View Full Version : Good 5 man comps purely for pve / dungeon leveling
zehedas
05-08-2020, 12:02 PM
Hi all.
I'm new to multiboxing in classic and trying to decide on a comp. I play on PvE server and have no interest in PvP whatsoever so I'm mostly looking for something that is efficient to level by dungeon grinding, and not overly difficult to play. From what I've understood, warrior/mage/shaman/priest teams are generally considered good. Currently I'm looking at these alternatives:
4 warriors / 1 shaman
4 shamans / 1 warrior
4 mages / 1 priest
3 mages / 1 warrior / 1 priest
3 mages / 1 paladin / 1 priest
Which of these would you recommend for a multiboxing newbie? Are there other alternatives I should be consider?
Are there any faction differences in regards to multiboxing I should consider?
Thank you!
jak3676
05-08-2020, 12:45 PM
I think it comes down to Horde vs Alliance (Are adults even allowed to play alliance still? ;)) and what exactly you mean by dungeon grinding.
I'd start with one of these caster groups for simplicity and efficiency:
4 mages / 1 priest
3 mages / 1 warrior / 1 priest (if Horde)
3 mages / 1 paladin / 1 priest (if Alliance :rolleyes:)
Orb farming Strat-Live and/or DM:E jump runs seems to be the most profitable per hour type of runs and arguably is optimal with 4 mages / 1 Priest. If you really want to farm dungeon bosses its arguably easier with a tank (less chance of random mage death), but a little more complicated to control and perhaps not actually as efficient in terms of minutes per run.
Classic doesn't have Pallies in the Horde or Shaman in the Alliance, so if you're doing a melee group, that's better suited to Horde. Horde can start RFC earlier than Alliance can start Deadmines. Horde also get the Gorshak farming from 54-58 that Alliance don't.
Gh0ztEye
05-08-2020, 12:55 PM
IMO
PMMMM is pretty straight forward. You'll level fast and have toons for boostin/making gold. You might run into times where having a tank would've made things much easier and you'll have to run stuff over and over because they share gear.
If you want steady and reliable PaPrMMM or possibly swap a mage for a lock(fire shield, stam buff, soul/health stone, summons etc). Swap the pally for a druid if you want to play Horde side.
And lastly 5x Shamans. They can do it all too.
Priest and 4 locks gets an honorable mention as well as Sham + 4 Hunters(I'm playing both). They're a little slower than PrMMMM but they get the job done all the same. One benefit to these is if TBC comes out they are S tier classes :cool:.
nodoze
05-08-2020, 06:17 PM
The above responses are really good. I would not recommend a melee team for your first team.
If you are only having one single group to cap I would do:
Tank+2Mages+Warlock+Healer
DPS being ranged is much easier overall than melee/hunters and 3 Mages, 3 Warlocks, or any mix can work. Mages are best DPS (but more squishy) though many people really value having 1 Warlock in the party which is why I recommended that comp above.
Any Tank (Warrior, Druid, Paladin) works fine for Dungeons. Warrior is needed if you think you want to try to be a Raid Tank sometime and likely the best for a single Tank role in a dedicated party though I personally prefer Paladin or Druid as they can both serve multiple roles and I especially prefer Paladin for Dungeon Tank.
Any Healer (Priest, Shaman, Paladin, Druid) works. Priest is the proto-typical and best overall though any can work if you want one of the others to be your main for raiding or what not and/or need something besides a priest for some reason.
With all the above in mind, if I was forced to do a single set of 5 characters to cap with no other characters ever, for my goals I would do:
Paladin+2Mages+Warlock+Druid
Best of luck to you.
zehedas
05-09-2020, 06:44 AM
Thanks for the suggestions. I've narrowed my choices to these two:
warrior / priest / 3 mages
paladin / priest 3 mages
(warlock would probably be great as well but I want 3 different classes at most to keep it simple)
How do they compare?
Lyonheart
05-09-2020, 11:15 AM
If alliance, you will not regret adding a lock.. the soul stone and summons are very important. you will spend a TON of time in SM and will wish you had a summon so you can port back to sell/repair and get summoned back..TRUST ME!
JohnGabriel
05-09-2020, 02:20 PM
You mentioned dungeon grinding and not raiding. This might not be common thought but you need a hunter in the mix.
Hunters are top notch dps pre-raid, just fall behind when you start getting geared up.
An owl pet with level 4 schreech is amazing AOE threat. When you lose a mob it turns to the pet not the healer or mages. No chasing it.
Easier gearing as its the only mail wearer if no shaman, easier gearing your clothies as well.
Pair with engineering and feign death gives you one less chance to have to run back from the graveyard after a wipe.
nodoze
05-09-2020, 03:31 PM
Thanks for the suggestions. I've narrowed my choices to these two:
warrior / priest / 3 mages
paladin / priest / 3 mages
(warlock would probably be great as well but I want 3 different classes at most to keep it simple)
How do they compare?Both work fine.
Paladin requires you go Alliance which means your Priest can be a Dwarf which is the best Priest racial because you can give your party Fear Wards. Paladin are sometimes easier and sometimes harder depending on the levels ranges and the mechanics you are facing. Paladins are better when facing runners due to Seal of Justice. While leveling up you have phases where you have to body pull though you can offset that via Holy Sunder (https://classic.wowhead.com/item=7344/torch-of-holy-flame#reward-from-q) as early as level 20 (though you may need help from a higher level character if you want to get it before level 29+). Paladins are great for steady AoE threat via Consecration+Sanctuary which are minimum tools for tanking though you can boost it via others tools like Holy Shield as well (which my Paladin Tank does not have) and can lower the threat of the party by -30% via Salvation so pulls are a more passive process (pull, consecrate, let mobs attack some, then DPS). The main pain point with a Paladin will be the few fights will full aggro drops as they don't have a hard taunt (though if you go with 3 Mages they can "Shout" by spamming Greater Blessing of Kings on the 3 Mages). Paladins give lots of utility to the group as you can cleanse, supplement heals, bubble the healer, and even rez the healer if things go bad (or sacrifice the Paladin to protect the party from a wipe). Though not a factor for you since you plan to run 3 Mages, but generally speaking I would NOT run a Paladin if you don't have free Water from either a Mage in your party (or another at cap to give you free water) unless you really want one for a main or what not.
Warrior can go Horde (but if you go Alliance you can get Fear Ward from a Dwarven Priest). They have a more active pull approach with shouts & have ranged pulls from early levels and have hard taunts which can be invaluable in certain fights and/or generally speaking if aggro is lost. They overall have better defensive cool-downs and overall somewhat better damage mitigation from a pure class perspective though a Priest's shield inhibits their rage generation so you don't benefit from that as much as Paladins do. Though not a factor for a pure dungeon grinding team, if you think you may want to try to Main Tank in Raids at some point you really need to have a Warrior so ultimately your overall goals can make the decision for you.
In the end either choice works fine as a Dungeon Tank so I would not sweat it too much (Druids can also Tank Dungeons well and some folk prefer them over Warriors or Paladins). Though I think a Paladin gives more overall utility to the party, a Warrior is the proto-typical choice and likely best choice if you don't feel compelled either way &/or have other overall goals. I wanted to have a Paladin Healer for Raids and PVP so having a class that could both heal and tank from a single spec pretty much dictated my choice.
Best of luck to you.
You mentioned dungeon grinding and not raiding. This might not be common thought but you need a hunter in the mix.
Hunters are top notch dps pre-raid, just fall behind when you start getting geared up.
An owl pet with level 4 schreech is amazing AOE threat. When you lose a mob it turns to the pet not the healer or mages. No chasing it.
Easier gearing as its the only mail wearer if no shaman, easier gearing your clothies as well.
Pair with engineering and feign death gives you one less chance to have to run back from the graveyard after a wipe.I don't agree that you need a hunter in the mix but you do raise some compelling points (especially if you are only going to use the characters in dungeons & are limited to dungeon and/or reasonably attained BoE gear).
Do you think just 1 Hunter is mandatory or is more better (3+)?
If you don't have other outside goals and just want the most efficient team for the easy grinding of dungeons what 5man team do you think is best?
Purpleflavor
05-09-2020, 06:08 PM
These are time consuming to maintain but
5x druids 3feral-pummelers?
2x pally 3x mages?
2x druids 3x rogues?
1x shaman 4x hunters?
With pre raid i think all of these are top notch
StingraY
05-09-2020, 11:39 PM
These are time consuming to maintain but
5x druids 3feral-pummelers?
2x pally 3x mages?
2x druids 3x rogues?
1x shaman 4x hunters?
With pre raid i think all of these are top notch
I'd go these:
What the botters/chinese go with: 1 tank druid, 3 mage, 1 priest
What the quick runners want: 4 mage, 1 priest
All AOEing with a tank: 1 prot pally, 3 mage, 1 priest
I've done a 4 warrior/1 paladin - not worth it IMO. Maybe shamans with the windfury makes up for it. I can vouch for the third and I'm working on the second group.
zehedas
05-10-2020, 09:05 AM
You mentioned dungeon grinding and not raiding. This might not be common thought but you need a hunter in the mix.
Hunters are top notch dps pre-raid, just fall behind when you start getting geared up.
An owl pet with level 4 schreech is amazing AOE threat. When you lose a mob it turns to the pet not the healer or mages. No chasing it.
Easier gearing as its the only mail wearer if no shaman, easier gearing your clothies as well.
Pair with engineering and feign death gives you one less chance to have to run back from the graveyard after a wipe.
How do you deal with the dead zone when multiboxing hunters in a mixed melee-ranged group?
5 hunters or shamans (or shamans+hunters) sounds like it could be fun, too. Does anyone have experience with groups like that?
JohnGabriel
05-10-2020, 11:14 AM
How do you deal with the dead zone when multiboxing hunters in a mixed melee-ranged group?
Its never been an issue. I stop follow then the tank runs in first, hunter stays with ranged. I have a PaDHMW team and its not a fast AOE mage farm team but its very well rounded and do anything. I only wish the druid healer was a priest or paladin.
nodoze
05-10-2020, 06:01 PM
Its never been an issue. I stop follow then the tank runs in first, hunter stays with ranged. I have a PaDHMW team and its not a fast AOE mage farm team but its very well rounded and do anything. I only wish the druid healer was a priest or paladin.Have you tried swapping your Paladin Tank to being Healer and your Druid Healer going Tank?
Do you think just 1 hunter is mandatory or do you think the more the merrier?
JohnGabriel
05-10-2020, 07:49 PM
Do you think just 1 hunter is mandatory or do you think the more the merrier?
I would never want to give up the mage or warlock slot for a second hunter. Ones plenty. I do have a 5 hunter team around level 25ish, haven't attempted any dungeons.
CokeZero
05-11-2020, 03:46 AM
Thanks for the suggestions. I've narrowed my choices to these two:
warrior / priest / 3 mages
paladin / priest 3 mages
(warlock would probably be great as well but I want 3 different classes at most to keep it simple)
How do they compare?
I run a bear tank, priest, warlock, and 2 mages. Mainly because I wanted to provide my team with every available buff ;)
Mages, as far as DPS goes in a multiboxing setup, are far superior in almost every way. The AoE control is just so damn good and they don't go OOM in seconds like a warlock does. Warlocks you need to weave in a lifetap here and there to keep them casting.
That said, I do not regret putting a warlock in the team, and if I had to level a new team all over again a warlock would be a must for me. I love the utility they bring with healthstones, soulstones, more HP if you're running a tank with imp stamina, and if you're running a warrior tank the imp fire shield can help the tank hold aoe threat. The fire shield is useful on the bear as well when you are fighting nature immune mobs, since thorns is nature damage. I guess it's useful for a pally too, not sure if it stacks with whatever they may have, dunno, never played one.
And then of course the main reason I love my warlock, summoning! I love being able to ship a toon back to town to empty bags and sell, then summon him right back and keep on grinding/farming.
Mordikai
05-12-2020, 01:35 AM
I have been working on an Alliance team now (novel for me, I always play Horde) and went PaPMML and I have to agree, I will always have one. The Warlock brings so much to the table. I exclusively am using the imp. I am specced full destruction right now so the mana is not as bad and I tap on the run with renews from the Priest to help keep up the pace. The Paladin has fire shield, retribution aura, blessing of sanctuary and a shield spike. He is a total reflect machine! I have a castsequence rotation that if the fight goes a little long he casts drain soul to keep the shards up so I always have health and soul stones. Curse of the Elements really helps the mage's damage as well. The best part though: Staying at dungeons for ever, sending the mages back to sell and then just summoning them back :)
nodoze
05-12-2020, 10:42 AM
I have been working on an Alliance team now (novel for me, I always play Horde) and went PaPMML and I have to agree, I will always have one. The Warlock brings so much to the table. I exclusively am using the imp. I am specced full destruction right now so the mana is not as bad and I tap on the run with renews from the Priest to help keep up the pace. The Paladin has fire shield, retribution aura, blessing of sanctuary and a shield spike. He is a total reflect machine! I have a castsequence rotation that if the fight goes a little long he casts drain soul to keep the shards up so I always have health and soul stones. Curse of the Elements really helps the mage's damage as well. The best part though: Staying at dungeons for ever, sending the mages back to sell and then just summoning them back :)I also really like my Warlock with my Paladin Tank and take the improved imp talents for the improved blood pact stamina boost and reflect damage from improved Fire Shield.
Regarding Soul Shards I like the SoulSort addon as it allows me to keep them topped off without filling my bags.
Tazeon
05-13-2020, 06:12 AM
The above responses are really good. I would not recommend a melee team for your first team.
If you are only having one single group to cap I would do:
Tank+2Mages+Warlock+Healer
I fully agree with this suggestion:
No melee team as a new multiboxer.
tank + healer + 3 casters (2x mages + 1 wl or 3 mages)
have the most advantages
tank:
paladin - if you play alliance for easier aoe tanking and if want to play tbc
warrior - you can get very good tankgear in ZG or if you want to raid as a tank or dd in mc + bwl
druid - a little better aoe threat then warrior, but not as good as a paladin, motw,
healer:
shaman - if you play horde and your main farm is DME, improved chance to get a raidspot for shaman healer or if you want to play tbc
priest - sta buff and shield for casters, you can buy bis healing staff from another mc raid
paladin - if you play alliance and no paladin tank, kings or aggro reduce for caster
druid - not recommended because you have no ressurection (or you play with paladin tank)
caster:
2x mages + 1 wl - have more utility (port, soulstone, healthstone, + sta buff, fire shield or aoe tank if you play SL)
3x mages - more aoe and single target damage (especially if you play fire mages)
Torgo
05-15-2020, 09:23 AM
IMO Hunters do not work at all in a dungeon grinding group due to the deadzone. I gave up on mine around 20 or so. Fun to play solo though.
Unless you want to main a warrior at 60, I would pick another tank since warriors don't really do anything in a farming group. For example, a pally tank would be much more valuable since you have a second rez and they can do aoe damage so will actually contribute to farming. I ran with a warrior since raiding as fury dps is awesome.
On the horde side, a lock doesn't really give you anything. On alliance side, as someone pointed out, SM would suck without summons. Horde has Brill to use as a base.
Overall, horde is much easier to level a 5 man than alliance due to SM and Gor'shak farming.
I am not sure why chinese bot farmers go with a druid for their tank. Anybody know?
Gh0ztEye
05-15-2020, 12:04 PM
Hunters are fantastic dungeon grinders! The key to getting the most out of them is AOE pets like owls, carrion birds, and gorillas for screech and thunderstomp. 5x hunters can burst then just feign death to reset pulls. 4x hunt + shaman can just grind it out only having to wait for sham mana.
I tried various combos of pets and in the end what usually happened was the sham would get aggro from healing. I switched to 4 carrion birds and did a couple SM runs the issue seemed to be resolved. I also went out and got 4 gorillas and had pretty much the same outcome. I'm going to try a bird with the gorillas next and see how that goes.
nodoze
05-15-2020, 03:35 PM
...Unless you want to main a warrior at 60, I would pick another tank since warriors don't really do anything in a farming group. For example, a pally tank would be much more valuable since you have a second rez and they can do aoe damage so will actually contribute to farming. I ran with a warrior since raiding as fury dps is awesome.
On the horde side, a lock doesn't really give you anything. On alliance side, as someone pointed out, SM would suck without summons. Horde has Brill to use as a base.
Overall, horde is much easier to level a 5 man than alliance due to SM and Gor'shak farming.
I am not sure why chinese bot farmers go with a druid for their tank. Anybody know?I agree that Paladin Tanks give the best overall utility to teams focused on Dungeon Grindings (though they can have issues in fights that have threat wipes).
Personally, whether Horde or Alliance, I can't imagine not having a Warlock for any dungeon focused team that includes a main character that frequently goes off to do other content (raids, battlegrounds, etc). If the server isn't too hostile for it I guess you could stage level 20+ Warlocks near needed location(s) to mitigate the pain... I agree that especially for Alliance, even if the team does not include a main character, a Warlock really helps as SM and such are a PiTA.
Also curious why Druid Tanks seem to be preferred. My best guess is that maybe they are the easiest Tanks to gear to get decent performance from (kinda like how Mages get the most mileage out of starter gear) though I don't know that for sure.
Hunters are fantastic dungeon grinders! The key to getting the most out of them is AOE pets like owls, carrion birds, and gorillas for screech and thunderstomp. 5x hunters can burst then just feign death to reset pulls. 4x hunt + shaman can just grind it out only having to wait for sham mana.
I tried various combos of pets and in the end what usually happened was the sham would get aggro from healing. I switched to 4 carrion birds and did a couple SM runs the issue seemed to be resolved. I also went out and got 4 gorillas and had pretty much the same outcome. I'm going to try a bird with the gorillas next and see how that goes.What is the highest levels you have run both 5H and 4H+Healer?
Curious which team (5H or 4H+Healer) do you think is better for farming dungeons? My gut has always been that a Healer brings more to the table than a 5th Hunter but I never ran either team in Vanilla nor Classic so curious to hear from someone who has...
Note that I ask in part because your signature says your hunters are 38 and curious if it is out of date.
Gh0ztEye
05-15-2020, 05:34 PM
Curious which team (5H or 4H+Healer) do you think is better for farming dungeons? My gut has always been that a Healer brings more to the table than a 5th Hunter but I never ran either team in Vanilla nor Classic so curious to hear from someone who has...
Note that I ask in part because your signature says your hunters are 38 and curious if it is out of date.
My sig is current, I'm at 38 on a sham + 4X hunters. The hunters are orc, 2 trolls, and a tauren all with engineering for cables. In longer fights previously I would either go oom and sham eventually died or grabs aggro and gets killed. I've only done SM a couple times since upgrading my pets to birds n gorillas and they are 34-35 so a bit underleveled still but it was a huge difference aggro wise.
I should also note that I have another PrLLLL team I just finished leveling to 35 for prof/summon toons and the hunter combo feels smoother. I run an imp and 3 VW to ping pong aggro currently. The healing on the lock team is much better but I just don't need to heal as much on the hunters.
I believe 5x hunters is viable due to this guy https://www.youtube.com/user/BlackDrgnu/featured and a 5x Troll hunter w/ gorillas on my realm I've talked with. I think this guy in the videos could do better yet if he made a spellpower set on his main(pseudo healer/more magic damage) and did a bit of mend pet via click bars or something of the sort in his group which is something I will probably try. I would also probably go orc for that little extra bit of pet damage/aggro.
Torgo
05-16-2020, 04:32 PM
Personally, whether Horde or Alliance, I can't imagine not having a Warlock for any dungeon focused team that includes a main character that frequently goes off to do other content (raids, battlegrounds, etc).
Well, when leveling you always log out at an inn so summons is not needed. It isn't even workable unless you have summon alts since you need 2 other party members anyway. You always set the hearth stone to the town nearest the dungeon. For Horde, Brill is a short run. Then you go ZF and gadget is a short ride. After that you just grind to 60 in BRD and either base in Kargath or Undercity (portals and thorium point).
At 60, it would be nice to have a summon team for Strat as that takes forever to fly to. But usually my whole team just travels together for world buffs anyway.
I am considering a new lock team, just for something different and for some reason there is a dearth of locks on my server i.e. easy raid gearing.
sham + 4X hunters.
How often does the Shaman pull aggro?
The Crowd
05-17-2020, 06:23 AM
How often does the Shaman pull aggro?
please note this is only my personal experience;
when I was leveling I used fleshrippers With screech and it was effortless until SM range Where they just got insta gibbed, I happened to pick up 3 broken tooth cats running too and from uldaman and dear lord I spent more time corpse running my healer than anything else... any group of mobs with more than 5 (so normal aoe packs) were horrible... the scorpions pits in ulda, the aoe packs before boss in arena evenT in BRD and such forth were pure hell on earth... mobs in your dead zone. You could end up wiping to 2 normal mobs if you had a panic reaction...
Someone suggested ungoro gorillas with stomp... so I duly noted and went tamed 4 with stomp and set about again and ya. Even worse... sure they had an Aoe but it’s on a 1min cooldown and doesn’t even generate much agro.
I thought, right this is it, I’m gonna bench this team.. and I said I’ll just grind some timbermaw rep for my shaman before folding him into a different team and I noted that while doing that the owls from that area seemed to take longer to die than most regular mobs around them when I agro’d them... so que taming 4 of them, never looked back. My old method was bind every pets attack to different keys so I could Send 1 pet to tank every mob in packs of 4 easy, I don’t even need to do that anymore. 4 owls go in, on one target, they have a damage reduction so they require a lot less healing, and they have screech... the only time my healer pulls agro now is when a passing patrol happens to agro mid chain heal cast, and it’s not even an issue I just send all pets to the patrol, regardless of what they are doing. Haven’t panic wiped once since and if I have a situation where there’s a lot of damage coming in I just auto attack the hunters, chain heal with the shaman until oom, then park the shaman and use meant pet on my hunters until their oom by which time my shaman is nearly always about 75% mana again. Rinse and repeat.
Gh0ztEye
05-17-2020, 12:54 PM
How often does the Shaman pull aggro?
Very rarely. When it does it's usually because of something I did such as using chain lightning and didn't change the pets targets or a random pat/runner pulling another group. My Sham is full resto atm with the Healing Grace talents.
I just did two full SM Armory runs and did't have any deaths. I even had a couple reeaally long fights because of runners chain pulling(3-4 packs).
I also redid a few macros and keybinds. I had petattack baked into the damage rotation and while it worked it wasn't ideal for switching pet targets . I've pretty much moved everything around and am using a petattack macro with one toon adding in a hunters mark and I feel like I have much more control now.
Thanks The Crowd (https://www.dual-boxing.com/members/71209-The-Crowd) and Gh0ztEye (https://www.dual-boxing.com/members/71339-Gh0ztEye) for the tips. I'm still debating between 5 Hunters vs 4 Hunters + Shaman. What made you guys decided to go with Healer, isn't mend pet enough?
The Crowd
05-18-2020, 10:05 AM
I went with shaman for the wipe protection and the res .. I had a fifth hunter I dropped him like a hot snot in around WC time, because I nearly spent half my time running a singular hunter back to the instance, even when I got feign death it doesn’t always work, resists are far more common than you’d realize. The pet healing also becomes problematic at certain chokes... princess in Mara for example, you end up full time on mend pet On all five hunters and little to no time dps. You probably gain more dps by dropping one hunter than always having at least two on mend pet duty. Glad I brought the healer though because at 40 I respec’d one hunter from BM to MM for TSA and his pet is super squishy. Plus tremor totem, grace of air, and strength of earth more than make up for the missing hunter... and don’t forget stoneskin if you’re stuck on a hard hitting boss.
casualmic
05-19-2020, 10:14 AM
Hey - I currently have 4x hunters + 1x priest (horde), currently lvl 47/48. The main reason to bring a healer is for the rez and gives you much more leeway when you make a mistake. Highly viable in instances, and incredible survivability once you add a healer.
I can't speak to shamans, but priests have a few advantages:
Power word: Shield - has saved my behind so many times, especially when someone gets critted
Prayer of healing/holy nova - essentially heals 8 toons (hunters+pets)
Power word: Fortitude, Divine Spirit, Shadow Protection - some of the best buffs in the game, and you can buff your pets for even more survivability
Dispels/Abolish Disease: incredibly underrated. I play on a pvp server with tons of mages, so being able to dispel their shields just makes taking them down so much easier. I'm talking mainly against lvl 60 mages, who are really your only danger at this point due to aoe damage.
Gh0ztEye
05-29-2020, 01:33 PM
Thanks The Crowd (https://www.dual-boxing.com/members/71209-The-Crowd) and Gh0ztEye (https://www.dual-boxing.com/members/71339-Gh0ztEye) for the tips. I'm still debating between 5 Hunters vs 4 Hunters + Shaman. What made you guys decided to go with Healer, isn't mend pet enough?
I had planned S+HHHH before launch and really just wanted a sham for a res to save time running after a single death/wipe.
I've made more macros for pet management and FD/ice trap so I can drop them in combat for oh crap moments which has helped speed things up a little more. Still need to get my engineering up for the better cables but I really haven't needed them as much as I thought I would. I have to say I really like the combo now compared to when I first started it but man, 5 hunters looks pretty sweet! Grass is greener kind of thing I suppose.
Found a vid of Quiding running 5 hunters. He's pretty much set it up how I would minus buttons for Intimidation and pots.
https://www.youtube.com/watch?v=PBW-kQ2lFfE
wadafruck
05-29-2020, 10:25 PM
Personally, the strongest comp I have found at endgame is 5x Spriest for soloing, with holy nova instead of disc talents.
Cuts thru every dungeon like butter, easiest and smoothest runs I have ever run, on any comp, in any expansion. Stack mana instead of +damage for efficiency and its super easymode.
nodoze
05-30-2020, 10:16 AM
Personally, the strongest comp I have found at endgame is 5x Spriest for soloing, with holy nova instead of disc talents.
Cuts thru every dungeon like butter, easiest and smoothest runs I have ever run, on any comp, in any expansion. Stack mana instead of +damage for efficiency and its super easymode.Interesting.
Do Shadow Priests need to drop ShadowForm to cast Holy Nova?
What talent build(s) do you recommend in classic (do all 5 run the exact same build)?
I had always heard they had mana issues. Do you know of any videos of 5boxers of Shadow Priests doing full clears of then end game dungeons in classic?
silnas
05-30-2020, 01:44 PM
Been debating 5 Spriest for a while, reading that means i have to try.
@nodoze Yes, no Holy spells in shadow form only, disc and shadow.
Quiding
05-30-2020, 02:12 PM
I had planned S+HHHH before launch and really just wanted a sham for a res to save time running after a single death/wipe.
I've made more macros for pet management and FD/ice trap so I can drop them in combat for oh crap moments which has helped speed things up a little more. Still need to get my engineering up for the better cables but I really haven't needed them as much as I thought I would. I have to say I really like the combo now compared to when I first started it but man, 5 hunters looks pretty sweet! Grass is greener kind of thing I suppose.
Found a vid of Quiding running 5 hunters. He's pretty much set it up how I would minus buttons for Intimidation and pots.
https://www.youtube.com/watch?v=PBW-kQ2lFfE
I got intimidation on a Roundrobin on a button and only used as needed.
All in all, I still see no competition to MMMMP, levelling hunters was fun, but just one hunter dying is a horrible experience, having a resser in team is almost a must I've found.
(x5 priests sounds like my next team)
nodoze
05-30-2020, 02:56 PM
I guess then for a 5box ShadowPriest group the Holy Nova would only be for when the shit hits the fan.
The idea of 5 ShadowPriests each giving the full party 30% of their Shadow Damage as party-wide healing sounds pretty powerful though I have always heard they had mana issues.
filthyfrank
06-01-2020, 03:10 AM
Personally, the strongest comp I have found at endgame is 5x Spriest for soloing, with holy nova instead of disc talents.
Cuts thru every dungeon like butter, easiest and smoothest runs I have ever run, on any comp, in any expansion. Stack mana instead of +damage for efficiency and its super easymode.
Care to elaborate?
Purpleflavor
06-01-2020, 06:47 PM
Care to elaborate?
I'm very curious as to howit is done as well. Would love to see how he ripping through dungeons. I stopped my team in the 50's and had a much different experience in dungeons. The class mechanics were the problem, being extremely inefficient at both mana and aoe. Dot spreading was slow and holy nova was too costly. They had great survivability but you flop the moment you run out of mana and mana was certainly an issue. Just how much more mana can you stack at max level? Spriests mana was designed around spirit tap, and sadly the mechanic doesnt work well as a boxer. It was great for slow relaxing small pulls, but i felt clear times would double if i had even 1 single mage in the group. Maybe at 60 and geared you can just walk the whole dungeon through just spreading dots? There's a lot of mechanics that would seem to prevent this but i have no clue i havent see it attempted.
In pvp it's a different story, 5spriests dominate.
WeatherBuddha l
06-02-2020, 12:52 PM
Personally, the strongest comp I have found at endgame is 5x Spriest for soloing, with holy nova instead of disc talents.
Cuts thru every dungeon like butter, easiest and smoothest runs I have ever run, on any comp, in any expansion. Stack mana instead of +damage for efficiency and its super easymode.
I'd be interested in more info here as well. I just started multiboxing and am using my warlock (full T2 level gear) to power level a WMMP team with the lock making the 5th team member and it's just painfully slow doing this without a max level mage... (team is 27 now)... So I'm only doing it on full rest
With that being said, the prospect of 4 SP and my warlock is intriguing after reading this post... Perhaps for level 60 5man content it might be more feasible to go 2 SP, soul link lock, disc priest and holy priest... With the disc priest primarily doing dmg and shielding (and PI the lock) and the holy priest handling the majority of healing...would love to hear specifics on the 5 shadow priest set up though.
nodoze
06-02-2020, 01:27 PM
I'd be interested in more info here as well. I just started multiboxing and am using my warlock (full T2 level gear) to power level a WMMP team with the lock making the 5th team member and it's just painfully slow doing this without a max level mage... (team is 27 now)... So I'm only doing it on full rest
With that being said, the prospect of 4 SP and my warlock is intriguing after reading this post... Perhaps for level 60 5man content it might be more feasible to go 2 SP, soul link lock, disc priest and holy priest... With the disc priest primarily doing dmg and shielding (and PI the lock) and the holy priest handling the majority of healing...would love to hear specifics on the 5 shadow priest set up though.If you want to lead with an uber geared lock you may be better served with a Holy Paladin healing him and giving him Concentration Aura making his Searing Pain (with the PVP gloves) and AoE immune to pushback.
Warlock-Tank+Paladin-Healer+3ShadowPriest (if their mana isn't an issue).
More details on leveraging a Warlock as Tank here (most feasible for Alliance):
https://classicwow.live/guides/718/caperfin-s-advanced-warlock-raid-tank-guide
https://docs.google.com/spreadsheets/d/1XCOOawWF7XQEWC4LQFWqHTpHkzWHm7KJzRI8aXSShzw/edit#gid=1594651722
https://docs.google.com/spreadsheets/d/e/2PACX-1vROelnvYoEXJiw1HCIWc2roM4OAmGOFvww86Eozt4rBDtfAkH-Kgug1E-60uArUvE7s1S_6kMontlTY/pubhtml#
WeatherBuddha l
06-02-2020, 02:32 PM
If you want to lead with an uber geared lock you may be better served with a Holy Paladin healing him and giving him Concentration Aura making his Searing Pain (with the PVP gloves) and AoE immune to pushback.
Warlock-Tank+Paladin-Healer+3ShadowPriest (if their mana isn't an issue).
More details on leveraging a Warlock as Tank here (most feasible for Alliance):
https://classicwow.live/guides/718/caperfin-s-advanced-warlock-raid-tank-guide
https://docs.google.com/spreadsheets/d/1XCOOawWF7XQEWC4LQFWqHTpHkzWHm7KJzRI8aXSShzw/edit#gid=1594651722
https://docs.google.com/spreadsheets/d/e/2PACX-1vROelnvYoEXJiw1HCIWc2roM4OAmGOFvww86Eozt4rBDtfAkH-Kgug1E-60uArUvE7s1S_6kMontlTY/pubhtml#
I would love to, unfortunately I'm horde (but I'll definitely put a paladin tank in play for TBC). Thank you for the resources though.
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