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Los
04-21-2008, 06:28 PM
Yes I know the forum topic is a bit misleading. Still it got your attention and it will certainly endulge your powerlevelling hunger. Want to really start and lvl a char to 70, try this on!

(link is to the forums of the 'athene' pally... ATHEEEEEEEN) (ill copy paste the info from the post below the link)

http://www.movielol.org/forums/viewtopic.php?t=2400

Made By Parker, Human Warrior Turalyon US

I will try and make this as detailed as possible.

This is made from an alliance perspective.

Before you attempt this, be aware that even if you read this I cannot assure that you will pull it off. Doing this requires a high level of gear/skill/ and knowledge of game mechanics. My Paladin had 20k armor 17k hp and almost 700 spell damage in prot gear. Mage had 1100 spell damage.

Here is a taste of what is possible:
http://i25.tinypic.com/2vmbus6.jpg

============================================

Level 1 - 8: Before you log on to your newly made level 1 (I am presuming it is a caster, for easier leveling at later levels) gather the following items:

Light Cloth Armor: enchant +100 mana
Light Cloth Bracers: enchant +9 spirit
Light Cloth Pants: enchant +35 spell damage 10 stam
Light Cloth Shoes: enchant +5 stamina
Short Staff: enchant + 30 spell damage
Very expensive to enchant like this… over 500g

Have another person have your items ready for you when you log on.

Sadly there is no real way to power level from 1-8 so you will simply have to quest. I suggest using the mod tourguide to make things as efficient as possible.
http://www.tekkub.net/addons/TourGuide

============================================

Level 8-15: It will take you about an hour played to get here, so the second you hit level 8 Log off until 3 of your friends are ready to summon you to ragefire chasm.

Starting at this level and every instance up until about 55-58 you will want the following level 70 classes in the best gear possible ( t5+ epics will do, but full t6 is desired) Full fire mage, Prot pally and any healer(optional). For your paladins spec it is highly recommended that on top of being protection that you pick up pursuit of justice for 15% run speed

The pull
http://img384.imageshack.us/img384/8831/rfcmapsz6.jpg
When you have your alt(blue dot) mage(yellow dot) and paladin inside the instance. Run your paladin to the red dot starting point (without aggroing any mobs) and begin aggroing mobs along the green path and finishing at the pink dot. It Is very important that when the paladin aggro’s the mobs that he not do any damage to them of any sort .. even retribution aura or holy shield damage.

Important: it is very very very important that when the paladin is pulling, he must strafe so he can block and parry the mobs attacks. This can be done by holding down your right mouse button and pressing you left or right turn button. You will know you are doing it right when you are running in the direction you want to go and are staring at the wall while you do so. It is confusing, but it’s the only way to do it.

Once the paladin has arrived at the entrance of the zone (a 4 second run from the zone in portal is desired) use Figurine of the Colossus if he is low on hp.
http://www.wowhead.com/?item=27529

At this point the party leader (preferably the paladin) will kick the mage out of the party using a /kick macro. The mage will get a notification that it will be ported out of the instance in 60 seconds, don’t worry, this is normal.

Immediately after he kicks the mage (and healer if one is present) form the party, the paladin must consecrate the mobs down to 20% hp as quickly as possible ( this should take 20 – 30 seconds). You will have to play around with spell ranks to reach the desired 20% depending on your spell damage. Icon of the silver crescent + avenging wrath got my rank 6 consacrates to tick for 280 if i remember correctly. When the mobs are at 20% hp the mage will frost nova them in place so the paladin can run out of the instance. Once the paladin is out of the instance the mage now has about 35 seconds to finish off the mobs (who are about to break out of frost nova and destroy the mage who now has agro) before it gets ported. For best survivability I aoe with the following spells just as mobs are about to break frost nova, Icy Veins > icon of the silver crescent > Dragons breath > blastwave > Arcane explosion until dead. Immediate after my blast wave I begin to walk backwards while casting arcane explosion to minimize damage taken.

When the mage is done ae’ing, zone out, reinvite the mage and reset. If instance caps become a problem just keep track of when you first reset so you can start up again an hour after that point.

============================================

Level 15 – 20: Stockades

The pull
http://i26.tinypic.com/2wpnhaw.jpg

Use same kill tactics as mentioned for RFC

Stockades is simple, just tank the mobs near the bottom of the steps.

I split the instance into two pulls per reset because of pull time and durability concerns. Also the right side pull is smaller because that side has mobs that stun, and you take a lot of damage when you are stunned.

============================================

Level 20 – 38: Scarlet Monestary

The pull
http://i25.tinypic.com/2rxy7g4.jpg

Use same kill tactics as mentioned for RFC

The best xp is cath, but if you don’t want to deal with instance limits you can get in a good 15 wing clears in an hour (library > armory >cath >reset X5)

For cath you will want to finish your pull positioned in the following manner http://i28.tinypic.com/2nti4hg.jpg so that casters will be forced to group up on you.

============================================

Level 38 – 48: Zul Farrak

The pull
http://i26.tinypic.com/33p7muc.jpg

A few things to take note of for ZF.

1. When pulling on your mount be very very careful not to run directly by a mob that you have already aggro’d, it will sometimes dismount you for no reason, or turn you into a frog, resulting in a long run back.. or death.
2.When you reach the zone in position yourself like so http://i29.tinypic.com/v6rqyh.jpg. this will force the casters to move in close so you can ae.
3.At this point I highly recommend bringing a healer along because your mage can die in under a second if not careful.

============================================

Level 48-58: Lower Blackrock Spire

Use same kill tactics as mentioned for RFC

The Pull
http://i28.tinypic.com/axfr4j.jpg
http://i26.tinypic.com/2e2km6r.jpg
http://i32.tinypic.com/ra6qud.jpg
Finish pull here: http://i28.tinypic.com/eqzhh3.jpg

Nothing special worth mentioning about lbrs, mobs hit harder and will destroy your mage if you don’t have a good healer.

If you are hacing trouble geting the mobs down fast enough the mage can throw in 2-3 arcane explosions before it nova's


Level 58-70: Slave pens
After you get to around 58 you will head to outland, you will no longer be using the pally aoe method. This video should show you how it works. I didn’t make it myself, found it online.

turn your sound off .. the music makes babies cry.

http://www.vimeo.com/842579/


Good luck leveling!

yarr
04-21-2008, 10:06 PM
only problem with that is it wont really scale with your # of alts you are leveling

this is more of a power level method if you only need to level 1 character.

Also, in LBRS it requires a pally, mage, and a healer, all 70. a pretty steep requirement. THis also means you only have room to power-level 2 characters.

I can see it being useful if you want to powerlevel a group of 5 characters... you first boost the 4 using a single booster (mage or pally or whatnot), then you use this method to boost the 5th very quickly.

Skuggomann
04-22-2008, 03:17 AM
Hers a video of how its done:

http://www.warcraftmovies.com/movieview.php?id=71287

Los
04-22-2008, 04:31 AM
Well boring or not, getting a toon that fast to 70 (solo toon ofc) doesnt really sound like that bad a thing to me ;).

kllrwlf
04-22-2008, 01:10 PM
I'm doing something similar to this to level up my Druid, Priest and Warlock at the same time.

At the same time, I'm debating on just having these 3 as a team to level up the old-fashion way... and just quest/instance grind, instead of power-leveling them.

BTW, the reason why I'm leveling a Druid, Priest and Warlock is to eventually substitute them into my Paly, Shaman, 3x Mages team for certain instances or bosses at 70.

Sanctume
04-22-2008, 02:09 PM
It's a nice way to level up IF you have 1 or 2 other people specific classes to help out.

I tried multi-boxing this kind of boosting, but lots of deaths and getting it right did not seem worth it.

I do 5 or 6 good pulls in LBRS with a Pally and Mage; and good exp for the lowbies.

I ran lowbie Mages 45-55, with Shaman healer 45-55, and 1 prot Pally to goo effect.
Without a mage (Blizzard) in the group, it takes longer to kill, and also I pull smaller batches of mobs.

Ryu_Kaiser
04-22-2008, 02:13 PM
Anyone fancy powerleveling a 32 mage to lvl 70 ? :P

Eteocles
04-22-2008, 02:20 PM
So lemme get this straight...

1.: 70(s) + lowbie enter instance
2.: Pala weakens mobs, kicks mage, mage novas mobs
3.: Pala runs out, mage finishes off mobs still unpartied
4.: Lowbie gets full exp?
5.: ???
6.: PROFIT!

Would the follow work?
1.: 70 + lowbie(s) enter instance
2.: 70 weakens them/aoes them down to near-death
3.: 70 is kicked from party OR leaves instance
4.: Lowbie(s) finish off mobs?

the latter would be hard if you pulled ALOT of mobs...unless they can aoe while taking the hits too(FNova/Frost-talented Blizzard or Barkskin+hurricane anyone?) and possibly a little time consuming buuut...anything that speeds up lvling

Los
04-22-2008, 03:25 PM
I tried with a lvl 70, let myself get kicked, then kill mobs, that didnt work. Didnt have much aoe at the time so I didnt try again but with the lowbies killing them off, ill try to do it again a bit later, pally agroing all (lvling 4 mages atm) mages does frost nova, pally gets kicked, pally kills mobs, and the nsee how that works out.

Stabface
04-22-2008, 03:50 PM
It's actually like this :

1.: 70(s) + lowbie enter instance, pull stuff back to zone entrance
2.: Pala kicks mage
3.: Pala weakens mobs <30% hp, runs out
3.: mage novas & finishes off mobs still unpartied
4.: Lowbie gets full exp
5.: Mage rejoins before timer kicks him out
6.: No profit because you don't loot anything while PLing. :)


And yes this also works, as long as your lowbies can actually finish the mobs off. (same technique as DoT & zone). No need to kick the 70 just zone out.
1.: 70 + lowbie(s) enter instance
2.: 70 weakens them/aoes them down to near-death
3.: 70 is kicked from party OR leaves instance
4.: Lowbie(s) finish off mobs?

Kyudo
04-22-2008, 04:17 PM
I've been trying this with some success today powerlevelling my druid, started the day at 58, now 61.5 after about 6 hours... Took a while to get going and get the technique down, but this is basically how I did it:

Group makeup:

Leader = mage 70
Druid = lowbie 58-61
Shammy x2 70
Priest = healbot 70

- So I get my group to SP, buff up, shield the druid, then have him leave the group.
- He then AOE's using r1 Hurricane the mobs (bogstrucks are a good start point)
- Quickly switch to the mage and AoE at the point where the druid is standing
- 60 secs to finish off the mobs mainly dpsing from the shammies
- Druid gets around 2.3k XP per mob
- Reinvite before the time is up.

Voila

Pretty good rate once you get the rhytum of it, but also boring after 3 or 4 runs.

Tried in HFR too, but the mobs are more ranged or caster types, so was more tricky.

Eteocles
04-22-2008, 04:18 PM
I'd rather kick the 70 just in case the lowbies need some ass-saving, but the problem is if the 70 is still present I'm worried the exp will still split because he did most of the dmg

Interesting Kyudo...if that works that gives me some ideas for my third Shaman to do some catching up in SM...leave group, Chain Lightning a pack, let druid kill via wrath spam, reinvite, repeat...will try it once he hits 32 and has chain lightning then report back here with results :p

Tehtsuo
04-22-2008, 04:34 PM
So basically, party members that are in the instance, but not in the group, do not modulate exp gain for the lowbie? Why not just have the mage stand outside, pull the instance with the paladin, kick the paladin, and kill them with a max rank consecration? Or is the ticket that the paladin did the majority of damage but left the instance, so the lowbie's exp gain is only modulated by the 30% damage the mage did to finish up the job?

Gurblash
04-22-2008, 04:57 PM
Or is the ticket that the paladin did the majority of damage but left the instance, so the lowbie's exp gain is only modulated by the 30% damage the mage did to finish up the job?

I believe thats your winner right there. Going to be trying this, this weekend with some guildmates.

Tehtsuo
04-22-2008, 05:03 PM
Or is the ticket that the paladin did the majority of damage but left the instance, so the lowbie's exp gain is only modulated by the 30% damage the mage did to finish up the job?

I believe thats your winner right there. Going to be trying this, this weekend with some guildmates.If that's the case, maybe I could make it work with my paladin and a shaman with some nova totems...

Clanked
04-22-2008, 05:41 PM
does the healer stay in the group?

Kyudo
04-22-2008, 05:54 PM
It's bizarre... I'm only referring to the last video in the OP's post... but... it DOES NOT work in either Ramparts or Furnace...

The technique works perfectly in Slave pens. But when I attempt it in either Ramparts or Furnace, the "boostee" only gets like 85xp per mob...

Wierdness...

So if you wanna try it, get the lowbie to 55, and try it in SP.

Bigfish
04-22-2008, 07:52 PM
Looking at this method, it creates the image of a low /played, but the effort involved amounts to 3-4 extra people, particularly at 58 when you go from 3 power levelers to 4, so getting 4 characters to 70 will still take about 7 days.

Kyudo
04-22-2008, 08:45 PM
Looking at this method, it creates the image of a low /played, but the effort involved amounts to 3-4 extra people, particularly at 58 when you go from 3 power levelers to 4, so getting 4 characters to 70 will still take about 7 days.Well I can't comment about the 1-58, but with a non multiboxed group with the right make-up you cant beat it....

16k for a pull, that's like handing in a quest.

Harder to co-ordinate boxing though, ashamed to say I actually wiped a few times before I got going

Bigfish
04-22-2008, 10:09 PM
Well I can't comment about the 1-58, but with a non multiboxed group with the right make-up you cant beat it....

16k for a pull, that's like handing in a quest.

Harder to co-ordinate boxing though, ashamed to say I actually wiped a few times before I got going

I wasn't trying to say it wasn't the fastest, just that the actual man-hours probably isn't significantly different, particularly in the case of a multiboxers need for characters. Assuming it takes 7 days to take a full team of 5 to 70, thats 33.6 hours per character. Assuming you power 2 characters at a time from 1-58, and one at a time 58-70, 24 hours for 1-58 and 19 hours 58-70, you get 5 70s in about 33.4 hour per character, which is an improvement of about an hour, but how much of an actual improvement is determined by your raw 5-boxing leveling speed, and how fast one can pull this method off.

In the case of someone soloing a character to 70, using friends to boost, and all the values above, they actually lose about 23 man-hours than what they would do just soloing. You get a nice /played out of it, but its not necesarily the most efficient way to go about doing it.

Anahka
04-23-2008, 04:40 AM
Blue comment on this:

http://forums.worldofwarcraft.com/thread.html?topicId=5974223566&pageNo=1&sid=1#3

Consider yourselves warned :)

merujo
04-23-2008, 05:27 AM
Or is the ticket that the paladin did the majority of damage but left the instance, so the lowbie's exp gain is only modulated by the 30% damage the mage did to finish up the job?I really dont think that, the xp decreased by dmg on the mob, applys to instances. That's why the mage is out of the party, otherwise he could just be on it, but doing only those 30%? I think so.
It still requires a lot of time, practice, and above all, u need a very well geared paladin along with a good mage and sometimes a healer.

Los
04-23-2008, 05:48 AM
Blue comment on this:

http://forums.worldofwarcraft.com/thread.html?topicId=5974223566&pageNo=1&sid=1#3

Consider yourselves warned :)Hmm weird blue post tbh, he cant say yes or no, but he says better not do it, erm if you dont know, dont condem or condone it? :P

Anahka
04-23-2008, 07:23 AM
Blue comment on this:

http://forums.worldofwarcraft.com/thread.html?topicId=5974223566&pageNo=1&sid=1#3

Consider yourselves warned :)Hmm weird blue post tbh, he cant say yes or no, but he says better not do it, erm if you dont know, dont condem or condone it? :P

Later in the thread he hints at a developer-fix incoming for this. Judging from the attention this method has gotten lately I bet 2.4.2 will have that fix.

If you keep doing it you can claim ignorance, plus the fact that the game allows you to do so. But I'd think twice before continuing.

Tdog
04-23-2008, 02:54 PM
This is basically what I've been doing to PL all my toons...

-70 Pally boost 4x toons 8lvls
-4x toon (8 lvls higer) boost 1xtoon (8 lvls lower) up to equal level. The Lowbie toon is used as the main and tags the mobs ungrouped while the 4xtoons stomp the mobs ass. Lowbie regroups (basically the Slavepens method at a lower lvl)
-Once the last lowbie is = lvl again go back to the 70 pally and do it all over again.

An example of wtf I'm talking about...

-Team of 5x hits lvl 15 through quests
-70 Boosts 4x lvl 15 thru DM to lvl 20
-4xlvl 20's boost last lvl 15 to 20 in DM using upgroup/tag method
-70 Boosts 4x lvl 20 thru Stock to 26
-4x lvl 25's boost last lvl 20 to 26
-70 Boosts 4x lvl 26 thru SM to 34
-4x lvl 34 boost lvl 26 to lvl 34 in SM gy/lib
-etc...

Note: For the ungroup/tag/kill/regroup method to work the mobs must be no higher than orange to your lowbie and no lower than green to your highbie.

You can also just use your 4x highbies to help your lowbie to quest however it is simplier to just do the same instance as they are being PL'ed thru in my mind so you're not running all over the world. Also you can kill (assuming you can find some post 2.3) outdoor world elites using the ungroup/tag killing method but they for some reason give less xp per kill than elites in instances of an equal level.

Also, YES THIS IS BORING AS HELL!!! But it is rather quick imo.

Effex
04-24-2008, 02:27 AM
Tried this last night with a 66.3 warrior with full rested Xp. took me 2-3 hours to get to 68.0 and that included a lot of macro modifiactions, a couple of wipes and several times having to go resummon so probably about 30 mins for a rested XP lvl 1 hour for a normal.

The idea:
Lowbie disbands from group, tags mobs, 70's kill, reinvite lowbie to group before he gets ported. lowbie get 100% XP

Team Setup:
66 warrior (booster/ main window / focus)
70 pali (group leader/healer)
3 x 70 ele shaman


Keybinds / kill seqeunce:
Key1 Warrior: /castsequence charge thunder clap, cleave, thunder clap, cleave etc etc etc - tags each mob.
Key1 GroupLeader/healer: /kick <Lowbie Name> /invite <lowbie Name> /target <lowbie Name>
This starts the lowbie tagging and disbands him before he tags the 1st mob, also targets him with healer to make healing easier.

Key2 warrior: same as above no charge though
Key2 DPs: /cast [target=focus] <your DPS spells here>
starts killing mobs the lowbie has tagged.

Key3 healer: spam heal lowbie
does a few things, heals lowbie so stop death but more interestingly gets all agro without causing damage so gets mobs on you and doesnt tag any the lowbie has missed with the st few AOe tags. Im using a prot pali to heal so having the mobs on him is a great bonus.

So basicaly press key1, you instantly disband lowbie and start pulling, spam key 2&3 lowbie is gettingspam healed, agro is going to healer, and mobs hes tagged are getting DPSed. I manualy clicked the reinvite button on the lowbie, MAKE SURE YOU GET BACK IN GROUP BEFORE 10 SECS LEFT i found even 1 sec after this and your lowbie will be ported, most pulls this isnt an issue but getting fear bombed(and you will be) can really screw this up, better to have lowbie in group and get group XP for the last few mobs than have to resummon.

I found the best route was to kill to 2nd boss, swim over the pond bit and reset, the start mobs(lots of crab packs) are the best and easiest source of XP, after the 2nd boss your looking at some packs with mind control and aoe fear, plus you have a hell of a walk back anyway so just not worth the hassle for worse XP.


Will be trying it out again today with:
68 lock
4 ele shaman

Hope this helps

effex

Flatlyne
07-12-2008, 09:02 PM
Does this still work or has it been patched into history?

accretion
07-12-2008, 09:30 PM
Patched. Sucks.