Voidx
08-12-2007, 08:47 PM
I've been intersted in boxing for quite some time, and have formulated some ideas/plans. I am no where near done gathering all of the neccessary hardware/software yet, but thats a tale for a different day. Since you first have to plan out your goals, here are some of mine, please comment/flame any of them. (oh ya, I want the capability to do 5-man heroics at 70)
Theory 1- Pally/Priest/Lock/Lock/Mage
Pally= Tank. Ability to self-heal and draw agro on multiple mobs relatively quickly. Group buffs, and consecrate ftw.
Priest= Healbot. AoE Heals are godly when AoE'ing mobs, and their stam/spirit buffs would help the locks quite a bit.
Locks= DPS/Utility. One of my locks would be affliction (at level 70, prolly destro until 70) for the fast nuking capabilities. My other lock would be Demonology, for the tanking and surviveability.
Mage= Water fountain. Group buff that will contribute to everyone, and the ability to create water/food and open ports, to decreast transportation time. Frost Nova would be used to help the pally gathering the mobs and whatnot.
---I know this may sound noob and uninformed, but I'm typing fast, sorry. My Theory 1, imo, would be sufficient in any 5-man up to and including level 70. The self-sufficient tank, and the AoE heals, would keep my DPS going at a steady rate. I would also have quite a good amount of CC (sheep/shackle/seduce/VW/FelGuard/multitanking/banish/enslave). The mage/locks would work well together, and with the locks stam and the mages ice block, they would surive quite well to (and with SS, it would reduce downtimes on wipes). Since I would have 3 machines, and after various testing, I have decided to put the Locks/mage on 1 machine, and the priest/pally ont he other 2. I know it will be hard to micromanage these toons, and especially difficult to move/place/tank/heal/dps in 5-mans, but practice makes pwnage. Since I have extensive expierence in end-game tanking at 60/70, i think I can manage. Getting to level 70 though, will be a bit more difficult. Up until level 15ish, or whenever I decide to start running instances with myself (im lonely) i'll keep my pally on follow, and have him heal/buff, since melee is to hard to get to a mob b4 my DPS nukes it down. Besides that, I find Theory 1 quite achievable once I collect all of my hardware/software, and practice a bit.
Theory 2- Priest/DPSx4
Priest- Healer.
DPSx4- DPSx4
I know this may sound noob, because, IMO, its only viable in pvp and the easier 70 instances (i know, 5 sham can take down Heroic SL and whatnot). I'm trying to keep away from this route, even though it woudl be easier to level and AoE grind instances.
Any advice on my Theory 1/2 would be greatly apprecaited. Keep in mind, these are planned for mostly 5-man instances (the 3 DPS ill just put on a 3v3 team, and create a crap 2v2 for my tank/healer).
Voidv/Voidw/Voidx/Voidy/Voidz
PS- Whoever stole Voidz on magtheridon...
Theory 1- Pally/Priest/Lock/Lock/Mage
Pally= Tank. Ability to self-heal and draw agro on multiple mobs relatively quickly. Group buffs, and consecrate ftw.
Priest= Healbot. AoE Heals are godly when AoE'ing mobs, and their stam/spirit buffs would help the locks quite a bit.
Locks= DPS/Utility. One of my locks would be affliction (at level 70, prolly destro until 70) for the fast nuking capabilities. My other lock would be Demonology, for the tanking and surviveability.
Mage= Water fountain. Group buff that will contribute to everyone, and the ability to create water/food and open ports, to decreast transportation time. Frost Nova would be used to help the pally gathering the mobs and whatnot.
---I know this may sound noob and uninformed, but I'm typing fast, sorry. My Theory 1, imo, would be sufficient in any 5-man up to and including level 70. The self-sufficient tank, and the AoE heals, would keep my DPS going at a steady rate. I would also have quite a good amount of CC (sheep/shackle/seduce/VW/FelGuard/multitanking/banish/enslave). The mage/locks would work well together, and with the locks stam and the mages ice block, they would surive quite well to (and with SS, it would reduce downtimes on wipes). Since I would have 3 machines, and after various testing, I have decided to put the Locks/mage on 1 machine, and the priest/pally ont he other 2. I know it will be hard to micromanage these toons, and especially difficult to move/place/tank/heal/dps in 5-mans, but practice makes pwnage. Since I have extensive expierence in end-game tanking at 60/70, i think I can manage. Getting to level 70 though, will be a bit more difficult. Up until level 15ish, or whenever I decide to start running instances with myself (im lonely) i'll keep my pally on follow, and have him heal/buff, since melee is to hard to get to a mob b4 my DPS nukes it down. Besides that, I find Theory 1 quite achievable once I collect all of my hardware/software, and practice a bit.
Theory 2- Priest/DPSx4
Priest- Healer.
DPSx4- DPSx4
I know this may sound noob, because, IMO, its only viable in pvp and the easier 70 instances (i know, 5 sham can take down Heroic SL and whatnot). I'm trying to keep away from this route, even though it woudl be easier to level and AoE grind instances.
Any advice on my Theory 1/2 would be greatly apprecaited. Keep in mind, these are planned for mostly 5-man instances (the 3 DPS ill just put on a 3v3 team, and create a crap 2v2 for my tank/healer).
Voidv/Voidw/Voidx/Voidy/Voidz
PS- Whoever stole Voidz on magtheridon...