Sam DeathWalker
04-22-2008, 02:54 PM
SKlug
EQ Coder
Joined: Aug 21, 2007
Messages: 276
Online
So it sounds like some people's experience is improved while multi-boxing and others it is much degraded. When the single client proximity bugs are fixed, I'll take a look at multi-client situations and see if I can see why it's being impacted.
http://forums.station.sony.com/eq/posts/list.m?topic_id=131115
I guess there is no longer even the slightest argument that boxing is illigal.
Here are my system stuffs from that thread:
Didnt read the whole thread but seeing devs are reading it, and seeing boxing is common now, I would suggest making some changes to help boxing.
Items common to each client should go into a "shared client area" of memory. So if the first client needs 800K of memory, the game would set aside part of that into a share (say the zone textutures) and the next client to start, if its in the same zone would read form those files and the 2nd client wout then need 400K of memory if the first client was able to share 400K of its memory. Right now each client is taking up 600-800K of memory.
Same with the packets sent, if both clients are in the same area at the same ip then the mob/packet info could be shared also. Although I can see that would be harder to implement.
Alternativly people could pay for extra accounts for their main character to give that character the powers of another class, and some kind of lore where if you lose HP equal to one of your classes powers for that class would not work ... kinda complex but it would eliminate boxing, make everything simpler and let me have one character with 24 classes (I 24 box on 24 accounts).
If you shut off wineq/playnice you will get problems. EQplaynice can let you render the world at say 1/60th the number of times (just the world not characters) on your background clients. This saves a ton of GPU power. Another thing that should be implemented in EQ iteself. IF you used playnice prior patch then you should use it post patch to get a fair comparision.
On my main computer, I have 50ms to the server all the time and running 4 clients is virtually perfect (with clip plane at 100), no shawdows though, and no spell,env, or player stuffs and no sound (simple sky update 1 minute). Im in san jose, ca on 6.0 dsl (and two ethernet connections to the router on my main computer).
Athon X2 6400, raptor HD for EQ, 4 gig ram (shows 3.6G available cause i have .5G flash ram on montherboard!), 8600 GTS with 256 ddr3 ram, on a HP 2335 1920X1200 monitor (same panel as the apple 23/24 inch!) running at 1920X1200 full screen (I switch between the 4 clients). AND my computer is SILENT the only fans are the 14cm in the power supply and the 12cm on the cpu heat sink, both the mothboard and video card have no fans at all! No case fans either lol ... My UI is custom so I have all the words at the bottem and viewport at about 80 percent so I only render 80 percent of the screen also. My other 5 are not as good but I run them with clip at 50percent and they are fine, each with 4 clients.
Oh ya I run win2K without NORTON or any anit virus (just make back ups of the whole hard disk from time to time), so I dont have any OS system bloat in the background, run this program from microsoft: http://technet.microsoft.com/en-us/sysinternals/bb963902.aspx and you will be gobsmacked as to how much stuff runs when you start your computer, Iv got rid of most all stuffs I dont need.
Now THAT is a EQ computer system! 4 clients zero lag.
Who da Man? Sam da Man!
EQ Coder
Joined: Aug 21, 2007
Messages: 276
Online
So it sounds like some people's experience is improved while multi-boxing and others it is much degraded. When the single client proximity bugs are fixed, I'll take a look at multi-client situations and see if I can see why it's being impacted.
http://forums.station.sony.com/eq/posts/list.m?topic_id=131115
I guess there is no longer even the slightest argument that boxing is illigal.
Here are my system stuffs from that thread:
Didnt read the whole thread but seeing devs are reading it, and seeing boxing is common now, I would suggest making some changes to help boxing.
Items common to each client should go into a "shared client area" of memory. So if the first client needs 800K of memory, the game would set aside part of that into a share (say the zone textutures) and the next client to start, if its in the same zone would read form those files and the 2nd client wout then need 400K of memory if the first client was able to share 400K of its memory. Right now each client is taking up 600-800K of memory.
Same with the packets sent, if both clients are in the same area at the same ip then the mob/packet info could be shared also. Although I can see that would be harder to implement.
Alternativly people could pay for extra accounts for their main character to give that character the powers of another class, and some kind of lore where if you lose HP equal to one of your classes powers for that class would not work ... kinda complex but it would eliminate boxing, make everything simpler and let me have one character with 24 classes (I 24 box on 24 accounts).
If you shut off wineq/playnice you will get problems. EQplaynice can let you render the world at say 1/60th the number of times (just the world not characters) on your background clients. This saves a ton of GPU power. Another thing that should be implemented in EQ iteself. IF you used playnice prior patch then you should use it post patch to get a fair comparision.
On my main computer, I have 50ms to the server all the time and running 4 clients is virtually perfect (with clip plane at 100), no shawdows though, and no spell,env, or player stuffs and no sound (simple sky update 1 minute). Im in san jose, ca on 6.0 dsl (and two ethernet connections to the router on my main computer).
Athon X2 6400, raptor HD for EQ, 4 gig ram (shows 3.6G available cause i have .5G flash ram on montherboard!), 8600 GTS with 256 ddr3 ram, on a HP 2335 1920X1200 monitor (same panel as the apple 23/24 inch!) running at 1920X1200 full screen (I switch between the 4 clients). AND my computer is SILENT the only fans are the 14cm in the power supply and the 12cm on the cpu heat sink, both the mothboard and video card have no fans at all! No case fans either lol ... My UI is custom so I have all the words at the bottem and viewport at about 80 percent so I only render 80 percent of the screen also. My other 5 are not as good but I run them with clip at 50percent and they are fine, each with 4 clients.
Oh ya I run win2K without NORTON or any anit virus (just make back ups of the whole hard disk from time to time), so I dont have any OS system bloat in the background, run this program from microsoft: http://technet.microsoft.com/en-us/sysinternals/bb963902.aspx and you will be gobsmacked as to how much stuff runs when you start your computer, Iv got rid of most all stuffs I dont need.
Now THAT is a EQ computer system! 4 clients zero lag.
Who da Man? Sam da Man!