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View Full Version : Major mythic plus changes in Shadowlands season one



z0k
08-29-2020, 08:03 AM
Blizz announced the removal of skittish and teeming, which are two of the easiest affixes for us.
this changes the rotation possibilities quite a bit. Most of the rank 7 affixes are pretty rough now. Without seeing Storming, I’m concerned it will be difficult for us. Until I see it I can’t say for certain how bad it will be.

The silver lining is of course that it may be a while until we’re pushing 7s to begin with

.https://www.dual-boxing.com/attachment.php?attachmentid=2386&stc=1

https://www.wowhead.com/news=317699/teeming-and-skittish-mythic-affixes-replaced-in-season-1-of-shadowlands

Ellay
08-29-2020, 09:52 AM
Going to try and rank these for difficulty from what is known so far, hopefully it's helpful!

Level 4 Affix - Difficulty

Raging - Low : In the grand scheme of things this one doesn't become a massive problem until high keys.
Bursting - Low : It used to be quite high but it was nerfed to scale based off of key level and is now a really good affix
Inspiring - Low : I'm going to rank this one as low, it's a mini tides from Season 3 of BFA. There will be ways we can deal with it via cc is my guess if it's too big of an issue.
Sanguine - Medium/Low : For a ranged team, this should be low and for a melee team it's in the medium category or potentially hard. It was nerfed though from 60 second duration to 20 and is a lot more appealing now since the pools don't last forever.
Spiteful - Medium/Low : From what I have read on this and feedback from Beta, it's essentially a thing from beyond in BFA corruption but the good news is the entire team can see it and cc it. This shouldn't be too bad at our key ranges.
Bolstering - Medium/High : This can be a Low difficulty if you're able to spread your damage evenly and they all die as a pack - sometimes that just isn't the case and it gets out of hand. The biggest problem with this affix is that it adds a ton of extra wasted time if a mob gets too many stacks. The good news though is Blizzard is intending a design style change where large chunks of trash are not pulled together with the aoe cap. So if your pulling 2-4 mobs per chunk, and go slow and steady this is a non issue affix.

Level 7 Affix - Difficulty

Grievous - Low/Medium : This is considered a High difficulty currently, but with the changes it is receiving by scaling based off of keystone level and also reducing stacks with direct heals I think for our key range this will be a great one to go against. You'll definitely need a team that has a dedicated healer or great offhealing to make it work otherwise it's a Medium+ difficulty.
Necrotic - Low/Medium : Same scenario, lower keys stuff dies fast enough the stacks are not an issue, on a high key level or giant trash packs this is an issue. We should be ok.
Volcanic - Medium : This one will swing wildly depending on your team comp. This is a complete non factor for a melee team, and would be very easy, for a non mobile ranged team your getting close to Hard territory. It has been nerfed so I'm optimistic it won't hit that degree.
Explosive - Medium : They are making it easier to see the orbs in the next patch, if you have decent sustained damage these goes down very quickly. Otherwise it's a large annoyance and it may not be the best week to push a key.
Storming - Medium : Feedback on this one is that for ranged it's not that bad but is a nightmare for melee. Since most of our comps are ranged I'm hopefully this turns into a Low/Medium difficulty but time will tell.
Quaking - Red Alert : Ok so it's not the end of the world but it makes the dungeon unfun. I'm not trying to jade you on this if you've never experienced it, and actually after adding a Weak Aura alert it wasn't "That bad" but it's essentially a multiboxers hardest affix by far.


With all of this said, it's a bummer Skittish / Teeming were removed as they were affixes we as a team can deal with and still push forward, I'm still hopeful with the other changes made.

Once the scheduled rotation is published, we'll have a better idea on what weeks are the best for us to really try for those hard keys, in the meantime every key up to 7 should not be a showstopper as all of the lvl 4 affixes are within our toolset to handle.

z0k
08-30-2020, 12:36 PM
Your preliminary rankings are good. I mostly agree with what you've put, but I really don't like to classify/quantify until I'm absolutely sure, and that won't be the case until we've seen the entire rotation. If they actually fix Volcanic and Grievous we might be in a good spot, but my trust in Blizz to tune things properly doesn't extend very far. If they don't fix it, it's going to be a rough go for us tbh.

The highest risk items compared to your rankings. By this I mean depending on how they tune it could make it difficult or easier:
Spiteful - Medium/Low : From what I have read on this and feedback from Beta, it's essentially a thing from beyond in BFA corruption but the good news is the entire team can see it and cc it. This shouldn't be too bad at our key ranges.

Volcanic - Medium : This one will swing wildly depending on your team comp. This is a complete non factor for a melee team, and would be very easy, for a non mobile ranged team your getting close to Hard territory. It has been nerfed so I'm optimistic it won't hit that degree.

Grievous - Low/Medium : This is considered a High difficulty currently, but with the changes it is receiving by scaling based off of keystone level and also reducing stacks with direct heals I think for our key range this will be a great one to go against. You'll definitely need a team that has a dedicated healer or great offhealing to make it work otherwise it's a Medium+ difficulty.