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View Full Version : Best (easiest) 5-man for a newbie?



Swedishoyster
02-13-2020, 10:54 AM
I just got isboxer and love it playing MMMMM. I do however already at lvl 15 find that one or two mages easily dies on me and so I think I will have to make a better 5-man team. My end goal is to do 5 man lvl 60 dungeons and wondering what's best for a beginner of multiboxing? MMMMPr, WMMMPr, DMMMPr or PMMMPr? Or maybe even a DbearMMMDheal team? I'm really looking for a safe and easy group rather than complicated/fast group composition. I've managed to make a Vuhdo click heal thingie following Mirai's guide but the macro stuff looks really complicated, preferably just smashing 1-5 buttons and healing with the mouse.

Is there a group commonly known as the "best" or most popular due to ease of play? I have no doubt I later on will experiment with different set ups, but for now I'm looking for something that most probably work for me.

And yes, English is NOT my native language as you might have guessed :-)

Ellay
02-13-2020, 11:08 AM
Full disclosure, I'm not playing classic - so someone else can chime in with a better answer, but your team is pretty close if you add a priest. This was dominant in the original vanilla and it looks to be dominant now. This is also the least complex of the bunch. Most likely lead from the Priest and have the Mages follow and do what they are already doing. You get group heals and there is no need for any special macros if your healing on the main window. You can use an addon for click healing to make it easier but nothing from isboxer configuration needs to be done, it would all be in game.
If you add a tank, it becomes more complex but hypothetically more stable on boss fights.

Swedishoyster
02-13-2020, 11:20 AM
Oh haven't even thought of leading with the priest, that's is ofc the way to go in a 4xdps1heal group. Thank you!

The Crowd
02-13-2020, 12:28 PM
Easiest I’ve done so far is 4xBM hunter, 1shaman. Get two birds with screech and 2 cats. I’ve done all instances with this setup and it’s never a problem...
basically setup with pet attack for 1st hunter to shift-1 with intimation cast, shift 2 to hunter two etc... then when your in instances they’re are very rarely more than 4 elites in any pull... attack each elite with one pet. And the screech will tag any additionals that happen past.

the only time it gets risky is if you get waves of non elite spam mobs (the Scorpid pits in Uldaman, the adds after Herod in SM and the Skelton wave at the end of strat Baron. Only down side is constantly buying arrows and feeding pets, but you never wipe because your oom... because you simply don’t. Ever. And you never need to buy water.

and if your dealing with a very dodgy part just spread out and put down 4 freezing traps... the. If you do rip agro it’s caught before it gets to you

Swedishoyster
02-18-2020, 08:44 AM
I've actually rolled a 4 hunter + druid team, let's see how it goes.

Swedishoyster
02-20-2020, 12:49 PM
So after I've played around with 4hunter+druid for a bit I found an issue. I've bound G for Interact With Target and also, following Mirai's video guide, set it to auto interact. However the hunters just stand in their place, they dont run up to their target, but the druid does. Is this a hunter issue or are my settinhs wrong. Interact with target works great in all other cases, they run to loot and skin etc, but for attack they just stand in their place.

Gh0ztEye
02-20-2020, 02:41 PM
So after I've played around with 4hunter+druid for a bit I found an issue. I've bound G for Interact With Target and also, following Mirai's video guide, set it to auto interact. However the hunters just stand in their place, they dont run up to their target, but the druid does. Is this a hunter issue or are my settinhs wrong. Interact with target works great in all other cases, they run to loot and skin etc, but for attack they just stand in their place.


I believe they will run into autoshot range and start shooting but if they're already in auto range they just stand there and won't run into melee range. I have a HHHHS box at 30 but I haven't played it in awhile. IIR I ended up doing a lot of "jousting" if I got caught in melee range.

The Crowd
02-21-2020, 07:35 AM
If they are out of auto shoot range they will turn to face, run to max distance and start to auto shoot. If they are already in auto shoot range they will pull out their melee weapons and look silly doing nothing.. my advise is simple... drive from your healer at all times. Bind one key to drop follow before any pull in an instance... then you can run around them with your healer and turn them using follow and taking one step forward. You will find though that 95% of the time it’s your healer will rip agro not a hunter so I stand 10 -15 yards in front of my hunters and drop totems there, grace of air, strength of earth and healing stream... I know it only ticks for a small amount but your actively healing 4 pets... that way if your healer does rip agro none of the mobs run into your dead zone of the hunters, until I figured this out it was quite the rage fest. After that... no problems at all. It also means you can feign death on your hunters if it does go south and only your healer has to run... also... when farming instances... SM cath is painful for you, your better off running the back door of Uldaman on repeat to get the two bosses on the left, the ones that drop the gun and the pole arm. Also ZF is super fun and easy for you because it’s packs of three mobs at a time, you can just auto shoot them all to death with one pet/mob and leave your fourth pet as a sweeper to pick up any runners. And you don’t have to pull them away from other groups that will also agro. No down time for drinking what so ever. Aspect of the pack on one hunter and hawk on the other three means it’s super fast around as well... gl and have fun. It’s not the super fastest group but it’s none stop

Apatheist
02-21-2020, 02:59 PM
Can you use wing clip rank 1 or one of your other hunter melee skills with IWT to face target? I don't have hunters to test with.