View Full Version : Strategies for tank getting MC?
Fused
04-14-2008, 02:02 AM
I've been seeing more and more often that trash mobs are MCing my druid tank which sometime leads into wipes. Ok, well most of the time leads into wipes near wipes :( Can't trinket out. No dispelling. Totems don't do jack. For the most part i just try to burn down the mobs that MC first or try a CC. Timing shocks or silence don't work to well for me. I had thought of sheeping my tank but don't think it would be possible since he's in bear form but hell you shouldnt be able to MC my druid in bear form either. I could use some advice.
edit: spelling
Skuggomann
04-14-2008, 03:43 AM
Only solution i can se is:
Find out what mobs can MC and kill them first :)
thinus
04-14-2008, 08:59 AM
You will have to give examples of instances and mobs and your group composition. ZG was my first painful encounter, not MC but that froggy hex really screwed me up.
You will have to give examples of instances and mobs and your group composition. ZG was my first painful encounter, not MC but that froggy hex really screwed me up.I'm not running a tank, which helps, but I had trouble in ZG too... I learned to "tap back" on my other 4 shaman, so they were no longer following my main. So if my main got hexed, they kept still and kept shooting.
Remember, you can still past targets when you're hexed, and even when you're dead for that matter.
Boom
aetherg
04-14-2008, 10:48 AM
On trash, the solution is really to kill them before they MC, or keep them CCed. There is very rarely more than one MC mob per pull, so I attack it first, HoJ stun it a couple of seconds later, then finish it off before the stun wears off.
Fused
04-14-2008, 11:04 AM
You will have to give examples of instances and mobs and your group composition. ZG was my first painful encounter, not MC but that froggy hex really screwed me up.
Mobs (List will increase as i lvl)
Slave Pen: Soothsayer & another caster class (dont recall name off hand).
Sethekk halls: Time Lost controller (pretty easy to handle since there is only 1 per group pull).
Auchenai Crypts: Phantasmal Possessor (dont spawn until group pull)
Group makup
Druid Tank 70
Fire Mage 70
Elemental Shaman x2 67
Restro Shaman 67
I know what your thinking.. why i am even doing Crypts :wacko: (lower city rep & hunter friend wants to complete). For the most part i will just burn down the class that does the MC first but, its not always that simple :S
Fused
04-14-2008, 11:31 AM
On trash, the solution is really to kill them before they MC, or keep them CCed. There is very rarely more than one MC mob per pull, so I attack it first, HoJ stun it a couple of seconds later, then finish it off before the stun wears off.
Yeah i usually burn them down first or CC. Sometime they are undead so can't CC. Crypts added a extra challenge as they dont even spawn until i pull which makes it difficult to control aggro and find the MC class after the pull. I'm not to worried about Crypts though as i dont plan on running it unless my hunter friend asks me to again :)
Seems like i'm not missing any on trying to preventing the MC. Burn down first or CC.
So maybe the question would be what do you do to when your tank gets MC?
aetherg
04-14-2008, 11:45 AM
Even outside of multiboxing, when a mob gets a tank MC ability, it's usually meant as something to be avoided rather than dealt with. For example in Crypts, the Possessors have extremely low HP and take quite a long time to cast their MCs, with a very obvious 'channeling' graphic. It seems clear they're meant to be taken care of before the MC actually happens.
The controllers in Sethekk drop totems that act as the source of their MC, so you could make a macro to target the totem and frost shock to release it. Aside from that, if it's a timed MC, I just repeatedly cast chain heal on all my shammies, cross my fingers, and get ready to taunt as soon as it wears off.
Fused
04-14-2008, 11:55 AM
Even outside of multiboxing, when a mob gets a tank MC ability, it's usually meant as something to be avoided rather than dealt with. For example in Crypts, the Possessors have extremely low HP and take quite a long time to cast their MCs, with a very obvious 'channeling' graphic. It seems clear they're meant to be taken care of before the MC actually happens.
The controllers in Sethekk drop totems that act as the source of their MC, so you could make a macro to target the totem and frost shock to release it. Aside from that, if it's a timed MC, I just repeatedly cast chain heal on all my shammies, cross my fingers, and get ready to taunt as soon as it wears off.funny that you mention Chain Heal. I've survived a couple tank MC by spamming chain heal.
Ziran
04-14-2008, 02:21 PM
Only soothsayers mind control in slave pens. When running the heroic version with +1000 damage mages I have seen 8000 damage (non-crtit) fireballs from my charmed mages (the charm seems to have a 2-3x damage multiplier built in). There are only three soothsayer pulls you have to pull and they are all enchanter+soothsayer+2xwarrior. The trick to killing them is killing them fast and keeping them stunned (paly stun works well). The charm is insta cast so it cannot be interrupted.
I also have a macro to auto interrupt charmed party members. Looks like this:
cast [harm,nodead,target=party1] [harm,nodead,target=party2] [harm,nodead,target=party3] [harm,nodead,target=party4] Counterspell
As long as nobody is charmed the macro does nothing but when charmed the party member is classified as harm and the macro will fire on him/her
Ziran
pinotnoir
04-14-2008, 06:17 PM
I ran into the same problem with my group. Today in Mech the big demon guys did a pounce which made my focus assist target of target not work. So I almost wiped because my group wouldnt attack unless I was now punced. The two demons were chain pouncing my tank. It sucked. Also, that instance is not multibox friendly.
Parsous
04-14-2008, 06:36 PM
The /assist thing after a disorient is a bug. Clear your targets and reacquire and it should function. I just have my mages frost nova the guys on a disorient and use an exorcism to bring it back (I usually kill one before the first disorient). If both are still up i'll just run over and cons.
thinus
04-14-2008, 07:14 PM
You will have to give examples of instances and mobs and your group composition. ZG was my first painful encounter, not MC but that froggy hex really screwed me up.I'm not running a tank, which helps, but I had trouble in ZG too... I learned to "tap back" on my other 4 shaman, so they were no longer following my main. So if my main got hexed, they kept still and kept shooting.
Remember, you can still past targets when you're hexed, and even when you're dead for that matter.
If I remember correctly I couldn't assist or select targets while hexxed, the same as being MCed. The hex can be dispelled though so I made macros to dispel/decurse/cleanse each one of my characters by name. Whenever the tank got hexxed I would dispel it asap. Then you just had to clear your target and re-target due to the targeting bug.
-
Crypts: As others stated, low hp, just watch for them as soon as you engage and burn them down first.
Slave Pens: I would CC them and then burn them down with a pally stun thrown in or just target them first and burn them down asap. Without a pally you will have to try and use any other spell interuption you've got, counterspell maybe, no idea what the cast time on their MC is.
Sethekk: trivial
On a good note, I haven't run into any more MC mobs except Blackheart (but that is something completely different) and Pathaleon but he doesn't MC the tank. Some of the demons in Mech also disorients the tank and run over and beat on your group.
Fused
04-14-2008, 08:03 PM
Only soothsayers mind control in slave pens. When running the heroic version with +1000 damage mages I have seen 8000 damage (non-crtit) fireballs from my charmed mages (the charm seems to have a 2-3x damage multiplier built in). There are only three soothsayer pulls you have to pull and they are all enchanter+soothsayer+2xwarrior. The trick to killing them is killing them fast and keeping them stunned (paly stun works well). The charm is insta cast so it cannot be interrupted.
I also have a macro to auto interrupt charmed party members. Looks like this:
cast [harm,nodead,target=party1] [harm,nodead,target=party2] [harm,nodead,target=party3] [harm,nodead,target=party4] Counterspell
As long as nobody is charmed the macro does nothing but when charmed the party member is classified as harm and the macro will fire on him/her
Ziran
I really like Counterspell macro. Thanks Ziran, I'll be setting up that macro.
Thanks all for the advice. I now have some more options to help me survive.
Counterspell (Spellcaster MC)
Silence (Spellcaster MC)
Frost Nova followed by backpedal
Backup targeting to for MC classes
Best for last ... Killing MC mob first :D
edit: spelling
Stabface
04-14-2008, 08:51 PM
I like to drop Stoneclaw Totems if someone gets MC'd... seems to work most of the time. :)
Phantasmal Possessor, these guys have maybe 2-3K HP and do absolutely nothing but cast the mind control which takes like 10 seconds to get off? Basically they should never get off a MC unless you're half asleep or just playing sloppy TBH. :)
Time-Lost Controller, remember they are Undead so you get some extra spells to use depending on your group makeup (Turn Evil, Shackle, Exorcism, etc). And, they take some time to drop the charming totem so just target and burn these 1st even without a stun or silence they almost always drop before the totem goes down. I do have a macro to target and blow up the charming totem though just in case. I am pretty sure that Grounding Totem does not work on the MC.
Coilfang Soothsayer / Coilfang Enchantress - Generally only one of these per pull so you again just DPS them first. I think Grounding Totem will eat the MC, anyone confirm? but it's been a while since I did Slave Pens. I found the fear/horror to be far more dangerous than the MC in here.
Lokked
04-15-2008, 12:29 AM
I noticed you mentioned Achenai Crypts and their Controller mobs.
DO NOT DO ACHENAI CRYPTS.
You will fail vs the first boss unless you are the god of multiboxers (or overgeared).
Stabface
04-15-2008, 02:29 AM
Crypts = Possessor... the Controllers are in Sethekk.
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