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Sovereign
08-11-2007, 02:32 AM
I'm up and running a temp solution to 5 boxing while I get the hardware going.

I've got it figured out pretty well, but one thing that's holding me back atm is quests.

I haven't been able to find the command to open up dialogue with an npc quest giver. I'm pretty confident I can navigate it after that with commands I've found, but I don't know how to start it.

Does anyone?

Xzin
08-11-2007, 02:52 AM
There is no API to do that that I am aware of. Check the API thread for instructions on how to accept quests, etc. But you still gotta click.

HPAVC
08-11-2007, 12:24 PM
Not sure how your setup is, but for me its always easier to have the main get the quest and then immediately share it. In the appears on all my toons screens.

Then "/script AcceptQuest();" will accept the quest.

You can easily write an addon that will automatically fire AcceptQuest() anytime you are given a quest to accept the event is 'QUEST_DETAIL'

MrLonghair
08-11-2007, 12:28 PM
There was a way to do it with TurnOrAction (which rightclick is bound to by default) but it has become protected, no doubt because of botters. So you need physical input either by a broadcasted key while the NPC is targeted over all characters and they are in range, or on their keyboards or mice, to talk with it.

HPAVC
08-11-2007, 01:12 PM
There was a way to do it with TurnOrAction (which rightclick is bound to by default) but it has become protected, no doubt because of botters. So you need physical input either by a broadcasted key while the NPC is targeted over all characters and they are in range, or on their keyboards or mice, to talk with it.

All non-protected, the only thing you will notice is the 4 other characters spamming you with 'Dudes has accepted your quest' after 'Sharing quest with Dudes'. On the slaves the quest dialog doesn't even appear it just gets added to the QuestLog.

[code:1]-- auto acceptquesting'ing
self:RegisterEvent("QUEST_DETAIL");[/code:1]

[code:1]function HPAVC:QUEST_DETAIL()
-- if(self:IsAutoAcceptQuest()) then
AcceptQuest();
-- end
end[/code:1]

aurelieshagwell
08-11-2007, 09:57 PM
im sure the above works great but i found it just as easy to just ride on top of the quest giver and manually select the active windows and accept. some quests cant be shared, sometimes illogically so, my quest log button is unbound etc etc. It really isnt that hard to take/hand in stuff even with 5 boxes.

The one thing I would say is whatever you do, DONT take the "30 zepellin parts" collect quest and avoid like the plague any collection quests over 10 unless they lead to meaty xp chains. The zep one is just an utter waste of time.