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Ellay
11-30-2019, 12:06 PM
Wondering if anyone has tackled this dungeon yet. The mechanics are pretty intense.

I decided to give it a shot today and got the first 3 bosses down and ran out of time but the 4th boss is definitely doable. (only had 2 attempts).
Really need the essence upgrade for my team so will keep plugging away at it.

MiRai
11-30-2019, 02:27 PM
SerScruffington is the only multiboxer I know of who has successfully finished it:

https://www.youtube.com/channel/UCMyOs6JxddoSLm-54nlXS5A/search?query=Mechagon

Do note, the order in which you kill the bosses may affect the mechanics of a future boss that you face off against. Although, I'm pretty sure that the indoor and outdoor bosses do not affect each other, as they're considered two separate dungeons and will likely be broken up into two separate dungeons come patch 8.3 (same process we saw the Karazhan mega-dungeon go through in Legion).

Ellay
11-30-2019, 09:01 PM
This is awesome, thanks! Glad it's doable. When it gets added to the Mythic + rotation though it may be a skip though.

Also super happy I don't have to figure out these strats myself :)

Ellay
12-08-2019, 10:58 AM
I got some time Saturday to work on this.
Did all of the bosses using 5 Druids except the last one. I called in a tank and downed the last one with 4. Got about 10 tries in him prior but ran out of time and just wanted the essence he drops.
Overall the rest of them are doable but the last one almost requires a few hunter pets or similar. If there is no one in melee range he will 1 shot your entire team. So you are able to do the mechanics without being next to him.
Hunters are just so amazing for multiboxing with the toolkit they offer. Just wish they worked in PvP!

MadMilitia
12-08-2019, 08:59 PM
I really wish I could say the same for warlocks. I love my locks but they are in a horrid state for BFA dungeons. I know if I switched over to BM I'd be done with Operation Mechagon already. The sheer number of times I wiped on the 4th boss because I had to run back doing zero DPS is incredible. Most attempts hit the 3rd lift off phase (no joke) where sprint potions allowed me to drop his HP 65% on the first haywire.

The power team here is going to be prot / rdru / bm * 3. I'd suggest nothing else for M+. Might be doable but hardmode and my current team feels like mission impossible.

Ellay
12-08-2019, 10:46 PM
Dang, I feel for ya on mobility - I hope it gets looked at. I was extremely surprised and got the 4th boss on my 2nd phase 2 attempt. With druids I was able to shift to travel form and run back and then popped drums (mini heroism) and went to town and dropped him in 1 transition (was caught off guard that it went down).

Ellay
12-08-2019, 11:40 PM
On that note two more things. Legion warlock was amazing.
And Resto druid.. I still can't seem to get the hang of it. It seems off for performance. Need to find some good macros for it.

Lewsifur
12-21-2019, 05:31 AM
On that note two more things. Legion warlock was amazing.
And Resto druid.. I still can't seem to get the hang of it. It seems off for performance. Need to find some good macros for it.

For resto I did a promset and set my rejuv to target each psrty member in sequence and the pause for x seconds before going again. I let it loop twice when I was using a double rejuv rotation.

Ellay
12-28-2019, 11:28 AM
Follow up - I downed the last boss after switching to a team with hunters in them so I could do the mechanics with a hunter pet still being in range. It felt sloppy on my win but it was nice to have it done.

Ellay
01-06-2020, 02:25 PM
Further follow up - this week I was able to 1 shot almost every boss (including the last one) with an ilvl of 415-427. Which has made me reconsider that this place should actually be doable in mythic + coming next week when 8.3 hits.

While the videos showing it being done is great via trial and error I wanted to give the tips I've learned that make some pieces much easier.

Outside

Gunker - Get into melee range no matter your composition and rotate with the cleaning bot that is closest to it - if it gets gooped break it out and resume. Having a team that can dps/heal while moving makes this quite easy.
Trixie and Naeno - Rotate interrupts on Trixie, and try to position your team near the smoke so you can rotate whoever gets targeted for the mega taze. I usually burn Hero on this fight. The taze's don't hurt too bad, but you have to dodge the Naeno's wheel move. Work their hp down together but if you drop one early it's still doable.
Gobbamak - Keep your team together to dodge the mechanics. The smash giving you electricity is the big issue on this fight. When he goes to do it use a spread out macro, but only enough so that you ensure 2-3 get hit, you don't want all 5, just 2-3. You'll want this mechanics to go off where the spinning robot will also be in range. Run to 2 of the poles + the robot and it's more than enough to clean up all of the adds.

Aerial Oppression Unit - this is a fun fight and can be tackled in different ways. The initial fight if your looking at the boss, I will pull him to the right corner, basically 5 oclock. I haven't had to move for the initial big waves from this spot until the adds spawn.
Once the adds spawn, use some movement based CC. Hunter traps/earthbind totem, overall the boss should be close to transitioning to phase 2.

Here is where it gets good/interesting.
You only need to bring one character up to the top to complete this phase. You can leave the rest of your team at the ramp (leave them at the top of the ramp so they don't get hit with aoe from the boss). Having a character with decent movement makes this cleaner, I use a hunter but anything will work. Once you discharge, burn your speed boost and reconnect with the team and burn down the boss.

If your DPS is not super high SAVE your hero/bloodlust/cooldowns, and just work the boss as best you can below 50% hp.
With 5x Druids using 1 tank 4x DPS I can drop the boss using Hero in that phase, but with traditional tank/3x dps/healer, it needs two cycles.
If you don't have the dps to drop use the Hero and cooldowns on the next phase which is technically the first phase. The reason it's important here is because the adds spawn much quicker than when you initially fight him and it makes it more complicated to survive while dodging more mechanics. Then just repeat the same as before and it's done.

Inside

Pummeler and Gnomercy - Tank Pummeler, and use the rest of the team to DPS / burn down Gnomercy, try to stay as far away as possible during the venting aoe. Once Gnomercy is down - break the armor on the Pummeler and its a pretty straightforward fight. This was the first time I made a /follow macro that did not include the tank, it comes in very useful on other fights in the game and very needed.

Kujo- This fight requires a dispel, so for my 5x druid team I swapped one of the boomkin resto.
Mechanics are straight forward. Stack as a team, as soon as crate is about to drop - move decently away. When able to use Venting Flames run behind the box. Then move decently away and make sure the next box drop isn't near the other one.
As soon as he's about to do the leap move, use a spread out macro (don't be near a box), just keep dispels going when the dot is applied. As long as you follow mechanics can do this fight for a long time if needed.

Machinists - most likely one of the easier fights in the dungeon. Having movement healing/dps makes it easier but just dodge the mechanics. The important ones to dodge is the spinning blade but the aoe ground disorient the boss does is the highest priority.

King Mechagon - This is the one!! Super mechanics. Phase 1 is a repeatable pattern.
Stack your team and dodge the swirling on the ground together as a unit. You'll want a strafe left/right and forward key for your entire team. Second ability is a target a single character and move them away from group - you need to swap to that screen to move them or create control that character key in isboxer. These are found in Key Maps - Base Hotkeys - Hold to Control. I personally use the hotkey just to swap to that screen which is found in Character Sets - (name of char set) hotkey to swap to this character.

After two rotations of this, he does an aoe and you need to move away as much as you can to have it do less damage. Once complete its the same rotation - Swirlies, Single target attack, Swirlies, Single target attack, AoE move.

Phase 2 is the real deal.
He always needs something in melee range or he does a special move would practically wipes the team, which made this difficult on a Druid team - but after further thought I think using a combination of Treants for each Boomkin would suffice and make this doable.
Either way using a Traditional setup and having Hunters with pets is ideal.
Swirlies is the first mechanic, group up together and dodge. Then it's Giga Zap - this is the one to worry about. If you reference SerScruffington's videos on his later attempts you can see the method but you run away as a group and then spread out sideways. While this is happening there can still be swirlies, so also moving forward when that happens is crucial. Once the 3rd Giga Zap is done run back close to the boss and continue DPS.
On this fight, it's better to play it safe and do this mechanic as much as possible, so after every Magento Arm or Swirlies I transition to the spread out phase.
Additionally in phase 2 pop all cooldowns.

It's important to note, do not give up on the last boss if you lose 2 or 3 players. I ended up smudging mechanics on one of my runs and got him to 15% with 2 left (healer/tank) and still won the fight, you just need to be able to spread the Giga Zap damage as one person can't take all 3 shots.

After further thoughts on this dungeon. I'm really happy with it. It has improved my multiboxing skills to an even higher level and with 8.3 coming they are making a heroic version so it will be less punishing. If you haven't tried it yet I would give it a shot!

Ellay
01-12-2020, 12:36 AM
For fun, I just tried King Mechagon again on my Druids and actually got him on first try second phase without Treants so it's definitely possible! It's definitely more clunky but it works!

Ellay
01-17-2020, 12:24 AM
I keep bumping this thread but the Tank/3 Hunter/Healer team is still only ilvl 428-432, and was able to clear the entire dungeon in under an hour start to finish. Was able to tell because I popped a flask at the beginning and still had a duration on it at the end.
Now that time has gone on, I'm able to confirm this is a doable dungeon for mythic+.

All of the bosses I felt was able to down and still had a lot left in the tank. Most cooldowns were up.

MadMilitia
01-17-2020, 04:28 PM
Yeah my 380ish PWAR/MW/3*BM walked into M0 AZ and one shot it without a single wipe. The fact you can move them all together is simply irreplaceable on so many of these encounters.

Ellay
01-27-2020, 12:42 AM
so it's Sunday night (day before reset) and I had a +7 (with the new reset this feels like an 10-11) Mechagon Junkyard (which is the outside bosses), and figured - mine as well see what we can do. Finished it in time. The hardest part was actually the trash due to the Bolstering affix and having a ton of hp, but I couldn't believe it. Was able to do it!
Getting more and more impressed with this team.

Ellay
02-01-2020, 07:31 PM
The 4th boss it seems had his haywire ability takes longer so you should be able to down him in one go, especially if you heroism. I’m guessing this is to make it more feasible for mythic + timing or else the fight can take 4-5 min.

Wubsie
02-10-2020, 02:43 PM
So I finally figured I would take the time to clear this place on the Pallies. Some bosses are a bit of a nightmare really, others are manageable.

Some noteworthy points:

- Gunker is surprisingly OK, but one IWT bug at the right time and you'll have a toon gunked in the boss. Not a good time.
- Tussle Tonks I just took the time to kill the steam engine on first and only then dealt with the big robot fella. Easy, but take a bit.
- K.U.-J.O. is just a DPS race for this comp. I can only reset the DoT on the tank once with bubble so I just tried to buy time before the stacks drop the tank and then repeat the process on whoever has aggro next.
- King Mechagon can fuck right off. Not a fun fight at all on a full melee team... Thankfully the hitbox is fairly forgiving, but you're always so afraid of taking that one little step too far back and getting instagibbed...

Ellay
02-10-2020, 05:21 PM
Awesome Wubsie, was this 1 Prot/4x Ret?

Wubsie
02-11-2020, 04:30 AM
Awesome Wubsie, was this 1 Prot/4x Ret?

For all except the last boss, yes. While it's plausible to do as that comp in theory, it was a major pain due to the AOE blasts requiring you to keep spread while avoiding the knockbacks. Prots could eat a lot of the damage so even 2 stacks of the blast didn't require much attention. Naturally it took way longer, but it was much more of a survival flight anyways. .

The other bosses caused no massive threat in terms of survivability when running 4€ Ret, so the much much higher DPS in that comp is a massive advantage and IMO most likely a requirements for the robo doggie.

Ellay
02-11-2020, 12:55 PM
If you weren't doing mythic+ I would just switch to a healer on one and remove the dot that way. I do this on my Druids so I could get them rank 3 Vision of Perfection.

I like that it's been beaten now with an all melee team though :)

Ellay
02-20-2020, 02:12 PM
Link to run:
https://youtu.be/ejQFITo4e-4
Recorded a run of Mechagon Mythic. Wanted all to see the tactics used on each fight. Overall was able to complete the entire dungeon in 35 minutes. Was happy considering I still get upgrades from doing it.

Ellay
02-25-2020, 04:59 PM
So I did a +8 Workshop (last 4 bosses) and while I didn't time it (I think shorted by a few min. It was definitely doable, the trash was harder than the bosses!
I also got a mic so you can hear me talk to myself, not sure if it was insightful but adding that element to it.

Here is the link:
https://youtu.be/lJW-8Hjd-KE

Ellay
02-29-2020, 10:12 PM
I completed a +10 Mechagon Junkyard (not timed) and whoo wee was it a doozy. Don't think I'll post the run but this seasons awakened affix is pretty beefy.
As far as Junkyard goes, there are these little bots scattered throughout the zone that give you some pretty nice buffs but if you die the go away. For a regular team it makes clearing this dungeon a lot easier than some.

Lyonheart
03-30-2020, 12:18 PM
i have been working this dungon on heroic difficulty with prot pal and 4 rets (item lvl445ish) so i can learn the fights. No healer needed so far, the flash heals and hand of protector is more than enough healing for heroic. I just wanted to post a few thing in case other boxers are wondering.First. you can do it on heroic to get the essence ( visions of perfection ) which is still the best in slot for most specs..you can get the rank1 and the recipe for rank2 of the last boss ( two runs ) also on heroic, you have a small chance to get the sprockets needed for rank3..but this seems time consuming.. im going to start working on mythic now and use heroic as filler if i dont have a mythic+ key. The sprockets can now drop off junk yard last boss and king. some have reported that the higher mythic+ you do, you can get up to 4 total. (thats all you need to get rank3 )

kate
04-23-2020, 06:18 PM
Man, I just CANNOT get the aerial oppression unit fight. Can't drain enough energy from the towers to get it to go haywire, and basically it just times out and kills my entire team. I gave it a dozen tries, and either I'm terrible or this is buggy. Probably me being terrible at this. I guess I'll have to do it with a pug and just single-box it so I can at least get the achievement and unlock mechagnomes, or wait until the expansion when I'll hopefully be able to just overwhelm it.

100 energy, -2 energy per second = 50 seconds (1/3rd of the time limit, or even half of the time limit if you include the time spent to get to the tower and through the traps, and I see no way to get multiple characters through those traps without getting hit by something) if I could stand still. Except the bots are constantly moving so you have to keep moving yourself, and they seem to speed up as the energy goes down, and one single mistake means you get teleported to the beginning and have to go through the traps again. What's the secret that I'm missing here?

Ellay
04-23-2020, 07:03 PM
I just run through it with 1 character, you have more than enough time to drain it, leave the rest of your team right at the front of the platform where the gauntlet starts so they don't take too much random damage. It's not too bad on regular mythic but it ramps up on the higher keys.

Lyonheart
04-23-2020, 07:23 PM
I always start right in front of the ramp and drain until the inner bot gets close.. then i run around completely until im back at the ramp ( you want to be close as you can to the boss so when you get him to haywire you only have 30secs to kill him or you have to do phase 1 again ). If you do that you will only drain 3 or 4 times tops and you can sprint ( or whatever speed boost you have)..to get you and your team on the boss ASAP.

Ellay
06-05-2020, 11:37 AM
+9 Mechagon Workshop, extremely clean run - would use this as a reference point for the bosses.

The Kujo and final boss were all done without any hiccups.

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MiRai
06-07-2020, 12:20 AM
+9 Mechagon Workshop, extremely clean run - would use this as a reference point for the bosses.

The Kujo and final boss were all done without any hiccups.
Damn, son... You just +2'd a +9 Mechagon. https://www.dual-boxing.com/images/icons/icon14.png

Ellay
06-09-2020, 11:06 AM
Heck ya! you've seen a +9 but have you seen a +10 in time?! here we go!! This is for Junkyard.

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Ellay
06-28-2020, 06:52 PM
It'ss... a +11 in time!

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Ellay
07-21-2020, 11:56 AM
+11 Workshop. Doing this on a 10 or higher is actually way better than the lower keys because you get to skip the alarm bot section and the hardest pack in the dungeon.

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z0k
07-22-2020, 11:03 AM
+11 Workshop. Doing this on a 10 or higher is actually way better than the lower keys because you get to skip the alarm bot section and the hardest pack in the dungeon.

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Really well done, thanks for sharing your video. I really wanted to see that last boss in action. Your strategy is solid.

Ellay
10-07-2020, 09:22 AM
+10 Junkard using all melee.
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Ellay
10-08-2020, 09:15 AM
+15 Mechagon Workshop!! This was the last day of a reasonable push possible in Season 4 before prepatch hits in a week. The last boss was brutal and allowed for pretty much 0 mistakes. I was about to give up several times but sometimes we're stubborn and it worked out.
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