PDA

View Full Version : New Wiki - 5 Shaman PVE



Gallo
04-18-2008, 09:24 AM
With the help of Bodefeld, I put together a Wiki page on 5 Shaman PVE. Yes, PVE. It has tips, tricks, instances cleared, and much more information for aspiring 5x Shaman groups. Feel free to add to it.

http://www.dual-boxing.com/wiki/index.php/PVEing_w/_5_shaman_groups

Havelcek
04-18-2008, 09:32 AM
Fantastic write-up...thanks!

Djarid
04-18-2008, 09:41 AM
It is good, Read it in raw text from the changelog RSS I subscribe to ;)

Poolboy
04-18-2008, 10:58 AM
Love it, love it love it!

Suggestion ~

It's probably already in the works I'd imagine, but... how about a Talent Guide in a little more detail than Popular Specs currently provides?
Specifically, for my info's sake, I would LOOOOVE someone to give a level by level breakdown of what talents would be best taken and when, in order to get to 70 the fastest and then be effective at 70?

Awesome writeup so far, I'll be watching it like a hawk! =)

Gallo
04-18-2008, 11:07 AM
Love it, love it love it!

Suggestion ~

It's probably already in the works I'd imagine, but... how about a Talent Guide in a little more detail than Popular Specs currently provides?
Specifically, for my info's sake, I would LOOOOVE someone to give a level by level breakdown of what talents would be best taken and when, in order to get to 70 the fastest and then be effective at 70?

Awesome writeup so far, I'll be watching it like a hawk! =)

I can do that. Expect it soon.... or by Monday.

Poolboy
04-18-2008, 11:38 AM
Oh man, that would be SICK!

Example - my dudes I started the other night are level 19 this afternoon. I've got 5/5 Convection and 5/5 Concussion. They seemed like no-brainer must haves.
To be honest now though, a little bit foggy with where to spend next.

Unless you're a completionist and you love to write I don't think I'd go into major detail on each talent because there really are a lot of class guides around already. It's more for me that OUR version of the shaman class and how we play it is likely to be different than most. Different playstyles, different needs, different specs I'd imagine?

d0z3rr
04-18-2008, 01:53 PM
Some instances have 4 and 5 mob pulls (BRD). Just wondering how Shamans are supposed to handle that many mobs.

Crucial
04-18-2008, 02:32 PM
Some instances have 4 and 5 mob pulls (BRD). Just wondering how Shamans are supposed to handle that many mobs.

Easy.... pew pew pew.

Rowdysattva
04-18-2008, 03:19 PM
I have read the pve shaman wiki... nice job and thanks. I have searched and watched vids and such about heroics and 5 shaman teams. I gather that 5 shaman can run heroics with good gear, i have seen some vids of them taking out boss mobs and such.

My question is can a 5 team of shaman do all the heroics or are there some that they can't do? Can the 5 team of shaman handle all the boss fights or are there some they can't do?

Dorffo
04-18-2008, 03:56 PM
I think you will likely encounter some bosses (especially heroics, but not limited to) that are not exactly impossible, but very very difficult to complete with any 5box setup you throw together (mostly due to movement issues for me personally, so those could probably be overcome by someone with a bit more dexterity).

As far as homogeneous groups go, it seems like Shaman have had the best success in running heroics; that perception is probably skewed due to a few 5sham teams which are/were very successful which in turn led to lots more folks (like me!) wanting to try out variations on that. I wouldn't be too surprised to see some hot 5xDruid action rolling in as folks get those groups leveled up and geared out.

bodefeld
04-18-2008, 04:12 PM
For obvious reasons, shamans can only get so far. Besides, it's always a matter of gear and earth elemental cooldowns. And, of course, how much blood are you willing to pay with. Doable does not necessarily mean that your bones are not going to be multi-fractured afterwards...

Maybe some heroic-experienced five-shamans players in this community are willing to add a small section about heroics to the wiki? Estimated required spell damage, hit points and such would be great info for future "heroicians".

Havelcek
04-18-2008, 04:51 PM
This is the build I most commonly see for ele-based shaman. I would make sure you have full ghost wolf talents ready to go at 20 and otherwise just march down the ele tree.

http://www.wowhead.com/?talent=hE0uVfMqAotx0bZx0b

Toned
04-18-2008, 09:28 PM
Spec so your fire totems do more dmg and spec improved fire totems... = EASY MODE.

Gallo
04-22-2008, 09:27 AM
Updated to include level-by-level talent guide.

Dinkydau
04-22-2008, 10:43 AM
Thanks for the great write-up on the Wiki. Only problem is now I really don't know what grouping I want to do. I'm really only interested in doing PVE myself. I'm 47 and my reflexes just aren't that sharp anymore. :) Most of my single toons over the years were melee and I knew about healing agro, but I didn't realize how bad it was. My mid 50's Druid healer / 4 hunter team suffers badly in an instance from healing agro.

I was doing a Pally/4 Shaman group and I got them up to about level 26, but elemental just didn't seem to cut it for me. Just not very powerful at lower levels. I know Shaman melee really takes off around level 30. I was thinking about doing Enhancement up to some higher levels since most lower level stuff is fine with melee only.

Since I was a little bored I started a new Warrior / 4 priest group that I really like now, but was thinking about swapping in the pally for the warrior when I got them to the same level. Power Word: Shield is just awesome along with some HoTs. My basic plan was to do Shadow Priests with Vampiric Touch at later levels, but I'm not sure if it would be enough healing in Outlands Instance boss fight. The pally can just hold so much agro over a warrior with consecration and four healing totems practically do it all for now, but again, what about healing in later instances. Don't know. Seems like the idea of just mowing the mobs down faster with more dps makes more sense than trying to heal through longer fights with four dps.

Decisions, decisions... Keeps me going on trying new stuff, but the five shaman team just sounds good. I like variety, but a single class over multiple classes would be easier for me to control in the long run. Plus, Shamans are one of the most enjoyable classes I've played to 70.

Thanks again for the great write-up.

Johnny

Gallo
04-22-2008, 10:50 AM
For mostly PVE purposes, I would suggest the pally/4 shaman setup. Elemental gets better, and with 4 shammies, you can PVP on the side if you wanted to. Just stick it out with 1 group.

Ozbert
04-22-2008, 10:52 AM
Some instances have 4 and 5 mob pulls (BRD). Just wondering how Shamans are supposed to handle that many mobs.

Stoneclaw totems for a temporary respite.

Gallo
04-22-2008, 10:58 AM
Some instances have 4 and 5 mob pulls (BRD). Just wondering how Shamans are supposed to handle that many mobs.

Slave Pens has a few 6-pulls of those crabs. 1 goes down before they get to you, 1 goes down almost right after they get to you, they get distracted by stoneclaws for about 5 seconds, 1 more goes down, then you have 3 to deal with. A few heals + Chain Lightnings later and its over.

mackenziemi
04-22-2008, 11:56 AM
Thanks for putting that together guys