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View Full Version : S4 Haste Wepon



Silly Gooooose
05-01-2008, 08:59 PM
Incase you haven't seen, http://static.mmo-champion.com/mmoc/images/news/2008/april/s4w_swiftjudgement.jpg

Do you think this would be good for Ele shamans?

Kedash00
05-06-2008, 10:28 PM
hells ya!

Ughmahedhurtz
05-07-2008, 02:02 AM
Any bets on whether that's fake/bugged? ;)

[edit] Unless you can show me a weapon with 227 resilience on it.

Zaelar
05-07-2008, 03:46 AM
Hunter weapon.

Imagine a balance druid with that....oomerkin.

Gallo
05-09-2008, 10:45 AM
No +spelldmg though :(

Ellay
05-09-2008, 03:50 PM
The no spell damage might be a worthwhile tradeoff for the pure speed you will achieve with this weapon on passively.

iztehzha
05-10-2008, 09:52 AM
+40 spelldmg AND WERE ON!! PEWPEWPEW!

Zug
05-11-2008, 12:34 AM
AKA "The Phallus"

Hotnutz
05-13-2008, 08:53 AM
AKA "The Phallus"

Nuff Said.

cepheus
05-14-2008, 06:54 AM
The no spell damage might be a worthwhile tradeoff for the pure speed you will achieve with this weapon on passively.

Ellay, would you say that haste and crit is important when doing arena? I leveled my new shaman team with arena in mind, but I'm a bit unsure what gear and gems I should aim for.

I can see that haste would make it easyer for us to get a spell off in the right direction, however spellhaste nor spellcrit will scale with our EM/ES/CL combo. There it is pure damage that counts.

So do you think haste/crit worth the loss of the combo-burst damage? Also, any idea how haste scales with bloodlust enabeled?

Elektric
05-14-2008, 05:53 PM
Im at work and can't access the link, but I recall reading that something like 405 haste (all the items available in S4) are equivalent to a 22% increase in haste. With Bloodlust being equivalent to 30% haste. This does not equal 52% spell haste. I recall the gentlemen trying to achieve a lightning bolt cast time uder 1s. It turns out that the bloodlust haste is applied to the new modified haste spell.

ie. 2s Lightning Bolt X 22% haste = 1.56s
If we then apply the Bloodlust haste we get
1.56s Lightnig Bolt (22% haste modified) X 30% haste = 1.092s

Normal Bloodlust Lightning Bolt cast time is equivalent to 1.4s. So we are currently trading some number of spell damage for haste (If anyone can get the exact numbers Ill update the post). .308s Haste seems like a small improvement. If your multiboxing multiple shaman we have two things working against us: This diminishes the amount of benefit we recieve from Bloodlust (which is always up in the arena) and we rarely are in a mode where we are casting bloodlust free lightning bolts.

Here are some things to think about (not stating them as fact, just something we might want to look into):

In the time you can cast 3 lightning bolts you can now almost cast 4. (almost = 25% increase in dmg)

Totem of Wrath will now has an extra opportunity to add damage (+9% crit = 200% dmg 9% of the time = +18% normal dmg).

Arena Bonus Set: 50% uniterruptable. Since your cast time is shorter theres a smaller window to interrupt you. Regardless if the other guy has more or less haste, the attempts they have to interrupt you are less from this bonus. I would expect an increase in damage to be around 11% (50% of the 22% increase) compared to the same non modified casting spell.

Lightning Overload: 20% chance to proc an identical spell taht does 50% damage. Nice bonus aye!

Of course after playing my Shaman for over a month in Full Wellfare epics with the 41/0/20 build I can say any team stupid enough to sit infront of my shaman and go toe to toe DPS loses. Thats my game. Throw in the typical LoS Jockeying Mages and Druids and its all over. None of this matters. Plus I think it takes 1 lightning bolt, 1 Chain Lightning, and an Earth Shock to take any target down. Which is why I think the 4X shaman nuke power works so well in the 5s arena. Dropping an opponent at will is priceless. Once the lightning bolts get going its gg (especially when they cant run away).

Elektric
05-15-2008, 11:41 AM
So just to throw some conclusions from my theorycrafting out there.

If all he above is assumed to be true one would see an added bonus to DPS of :

25% (fom an extra LB) + 4.5% (Extra Benefit of ToW on the extra LB) + 11% (from being interrupted less) + 10% (from Lightning Overload Proc) = 50.5% increase

This is assuming the same spell damage and at least 4 lightning bolts casted under Bloodlust.

So according to this +600 Dmg would be equivalent to +900 Dmg with zero haste under Bloodlust. The ToW bonus is small, +4% is still a nice bonus on top of the haste though...

I'm at work again so I would be interested if anyone could link the +dmg loss for + haste increase. I dont think the numbers come anywhere near where they should to be an equal trade. This leads me to believe that the utility of casting faster must have a greater benefit in use than just straight DPS. The typical MB build is about Focus Fire Power (FFP) and atm I dont think haste fits into the picture. Its a lot of work for the novelty of having Haste stuff...but Im thinking about it :rolleyes:

Shaitan256
05-15-2008, 12:00 PM
As I read somewhere is the Spell Haste also giving a ruduce to the GCD to a maximum speed increase of 0,5 sec, which reduces the GCD to 1 sec. I don't really know if they did implement it or it was just on the Testrealm ,but it Would be nice to to chain cast 1sec LB with only 50% Interruption.

I don't have a shaman team, but it's great to look your movies, I lvoe them ;)

Greetings,
Shaitan

Silly Gooooose
05-15-2008, 12:16 PM
As I read somewhere is the Spell Haste also giving a ruduce to the GCD to a maximum speed increase of 0,5 sec, which reduces the GCD to 1 sec. I don't really know if they did implement it or it was just on the Testrealm ,but it Would be nice to to chain cast 1sec LB with only 50% Interruption.

I don't have a shaman team, but it's great to look your movies, I lvoe them ;)

Greetings,
Shaitan

It was implemented.