Log in

View Full Version : Suggestion for a 10th party member



Multiboxforme
07-03-2020, 10:36 PM
Hey all!

Total noob here. In a completely inefficient way I've managed to bring up a 9 person team to 60 in wow classic that consists of the following:

1 Prot pally tank
1 Holy priest
6 Mages (fire)
1 Resto druid (my main before I decided to have some fun multiboxing)

Even though I'm tired of leveling, I'm going to bring 1 more to 60 to complete the team. The primary purpose is fun, not getting owned in pvp when running from point A to B, and gold farming. Here is where I'd appreciate some advice from the veterans here. What do you recommend as a 10th? Random thoughts below.

Another priest- Holy nova/group heals are great. Plus, I'd love another fear ward to precast on the team when I know there is a good chance I'll get jumped by Horde. Seems like the first thing from warriors/priest is always AOE fear which tends to wreak some level of havoc.

Warlock- started doing some LBRS runs. Lots of fun and AOE here feels effective even for a noob. I can see the utility from summons would be huge when farming instances. However, a warlock feels like a watered down mage in classic so is the utility/summons worth it?

Another tank- If/when the prot pally dies things can get rough. Great AOE threat but not as durable as warrior/druid it feels like. Even though it seems like a lot of work is another tank worth it? If so another prot pally to keep the rotation simple or go with warrior or feral druid?

Another mage- Can you have enough?

Any thoughts or suggestions are greatly appreciated. Thanks all!

Wizeowel
07-04-2020, 02:41 AM
You could have a hybrid paladin 11/21/19 with imp ret aura would give you extra blessings, off tanking, off healing, etc.

If you are using ISBoxer, you can make a menu button set to switch roles by adding/removing the new paladin to different ATGs. Then have your rotation dependent on which ATG he/she is in.

Kaige
07-04-2020, 02:51 PM
Warlock- started doing some LBRS runs. Lots of fun and AOE here feels effective even for a noob. I can see the utility from summons would be huge when farming instances. However, a warlock feels like a watered down mage in classic so is the utility/summons worth it?

Warlocks give up more dps for utility, but that alone is strong.

Soulstone - Put on a healer to recover in case of a potential wipe, or on a tank in case you're worried about whether or not they can survive a pull. (Mortal Strike can be brutal.)

Healthstone - for a spot heal.

Curses - People underestimate these and since you have 6 mages, a Curse of Elements would really shine in helping all your mages do more damage on a single target.

Pets - Imp pet is great for a group-wide health bonus, and the tank gets a damage shield. Voidwalker is useful for off-tanking something temporarily while you focus-fire something else. Felstalker is a great pet for regularly interrupting spell-casters.

nodoze
07-05-2020, 02:02 AM
I am tired but my initial thoughts are that you want to be able to flexibly field 2 tanks and 2 healers at the same time so a Paladin or Druid would allow you to go either way and a druid could also be pressed into a 3rd role of ranged damage though likely with Mana issues.

Alternatively you could do a Warrior and use him as melee DPS & off-tank/fall-back-tank when you don't need the extra tank.

edit: On a related note there may be times where you will really wish you had a hard taunt and, unless you can respec your current druid from Resto to make him a Tank I would make this last character Druid or Warrior.

If you are able to respec the current Druid to being a Tank you could have the current Paladin speced further into Holy (up to 30/21/0) and allow your Paladin to be primarily a Healer and otherwise be an off tank when needed. If you go that route you could make your new character a Warlock to get the benefits mentioned above as well as allowing your Warlock to be an off tank when not focused on DPS. Since your Party has a Paladin a Warlock with Concentration Aura & the PVP gloves can get pushback immune on Searing Pain and have really high threat.

Multiboxforme
07-05-2020, 11:49 AM
Thank you all for the comments!

Wizeowel- your point regarding the additional aura and blessings is a good one. The improved ret aura is so sweet. I do indeed use Isboxer.

Kaige- You have some awesome points regarding the utility that are really selling me here on the warlock. The soulstone, summons, healthstone, and curse make an extremely compelling case. I had forgotten about curse of elements on single target.

Nodoze- I really like your idea of moving the druid to a tank role. The only reasons I hesitate 1. Because he has pretty good resto gear (pretty much all raid BiS except weapon and ring) and 2. I'd have to respec him every week for raids. You are SO correct regarding the hard taunt. Fighting bosses with aggro drop is probably the single hardest thing about my current setup and using a pally tank. For trash pally is easy mode with dropping consecration, but on aggro drop bosses or if aggro is lost for some reason getting the mob back is tough.

I think I'm down between a warrior tank and warlock. Tough decision. Thank you all so much for the input!