View Full Version : WoW vs. EQ1
Sam DeathWalker
08-13-2007, 03:23 AM
Reading this site it appears there are more people boxing WoW then EQ1, just as there are more people playing it.
Given I have like 5 years of my life into EQ1 I kinda can't move (not to mention 24 accounts on a year to year basis heh).
Just wondering why so many of you have moved to WoW over EQ.
WoW seems kinda cartoonish, and my understanding is that you can max level and max items in a short time (comparded to the years it would take in EQ), and WoW is a overall simpler game and most of the players there are umm less old then the EQ peoples.
Whats the advantage of WoW (cept for the in game scripting) over EQ?
I played eq1 for 7ish yrs got tired of it more or less. Still think it was a great game. You'll see a migration soon enough from wow, Id guess, when a decent enough new game comes out. Seeing a lot of burn out in wow atm like I saw in eq just before wow released. Lot of ppl multiboxing in wow are multiboxing to get some renewed interest in the game prob.
- on a side note... eq1 is def where I began to multibox (had 6 accts there and loved it)
WoW is far more friendly to boxers than EQ1 (API/script wise).
WoW has an actual PvP system.
WoW is easier to pickup and play - death penalties are far fewer.
WoW has a ton of UI mods to enhance gameplay.
WoW has an active population.
WoW has real PvP battlegrounds.
But that said... 24 WoW accounts is just more than you need.
You COULD TRY to get 25 and box high end instances but I don't see that happening.
I 10 box and that is pushing it for PvP. You almost one shot people as a 5 boxer as it is.
I played EQ. I had one of the first level 50s. I dual boxed EQ1. WoW is simply a far superior, more advanced game for the above and plenty of other reasons.
It may be a bit more cartoonish but the PvP system is FAR FAR more advanced than EQs ever was.
Wilbur
08-13-2007, 07:57 AM
WoW has a more 'noob' population than EQ, generally not as mature.
WoW's endgame is on par with EQ, although there is less variety of locations.
Exploits with WoW are generally fixed far quicker than they are with EQ (lol's to all the bards sitting outside the Forgotten Halls twisting Selo's and DOT's)
As far as gearing up goes, there are diffrent ways to get your "high end items" PvP in Battlegrounds, PvP in Arena's, Farming the Heroic (read difficult) Instances for tokens, Raid's (duh).
In WoW you don't feel like throwing your monitor out the window when it comes to leveling tradeskills.
WoW requires more raw computing power than EQ.
As far as maxing level in WoW, to get to 70 you're looking at about 12 days of /played time on average, I'm not up-to-date on the EQ leveling rates anymore, but 75+100 AA's in that time? Plus the obvious bonus of WoW is that you don't have to kill rediculously hard raid mobs just to get some more spells. (Aside things like the Paladin Horse, Warlock Dreadsteed and Druid Flying form)
Mannyman
08-13-2007, 08:03 AM
I've never played any of the Everquest games. WoW is my first mmorpg. I probably went with it because of the Blizzard brand. But it is truly World of Warcrack. There is something addictive about it, what exactly, I don't know. I will admit though, if Warhammer comes out of the gate kicking ass, then bye bye Warcrack! :shock:
There's a little bit of something for everyone in WoW. Hardcore raiding, casual 5 mans/raids, farming, pvp, really active forums, decent solo content. I've done all the hardcore raiding that I want to see for good. I'll be content running my own 5 mans for now.
The auction house feature is a stroke of genius. Yeah, the graphics are cartoony, no doubt about it. I think the #1 thing I like about the game is the great amount of UI customization out there. It's almost a game within itself.
Wilbur
08-13-2007, 08:24 AM
Pfft, all pro EQ players use Pre-Lucilin models anyway, so I don't see how "cartoony" graphics are worse than "sucky" graphics ;-)
Picticon
08-13-2007, 09:26 AM
Hey. Everyone knows that good graphics = good game.
</sarcasm>
Shogun
08-13-2007, 09:28 AM
Hey. Everyone knows that good graphics = good game.
</sarcasm>
Exactly, that's why Vanguard was such a runaway success >.>
Minister
08-13-2007, 09:52 AM
Perhaps some of the points I'm making are old (I stopped playing EQ1 in 2001), but I clearly remember what I was so impressed with in WoW.
1. No Downtime: even in full 40-man raids in WoW, you will not find yourself waiting for buffs/mana for more than 60 seconds. Many character classes require absolutely no downtime at all while soloing. This is a stark contrast to the pre-35 "spellbook staring meditation" method.
2. Content Availability: they have enough quests to take you all the way to 70 and beyond. And what's even better: the quests guide you to the next zone for you. It's beautiful. Grinding is almost obsolete.
3. Instances: instanced dungeons means never having to race another guild for Trakanon or coordinate Plane of Fear clears.
4. "Ghosts": since you run back to your corpse as a ghost, you never lose gear or loot. Deaths hurt your durability, which is simply a way to remove money from the economy. No more "corpse run gear".
5. Macros and UI Addons: there's an entire community of people, playing the class as you, having the same problem with X, and they have designed a macro script or UI addon to fix it. As long as it doesn't promote botting, they can do it legally, too.
I heartily disagree about max level and items in a short time: level, yes, but endgame items are tough to get.
Sovereign
08-13-2007, 10:35 AM
I hated EQ. I started playing it in 99, I played for 1 month more than a trial. I quit really quickly after that. The game never captured me. At the time I was playing an immersive roleplaying mmo and it was just a better experience than EQ. So I tried EQ again after I stopped playing that game. I played for another month. Hated it. Again, it couldn't capture me in those early levels that are so critical to keeping your player base.
That being said. I hated WoW. I gave WoW a try on a friend's account sometime close to release. At the time I pretty much hated every MMO, because of the level treadmill and all that. I played for like two kills and said f this, this is boring. A yearslater I was tricked into playing WoW by my wife who had started while I was away during Air Force Tech school. I haven't looked back. When I actually gave it a chance, WoW captured me in the early levels and no cartooniness has ever got in the way of my enjoyment of gameplay.
Unlike EVE when I tried flying around a bit - got lost and gave up.
Pretty poor new user experience there - even though I know the game is much richer than that.
Minister
08-13-2007, 11:08 AM
One thing I always considered the epitome of WoW's brilliance: when you start the game, your UI is pretty much empty. With only a couple attacks and abilities, plus some food and water, it's easy to get started. When you get access to talents at 10, you're ready for another level of complexity. When you hit 20, you're ready for grouping and instances. In Eve, they dump a huge tutorial on you before you even get started. It's just a lot to get wrapped around.
HPAVC
08-13-2007, 01:08 PM
I admit I never got out of the 'bone chips' stage of EQ1 and then WoW beta arrived.
One thing that was interesting is what in WoW the warlock pets are useful, as much as they are, from the first level pet to the end game pet, whatever that is. Where the EQ equivalent upgrades the pet with a new monster companion and the previous are cast aside. That was sort of odd to me.
People talk about the 'cartoony' graphics of WoW and hate it for that. I admit the graphics are as described to a degree. However they are completely consistent, you can walk from Under City to Booty Bay and never see a group of objects that were dropped into the foreground in some different stylization. I found this with a lot of other games and it always bugged me more than anything cartoony would. Once you play the cartoony goes away with the immersion.
What I like most is that same walk from UC to BB would be without a single load screen and you can enter every building and talk to every guy and not get a load screen.
The engines like LOTR and EQ2 where you hit that load screen when you walk into a building, enter a courtyard, etc. Oh for shame.
Steph
08-13-2007, 01:23 PM
The cartoony graphics are simpler than the average attempt at photo realism, but on the bright side that means that the system requirements are much lower. You can run WoW with a relatively low spec computer. Convincing someone to play the game is so much easier if they dont have to buy a new computer =]
Bringing off photo realism is very hard since humans are rather good at seeing the make believe humans move incorrectly. Wooden horses anyone? Even if it looks awesome standing still or if you have nice spell effects, bringing off realism is made harder by the movements. If that is messed up it will spoil the realistic look anyway and you are back to square one.
Gigatron
08-13-2007, 02:01 PM
EQ brings back a lot of memories for me, my first mmo back in 99. I still remember when I first got owned by a giant in oasis or argoing the specs, creating and getting killed by trains. Holy crap, mobs would chase you until you ZONE and would argo anyone on their way back.
I really like the cartoony style of wow, I especially like the art direction warhammer is taking. I hated "realistic" styles of EQ2 and LotRO, they try to hard and it ends up looking fake, especially the animations.
mmcookies
08-14-2007, 02:03 AM
I never really understood why photo-realistic style of graphics became the trend of 3D fantasy MMO's
When I was playing the old school console RPGs, I always imagined the characters and monsters with a comic/anime appearance
johnholmes
08-14-2007, 09:35 PM
Yo Sam,
How many women are you up to now? :D
Andune
09-05-2007, 11:49 PM
I've played EQ since 2003 and box 3-4 accounts on a regular basis. I tried to play WoW a couple of times because some friends had switched over and I ended up getting really bored really fast. It was nice to see my xp fly so quickly, however I felt like I didn't have to do much work to get it.
IMO it kinda comes down to do you like to quest/tradeskill etc more or do you enjoy the grouping/grinding xp more. Graphics and such do not mean as much to me as game play and server reliability.
Olibri
09-06-2007, 12:23 AM
I played EQ1 from beta through RoK and gave up. The game was fun to an extent, but the death penalty and the sheer grind killed the game for me. WoW is at least interesting from start to finish. I've been playing since launch and I'm getting a little burnt out on that now too. Multi-boxing makes the game fresh again.
The guy in the cube across from me plays both WoW and EQ1 with his wife. In their opinion WoW is simply a better game, but they play EQ1 more because they have a tight-knit community on the test center with RL friends that they raid with.
Jezebel
09-07-2007, 03:59 AM
Perhaps some of the points I'm making are old (I stopped playing EQ1 in 2001), but I clearly remember what I was so impressed with in WoW.
1. No Downtime: even in full 40-man raids in WoW, you will not find yourself waiting for buffs/mana for more than 60 seconds. Many character classes require absolutely no downtime at all while soloing. This is a stark contrast to the pre-35 "spellbook staring meditation" method.
2. Content Availability: they have enough quests to take you all the way to 70 and beyond. And what's even better: the quests guide you to the next zone for you. It's beautiful. Grinding is almost obsolete.
3. Instances: instanced dungeons means never having to race another guild for Trakanon or coordinate Plane of Fear clears.
4. "Ghosts": since you run back to your corpse as a ghost, you never lose gear or loot. Deaths hurt your durability, which is simply a way to remove money from the economy. No more "corpse run gear".
5. Macros and UI Addons: there's an entire community of people, playing the class as you, having the same problem with X, and they have designed a macro script or UI addon to fix it. As long as it doesn't promote botting, they can do it legally, too.
I heartily disagree about max level and items in a short time: level, yes, but endgame items are tough to get.
wow.. i couldnt disagree with each point more.
1: down time encourages efficient use of mana/hp and thus adds more intelligence to gameplay
2: questing is just another form of grinding. PvE is PvE.
3: instances ruin PvP
4: again, "PvP" immunity to retrieve your corpse, and no death penalties is horrible
5: macros are fine.. WoW macros have a lot less impact than some games have had (ie, /tar in shadowbane, /face in daoc, etc).
then again, i suppose most of those points are valid if you play for PvE. i play games to PvP. the grind between starting a game and getting to the point where i can kill people is an unfotunate necessity.
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