Works like a charm on Herod with my melee team.
Edit: Actually this is how I wrote the macro for the /follow healer
/stopattack
/follow healer
There were a couple of instances due to lag or w/e that my toon started to run to the healer but took one more swing and stopped. With /stopattack it just makes it a bit easier. As for the /follow tank macro I have /follow macroed to alot of the melee abilities anyways so there was no real need to have an actual /follow tank macro set aside.
Knytestorme
05-07-2008, 09:40 PM
hmmm, an intriguing idea to be sure, but I have a concern about it that you might be able to answer.
If we are using the example giving by Vyndree of:
Tank[BOSS] Melee----------------------Healer
-> <- <- = Facing of character
Once we pull the melee off and over the the healer that's all good but once we hit /follow tank wouldn't we end up with this:
Melee Tank[BOSS}--------------------Healer
-> -> <-
and thus be left with the situation of having to move them all into position again, or moving the tank around and throwing off our rangers for healing or running out of aoe?
hmmm, an intriguing idea to be sure, but I have a concern about it that you might be able to answer.
If we are using the example giving by Vyndree of:
Tank[BOSS] Melee----------------------Healer
-> <- <- = Facing of character
Once we pull the melee off and over the the healer that's all good but once we hit /follow tank wouldn't we end up with this:
Melee Tank[BOSS}--------------------Healer
-> -> <-
and thus be left with the situation of having to move them all into position again, or moving the tank around and throwing off our rangers for healing or running out of aoe?Well you're talking about having both melee and ranged dps in the same group. In which I would just make some /follow macros specifically for your melee dps and not your ranged. Leave your ranged dps by your healer for the duration of the fight, unless of course for whatever reason you need to move them. Then once the boss begins to do an AoE ability simply hit your /follow healer button designed for your melee. Then once the boss is done with their aoe ability hit your /follow tank macro designed for just your melee. From that point if you need to move the tank around a bit to get the melee positioned right shouldn't be too much of a problem.
Also if your leaving the tank in you'd end up with this...
Tank[Boss]Melee---------------Healer/Ranged
Tank[Boss]--------------Melee/Healer/Ranged
Tank[BoMEsslee]---------------Healer/Ranged
Once you run them back in your alts are going to be standing inside the boss which is fine, they can still hit the boss no problem. Then if you feel like it simply have your melee inch back a bit till they are at the bosses back. You can use [modifier:shift] commands on your /follow macros and alt movement keys to affect only your melee dps as well as save on some macro space.
I personally do this however...
[Boss]TaMelnkee---------------Healer/Ranged
This gives a bit more room inbetween the boss and the healer due to the fact that some boss' aoe effects can be a bit large and the /follow distance isn't that long. There aren't many fights that I've run into were I've even needed to use all this tbh as most any casted aoe ability my warriors can just pummel and my shaman can earth shock.
Vyndree
05-08-2008, 05:25 AM
Melee stop /follow'ing the moment they start autoattacking.
Therefore if you position the tank on the opposite side of the boss from the healer, then the melee will start /follow'ing the tank after the aoe and stop /following once they reach autoattack range of the boss.
That's the idea, anyway.
Melee stop /follow'ing the moment they start autoattacking.
Therefore if you position the tank on the opposite side of the boss from the healer, then the melee will start /follow'ing the tank after the aoe and stop /following once they reach autoattack range of the boss.
That's the idea, anyway.If the range of the AOE isn't that long then yes I would have the tank on the far side of the healer. However /follow doesn't have that long of a range to begin with, then the boss won't stand right on the tank either but rather about 5 yds infront of the tank, then you have to consider that the melee isn't going to run all the way up to the healer either but stop about 5 yds. away or so making it even less distance in between still so you're looking more at something like...
Tank---[Boss]---------Melee---Healer/Ranged
Now if the Boss' aoe range isn't that long then this would be just fine. However some bosses have a bit longer aoe range and this just wouldn't be enough room.
Now this is all assuming a pure tank and spank fight with no knockbacks or other gimmicks like MC or fear, just simply an uninterruptable aoe ability. Also worth noting would be that due to server lag much like the one you see when spamming lightning bolt and such the melee won't stop right at the bosses' back but rather run inside of them just a little bit and also putting the alts at varying distances from the tank. If you just hit the back button for your melee at this point you may make them go too far. If the boss isn't being a bastard and is standing still you could simply hit your /follow tank macro till they are all lined up and then inch them backwards till they are at the bosses' back.
Havelcek
05-08-2008, 09:32 AM
I would think that your biggest issue with rogues in a multiboxing scenario is the inability to do positional attacks in an effective manner. I can imagine that getting really annoying after a while.
Well I know I kinda derailed the thread a bit with the the /follow healer and tank discussion. Just one last comment on it and I'll stop the derail :) In my current melee team I'm not using an actual tank atm but rather ping ponging aggro back and forth between the warriors so tbh I haven't messed with a /follow tank macro just simply a /follow healer macro and it works great.
However I just tried it out this morning and yes /follow would give you more than enough room to simply have this set-up...
Tank--[Boss]--Melee----------------------------------Healer
Tank--[Boss]----------------------------------Melee--Healer
Tank--[Boss]--Melee----------------------------------Healer
For some reason I was thinking the range on /follow was considerably shorter than it is. Either way I've been using this set-up and its working great with the aggro ping-pong method...
[Boss]-Ma(alts)in----------------------------Healer
[Boss]---------------------------Ma(alts)in--Healer
Most boss abilites the boss will stand still while casting them so I just simply run them all out and avoid damage altogether.
Anywho sorry for the derailment :)
One thing I would consider with a all druid/rogue team is a lack of a steady resurrection. Of course with the ability to stealth up perhaps most of the way to bosses you can cut sometime out with it but unless you don't mind alot of corspe runs its probably going to be more of a headache then you might be thinking at first. Not trying to discourage you but I actually had the same group idea while thinking up melee teams and that was my main reason for not choosing it.
I would think that your biggest issue with rogues in a multiboxing scenario is the inability to do positional attacks in an effective manner. I can imagine that getting really annoying after a while.Well you can get your alts lined up behind the mob and tank, however there is a bit of micromanagement to getting it all worked out. For multiple trash pulls the mobs will be moving around too much to even worry about it. You'll lose more dps time trying to get the rogues and kitties lined up then it's worth. For bosses however I can see it not being too much of a pain with a tank.
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