OzPhoenix
05-01-2008, 09:39 PM
Hello all,
Well, my Shaman team went into RFC for the first time and I though I'd share my experiences around a little because (i) these forums seem to be very good and supportive and (ii) there seem to be a lot of us new multiboxers around at the moment and we need all the help we can get...lol.
Team Race and Class:
My team is an all Tauren, all Shaman team, all speccing Elemental (which doesn't say much as they are only level 16, so have barely begun to spend talent points).
Macro Setup:
As I said, I'm a very new multiboxer so my macro set up is probably laughably simple, but for what it's worth I have the following:
Party up macro, Asixz invites the others, the others accept. I also use this for sharing quests.
A heal me macro times 5. In case one of my guys gets into trouble, a macro that tells all 5 to heal him. As I said, one macro for each guy, across all 5 Shamans.
Beyond that my only other macros are to insert /follow's and /assists into the front of the normal spells, a la:
/follow asixz
/assist asixz
/cast Lightning Bolt();
Entry Level Requirements:
So, I first went into RFC @ 14. I felt 14 was the first really appropriate level to try a dungeon because of 3rd level lightning bolt, and of course Ancestral Spirit (at 12) and Flame Shock (at 10).
Screen Layout:
Main (asixz) on first 22". The four followers each on one quadrant of the second 22".
My Run:
I found the most effective method for single mob pulls was to pull them with a 5-bolter Lightning Bolt, drop 5 lots of Flame Shock on them as soon as they were within range and then melee them down using my big 2h-maces the Shammies have. Typically this dispatched even level 16 Elite mobs within a few hits and well before my main got into any sort of trouble. I found I could repeat this process four or five times before needing to stop to heal or mana up again (with typically only asixz my main needing the heals). Typically Totems weren't needed at all for single mob pulls.
For multiple mob pulls, I would drop my totems. This was a Stoneskin, Earthbind and Stoneclaw totems plus two Searing Totems and I'd also ensure Lightning Shield was up on all Shammies (as well as Flametongue Weapon). The first mob would be dealt with as normal, a 5x Lightning Bolt to pull it, then 5x Flame Shocks before a melee swing or two (times 5) finished it off. I'd then turn on the second mob and drop Earth Shock on it and melee it as well. If there was a third mob I would typically need to heal the main before finishing it off.
The hardest pulls were 4 mob pulls, involving a Warlock, his Void, and two other mobs. In that case, I'd drop the totems and lightning bolt the Lock, followed by Earth Shock and a second Lightning bolt to finish him off. I'd then turn and Flame Shock one of the attacking mobs, followed by a heal for whoever needed it, before meleeing down the mob I had Flame Shocked. The void would be next and a single group hit of Earth Shock will insta-kill that, and then I could turn my attention to the fourth mob.
There were two deaths during my first run, once of my main (boy, doesn't that complicate things when the main dies...lol) and one of a follower. Total clear time was just over an hour and a half, but this included some macro re-working.
On the second run my guys had all hit 15 and my macros were a little more useful, and I think I was getting the hang of it. Two more deaths only, and a quicker run. My third run through and by this time my guys were dinging 16, only 1 death and a clear time of about 30 minutes. At 16, even boss pulls were getting quite easy, the only death I suffered was a brain-block on my part.
So all in all, I really fun time was had. I'd been looking forward greatly to my first opportunity to test my guys out in a dungeon and felt it had been both a fun time and also a good learning experience for me.
I expect to level up to 18 inside RFC, with maybe a quest or two, and then turn my attention to Wailing Caverns.
Comments and suggestions always welcome.
Well, my Shaman team went into RFC for the first time and I though I'd share my experiences around a little because (i) these forums seem to be very good and supportive and (ii) there seem to be a lot of us new multiboxers around at the moment and we need all the help we can get...lol.
Team Race and Class:
My team is an all Tauren, all Shaman team, all speccing Elemental (which doesn't say much as they are only level 16, so have barely begun to spend talent points).
Macro Setup:
As I said, I'm a very new multiboxer so my macro set up is probably laughably simple, but for what it's worth I have the following:
Party up macro, Asixz invites the others, the others accept. I also use this for sharing quests.
A heal me macro times 5. In case one of my guys gets into trouble, a macro that tells all 5 to heal him. As I said, one macro for each guy, across all 5 Shamans.
Beyond that my only other macros are to insert /follow's and /assists into the front of the normal spells, a la:
/follow asixz
/assist asixz
/cast Lightning Bolt();
Entry Level Requirements:
So, I first went into RFC @ 14. I felt 14 was the first really appropriate level to try a dungeon because of 3rd level lightning bolt, and of course Ancestral Spirit (at 12) and Flame Shock (at 10).
Screen Layout:
Main (asixz) on first 22". The four followers each on one quadrant of the second 22".
My Run:
I found the most effective method for single mob pulls was to pull them with a 5-bolter Lightning Bolt, drop 5 lots of Flame Shock on them as soon as they were within range and then melee them down using my big 2h-maces the Shammies have. Typically this dispatched even level 16 Elite mobs within a few hits and well before my main got into any sort of trouble. I found I could repeat this process four or five times before needing to stop to heal or mana up again (with typically only asixz my main needing the heals). Typically Totems weren't needed at all for single mob pulls.
For multiple mob pulls, I would drop my totems. This was a Stoneskin, Earthbind and Stoneclaw totems plus two Searing Totems and I'd also ensure Lightning Shield was up on all Shammies (as well as Flametongue Weapon). The first mob would be dealt with as normal, a 5x Lightning Bolt to pull it, then 5x Flame Shocks before a melee swing or two (times 5) finished it off. I'd then turn on the second mob and drop Earth Shock on it and melee it as well. If there was a third mob I would typically need to heal the main before finishing it off.
The hardest pulls were 4 mob pulls, involving a Warlock, his Void, and two other mobs. In that case, I'd drop the totems and lightning bolt the Lock, followed by Earth Shock and a second Lightning bolt to finish him off. I'd then turn and Flame Shock one of the attacking mobs, followed by a heal for whoever needed it, before meleeing down the mob I had Flame Shocked. The void would be next and a single group hit of Earth Shock will insta-kill that, and then I could turn my attention to the fourth mob.
There were two deaths during my first run, once of my main (boy, doesn't that complicate things when the main dies...lol) and one of a follower. Total clear time was just over an hour and a half, but this included some macro re-working.
On the second run my guys had all hit 15 and my macros were a little more useful, and I think I was getting the hang of it. Two more deaths only, and a quicker run. My third run through and by this time my guys were dinging 16, only 1 death and a clear time of about 30 minutes. At 16, even boss pulls were getting quite easy, the only death I suffered was a brain-block on my part.
So all in all, I really fun time was had. I'd been looking forward greatly to my first opportunity to test my guys out in a dungeon and felt it had been both a fun time and also a good learning experience for me.
I expect to level up to 18 inside RFC, with maybe a quest or two, and then turn my attention to Wailing Caverns.
Comments and suggestions always welcome.