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View Full Version : The Boosting and Power Leveling summary thread



nodoze
10-29-2019, 06:07 PM
Note: The purpose of this thread is to summarize in a single place the various tips/tricks available in Classic for the boosting or Power Leveling of lower level alternate characters. As more and more people get their 1st boxed groups to cap there have been multiple discussions popping up on best approaches to get 1 or more alts to cap. Sometimes these discussion are in threads not focused on Boosting and/or Power Leveling and the points and the threads get buried & lost over time... This thread will try to summarize any rules and/or lessons learned in this initial post (so people don't have to read the entire thread and/or all the other threads to get the information)...

Approaches for Power Leveling:

Approach 1: Level 60 main(s) boost up to 4 alts at a time in dungeons. Most folk said that either a Mage, AoE Paladin, or Warrior were the best to use inside instances (and adding a healer can help if you only need 3 or less alts leveled). Mages are best at the lower levels but Paladins and Warriors are better if you plan to take 4 alts all the way to cap via boosting (Tank classes are likely the best overall to cap if brute force killing mobs & mages can be best if you can master 1pull strategies that leverage pathing mobs through blizzards). On the positive side mains can easily power through low level instance but the team receives reduced XP. Note the XP is awarded based upon the average level of the team/party as calculated here (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1036339079). That being said the team can earn more XP per hour if the main's kill rate is high enough compared to the new alts (especially if leveling alts whose class are not optimal for dungeons). If you really want to level a full new 5 man team you would need to rotate your team members around so that no single character of your 5man team gets left behind... To do a full 5man team of alts 5boxers would need 2 boosters and rotate periodically and thus doing 5 alts this way would be easier for a boxer with 6+ accounts.

Note: That you could also to boost up to 9 alts in many dungeons by level 60 main(s) as most dungeons on the way to cap actually allow 10 players to enter the dungeon. That being said this requires you to convert the group to a raid and some reports are that you earn roughly somewhere between 1/3rd & 1/4th the XP and thus, if that is correct, you would need to do 3x to 4x the kills in the same amount of time to make it more efficient so far no one has reported any way to make it more efficient than limiting to party size instead...

Approach 2: Open World tagging of mobs by character(s) to be boosted and then killing by main(s). The alt(s) to be boosted are in one party and the level 60 character(s) doing the boosting are in a separate party and has 2 different sets of levels where it is viable:

-2A) Killing by level 60 main(s) of level 48+ mobs (mobs must be green to the mains) can theoretically help even level 1 characters IF the character(s) to be boosted can effectively tag the mobs so realistically is mostly viable when the lower level alt(s) get into the high 30s and 40s...

-2B) Killing by level 60 Pet(s) of any level mobs can help after the characters to be boosted tag the mobs. Note that there does need to be 2+ lower level alts in the party to be boosted for the XP to scale well. If you don't want to split the XP between the alts you can have one die, release, and sit as a ghost in the grave yard far enough away from where you are killing mobs and all the XP will go to the alive alt.

Note: Thus Mains who have pets may actually be the best for boosting lower level alts....

Note: Hyperspawns would be extremely helpful for implementing Approach 2. This link lists known Hyperspawns and their locations (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1905033222). If you can't find a hyperspawn you like then try doing world travel to the cloth farming locations listed on this list of links (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=236488265).

Approach 3: Staggering higher level alts at level break-points to power level characters in instances. One downside of Approach 1 is that level 60 mains killing mobs which are grey to them results in reduced XP for the party. One approach to offset this would be to stagger groups of powerlevelers at appropriate breakpoints to help level alts. For example, if you parked 5 Paladins at level 29 or 30, you could then use 1 level 30 Paladin (or maybe Mage) to power tank for 4 lower level alts... This could result in pretty fast clears for the alts but the level 30 power leveler will eventually level out to where the mobs are grey and thus would only be useful for a limited amount of time at this breakpoint. That being said you could then rotate in the other 4 of the 5 Paladins (or Mages or Warriors) and keep leveling up the 4 lower level alts (or 5 if you rotate them also). You could do this up through higher levels though no one has documented yet the best breakpoints, teams, and approaches for this and it would not be a permanent method unless you kept leveling up powerlevelers... That being said this may be a decent way to create multiple level 35 alts for mass crafting leveraging passive crafting cooldowns... Some thought on the best breakpoints is here (https://www.dual-boxing.com/threads/56345-Best-(and-safe-non-bannable)-way-to-boost-two-mages-using-three-60-mages?p=424194&viewfull=1#post424194).

Approach 4: Staggering higher level alts at level break-points to kill mobs tapped by lower level characters in the open world. The assumption with this approach is that your higher level alts are killing mobs that are green to them so there is no reduced XP but if they are green then the higher level alts will level up also. One scenario that may turn this into an advantage would be when folk want to level lots of alts to 35+ for passive crafting cooldowns. You could have higher level alts tap level lower level alts. Mages & Warlocks would be amazing for this since they can AOE while the lowbies run around tapping stuff. A good example of 'Approach 4' is in this post (https://www.dual-boxing.com/threads/56540-The-Boosting-and-Power-Leveling-summary-thread?p=432326#post432326).

Approach 5: Mains power level alts via Questing Power Leveling (power through kill or collection quests across the zones). Get all the the quests on the toons to be power-level and then just blast through killing everything with the higher toon. Once you can't get quests anymore in a particular zone just jump to another low level zone and power through those as well. Even collection quests don't take long when everything dies with one hit.

Approach 6: Mains power level alts via Support only. In this approach the level 60, not in party with the characters to be boosted, gathers up and tanks mobs for the alts and then the alts burn down the mobs. Other options/additions are buffing/healing the alts doing the killing. The main thing is that the level 60s are only supporting and not actually damaging any of the mobs...

Best Tagging options: This portion is a work in progress and was added to help folk tag mobs effectively. The following are the most efficient options folk have discussed to date (use down-ranked versions of spells unless designated otherwise):

Priest: Holy Nova: AoE tag/heal, instant cast, and NO threat.
Mage: Arcane Explosion: AoE, instant cast.
Paladin: Consecration: AoE, instant cast.
Wands: More like Hunter ranged attacks; Only Warlocks, Mages, & Priests;
Rogue: Firey Blaze: AoE from fast attacks: Try fast attack spec with 2 tradeable white weapons both with AoE 'Firey Blaze' Weapon enchants (Horde can get it via nuetral AH). So far no one has reported back any test results;
Other class specific options: TBD : Looking for other ideas/testing;
All Classes: Oil of Immolation & Engineering items; TBD : Looking for other ideas/testing;

nodoze
10-29-2019, 06:08 PM
Reserved for sources and miscellaneous notes that don't make sense to keep in the initial post.

Link to 1st Source (https://www.dual-boxing.com/threads/56428-Best-single-class-teams?p=425419&viewfull=1#post425419).

Link to a 2nd Source/Discussion (https://www.dual-boxing.com/threads/56397-Is-there-any-way-for-a-high-level-toon-to-quot-powerlevel-quot-low-level-toons?).

Link to a 3rd Source/Discussion (https://www.dual-boxing.com/threads/56328-Good-way-of-using-60s-to-boost-you).

Link to a 4th Source/Discussion (https://www.dual-boxing.com/threads/56345-Best-(and-safe-non-bannable)-way-to-boost-two-mages-using-three-60-mages).

Note that these are just some samplings of the discussions related to this topic. Over time these typically move off the 1st page of active topics and get lost/buried in the forum...

nodoze
10-29-2019, 06:08 PM
Reserved for any other archiving that doesn't make sense to keep in the initial or 2nd post...

End of reservations...

nodoze
10-29-2019, 09:19 PM
Can someone test a scenario 1B?

Basically take a main with a level 60 Pet into an instance with 2+ alts and let the mobs aggro on the pet, get tagged by the alts, and then let the pet kill the mobs (but not damage the mobs with the main).

I got that idea after reading the scenarios above and thinking of the differences in the open world between the mains and pets doing the killing and wondering if instances were coded similarly... Could really help on a PVP server...

Mercbeast
10-29-2019, 10:47 PM
There is a 4th scenario. Tap leveling the same method as method 3, where you have say a level 20 mage, who can tap level a group of level 12s. How viable this is, depends on how many characters you want to power-level. I'd say this is the ideal way to level 1, or 2 characters at a time, more time involvement than having say a team of hunters or warlocks using their pets to kill stuff (if that works) to get operational tho.

Since a lot of people like having lots alts for cooldowns like mooncloth etc, it might be worth it to have a team at 35, 45, 55, etc, so that you can start tap leveling people at around level 20. Level 20's tag level 26's (or whatever is green to the 35's) and the 35's mow down the tagged mobs. Warlocks would be amazing for this, since they can AOE, but also just auto follow, and load mobs up with dots while the lowbies run tapping stuff.

nodoze
10-29-2019, 11:03 PM
There is a 4th scenario. Tap leveling the same method as method 3, where you have say a level 20 mage, who can tap level a group of level 12s. How viable this is, depends on how many characters you want to power-level. I'd say this is the ideal way to level 1, or 2 characters at a time, more time involvement than having say a team of hunters or warlocks using their pets to kill stuff (if that works) to get operational tho.

Since a lot of people like having lots alts for cooldowns like mooncloth etc, it might be worth it to have a team at 35, 45, 55, etc, so that you can start tap leveling people at around level 20. Level 20's tag level 26's (or whatever is green to the 35's) and the 35's mow down the tagged mobs. Warlocks would be amazing for this, since they can AOE, but also just auto follow, and load mobs up with dots while the lowbies run tapping stuff.Good point.

The main problem I see with Scenario 3 & 4 is that your boosting characters will level out of whatever breakpoints you set. That being said it could kinda work to your advantage if you are trying to get lots of characters to 35+ for the passive crafting cooldowns.

Approach 2B could be pretty funny if you were to shield an eye of killrog and then bring huge packs of level 10s (or what ever low level mobs) to you and your voidwalker and get the void to start tanking... You low level alt should then be able to AoE Tag all the mobs with concecration, AE or something... Then cast Thorns/fireshield and/or Retribution aura on the Voidwalker and let the mobs quickly beat themselves to death... That or maybe there is a Hunter's pet with a decent AoE damage affect that can wipe masses of lower level mobs.

dustofoblivion
10-29-2019, 11:10 PM
I'm currently leveling up four 5-man party. One party at a time. I found that for me, just having five-man parties of well-geared characters running through level-appropriate dungeons is the way to go. They're currently all in the 30's. Each party has a tank, a healer, and three AoE dps chars. All of them are Tailors/LWers/Blacksmiths for self-crafted gear and Engineers for extra damage with bombs.

nodoze
10-29-2019, 11:15 PM
I'm currently leveling up four 5-man party. One party at a time. I found that for me, just having five-man parties of well-geared characters running through level-appropriate dungeons is the way to go. They're currently all in the 30's. Each party has a tank, a healer, and three AoE dps chars. All of them are Tailors/LWers/Blacksmiths for self-crafted gear and Engineers for extra damage with bombs.Yeah I think that is the approach that most people have done on their 2nd+ teams except that a good number of folk are doing non-Tank teams with 4DPS+Healer for even faster leveling (generally not worrying much if anything about bosses).

This thread was started focusing on alternatives and often are sought when folk really are doing just 1-3 more alts that can't level well in instances or a 5man team that just won't level well in instances (and or don't have AoE DPS options). If you have a 5man team capable of strong AoE DPS it may make sense to not bother looking at any of these approaches.

Generally when leveling 2 or more teams it is often recommended to just get 1 team to cap first and then work on the others (they can be done in parallel as your biggest bang for the buck is the first team). Generally people only do gathering professions and maybe first aid while leveling. Crafting isn't often recommended while leveling and folk just power level crafting at cap though I do Tailoring on at least 1 alt for upcrafting cloths and focusing disenchanting on 1 alt. I actually take enchanting on all alts while leveling to DE bound stuff but plan to drop it on all but 1 alt at some point.

Grundel
10-30-2019, 12:30 AM
At the low levels I really like questing power level. Get all the the quests on the toons to be powerlevel. And then just blast through killing everything with the higher toon. Once you cant get quests anymore just jump to another low level zone and easily do those. Even collection quest dont take long when everything dies with one hit.

nodoze
10-30-2019, 06:36 AM
At the low levels I really like questing power level. Get all the the quests on the toons to be powerlevel. And then just blast through killing everything with the higher toon. Once you cant get quests anymore just jump to another low level zone and easily do those. Even collection quest dont take long when everything dies with one hit.That is a really darn good point. Usually I just look at quests related to instances and not just general zones.

Some thoughts on considerations... If your party with your main(s), you can only do 4 or less alts at a time. If you convert to a raid to help 5 or more alts you may not get credit on some quests. Alternatively you could run the crew together in ISboxer but out of group and have your party tag and main(s) kill after slight delay (you could try single key 2 step macro with party instant on key press and main(s) instant on key release). There may be some other alternatives I am not thinking of off the top of my head.

Which groupings have you tried and do you have any lessons learned or tips/tricks to share?

method98
10-30-2019, 07:33 AM
Very good to have a dedicated thread for this, ive been scouring the forums looking for a way to boost my team up quicker using my level 60 warlock.

nodoze
10-30-2019, 07:37 AM
Very good to have a dedicated thread for this, ive been scouring the forums looking for a way to boost my team up quicker using my level 60 warlock.Yeah. There are lots of amazing people in these forums that give lots of great input but often these volunteer efforts becomes repetitive due to the nature of the forums. One of the biggest issues with this type of forum is that the same questions get asked over and over in various threads because the threads get buried over time. Also threads tend to fork/branch into unrelated topics so it is hard to know which threads have the nuggets of wisdom you need. This type of thread is an attempt to sorta allow the forum to have sudo-wiki pages within the forum with the top/inital post being like a wiki page and the replies being like a wiki talk/discussion page... Over time if we develop multiple threads like this we can either sticky them or have a single sticky that links to all threads like this...
-----------------------------------------------------------

I updated the initial post at the top of the thread with the additional approaches.

Can someone please test a scenario 1B?

Basically take a main with a level 60 Pet into a low level instance with 2+ low level alts and let the mobs aggro on a passive pet, get tagged by the alts, and then let the pet kill the mobs (but not damage the mobs with the main). Then compare the XP awarded to the low level alts to a kill by a main (not the pet).

I got that idea after reading the scenarios above and thinking of the differences in the open world between the mains and pets doing the killing and wondering if instances were coded similarly... Could really help on a PVP server...

Lyonheart
10-30-2019, 08:34 AM
At the low levels I really like questing power level. Get all the the quests on the toons to be powerlevel. And then just blast through killing everything with the higher toon. Once you cant get quests anymore just jump to another low level zone and easily do those. Even collection quest dont take long when everything dies with one hit.

That is what i did yesterday. its nice. i still skip collection quests unless its one i remember being easy with my main team. Im using a 60 priest and mage tagging along. i went and gathered all the flight paths i could get to. having a mage to port the group around saves a ton of time as well. Now that i have all the FPs ill need until I start SM, I should be able to level up to dungon grinding time pretty fast.

I'm leveling a full second team to add to my current 60 team for 10 man fun!

nodoze
10-30-2019, 08:42 AM
That is what i did yesterday. its nice. i still skip collection quests unless its one i remember being easy with my main team. Im using a 60 priest and mage tagging along. i went and gathered all the flight paths i could get to. having a mage to port the group around saves a ton of time as well. Now that i have all the FPs ill need until I start SM, I should be able to level up to dungon grinding time pretty fast.

I'm leveling a full second team to add to my current 60 team for 10 man fun!Were your 2 Level 60 characters actually in a raid with your 2nd 5man team or where you using them out of party to heal your party and also to kill mobs after they were tagged by the party?

method98
10-30-2019, 11:35 AM
Does anyone have info on what kind of exp/h we could be looking at if we farmed Satyrs in felwood for mats/gold while tagging with a 4-5man team in their 20's. I need to farm gold every week and i also need to get my team up to 60 asap

Mercbeast
10-30-2019, 01:43 PM
Not good. Your xp will be capped, at your level, so all the extra xp is wasted, but try it and report back, I'd expect the xp/hr to not be good by boosting standards.

nodoze
10-30-2019, 03:25 PM
Does anyone have info on what kind of exp/h we could be looking at if we farmed Satyrs in felwood for mats/gold while tagging with a 4-5man team in their 20's. I need to farm gold every week and i also need to get my team up to 60 asap
Not good. Your xp will be capped, at your level, so all the extra xp is wasted, but try it and report back, I'd expect the xp/hr to not be good by boosting standards.I think Merc is correct except maybe if you try Approach 2B:

Approach 2: Open World tagging of mobs by character(s) to be boosted and then killing by main(s) has 2 different sets of levels where it is viable:

-2A) ...

-2B) Killing by level 60 Pet(s) of any level mobs can help after the characters to be boosted tag the mobs. Note that there does need to be 2+ alts in the party to be boosted for the XP to scale well.


If you have a pet class main and can try it please report back with your results...

If you have a Warlock you could use an 'eye of killrog' to bring huge packs of level 10s (or what ever low level mobs) to you and your voidwalker and get the void to start taunting & tanking... Your low level alt should then be able to AoE Tag all the mobs with consecration, AE or something... Then cast Thorns/fireshield and/or Retribution aura on the Voidwalker and let the mobs quickly beat themselves to death and otherwise have the void attack any that try to flee... That or maybe there is a Hunter's pet with a decent AoE damage affect that can wipe masses of lower level mobs.

Lyonheart
10-30-2019, 04:26 PM
Were your 2 Level 60 characters actually in a raid with your 2nd 5man team or where you using them out of party to heal your party and also to kill mobs after they were tagged by the party?

I run them out of group to assist..i only group in a raid to port to cities.

Sisyphus
10-30-2019, 09:04 PM
This is really situational but found it to be insanely fast:

I had my warrior mass pull mobs close to the level of the AoE toon I was leveling.
I would AoE on the leveling toon and then use other characters to AoE/finish off mobs.

The PL toon would receive near max XP (not sure how this works - but seemed to be much higher than if the one char did a couple single target tags and then had others kill).

this worked great against elite mobs outside dungeons that I could mass pull. For level range was able to do 28-32 in about 20-35 minutes a level.

nodoze
10-31-2019, 11:10 AM
This is really situational but found it to be insanely fast:

I had my warrior mass pull mobs close to the level of the AoE toon I was leveling.
I would AoE on the leveling toon and then use other characters to AoE/finish off mobs.

The PL toon would receive near max XP (not sure how this works - but seemed to be much higher than if the one char did a couple single target tags and then had others kill).

this worked great against elite mobs outside dungeons that I could mass pull. For level range was able to do 28-32 in about 20-35 minutes a level.Was your level 28-32 AoE character solo or in a party or raid?

Was your Warrior a much higher level (like 60) than the level 28-32 character(s)?

Was your Warrior in the party/raid with anyone?

Did the Warrior do any damage or just shout/aggro?

The other characters who later AoEed and/or otherwise helped finish off the mobs, what levels were they and were they in a party with anyone?

Dreadone
10-31-2019, 02:42 PM
The Mob tagging method you can see in many yt videos seems not to work anymore or im too stupid for it.

Like this : https://www.youtube.com/watch?v=udikozMHc3I

Is this a bannable offence btw? I mean when im multiboxing im alone for myself. Noone would know about it.. i guess XD

Leveled the toon i want to powerlevel to lvl15 for stockades and did it like the "authors" but the char only gets like 24 xp.
I dont want to tell what i did in detail when its not clear to be illegal or not (Athene style palatank,3 mages and the twink).

Sisyphus
10-31-2019, 03:42 PM
Was your level 28-32 AoE character solo or in a party or raid?

Was your Warrior a much higher level (like 60) than the level 28-32 character(s)?

Was your Warrior in the party/raid with anyone?

Did the Warrior do any damage or just shout/aggro?

The other characters who later AoEed and/or otherwise helped finish off the mobs, what levels were they and were they in a party with anyone?

warrior in party with my two mates / priest. Only using shouts for aggro so there is no tagging. Character that I’m power leveling is outside of group and I use mobs that are yellow/orange to him. I’d pull group of elites with warrior and build aggro. AoE tag with power leveling toon (usually shot for about 30% of mob health). Finish mobs with AoE from the grouped mages. Very near full xp on the power level toon.

Mercbeast
10-31-2019, 04:48 PM
This is the method i've described here.

High levels agro, low levels tap, high levels (once in XP range) kill.

I leveled a mage 1-60 recently like this, using 3 60 warriors and a 60 priest. Warriors/Priest follow mage. From levels 15-44, I didn't actually kill with the warriors. I simply used threat mechanics to train mobs with the warriors and priest many many times farther than you normally could pull, to get large pulls of mobs. I then spammed arcane explosion and flash heal. Averaged between 50-80k/hr for almost all these levels, depending on spot.

Once I hit 44, and I could reliably tap level 48 mobs without much effort, I started tap leveling. Running around with a super fast attack speed wand. Tap a bunch of mobs up, and then burn them all down with combined warrior/mage aoe.

Once you hit the high 40's and low 50's, the entire method when using warriors is no longer contingent on being able to AOE well. I was able to sustain 80k/hr on the mage throughout the 50's with just a steady supply of 1-3 mobs at a time, though it helped to have bigger groups. Some of the popular mage aoe spots, for a solo mage, were simply unsustainable, as in, I couldn't go as fast as possible because while the camps were big and convenient, sitting around for 10 minutes for a proper respawn meant the xp decayed to the 50k/hr range.

The threat mechanic I described is basically, when you have 2 groups getting threat on a target, the threat between the two groups, somehow interacts so that the mobs stay agro'd longer. Example, running to scarlet monastery, I picked up half a dozen bears/spiders in E plaguelands. Doing nothing more than getting body pull agro on my mage, and casting renew on the mage, the spiders and bears all stayed agro right into the zone line to SM library. Then they vanished.

This is where having a tanky or self sustaining character works well. Since you can run around for the better part of a minute, slowly pulling individual mobs, until you have a fat stack worthy of killing with AOE.

gxd
10-31-2019, 04:59 PM
Does anyone have any idea how instance XP is calculated? It's definitely different, because killing gray elites in an instance with a 60 still gives meaningful XP to lowbies but killing gray elites in the world does not.

There is also the matter of why having 4 lowbies + 1 60 gives more XP than 1 lowbie + 1 60. There is the obvious group modifier 1.166x for 3, 1.3x for 4, 1.4x for 5, but that would only increase the XP summed across the party, the XP for each individual player should be overall diminished but it is not.

With base mob XP, assumed corrected for level imbalances = MXP, 1 lowbie + 1 60 should be 0.5*MXP xp for the lowbie. With 3, it should be .39(MXP), 5 would be .28(MXP).

We would expect to see per-mob XP go down for each additional lowbie. In practice, we observe the per-mob XP go UP for each individual lowbie that joins the group.

At first I speculated there may be some level averaging going on, and I see other people mention that, but I don't believe that to be the case as iirc adding an additional 60 (2 60s, 3 lowbies) doesn't diminish the XP as would happen if there were level averaging at play (I need to double check this)

method98
11-01-2019, 03:35 AM
@mercbeast Can you demonstrate this method? I have a hard time understanding exactly. Is it viable somehow with 4 low levels and 1 raid geared 60 lock?

Mercbeast
11-01-2019, 06:04 AM
@mercbeast Can you demonstrate this method? I have a hard time understanding exactly. Is it viable somehow with 4 low levels and 1 raid geared 60 lock?

There is the tap level phase, and then there is the "support group" phase.

Warlock won't work great for the support group phase, which is going to be levels 1-44 or so.

Here is how it works. You take your high level, and you run your high level through mobs. You do zero damage. Warlock simply won't work for this, as it has no way to generate threat without doing damage that I am aware of. If you had say a paladin. You take the paladin, run through dozens of mobs. You heal the lowbies who are not grouped with you. Then you stand there with the paladin, and you self heal while taking damage. All the mobs become glued to the paladin. Then you aoe them all down with your group.

You can tap level for full XP, IF the high level killing mobs, could otherwise get xp from the mob it is killing for your low level. This means, say a 42 player can "tap" a level 48 mob, and because 48 is the lowest level mob that a level 60 could theoretically get XP from, it means the 60 doesn't steal any XP from the mob when the 60 kills the mob.

The low level does at minimum 1 point of damage. The high level kills the mob. The low level gets all the XP. Using a high level tank/healer that can generate threat without doing damage allows you to secure threat, while your low levels kill the mobs with aoe with relative impunity. Later, when the mobs you're killing are high enough for a 60 to get xp, the 60s can then participate in killing once the low levels do damage first. The high level(s) are out of group, or in their own group. The low level(s) are in their own group as well.

Hope this explains it.

nodoze
11-01-2019, 11:30 AM
@mercbeast Can you demonstrate this method? I have a hard time understanding exactly. Is it viable somehow with 4 low levels and 1 raid geared 60 lock?You might be able to do it semi-effectively by getting the mobs in range of a VoidWalker and using the voidwalker's Suffering spell to build aggro on everything within 10m. If the Voidwalker does start to take too much damage then you can Health Funnel though I am not sure if that builds aggro on the Warlock or Voidwalker or both. For gathering the mobs quickly you could try to use the eye of killrog to speed around and group up mobs and then when the eye goes down the mobs should aggro to the Warlock and if the Voidwalker is next to the Warlock it's Suffering AoE should get them on it.

A SoulLink Warlock would likely be best for the above and having a Priest nearby would allow for some additional healing on the Voidwalker though eventually that may cause the aggro to shift to the Priest (which would be fine if the Priest can tank the incoming damage).

Overall a very tanky healer like a Paladin is likely one of the best options due to the self-healing and high mitigation.

method98
11-01-2019, 11:33 AM
You might be able to do it semi-effectively by getting the mobs in range of a VoidWalker and using the voidwalker's Suffering spell to build aggro on everything within 10m. If the Voidwalker does start to take too much damage then you can Health Funnel though I am not sure if that builds aggro on the Warlock or Voidwalker or both. For gathering the mobs quickly you could try to use the eye of killrog to speed around and group up mobs and then when the eye goes down the mobs should aggro to the Warlock and if the Voidwalker is next to the Warlock it's Suffering AoE should get them on it.

A SoulLink Warlock would likely be best for the above and having a Priest nearby would allow for some additional healing on the Voidwalker though eventually that may cause the aggro to shift to the Priest.

Overall a very tanky healer like a Paladin is likely one of the best options due to the self-healing and high mitigation.


So You're saying I get my 2 mages priest and warlock in 1 group and warlock alone, then just gather up a bunch of mobs that my mages will be able to Aoe down while keeping aggro on the blueberry? Or as Mercbeast mentioned i can keep them all in the same group if i kill 48+ like satyrs.

nodoze
11-01-2019, 12:33 PM
So You're saying I get my 2 mages priest and warlock in 1 group and warlock alone, then just gather up a bunch of mobs that my mages will be able to Aoe down while keeping aggro on the blueberry? Or as Mercbeast mentioned i can keep them all in the same group if i kill 48+ like satyrs.Anytime someone mentions tapping by the lower levels I believe that means they are in a separate group from the ones holding aggro.

I believe that Merc is saying simply that from:

Note: I believe the following would fall under Approach 6 in the initial post at the top of this thread...
For boosting characters of level ~41 and below the level 60 "Support" character(s), separate from the boosted character(s), just build/hold aggro on the mobs while your boosted characters kill them; The mobs used in this support phase are mobs that are likely grey to the level 60 support characters and at reasonable level to the boosted characters (at most yellow/orange) and the level 60 character never damages them.

Note: I believe the following would fall under Approach 2A in the initial post at the top of this thread...
From level ~42 and above, the level 60 "kill" character(s) will also gather the mobs and build/hold aggro on them but the difference this time is that the mobs are at least green to the level 60s (which means level 48+ mobs). The character(s) to be boosted are still not in group with the level 60s and then must tap the mobs by doing at least 1 point of damage to them. With lots of mobs this would be from some kind of AoE like AE, consecration, engineering bombs, etc. After the mobs are tagged by the group to be boosted, the level 60 "kill" character(s) then kill the mobs (ideally by AoE from the 60s).

So with the above in mind I believe your raid geared level 60 Warlock would remain alone and separate (group-wise) from your group to be boosted (4 lover level characters) in both of the above phases.

In the lower levels I would try to group up appropriate level mobs for the lower level characters with the voidwalker or an eye or maybe riding around on a mount with the void following and then when you have a decent sized group stop and have your VoidWalker do AoE Suffering and as needed you Health Funnel to him. In the end it may be the Warlock (ideally a soul linked warlock) who ends up tanking if the Health Funnel builds aggro on the Warlock and not the VoidWalker... That being said the Voidwalker should be able to pull aggro back periodically via Suffering... Once you think the Warlock/Voidwalker has built up enough aggro to hold/keep the mobs, then your separate party that you are tying to boost AoEs down the mobs...

Once the boosted characters get to the higher levels (maybe level 42+) that can consistently AoE tap level 48+ mobs, you essentially still gather the mobs like in the lower levels but then, after they are tapped by the lower level characters, you then AoE them down by the level 60(s).

A Warlock's success in this will likely in part depend on how the Suffering spell works... If it is more like a shout where it builds up threat then it will help alot but if it is only a Taunt that puts the Void at the top of the threat list then the only way your Voidwalker/Warlock will build lots of threat will be though the Health Funnel...

Hopefully the above makes sense and I believe is consistent with what Merc is saying... A Paladin would be better as he can not only heal himself but also the toons being boosted if/as needed all of which builds aggro on the Paladin...

Note: I believe the following would fall under Approach 2B in the initial post at the top of this thread...
I hope this doesn't confuse you more but there is another approach you could try in the lower level range that is exclusive to pet classes... In this approach your high level warlock & pet still do NOT group with your lower level characters to be boosted (needs to be at least a party of 2+ characters being boosted)... In this approach you let the pets kill the mobs after they are tapped by the characters... You could try with any pet like imp, succi, or felhunter and just let them one-shot mobs 1 by 1 or try to AoE with a Voidwalker but to AoE from the VoidWalker you need to be able to give the Voidwalker some way to AoE (like via reflective damage from a Paladin's retribution aura, a Fireshield from another Warlock's imp, Thorns from a druid, etc)... In this case, as long as your level 60 does no damage and all the damage/killing comes from your pet(s), the lower level characters should get full XP even on low level mobs that are gray to the Warlock (according to the testing)...

Please reply back and let us know if this has cleared up any confusion and/or if you have remaining questions... If you try any/all of the above please report back if your results match up with other folk's results...

Dreadone
11-01-2019, 01:19 PM
Has anyone a list for good spots from like 1 to 40?

Im trying to boost a lvl15 warrior with my pally mages team but i guess that wont be effective because of no aoe damage from the warrior :(
Perhaps the questing method could be better with just killing everything for the warrior to just finish the quests faster and move on. This way all can stay in 1 group

Mercbeast
11-01-2019, 06:06 PM
Has anyone a list for good spots from like 1 to 40?

Im trying to boost a lvl15 warrior with my pally mages team but i guess that wont be effective because of no aoe damage from the warrior :(
Perhaps the questing method could be better with just killing everything for the warrior to just finish the quests faster and move on. This way all can stay in 1 group

I'd either, just have the paladin follow the warrior around, buffing healing, while the warrior just grinds mobs as quickly as possible, or, follow the warrior with the entire team, and blow through quests. You could also just heal warrior with paladin while questing too.

I have a hunch, that grinding would be faster, because you're going to get basically zero kill XP if you do the quest/kill mobs with your high levels method.

nodoze
11-02-2019, 04:34 AM
Has anyone a list for good spots from like 1 to 40? ...I would try the 'HyperSpawns tab (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1905033222)' of the Classic WoW Planning spreadsheet.

If you find a gap in there and/or don't like a given spot for a given range then I would try the locations denoted for 'Cloth Farming' on the 'ToDo Tab'.

Lyonheart
11-02-2019, 10:06 AM
I have a hunch, that grinding would be faster, because you're going to get basically zero kill XP if you do the quest/kill mobs with your high levels method.

I found that the more damage you do to the mob with the lowbie, the more exp it gets. But, if you just tap it once and the high levels kill it, you get just a few points. I am doing a whole team, until they get high enough to run dungons on their own. Once they reach that magic tapping level ( so they can damage lvl48 mobs ), ill test 10 box tapping. using two separate groups.. one aoe tapping.. other finishing mobs off. If that is faster exp than just having them do dungons on their own, Ill do that until they are high 50s and can enter LBRS.

Lyonheart
11-03-2019, 12:55 PM
Not sure if this was mentioned for method 1. 1 lvl60+4alts is best exp..if you lose one alt or add another 60..the exp goes down.. i started with a 60 mage and 4 lowbies in DM..i was getting 44exp per kill on the alts. i later tied 60 mage and 60 priest and 3 alts.( alts were only 13 at the time ) they now only got 22 exp per kill with 2 60s in group.

Also, my 60 mage is a fresh 60..mostly gear obtained in 40+ dungons..takes a lot of damage even in DM. a lot of the BiS items have no stam..should i do a full eagle set for PLing.. unless i have a better +stam already? also, should i respec for ice/arcane? Seems like the higher level the dungon.. i might want to keep the mobs at bay a bit hehe.

Battleshrimp
11-04-2019, 06:16 AM
Not sure if this was mentioned for method 1. 1 lvl60+4alts is best exp..if you lose one alt or add another 60..the exp goes down.. i started with a 60 mage and 4 lowbies in DM..i was getting 44exp per kill on the alts. i later tied 60 mage and 60 priest and 3 alts.( alts were only 13 at the time ) they now only got 22 exp per kill with 2 60s in group.

Also, my 60 mage is a fresh 60..mostly gear obtained in 40+ dungons..takes a lot of damage even in DM. a lot of the BiS items have no stam..should i do a full eagle set for PLing.. unless i have a better +stam already? also, should i respec for ice/arcane? Seems like the higher level the dungon.. i might want to keep the mobs at bay a bit hehe.

Do we have any feel for how much faster it is boosting a 4 man team with a level 60 character compared to a complete lowbie team?
I recently rolled a new team on a server where I have a 60 mage and can't decide on whether I should roll a complete team or just go with four plus the max level character. The gains need to be rather large for it to be worth leaving out a fifth character.

Any ideas?

Helljumper01
11-04-2019, 09:19 AM
I'm in a similar position to Battleshrimp, I'm going to try out multiboxing for the first time and I've got a 60 shaman and mage on the server I intend to roll the extra accounts on. End game comp of 4 warriors with my shaman main. I don't know if I should level a duplicate shaman with the warriors, or boost them with the mage until it makes sense to swap the mage for my shaman and kill with the warriors (somewhere around level 45-50 I would imagine). Has anyone tried approach 1 for any length of time?

Lyonheart
11-04-2019, 07:09 PM
I'm in a similar position to Battleshrimp, I'm going to try out multiboxing for the first time and I've got a 60 shaman and mage on the server I intend to roll the extra accounts on. End game comp of 4 warriors with my shaman main. I don't know if I should level a duplicate shaman with the warriors, or boost them with the mage until it makes sense to swap the mage for my shaman and kill with the warriors (somewhere around level 45-50 I would imagine). Has anyone tried approach 1 for any length of time?

Its hard for me to keep track of exact times.. my a.d.d gets the best of me and i get distracted way too much lol. With that said, i was getting what seemed to be 3/4 of a level per run from 12 to 20 yesterday ..clearing the entire zone. I was also looting everything for cloth. If you just go in.. kill and leave, you might shave 10 mins a run or so. It was taking me 20-30 mins, depending how often i got distracted hehe.

I am leveling one paly separate until the paly and other 4 are all 20+.. then ill do some stuff with the 5 the normal way and mix it up between PLing and running dungeons normal. I'm guessing ill PL through dungons when the mobs are red con until the mobs turn green, then ill run the new team normal when i can mass pull without a high level in the group.

nodoze
11-07-2019, 12:26 AM
Interesting video on power leveling though a lot of it is kinda filler and thus it could be significantly shorter:

https://www.youtube.com/watch?v=uOzMu6PrChc

Assertion that XP is based on the average level of the party with no deduction based on having 1 level 60 in the party hitting gray mobs.

It denotes the following as the top ranked single level 60s to carry 4 low level alts:
Mage
Paladin
Warrior

Curious why a level 60 Warlock with hell fire or rain of fire & eye of killrog wouldn't also be good and if so where it should go in the ranking...

Mercbeast
11-08-2019, 02:21 AM
Interesting video on power leveling though a lot of it is kinda filler and thus it could be significantly shorter:

https://www.youtube.com/watch?v=uOzMu6PrChc

Assertion that XP is based on the average level of the party with no deduction based on having 1 level 60 in the party hitting gray mobs.

It denotes the following as the top ranked single level 60s to carry 4 low level alts:
Mage
Paladin
Warrior

Curious why a level 60 Warlock with hell fire or rain of fire & eye of killrog wouldn't also be good and if so where it should go in the ranking...

Warrior is not great. You need to be mega geared to make a warrior good. Druid and Warlock are definitely better.

nodoze
11-08-2019, 07:57 AM
The following is a Tank Paladin solo pulling pretty much an entire instance with self-healing and AoE'ing everything down:

https://www.youtube.com/watch?v=VAI91yEpr7M

That should be a lot of XP for 4 alts.

method98
11-08-2019, 08:14 AM
The following is a Tank Paladin solo pulling pretty much an entire instance with self-healing and AoE'ing everything down:

https://www.youtube.com/watch?v=VAI91yEpr7M

That should be a lot of XP for 4 alts.

I'd love to see a warlock boosting 4 alts, I tried with mine in SFK but just died over and over. Even tho my warlock is fully pre bissed with bis raid gear. Hellfire plus a bunch of auto attacks just kills me.

nodoze
11-08-2019, 08:58 AM
I'd love to see a warlock boosting 4 alts, I tried with mine in SFK but just died over and over. Even tho my warlock is fully pre bissed with bis raid gear. Hellfire plus a bunch of auto attacks just kills me.Are you a soul-linked Lock with all the Tanky talents? Have you tried to round them up with your void? Have you tried Rain of Fire @player ?

method98
11-08-2019, 10:26 AM
Are you a soul-linked Lock with all the Tanky talents? Have you tried to round them up with your void? Have you tried Rain of Fire @player ?

No, I´m too broke to be respeccing so I decided to stay in raid spec. Figured since SFK is such a low level dungeons id be able to tear through it whatever I ran purley with raid of fire

nodoze
11-08-2019, 04:00 PM
No, I´m too broke to be respeccing so I decided to stay in raid spec. Figured since SFK is such a low level dungeons id be able to tear through it whatever I ran purley with raid of fireI think above you indicated you were using hellfire and I was recommending trying rain of fire instead.

Without specing tanky soulink your best bet would be to try to gather a bunch around your voidwalker, let the voidwalker build some aggro, and then Rain of Fire around the Void.

Not sure that is viable but I would think it is your best shot if you don't run a different spec.

Purpleflavor
11-09-2019, 08:23 PM
well, this could get ugly
https://www.youtube.com/watch?v=MuTshid9m6E

If nothing is done i dont see why we cant make this a better streamlined method to boost. I thought this method was bannable, but i'm not very thorough on the subject of tagging. Pretty sure Athene got banned/reset for this method, but that was long ago and this is also classic. He is level 43 and a level 48 elite troll gave him 612 exp. Seems the sweet spot is level +5. I dont even.

300,000exp/hr

nodoze
11-10-2019, 12:20 AM
well, this could get ugly
https://www.youtube.com/watch?v=MuTshid9m6E

If nothing is done i dont see why we cant make this a better streamlined method to boost. I thought this method was bannable, but i'm not very thorough on the subject of tagging. Pretty sure Athene got banned/reset for this method, but that was long ago and this is also classic. He is level 43 and a level 48 elite troll gave him 612 exp. Seems the sweet spot is level +5. I dont even.

300,000exp/hrI think it is only bannable if you are in an instance and dropping group/raid and abusing the 1 minute teleport to tag with group but kill out of group...

This is exactly Approach 2A in the post above which denotes level 48+ mobs are when the big XP kicks in. A boxer could do this with the mob to be boosted tagging out of group and the level 60 group following and killing & keeping the boosted character healed. Even faster would be a 60 gathering up a ton of them and self healing tanking until the boosted character tags all at once and and then the 60s AoEs them down (I think someone said they were getting 400K XP/hour doing this).

nodoze
11-11-2019, 10:41 AM
Interesting video on power leveling (though a lot of it is kinda filler and thus it could be significantly shorter):

https://www.youtube.com/watch?v=uOzMu6PrChc

[It makes the] Assertion that XP is based on the average level of the party with no deduction based on having 1 level 60 in the party hitting gray mobs.

It denotes the following as the top ranked single level 60 classes to carry 4 low level alts are:
Mage
Paladin
Warrior

[Maybe also] a level 60 Warlock with hell fire or rain of fire & eye of killrog ... [likely boosting 4 alts that include a Paladin with Concentration Aura would help]...As discussed in a different thread this average level calculation should be really useful for Power Leveling 4 alts. I would think a level 60 Paladin Tank AoEing (or a Mage) in the Stockades and Scarlet Monastery would be really good XP.

Frankly it is almost like the developers specifically lowered the minimum level for entry into some Dungeons to allow 4 low level alts to group with a single Level 60 Power Leveler as the 5th team member for a decent overall level for good XP...

For example, according to the Minimum Levels for entry on the Levels Tab (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1036339079) of the 'Classic WoW Planning' Spreadsheet you could take your 4 low level alts with a level 60 as early as follows:

- Stockades: Take 4 Level 15s with a level 60 Power Leveler = Average Level 24 (should be great XP);
- Monastery: Take 4 Level 21s with a level 60 Power Leveler = Average Level 29 (should be great XP);

Lyonheart
11-11-2019, 12:29 PM
Is anyone using a mage to PL.. mine takes a ton of damage when i try and pull too many. I have her speced with the best defensive talents i can..using ice armor and best stam+int items i can get atm ( of the eagle etc. ) She does have some nice dungon items. I also use protection potions..have best stam enchants etc. I do have her speced for mostly arcane and fire aoe. should i be doing a freeze/shatter/blizzard method?

nodoze
11-11-2019, 01:04 PM
Is anyone using a mage to PL.. mine takes a ton of damage when i try and pull too many. I have her speced with the best defensive talents i can..using ice armor and best stam+int items i can get atm ( of the eagle etc. ) She does have some nice dungon items. I also use protection potions..have best stam enchants etc. I do have her speced for mostly arcane and fire aoe. should i be doing a freeze/shatter/blizzard method?What level is your Mage and what dungeon are you trying to power level in where you are having problems?

The kiting via freeze/shatter/blizzard method is the way most non-boxer single Mages get lots of XP (it was how JokerXD was the fastest to reach cap as well).

Lyonheart
11-11-2019, 06:22 PM
What level is your Mage and what dungeon are you trying to power level in where you are having problems?

The kiting via freeze/shatter/blizzard method is the way most non-boxer single Mages get lots of XP (it was how JokerXD was the fastest to reach cap as well).

My mage is 60 ( i know you have seen my many other posts about my first team lol ) I am PLing a paly..lock, priest and mage. And im in stockades atm. I see people talking about pulling the whole instance ( stockades for example ) and there is now way i could do that. I pull about 10-15 at once and have to kill them fast or ill die. And based on what i have seen so far ( deadmines and stockades ) im worried how efficient it will be to PL in higher dungeons like SM. My alts are all 22 now.

nodoze
11-11-2019, 07:27 PM
My mage is 60 ( i know you have seen my many other posts about my first team lol ) I am PLing a paly..lock, priest and mage. And im in stockades atm. I see people talking about pulling the whole instance ( stockades for example ) and there is now way i could do that. I pull about 10-15 at once and have to kill them fast or ill die. And based on what i have seen so far ( deadmines and stockades ) im worried how efficient it will be to PL in higher dungeons like SM. My alts are all 22 now.Sorry I honestly have a heard time keeping everyone's teams straight. It is easier for me with folks like Quidling or Brue Lee as I have seen their teams in action. I am looking forward to power leveling with a level 60 Paladin which should be great/ideal till the higher levels. People say Mages are easier/better but I like the Paladin way more (I used to AoE grind on my Paladin in Vanilla->BC->WotLK).

Most of the leveling with 4-5 Mage teams is just gather mobs and spam AE with the mobs all around you and that likely isn't how a 60 should be doing it...

If I were doing it as a Solo 60 Mage I would spec Frost with all the armor/buffs and I would do it like JokerD did when he went to 60 by himself. Basically no face tanking and you Blizzard/freeze all the mobs and you keep at range moving at full/regular speed while they are slowed and blink if/as necessary to stay ahead.

Lyonheart
11-11-2019, 10:55 PM
Most of the leveling with 4-5 Mage teams is just gather mobs and spam AE with the mobs all around you and that likely isn't how a 60 should be doing it...

If I were doing it as a Solo 60 Mage I would spec Frost with all the armor/buffs and I would do it like JokerD did when he went to 60 by himself. Basically no face tanking and you Blizzard/freeze all the mobs and you keep at range moving at full/regular speed while they are slowed and blink if/as necessary to stay ahead.

My first team.. War..priest and 3 mages, I did it like you would expect..gather and AE until all dead. sometimes add in holy nova with priest. But my solo mage does take a lot of damage when power leveling my lowbies..even in DM i cant just pull everything . i have to limit my pulls. Now as my priest gets high enough to be able to shield and heal my 60 mage, it should get easier. In DM and Stockades, when my alts got high enough to damage the mobs.. they made it easier, i would just run through the instance with them in tow. i spam AE rank1 on the 60 mage to gather mobs up and when my 60 mage starts taking damage..i spam max rank on 60 and the low level mage spams its AE and things die faster.

Its when i switch to SM that i think it might be slow and painful..unless i learn how to do it the frost way,,keeping the mobs at bay. But if the lower level dungon mobs do that kind of damage to my 60 mage.. it will just get worse in higher level dungons doing it the AE way.

I was just wondering if anyone on here is using a 60 mage to PL now and have some advice. I am looking forward to having a 60 paladin to PL new teams in the future though! Based on that video.

Battleshrimp
11-12-2019, 04:25 AM
I was just wondering if anyone on here is using a 60 mage to PL now and have some advice. I am looking forward to having a 60 paladin to PL new teams in the future though! Based on that video.

I am using a 60 mage to boost 3 other mages and a priest. The 60 mage is rather newly dinged and the gear is so-so. Currently elemental spec and boosting in SM GY/Lib. I am not overly impressed to be honest and I have the same experience in that the mage is squishy af. Frost nova on round-robbin is helping though. I find that the most annoying part is gathering the mobs together, seeing that as soon as ice barrier drops off it gets rather risky.

All in all, it's luke warm and I had hopes that it would go faster. Current xp is somewhere around 25-30 k/hour.

//Shrimp

method98
11-12-2019, 07:42 AM
At what point would it be exp efficent to replace a mage in my WMMMP group with a 60 warlock? Not for soloing the dungeon with the warlock but to simply speed some things up, just treat him as a dps helper. My group is currently level 25

Lyonheart
11-12-2019, 08:22 AM
At what point would it be exp efficent to replace a mage in my WMMMP group with a 60 warlock? Not for soloing the dungeon with the warlock but to simply speed some things up, just treat him as a dps helper. My group is currently level 25


This is what im trying doing with my 60 mage in the group. I use her to pl the best she can until the lowbies are high enough to contribute. I just ran to SM this morning and going to start in GY and see how i do.. i also have the pull with eye method i can try..but once the alts get in there 30s..they should be able to heal/dps some..after that.. the mage will just be a high level group member, and ill start playing the team as if she is just one of the DPS..her max level dps should help a lot


when the alts can damage lvl 48s.. ill try the AE tagging method someplace outdoors. i can use my whole 60 team to do that.. as these new alts are on separate accounts

method98
11-12-2019, 10:56 AM
This is what im trying doing with my 60 mage in the group. I use her to pl the best she can until the lowbies are high enough to contribute. I just ran to SM this morning and going to start in GY and see how i do.. i also have the pull with eye method i can try..but once the alts get in there 30s..they should be able to heal/dps some..after that.. the mage will just be a high level group member, and ill start playing the team as if she is just one of the DPS..her max level dps should help a lot


when the alts can damage lvl 48s.. ill try the AE tagging method someplace outdoors. i can use my whole 60 team to do that.. as these new alts are on separate accounts


I'd like som data wheter 1 60 in SM is better than a same level mage. Exp wise. Please share if you gather some, my team isnt ready for SM yet

nodoze
11-12-2019, 01:02 PM
I'd like som data wheter 1 60 in SM is better than a same level mage. Exp wise. Please share if you gather some, my team isnt ready for SM yetThat would assume you are leveling a 5man team with an extra mage being kept the same level as the team that is being swapped out/in.

Any calculations on XP should factor in that you are rotating out a 5th alt (if that matters to you) unless you really only wanted 4 alts leveled.

I also am interested in any metrics.

I updated the 'Levels' tab (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1036339079) of the Classic WoW Planning spreadsheet with what a Level 60 should do to the average party level for every level from 15->60 and basically:

A level 60 with 4 level 30 alts make the party average level 36.
A level 60 with 4 level 35 alts make the party average level 40.
(breakouts for every level are in the link above)

It will be interesting to see any calculations.

That being said the ease/survivability should be a factor as well and not just the raw XP.

nodoze
11-12-2019, 01:09 PM
... when the alts can damage lvl 48s.. ill try the AE tagging method someplace outdoors. i can use my whole 60 team to do that.. as these new alts are on separate accountsIt would be interesting if one of the 5 hunter (or 4 hunter+healer) teams can try boosting 2+ low level alts out of group in the world via the tagging method with ONLY THE PETS killing the Tagged alts...

According to Approach 2B this should work for any 2 alts at ANY level for full XP per kill and could be the fastest way to level 2+ alts at the lowest levels. This could maybe help alot for any twink alts &/or passive crafting alts.

Lyonheart
11-12-2019, 08:15 PM
i was in SM gy this morning and after 5 runs my alts gained a half of level, 60 mage w/4 23 alts..they dinged 24..i decided to try and run the team as full team of 5 level 21-24 toons ( paly tank..priest healer..lock and 2x mages. Going to run the level 21 mage through DM for the quests..then head to stockades. She has full rested, so she should get close to catching up to the 24s pretty fast. I just want to see if running the dungon with a normal same level team is better exp in the end.

Congau
11-12-2019, 08:45 PM
It would be interesting if one of the 5 hunter (or 4 hunter+healer) teams can try boosting 2+ low level alts out of group in the world via the tagging method with ONLY THE PETS killing the Tagged alts...

According to Approach 2B this should work for any 2 alts at ANY level for full XP per kill and could be the fastest way to level 2+ alts at the lowest levels. This could maybe help alot for any twink alts &/or passive crafting alts.

I was able to try this approach with a lvl 50 hunter/warlock boosting 3x lvl 14-16 in Westfall. It was really fast. Tried the hyperspawns and it worked well with a single pet. Tried the hyperspawn in Wetlands as well, but had issues tagging the red lvl mobs fast enough, so the xp/hour sank. Would be insane with a couple of 60 pets following a group of lowbies (just AFK /follow and pet Agressive even). AFAIK only limit is tag speed :)

nodoze
11-12-2019, 08:56 PM
I was able to try this approach with a lvl 50 hunter/warlock boosting 3x lvl 14-16 in Westfall. It was really fast. Tried the hyperspawns and it worked well with a single pet. Tried the hyperspawn in Wetlands as well, but had issues tagging the red lvl mobs fast enough, so the xp/hour sank. Would be insane with a couple of 60 pets following a group of lowbies (just AFK /follow and pet Agressive even). AFAIK only limit is tag speed :)Yeah this find has me wishing my boosting main was a Hunter instead of a Paladin or even better to have a team of 4Hunters+Healer...

For a 5 boxer who wants to level up 2 alts the ideal scenario is likely 3 level 60 hunters following out of party assuming the tagging duo have easy ways to tag fast and self heal easily (otherwise you would need to swap out a level 60 hunter for a level 60 Priest). If the low level alts have a way to quickly tag mobs at range efficiently pets on aggressive would be just crazy easy.

Lyonheart
11-12-2019, 09:16 PM
BTW.. i have not tried to boost with my warrior yet. the problem with the mage is the limit on how much i can pull at once. What spec would you want for a warrior to be able to PL?

Mooni
11-12-2019, 09:57 PM
I'm not sure if they're gonna honor the way it really used to be in 2005 Wow, but:
I used to be able to pull the entire Cathedral on my shaman. The secret was Stoneskin totem which, at 60, would reduce incoming damage by like 50 per hit, so literally everyone in SM would hit you for 1 damage. Even that terrible Healing Stream totem was stronger than the incoming damage.

Of course there was a downside:
1) Good luck ever getting a cast of Chain Lightning off with 50 things hitting you :D
2) Fire Nova totem would get instant aggro and so would magma totem.

So the trick was to do Stoneclaw for just a second while you got Magma totem out, and once everyone was damaged by a pulse or two of that (and they would kill it) the aggro would transfer to you and you could start cooking them down with more and more magma totems. Fire Nova was a coinflip, though.

Congau
11-13-2019, 03:32 AM
Yeah this find has me wishing my main was a Hunter instead of a Paladin or even better to have a team of 4Hunters+Healer...

For a 5 boxer who wants to level up 2 alts the ideal scenario is likely 3 level 60 hunters following out of party assuming the tagging duo have easy ways to tag fast and self heal easily (otherwise you would need to swap out a level 60 hunter for a level 60 Priest). If the low level alts have a way to quickly tag mobs at range efficiently pets on aggressive would be just crazy easy.

Just wanted to add that hunter pet spell Screech was far superior; being able to gather a camp of 6+ mobs with its aoe effect and keeping agro (but not actually tagging the mobs beyond its first target), letting you slowly tag them, with wands/melee etc on the lowbies. I would also recommend a bird with faster than 2.0 attack speed.

tmdsod
11-14-2019, 07:09 AM
2-a must be modified. I helped kill a 48+ mob with two 60 level hunters for my alt. But it did not give full experience. When I tried it again with one level 60 hunter, my experience was almost doubled.
In other words, only one person is allowed to gain full experience.

nodoze
11-14-2019, 07:55 AM
2-a must be modified. I helped kill a 48+ mob with two 60 level hunters for my alt. But it did not give full experience. When I tried it again with one level 60 hunter, my experience was almost doubled.
In other words, only one person is allowed to gain full experience.Were any of the characters grouped in any way?

nodoze
11-15-2019, 03:40 AM
Level 60 Protection Paladin boosting a level 21 4box team in SM:

https://www.youtube.com/watch?v=uexjufwrQ_M

Lyonheart
11-15-2019, 09:52 AM
Level 60 Protection Paladin boosting a level 21 4box team in SM:

https://www.youtube.com/watch?v=uexjufwrQ_M

that looks painfully slow! i think you could do that faster with a normal team ( or if his paly had all the proper damage shield items ).

I tried a few different set ups with my new team (pulling with a 60 mage and a proper group all same level ).. i went to SM at 22ish and it was way too slow. I went back to stockades and as my lowbies get closer to level of the dungon, it goes pretty fast. Its all just boring as hell! I'm just sticking with the mage for now, taking it slow until the lowbies can contribute. My priest, at 25, is able to keep my mage alive on bigger pulls, so as the priests heals/shields get stronger, the 60 mage should be able to handle the incoming hordes of mobs that my warlocks eye pulls!

nodoze
11-15-2019, 10:26 AM
that looks painfully slow! i think you could do that faster with a normal team ( or if his paly had all the proper damage shield items ).

I tried a few different set ups with my new team (pulling with a 60 mage and a proper group all same level ).. i went to SM at 22ish and it was way too slow. I went back to stockades and as my lowbies get closer to level of the dungon, it goes pretty fast. Its all just boring as hell! I'm just sticking with the mage for now, taking it slow until the lowbies can contribute. My priest, at 25, is able to keep my mage alive on bigger pulls, so as the priests heals/shields get stronger, the 60 mage should be able to handle the incoming hordes of mobs that my warlocks eye pulls!Yeah that Paladin literally just dinged 60 during that session and went immediately to help a 4boxer.

It is a good contrast/comparison to the properly geared Paladin posted previously though that being said, the general consensus is that Paladins taper off in speed the higher you go.

I plan to run my team like you with my 60 Paladin leading 4 lower level alts along with the alts contributing to DPS where they can (with the alts spec'ed for AoE).

Sisyphus
11-15-2019, 10:36 AM
Discovered this yesterday while I was using my 60 hunter to level: if you want to really power level just one character using the hunter pet method, Have the second character in your leveling group die and sit at graveyard. Now your first character will get full kill xp. Was doing the 11-20 grind in <10 minutes per level.

nodoze
11-15-2019, 10:42 AM
Discovered this yesterday while I was using my 60 hunter to level: if you want to really power level just one character using the hunter pet method, Have the second character in your leveling group die and sit at graveyard. Now your first character will get full kill xp. Was doing the 11-20 grind in <10 minutes per level.Wow that is a great find! So basically you had 2 alts grouped, one dead and released as a ghost at the grave yard, and if you tag with the alive alt and then kill with the pet your alive alt gets all the XP?

Sisyphus
11-15-2019, 10:44 AM
Wow that is a great find! So basically you had 2 alts grouped, one dead and released as a ghost at the grave yard, and if you tag with the alive alt and then kill with the pet your alive alt gets all the XP?

Correct. :). I was really excited when I found it. If the second character runs near the group even while dead the xp will split again


that looks painfully slow! i think you could do that faster with a normal team ( or if his paly had all the proper damage shield items ).

I tried a few different set ups with my new team (pulling with a 60 mage and a proper group all same level ).. i went to SM at 22ish and it was way too slow. I went back to stockades and as my lowbies get closer to level of the dungon, it goes pretty fast. Its all just boring as hell! I'm just sticking with the mage for now, taking it slow until the lowbies can contribute. My priest, at 25, is able to keep my mage alive on bigger pulls, so as the priests heals/shields get stronger, the 60 mage should be able to handle the incoming hordes of mobs that my warlocks eye pulls!

yeah, I am kind of stuck when it comes to leveling two character. I have two mages I’m trying to power level. I use a 60 warrior using only shouts to keep aggro, and a hunter pet to help kill after the mages AoE tag. It still doesn’t work too well because of the split xp, and I can’t find open world camps that could support the size pulls I need.

And then dungeons aren’t really an option because my 60 mage AoEing for two lowbies seems really slow. Wish I could find a better way. I think the direction I’m going to head is aoeing open world elite packs. Even if it’s slower at least there will be enough mobs.

nodoze
11-15-2019, 10:57 AM
yeah, I am kind of stuck when it comes to leveling two character. I have two mages I’m trying to power level. I use a 60 warrior using only shouts to keep aggro, and a hunter pet to help kill after the mages AoE tag. It still doesn’t work too well because of the split xp, and I can’t find open world camps that could support the size pulls I need.

And then dungeons aren’t really an option because my 60 mage AoEing for two lowbies seems really slow. Wish I could find a better way. I think the direction I’m going to head is aoeing open world elite packs. Even if it’s slower at least there will be enough mobs.OK please report back with what you find.

If you find some more HyperSpawns or good packs for AoEing please post screenshots of your cursor on the map with the mob name(s)/levels and I will update the HyperSpawns tab (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1905033222) and/or add an AoE tab.

I already updated the initial post for 'Approach 2B' for feeding XP to a single alt at a time.

Battleshrimp
11-15-2019, 01:27 PM
Wow that is a great find! So basically you had 2 alts grouped, one dead and released as a ghost at the grave yard, and if you tag with the alive alt and then kill with the pet your alive alt gets all the XP?

I might be daft, but what is the point of grouping up if one is just idling at the gy? You don't get group bonus in a two-man group right?

nodoze
11-15-2019, 04:24 PM
I might be daft, but what is the point of grouping up if one is just idling at the gy? You don't get group bonus in a two-man group right?For some reason it takes 2+ low level alts in a party (even level 1s) for them get full XP for kills of mobs they tag by out of party pets. A single low level gets reduced XP so, even if you really only need 1 character leveled fast, grouping 2 and leveling both would be faster than one and grouping 2 and leaving one dead & far away would be faster than that...

If you really want to just level up a single character (or two) it can be a very fast way to get them leveled up. A single hunter was getting a character up to 20 at less than 10 minutes per level which is faster than my 5 man group...

Assuming you only have access to 5 accounts, likely the ideal party would be 3 Hunters power leveling 1-2 characters and you would leave one dead if you really just want to level up 1 character fast.

This could be a really fast way for someone to get an extra character or two to cap quickly. Personally I would love to be able to do that to have a Mage at cap for free water/food/ports and maybe a warrior for an extra tank option.

Mercbeast
11-15-2019, 05:17 PM
So pets can tap level at any level?

nodoze
11-15-2019, 09:50 PM
So pets can tap level at any level?Yes but you need to have 2+ alts in the tap group or your will get heavily reduced XP. If you really only want to focus on leveling 1 alt, put 2 in group and let one die and release to the Grave Yard.

playboytony
11-17-2019, 03:22 PM
Does method 2B work with warlock pets as well? If yes, is this viable to powerlevel a char to level 48?

Best Regards,
Tony.

nodoze
11-17-2019, 03:58 PM
Yes 2B also works with Warlock pets though I don't know how sustained warlock pet DPS compares to fully talented beast master'ed Hunter pet DPS. If someone can do some comparisons between Warlock Pets and Hunter pets that would help.

2 Hunter pets took 2 alts to almost level 40 in approximately 1 day played. If I recall correctly 2 Hunter pet DPS started to taper off leveling speed around level 38 via 'Approach 2B' and I think they were going to switch at that point to a different Approach (possibly Approach 2A). Note that you alts don't need to be level 48 to tag level 48 mobs...

For a 5 boxer working alone, assuming 2 alts in the tagging group, the most pets you can have acting in the kill group is 3.

I don't know if any 3 pet groups have tried to get to 48 and reported back... Bottom line is that, within reason, the more pets you have the higher you should be able to go and the faster you should be able to get there...

I do know there are some 5 man teams of all hunters out there so they, if working with another boxer, could go further than other groups...

With 6 accounts active I can maybe one day have 4 pets for power leveling but for now at least I don't have any high level pets... One of my teams have 3 Warlocks so if no one does any testing before I get to 60 I will try to.

Sent from my SM-G965U using Tapatalk

Mercbeast
11-17-2019, 08:42 PM
Were they just tap leveling open world with the hunter pets?

It must be rough in P2 now with PvP everywhere then?

nodoze
11-17-2019, 08:47 PM
Were they just tap leveling open world with the hunter pets?

It must be rough in P2 now with PvP everywhere then?Yes I believe so. P2 does likely make it not very viable for some however it is viable on PVE servers and likely on PVP server that are heavily dominated by your faction (some PVP servers are like 85% one way and finding the other faction is like finding a unicorn in the wild).

Mercbeast
11-17-2019, 09:08 PM
Yea, once you push above that magic level 40+ sort of barrier, being under pop side on a pvp server is suicidal. However, you might be able to find less contested areas through into your late 30's.

Moorea
11-17-2019, 11:29 PM
9 pages of "Summary" can we have a Summary Summary thread :-D ?

re pvp... suicidal seems a bit exaggerated... if solos manage we can manage more... you can kill level 60s starting in low/mid 40s so while you are grey to them they take a risk for no reward

Mercbeast
11-17-2019, 11:56 PM
9 pages of "Summary" can we have a Summary Summary thread :-D ?

re pvp... suicidal seems a bit exaggerated... if solos manage we can manage more... you can kill level 60s starting in low/mid 40s so while you are grey to them they take a risk for no reward

I guess you're not on Herod. Where literally every single FP that is near a high level dungeon is camped by multiple groups. Where every 40+ zone has roaming 5-10 man groups ganking, and the top end zones have multiple on multiple raid groups just zerging everything down. For example, Red Ridge FP frequently has 10-15+ people camping it. Good luck with that.

Hardcore Scape
11-18-2019, 01:06 AM
I guess you're not on Herod. Where literally every single FP that is near a high level dungeon is camped by multiple groups. Where every 40+ zone has roaming 5-10 man groups ganking, and the top end zones have multiple on multiple raid groups just zerging everything down. For example, Red Ridge FP frequently has 10-15+ people camping it. Good luck with that.
if you are leveling a 5 man on the under pop side stay in instances and reset from inside, if you are higher level and can afford it, maybe look into using a repair bot also if it's super bad in blackrock.

Mercbeast
11-18-2019, 01:25 AM
if you are leveling a 5 man on the under pop side stay in instances and reset from inside, if you are higher level and can afford it, maybe look into using a repair bot also if it's super bad in blackrock.

Yea, that was the whole point of the conversation. It's suicide to be outside of instances in the higher level zones on these big imbalanced servers. It also takes, literally, upwards of 40 minutes to death crawl into black rock mountain, and it could be even more in some cases.

Jofogutt
11-19-2019, 10:42 PM
-2B) Killing by level 60 Pet(s) of any level mobs can help after the characters to be boosted tag the mobs. Note that there does need to be 2+ alts in the party to be boosted for the XP to scale well. If you don't want to split the XP between the alts you can have one die, release, and sit as a ghost in the grave yard far enough away from where you are killing mobs and all the XP will go to the alive alt.



Does this work anymore after today's downtime? cant seem to make it work anymore anyone else?


Edit: nvm was just one zone it didn't work in for some reason

Tanar
11-28-2019, 03:17 PM
Does anyone know when it's beneficial to put a low level alt in your main exp group? I was leveling up a healer for my 5 box using a 60 warlock pet with druid buffs. It was very fast to about 25. Then i logged in my 45 shaman and tagged mobs that were 36+ with the healer.

It's been faster than normal for sure, but by no means blazing. At 35 I tried just letting 3 level 60's and a level 56 carry in ST, but the 35 was only getting like 60 exp per kill. I was hoping to get into dungeons asap because open world tap leveling is a major pain right now. I feel like there's been something talked about with killing mobs that aren't 10+ levels over you but I can't find anything detailing it.

He's 39 now, I'm probably going to grind out this level then test out ST again at 40 and see what the exp gains are. I'm sustaining 35k ish an hour right now depending on pvp, so ideally I'd be able to maintain those kind of exp gains.

Mercbeast
11-28-2019, 09:20 PM
Does anyone know when it's beneficial to put a low level alt in your main exp group? I was leveling up a healer for my 5 box using a 60 warlock pet with druid buffs. It was very fast to about 25. Then i logged in my 45 shaman and tagged mobs that were 36+ with the healer.

It's been faster than normal for sure, but by no means blazing. At 35 I tried just letting 3 level 60's and a level 56 carry in ST, but the 35 was only getting like 60 exp per kill. I was hoping to get into dungeons asap because open world tap leveling is a major pain right now. I feel like there's been something talked about with killing mobs that aren't 10+ levels over you but I can't find anything detailing it.

He's 39 now, I'm probably going to grind out this level then test out ST again at 40 and see what the exp gains are. I'm sustaining 35k ish an hour right now depending on pvp, so ideally I'd be able to maintain those kind of exp gains.

Your mistake is going into dungeons that under leveled. You have basically a hard cap of how much XP per kill you will get based on level/group size. In ST you're killing fairly high level mobs. Your lowbie is leaving probably 50% of the potential XP on the table. Each level you gain in a place like ST, you're going to get more XP per kill, while the kill rate will remain relatively static. If you were in there at level 48, you'd probably be getting 100ish xp per kill, vs 60ish.

When getting boosted, the ideal setup is to always be basically the same level as the mobs, because that's the most efficient way for the high level to boost. Getting boosted in SM cathedral at level 38, is going to be a lot faster xp/hr than getting boosted at 33, because the kill speed is going to be roughly the same, but you're going to get a significantly larger chunk of XP per kill.

Tanar
11-28-2019, 09:31 PM
Your mistake is going into dungeons that under leveled. You have basically a hard cap of how much XP per kill you will get based on level/group size. In ST you're killing fairly high level mobs. Your lowbie is leaving probably 50% of the potential XP on the table. Each level you gain in a place like ST, you're going to get more XP per kill, while the kill rate will remain relatively static. If you were in there at level 48, you'd probably be getting 100ish xp per kill, vs 60ish.

When getting boosted, the ideal setup is to always be basically the same level as the mobs, because that's the most efficient way for the high level to boost. Getting boosted in SM cathedral at level 38, is going to be a lot faster xp/hr than getting boosted at 33, because the kill speed is going to be roughly the same, but you're going to get a significantly larger chunk of XP per kill.

But the xp per kill will be significantly reduced in cath because of the average level of the group? I guess I was under the impression that you got exp inside instances based on the average level, hence why one higher level with 4 lower levels works well. I figured the same would apply, and that my 35 getting carried would get at least ok xp if I killed mobs close to the average level of the group.

If i could open world tag that would definitely be ideal. My level 39 can easily tag level 48+ mobs that would make doing an aoe/tagging ideal. But it's nearly impossible on a pvp server. Moving into an instance is definitely best case for me. I just need to find a way to keep it at 30k+ an hour, because anything lower than that feels really really slow.

Mercbeast
11-30-2019, 02:34 AM
But the xp per kill will be significantly reduced in cath because of the average level of the group? I guess I was under the impression that you got exp inside instances based on the average level, hence why one higher level with 4 lower levels works well. I figured the same would apply, and that my 35 getting carried would get at least ok xp if I killed mobs close to the average level of the group.

If i could open world tag that would definitely be ideal. My level 39 can easily tag level 48+ mobs that would make doing an aoe/tagging ideal. But it's nearly impossible on a pvp server. Moving into an instance is definitely best case for me. I just need to find a way to keep it at 30k+ an hour, because anything lower than that feels really really slow.

First, I don't believe "average group level" is a thing for XP calculations, insofar as, lower level players have their potential XP capped, potentially leaving more XP on the table to be divided up to higher level players. The big thing is the group XP bonus. Think of it this way. At level 30 or whatever, the maximum XP per kill you can get from a non elite equal con mob is 195 with an additional 5% per mob level higher than your level, up to 4 levels. Elites 2x. This is when you're solo. XP gets divided by the group, but then modified by a group bonus modifier.

When you're extremely under-leveled in a dungeon, you're butting up against this cap. At 35 in ST, your XP cap is something like 500 (+4 level mobs) XP from a solo kill. Of course this has to be split between the group, while a level 48ish elite mob is worth 570ish xp base solo. So, at level 35 in ST you said you were getting 60ish xp per kill I think, but at level 48, you'd be getting almost certainly around 100 xp per kill.

Basically, your group is killing mobs slower, and you're still getting level 35 XP rates, whereas, if you were in say Cath, you'd be killing level 38-40 mobs, they will die much faster, and you're getting essentially the same XP per kill as you would in ST.

Group XP splits, are definitely relative to the overall XP cap at any given level. So if a mob is worth 600 XP say, and the group is all level 25's and one 60, the cap is probably somewhere around 1/5th of what their solo base cap is, so 34 (add the group modifier which I think is 40% for 5 players), so 48 xp per person, but that is only 34*4 or 136 xp out of that 600 XP that those 4 level 25's are actually sucking up. Which means that a huge chunk of that XP is actually being left on the table.

This is why ST is hideously slow for a level 35. You're being boosted on relatively high level mobs. Your character is not capable of actually soaking up the xp that is being generated per kill, so the rate of killing is low, and the xp per kill is low. Go to SM with a single level 60 chain killing, and the rate of killing goes up, xp per kill stays roughly the same until you start to con blue to the mobs.

Hardcore Scape
12-08-2019, 08:30 PM
So I started a group of 4 alts today and got them to 20. Getting to level 10 was a blast having a lvl 60 warlock pet help finish every kill I started, so I averaged around 10-15k xp/hour to 10. In RFC I was using my warrior to boost, and can clear 5-6k xp in 12 minutes making for around 20-25k xp/hour. I did a little bit of Wailing caverns and the XP seems to be 25k/hour using the warrior to boost as well. Lets just say its way less stressful than actually doing the dungeons legit haha.

Also, it 100 percent isn't a "Average group level" calculation for dungeon XP although it may seem like it. I did a little bit of testing with a friend and we found out it seems to be those who can get XP from the mob contribute to a pool of XP. So basically we found if you have a lvl 60 and 1 low lvl alt meant for the dungeon you will get the same XP or less(since group bonus) as if you had 4 60s + the low level alt even though the average would of clearly gone up a ton and this is because in both cases only 1 player is contributing to the xp pool. So basically you want the most people contributing to the XP pool while maintaining the 5 party size bonus. 4 low alts contributing to the XP pool + a 60 will always be the most XP per mob from a boost.

heres a sheet my friend put together for XP based on group size, as you can see doing a dungeon with 10 accounts puts you at more than 5x less XP per acc than 5 accounts because of the raid penalty.

https://docs.google.com/spreadsheets/d/11vGMd7coezby_m3nJqjitJA8eRygo2c0ewOMUo2uAWc/edit?ts=5de1eabc#gid=1706168238

nodoze
12-08-2019, 10:54 PM
So I started a group of 4 alts today and got them to 20. Getting to level 10 was a blast having a lvl 60 warlock pet help finish every kill I started, so I averaged around 10-15k xp/hour to 10. In RFC I was using my warrior to boost, and can clear 5-6k xp in 12 minutes making for around 20-25k xp/hour. I did a little bit of Wailing caverns and the XP seems to be 25k/hour using the warrior to boost as well. Lets just say its way less stressful than actually doing the dungeons legit haha.

Also, it 100 percent isn't a "Average group level" calculation for dungeon XP although it may seem like it. I did a little bit of testing with a friend and we found out it seems to be those who can get XP from the mob contribute to a pool of XP. So basically we found if you have a lvl 60 and 1 low lvl alt meant for the dungeon you will get the same XP or less(since group bonus) as if you had 4 60s + the low level alt even though the average would of clearly gone up a ton and this is because in both cases only 1 player is contributing to the xp pool. So basically you want the most people contributing to the XP pool while maintaining the 5 party size bonus. 4 low alts contributing to the XP pool + a 60 will always be the most XP per mob from a boost.

heres a sheet my friend put together for XP based on group size, as you can see doing a dungeon with 10 accounts puts you at more than 5x less XP per acc than 5 accounts because of the raid penalty.

https://docs.google.com/spreadsheets/d/11vGMd7coezby_m3nJqjitJA8eRygo2c0ewOMUo2uAWc/edit?ts=5de1eabc#gid=1706168238 Thanks for doing this. I had thought about trying to game the average by putting in 1 or more level 1s (or lowest level for a given dungeon) and this saves me a bunch of time.

ExBox
12-12-2019, 05:55 AM
I'm not sure, if I just do it wrong, but it seems with the latest patch on Wednesday they fixxed boosting with a lvl 60 pet. I tried it with a 60 Warlock pet. Attacked mobs with the pet which my low alt tagged and the xp penalty was as if I just attacked with my warlock main.

Can anybody confirm method -2B) Killing by level 60 Pet(s) of any level mobs is now also nerfed?



So I started a group of 4 alts today and got them to 20. Getting to level 10 was a blast having a lvl 60 warlock pet help finish every kill I started, so I averaged around 10-15k xp/hour to 10. In RFC I was using my warrior to boost, and can clear 5-6k xp in 12 minutes making for around 20-25k xp/hour. I did a little bit of Wailing caverns and the XP seems to be 25k/hour using the warrior to boost as well. Lets just say its way less stressful than actually doing the dungeons legit haha.

Also, it 100 percent isn't a "Average group level" calculation for dungeon XP although it may seem like it. I did a little bit of testing with a friend and we found out it seems to be those who can get XP from the mob contribute to a pool of XP. So basically we found if you have a lvl 60 and 1 low lvl alt meant for the dungeon you will get the same XP or less(since group bonus) as if you had 4 60s + the low level alt even though the average would of clearly gone up a ton and this is because in both cases only 1 player is contributing to the xp pool. So basically you want the most people contributing to the XP pool while maintaining the 5 party size bonus. 4 low alts contributing to the XP pool + a 60 will always be the most XP per mob from a boost.

heres a sheet my friend put together for XP based on group size, as you can see doing a dungeon with 10 accounts puts you at more than 5x less XP per acc than 5 accounts because of the raid penalty.

https://docs.google.com/spreadsheets/d/11vGMd7coezby_m3nJqjitJA8eRygo2c0ewOMUo2uAWc/edit?ts=5de1eabc#gid=1706168238

nodoze
12-12-2019, 02:48 PM
I'm not sure, if I just do it wrong, but it seems with the latest patch on Wednesday they fixxed boosting with a lvl 60 pet. I tried it with a 60 Warlock pet. Attacked mobs with the pet which my low alt tagged and the xp penalty was as if I just attacked with my warlock main.

Can anybody confirm method -2B) Killing by level 60 Pet(s) of any level mobs is now also nerfed?
Do you have 2+ low level alts in a party by themselves?

Congau
12-12-2019, 06:45 PM
Can anybody confirm method -2B) Killing by level 60 Pet(s) of any level mobs is now also nerfed?


Can confirm that it still works. Tested with 15/16 chars + warlock pet in Westfall :)

Edit: to clarify; one 15 and one 16 alive in same group, boosted by highlvl warlock pet outside of their group

Hardcore Scape
12-15-2019, 10:23 AM
https://www.dual-boxing.com/attachment.php?attachmentid=2272&stc=1


I do all of SM graveyard in 1 pull, SM lib up until the monks that heal, and then all of Armory courtyard in 8 mins for about 10k XP using the lvl 60 warrior to pull everything and the mages help DPS down.

nodoze
12-15-2019, 12:19 PM
... I do all of SM graveyard in 1 pull, SM lib up until the monks that heal, and then all of Armory courtyard in 8 mins for about 10k XP using the lvl 60 warrior to pull everything and the mages help DPS down.Very nice Scapes!

Is your current team 60 Warrior boosting 3 Mages + Shaman healer?

What level do you think you will leave SM?

Do you plan to take the full team to 60 with the 60 Warrior tanking the whole way?

Please report back your progress from time to time (maybe as you change dungeons) as it is nice to see someone boost all the way. This could be a good example of someone using a Tank to go all the way since a single 60 Mage seems to run into trouble as you get higher and higher and then some folk feel they have to drop the 60 Mage and 4 box with another player and/or get a different toon to finish the run to 60.

ExBox
12-17-2019, 04:14 AM
Do you have 2+ low level alts in a party by themselves?

My bad, still works like a charm! One alt parked dead on a graveyard in the same playfield is the trick.

I wish I had 3 60 hunters to boost, as the speed lvling an alt to 44+ would be insane.

Vivan
01-02-2020, 10:34 AM
At what level do mages stop being efficient boosters?

nodoze
01-03-2020, 10:17 AM
At what level do mages stop being efficient boosters?If I recall correctly feedback was that a Mage started having trouble around 40 and from there you really needed a Paladin or Warrior. A Bear Druid could maybe also work though I don't know if anyone has actually boosted to cap with a Bear.

Edit: Mages using blizzard-kiting can actually farm all the way to cap (though the new 30 instance reset limit affects 1-pull strategies).

Vivan
01-03-2020, 11:11 AM
If I recall correctly feedback was that a Mage started having trouble around 40 and from there you really needed a Paladin or Warrior. A Bear Druid could maybe also work though I don't know if anyone has actually boosted to cap with a Bear.

I wonder what is best to do beyond 40 - levelling the normal way but with the 60 mage to boost dps, or levelling with a full level 40 team. I suppose it depends on how much the 60 cannibalises the exp.

nodoze
01-03-2020, 12:23 PM
I wonder what is best to do beyond 40 - levelling the normal way but with the 60 mage to boost dps, or levelling with a full level 40 team. I suppose it depends on how much the 60 cannibalises the exp.Update 6/20/2020: Note that the below commentary is valid for a single mage boosting via regular tactics (like LoS on a corner and what not) but Mages using obsticles and pathing (like the fountain in SM Cath and the pedestal in Mara) and Blizzard-Kiting and mana regen from low level mobs can do boosting to cap...

I don't know if anyone has done and posted any direct comparison of the XP at various level breakpoints from Levels 40-60 of a full team vs 4 and a 60.

I think part of the issue is that the 60 mage couldn't handle the hits from larger pulls such to justify the XP reductions. If I recall correctly one of the folk doing a 60Mage+3Mages+Priest ended up trying to level just 3Mages+Priest as he felt the XP losses with the 60 Mage were no longer worth it after ~40...

A 60 Paladin or 60 Warrior can survive pulls of larger groups of mobs than a regular party could and with sufficient AoE from the full Party they can kill the huge pulls at least partially offsetting the XP reductions due to having a level 60 in the party. In the end using a 60 Tank (Paladin or Warrior) really trivializes much content with great AoE Aggro so there is something to be said for that even if it ends up being slower than a full party all at the same level.

If I followed correctly above Scapes was using a 60 Warrior to boost 3 Mages + Shaman but I don't know how high he got nor what XP/hour he was getting in the various instances past SM.

Without more data the fastest to cap may still be a full AoE team (like 4M+P) going straight to cap by avoiding bosses and just farming XP in instances.

The only thing likely to be faster would be tag boosting 1 or 2 characters to cap (via Pets tag boosting at the lower levels) and probably the best combo for that for a 5 boxer is 3 Level 60 Hunter Pets+2 alts (if you only need 1 or 2 alts boosted). There have been some phenomenal feedback on this but I am not sure if anyone has done 1-2 alts all the way to cap this way.

Diwa
01-05-2020, 03:58 AM
I don't know if anyone has done and posted any direct comparison of the XP at various level breakpoints from Levels 40-60 of a full team vs 4 and a 60.

I think part of the issue is that the 60 mage couldn't handle the hits from larger pulls such to justify the XP reductions. If I recall correctly one of the folk doing a 60Mage+3Mages+Priest ended up trying to level just 3Mages+Priest as he felt the XP losses with the 60 Mage were no longer worth it after ~40...


Wait if this is true then my plan on 4 lvl 60 + 1 lvl 40 in BRD Prison spam will be slow?

nodoze
01-05-2020, 04:29 AM
Wait if this is true then my plan on 4 lvl 60 + 1 lvl 40 in BRD Prison spam will be slow?My comments above were when you had a 60 with 4 lower level characters and killing mobs that are grey to your 60 (like in Stockades, SM ,etc).

Since all the mobs in BRD will be at least green and able to give XP to your 4 60s (were they not already at cap) you may be OK but frankly I am not 100% sure what the XP awarded in that kind of scenario is.

Petrolsk was working on a twink from at least Level 40-42 in BRD farming HoJ in party with his 4 Level 60 Hunters and I asked him what he was seeing XPwise on his twink. If I see him reply in Discord and not here I will try to remember to post back to this thread.

nodoze
01-05-2020, 02:05 PM
In case it helps Pertrolsk shared some XP numbers from 4 level 60s boosting a Level 42 in BRD:

- Guzzling Patron: 52XP (+26 Rested bonus, +8 group bonus);
- Guzzling Patron: 56XP (+28 Rested bonus, +8 group bonus);
- Guzzling Patron: 62XP (+31 Rested bonus, +9 group bonus);
- Plugger Spazzring: 216XP (+108 Rested bonus, +31 group bonus);
- Blackbreath Crony: 192XP (+96 Rested bonus, +28 group bonus);
- Blackbreath Crony: 192XP (+96 Rested bonus, +28 group bonus);
- Blackbreath Crony: 192XP (+96 Rested bonus, +28 group bonus);
- Hurley Blackbreath: 216XP (+108 Rested bonus, +31 group bonus);

Lyonheart
01-05-2020, 10:37 PM
In case it helps Pertrolsk shared some XP numbers from 4 level 60s boosting a Level 42 in BRD:

- Guzzling Patron: 52XP (+26 Rested bonus, +8 group bonus);
- Guzzling Patron: 56XP (+28 Rested bonus, +8 group bonus);
- Guzzling Patron: 62XP (+31 Rested bonus, +9 group bonus);
- Plugger Spazzring: 216XP (+108 Rested bonus, +31 group bonus);
- Blackbreath Crony: 192XP (+96 Rested bonus, +28 group bonus);
- Blackbreath Crony: 192XP (+96 Rested bonus, +28 group bonus);
- Blackbreath Crony: 192XP (+96 Rested bonus, +28 group bonus);
- Hurley Blackbreath: 216XP (+108 Rested bonus, +31 group bonus);

so un-rested that would be bad at that level right? Seems like tagging outdoors, out of group someplace would be better

nodoze
01-05-2020, 11:13 PM
so un-rested that would be bad at that level right? Seems like tagging outdoors, out of group someplace would be betterI am not sure you could safely do it on a PVP sever but think it likely you would get much more tagging out of group outdoors (though we would have to see actual numbers to be able to fully confirm).

You also could maybe get more if you were running an instance with a single 60 Tank boosting 4 lower level alts instead of 4 60s boosting a single lower level alt. (edit: or a 60 Mage Blizzard-Kiting mobs for 4 boostees).

Note that in Pertrolsk's case he isn't running it for XP but rather is running it for a Best in Slot (BiS) drop for his future 59 Twink (who may do 40-49 BGs for a bit).

Vivan
01-06-2020, 06:20 AM
Found a guy with a good series on how to actually do the boosting (from a mage). Pathing and skill timings is super important for efficient runs, and he goes over them pretty well: https://www.youtube.com/channel/UCvayaVm6QI_pwTSk1iYGSuQ/videos

Also, it seems that if you really try to boost efficiently (rather than just carrying the party), mages are still very good post 40 - they offset the squishiness by simply never getting hit, with ice block, ice barrier cold snap, frost nova etc:

https://www.youtube.com/watch?v=RFcAZbYrxL0

Much harder to pull off than just whaling with a paladin/warrior though.

brwn253
01-08-2020, 06:05 PM
Can someone help me comprehend this?

"-2B) Killing by level 60 Pet(s) of any level mobs can help after the characters to be boosted tag the mobs. Note that there does need to be 2+ alts in the party to be boosted for the XP to scale well. If you don't want to split the XP between the alts you can have one die, release, and sit as a ghost in the grave yard far enough away from where you are killing mobs and all the XP will go to the alive alt."

Is this saying that a hunter outside of your group can send in the pet, after a party member in the group tags, and then the party will get pull xp as if the hunter pet did not help?

Thanks for the help!

nodoze
01-08-2020, 06:39 PM
Can someone help me comprehend this?

"-2B) Killing by level 60 Pet(s) of any level mobs can help after the characters to be boosted tag the mobs. Note that there does need to be 2+ alts in the party to be boosted for the XP to scale well. If you don't want to split the XP between the alts you can have one die, release, and sit as a ghost in the grave yard far enough away from where you are killing mobs and all the XP will go to the alive alt."

Is this saying that a hunter outside of your group can send in the pet, after a party member in the group tags, and then the party will get pull xp as if the hunter pet did not help?

Thanks for the help!Yes provided that your lower level characters are in a party of 2+ characters and only pets damage the mobs after the lower level character(s) tag the mobs.

That means if both characters are in range then both split the XP. If you really only want to boost 1 character then you need to allow the other to die and stay at a Grave Yard far enough away to not get XP.

Note that it does not need to be a Hunter's pet as Warlock pets also work (but Hunter pets are likely much better).

Edit: It has been discussed in various threads that this approach works fantastically at the lower levels but tends to peter out depending on the number of hunters which is why for a 5boxer the optimal pet tagging group would likely be 3 Hunters with max beast mastered pets considering you need to have at least 2 alts being boosted.

lobbery
04-17-2020, 11:41 AM
I would like to begin och a fresh realm with a new team. 1 priest and 7 mages. I thought about leveling 1 priest and 4 mages and then so the other team afterwards and boost it by 1 60 mage. Now before ive begun Im starting to feel like its gonna be one long journey. This thread is awesome, How would you experts reach my goal with the above mentions?
also, does anyone know of a leveling addon that excludes gathering quests, i feel like leveling 2 group of 4 each could be Viable at the Same time, would like to skip the gathering ones then though.

Xyl41
04-18-2020, 07:27 AM
New realm > level 4 Mage + 1 priest (5 accounts), boost 3 mages + a throwaway using one of your mages.

jak3676
05-21-2020, 04:41 PM
WoW Classic - Level 1- 60 World Record in 21Hr 16Mins | Power Leveling

https://www.youtube.com/watch?time_continue=165&v=pa_Ks4UEK5g&feature=emb_logo

1-8 tagging with out-of-party hunter pets killing
8-20 one pull RFC
20-40 one pull SM boosting
40-54 one pull Mara boosting
54-60 one pull ZG boosting

Note that he maximized rested exp at all times, so without being rested it'd be 2x as long.

MiRai
05-21-2020, 07:01 PM
WoW Classic - Level 1- 60 World Record in 21Hr 16Mins | Power Leveling

https://www.youtube.com/watch?time_continue=165&v=pa_Ks4UEK5g&feature=emb_logo

1-8 tagging with out-of-party hunter pets killing
8-20 one pull RFC
20-40 one pull SM boosting
40-54 one pull Mara boosting
54-60 one pull ZG boosting

Note that he maximized rested exp at all times, so without being rested it'd be 2x as long.
I always find these records to be quite ridiculous.

It's like if we're all driving around in normal cars, and then someone posts about how the land-speed record was broken by a specially designed vehicle that is made out of cardboard (don't get it wet), the frame weighs in at 12 lbs., and it's equipped with two jet engines for a total of 1600 horsepower. At the same time, Earth is furthest from the sun to ensure its gravitational pull on the planet is the lowest it can be, reaching the speed requires a 4-mile straightaway that is 22° north along the Prime Meridian for pristine atmospheric results, and Venus has to be in retrograde.

Like... uh, okay. Cool.

EDIT: Don't get me wrong, it's impressive that someone went through the effort to achieve that, but it's generally outside of the realm of any normal user/player.

jak3676
05-22-2020, 01:33 AM
Sure, I wouldn't expect that anyone would follow him trying to emulate exactly what he did - as you point out that's not realistic, and I pointed out that he was fully rested the whole time which also isn't the way that any normal person plays.

But I think pieces may be applicable to the MB community and builds off a lot of what was debated earlier in this thread.


Until someone shows otherwise, I'd take his videos as summarizing our current understanding of the fastest way to level a single alt and good indications of the quickest way to level up to 4/5 alts at a time. I imagine even once we get into TBC-Classic, people will be referring back to this thread to quickly level their new BELFs.

Approach 2B (tagging mobs with a lowbie then killing them with an out-of-party hunter/lock pet) is the quickest way to level a single alt until you are high enough level to get into dungeons (8 for Horde, 10 for Alliance). He said that was 25min of /played - even if you double that to 50min due to lack of rested exp that's probably achievable by anyone here. Although this method doesn't directly apply to leveling a team of 4 or 5 as you'd be splitting the party exp, so there's still room to debate the quickest way to level multiple chars when pre-dungeon.

Approach 1* (High level main boosts up to 4 alts a time in dungeons) is the quickest way to level 1-4 alts beginning as soon as you can get into any dungeon. *The "1-pull" method where your high level (optimally a specifically spec'd and geared mage) pulls every mob in the dungeon near to the entrance then AOE's them all down using known mob pathing mechanics is the quickest dungeon boosting method. This approach actually works best with 4 alts being boosted by the level 60, due to a formula we don't exactly understand, but is approximated by the average character level in the dungeon.

The 1 part I's like to research more is figuring out the formula for splitting party exp when the party members are all of different levels. Exp seems to approximately be awarded based on the average character level in the party, so bringing in lower levels chars to keep the average low improves the overall exp gained.

Purpleflavor
05-22-2020, 07:24 PM
Because split group exp is terrible for us, i'd say stay away from mob grinding. Quests are our biggest source of exp since it doesnt split, so i'd say if anyone really cares about speed leveling teams, then to make a multiboxer specific questing guide similar to Joanna's, but obviously no collection quests ect, and to maybe use a set of warlock planted in specific quest hubs for faster travel. If someone made the effort to make a guide i bet a group of 5 wouldnt be so far off of soloing speed. The biggest issue would be traveling time imo.

I have a new team i'm going to level Alliance side when i'm not so busy with retail, so i think i will make time to set up a questing guide like Joanna's for multiboxers. Hopefully it works out.

jak3676
05-23-2020, 04:12 PM
<insert meme of squinting Fry saying "can't tell if trolling" here>


i'd say stay away from mob grinding. Quests are our biggest source of exp

That is objectively and demonstratively false.

Almost all questing while multiboxing is terrible exp/hour. There's few open world places you can combine multiple kill quests at the same time for "good, but not great" exp/hour, but as soon as you take into account the travel time to get to the quest giver, then from the quest give to the objective and then back again you realize you would have been better to just stay in dungeon where you can keep AOE grinding elites without traveling. This is measurable and already proven.

Are you talking about having a lock to summon your party to the quest giver then another lock to every kill objective then back to the quest giver for every quest? That could result in very little recorded /played time, but your time to position multiple locks around every quest hub would result in far greater time & effort for you overall. That also wouldn't be "Boosting" or "Powerleveling" which is this thread's topic.

There's already a great multiboxing leveling guide on this forum. https://www.dual-boxing.com/threads/56693-Classic-multibox-leveling-guide! You'll see some dungeon and open world quests listed are worth completing as you're already doing the dungeon run anyway. But mob AOE grinding in dungeons is by far the fastest way to level multiple accounts. I think I posted all my exp/hour rates in the guide. If you find some additional quest hubs that are better, I'd add those to that thread to keep this thread focused on boosting and powerleveling.

nodoze
05-25-2020, 04:34 PM
Love Paladins and Warriors but there is no contest between them and Mages when it comes to speed boosting. I suspect that even pet boosting with 3+pets would not get anywhere near this fast as it would slow down as you got closer to cap.

This time with essentially no rested XP a Mage boosted a single character from 1-60 in 1 day 16 hours and 20 minutes in game time (40.33 hours played) over an elapsed time of 2 days 2 hours and 38 minutes (50.63 hours total time). I think the ~10 hours between played and total time was the time he took to nap/rest and otherwise do admin/prep on his other account.

This was done by mainly a level 60 Mage boosting a Mage from 1-60 with both Mages mainly doing large pulls by leveraging pathing with blizzard (sometimes only the 60 AoEed, only the leveling character AoEed, or they both AoEed). As far as I saw (I only reviewed some of the footage) one person played both Mages and otherwise they had a 2nd person on his Warlock doing resets of instances and going ahead and summoning them to the next locations once they out-leveled a given area.

I didn't review all the details but there were some definite banking of mats for turn-ins for XP which shaved off at least a few levels but then again it was on a PVP server and he was stream sniped for at least 4 hours (possibly more). There may have been some open world mob tagging (not sure) but most of what I saw was instance based pulls...

I suspect there will be a summary video put to youtube at some point but for now the raw footage is here:

https://www.twitch.tv/arlaeus/videos

nodoze
05-26-2020, 03:57 PM
Looks like Arlaeus actually leveraged multiple of the strategies documented in this thread to go so fast (not sure if they learned about Pet Tagging from these forums or not).

Part1: Strategy 2B: Pet killing Tags: Level 1->25;

Part2: Strategy 1: PowerLeveling in Instances: 25->37 (SM);

Part3: Strategy 1: PowerLeveling in Instances: 37->40 (Mara/ZF);

Part4: Solo - No Boosting: 40->50 (ZF Zombies) & the lower level Mage did the Blizzard-Kiting;

Part5: Strategy 1: PowerLeveling in Instances: 50->58 (ZG);

Part 6: Quest Turn-ins: 58->60 Coin ZG turn-ins;

They may have planned on doing some "Strategy 2A open world tagging" but, if they did, they likely abandoned it due to griefing by the other faction (they were on a PVP server).

Summary here with some graphs:

https://www.youtube.com/watch?v=vQHIA6bvx1A

I believe he plans to post more details in followup videos for each of the above parts...

nodoze
06-02-2020, 01:18 PM
Admin Note:

Sorry I got heavy-handed with a spam ban this morning and ended up nuking this entire thread. It just so happens I ran a backup yesterday afternoon so i was able to restore as much fo the thread as I could. You might have lost a post or two. Sorry about that!Thanks. No worries. I think the main thing denoted that was lost in the nuke was that the Gorshak farming for Horde was nerfed:

https://eu.forums.blizzard.com/en/wow/t/gorshak-farm-nerfed-does-this-signal-a-shift/155901

nodoze
06-20-2020, 12:39 PM
Love Paladins and Warriors but there is no contest between them and Mages when it comes to speed boosting. I suspect that even pet boosting with 3+pets would not get anywhere near this fast as it would slow down as you got closer to cap. ...Good to see a Paladin holding his own and solo 1-pulling lots of dungeons.

While gear certainly helps a Paladin isn't as gear dependant as one may initially think:

Naked Paladin solos ZG! (https://www.youtube.com/watch?v=S28Ew0ZRQ3A)

That being said it is a lot better with gear and having 400+ Defense, which is reasonably attainable, makes Paladins immune to Daze which means they can run around gathering mobs without being slowed nor worrying about leeway and take little to no damage (especially if on a mount):

Paladin Daze immune testing. (https://www.youtube.com/watch?v=WDOeqM-wGcI)

Note: None of the following are the more commonly known Paladin tatics that are AoE "Tank-and-Spank" type farms like DM:E and SFK... The following are much less known Paladin strategies where the Paladin plays more like a Mage and mainly kites mobs through AoE (except brief moments of "max bubble AoE" while blowing cool-downs in the middle of the mobs).

The following are various instances with large solo kiting based pulls (or solo farms) by a Paladin:

Paladin solo pulls Zul'Farrak (ZF) for ~120g per hour. (https://www.youtube.com/watch?v=OLk-lYoR4-g)

Paladin solo pulls Temple of Atal'Hakkar (ST) (72+ Elite mobs). (https://www.youtube.com/watch?v=EQw_Kl2I-9Y)

Paladin solo pulls Zul'Gurub (ZG) for ~300g per hour. (https://www.youtube.com/watch?v=uLgy3C8VEeQ)

Paladin solo farms HoJ for clients for flat 100g per hour. (https://www.youtube.com/watch?v=dqwDgPnsrXg)

Paladin solo DME Boss and crystal farm 100g+ (10-13minutes & not lashers nor herbs). (https://www.youtube.com/watch?v=L1zLiWvxVGk)

For some of the instances I suspect things could be much better/faster if the Paladin is in stronger spell damage based gear... In all or most of the above videos the initial testing and learning the strats were in defensive gear or gear with mainly +Healing... Once the strats are down and in farms where one doesn't need to worry as much about being dazed (like the naked ZG example shows) the farm could be greatly sped up with spell damage gear (like Dungeon2 or Tier2 or Tier3).

The above being reviewed, while I love Paladins and enjoyed the videos, I think there are some things Mages have which are unique like the slows in their AoEs, the mana-regen from resists, and how their shields work (most not totally immune to all damage like a Paladin can be but instead have much higher shield uptime). In the end both classes are leveraging in the largest pulls the kiting mobs via terrain pathing through AoE and benefiting from shields/mitigation and mana sustain...

Moorea
08-16-2020, 10:51 PM
13 pages of summary- is the first post still up to date? I finally got my first team to 60 so looking fwd to boosting my alt teams and making new alts

Congau
08-17-2020, 03:44 AM
13 pages of summary- is the first post still up to date? I finally got my first team to 60 so looking fwd to boosting my alt teams and making new alts

I think I've leveraged multiple of the methods over the recent months, trying to get all classes on my five accounts to 60.

I started out with a Paladin-Druid-Hunter-Warlock team in Phase 1, then went on to a MMMMP team.
Now I've leveled all remaining classes to at least 30, as I cannot decide on which team will be my next all-60.

What I've been doing is:
1-10: Pet tagging - using 1-2 60 toons, boosting 2-4 toons at a time (pretty fast to 10, like an hour?)
10-20: SFK - switching between two 60 mages, with 4 toons being boosted, in 5 pulls, 4 resets/h, probably 1,3 level an hour on 4 chars
20-40: SM Cath - switching between two 60 mages, with 4 toons being boosted, but switching after 30 min(5 resets) between two sets of boostees

Then continuing probably:
40+ Mara single pull with mage
45+ ZF GY mage/paladin
50+ ZG bridge pull with mage

I did do outdoor out-of-group tagging on a single 48+ char as well, aoe-killing with the other 60s, that gave pretty decent XP.

Anyone found any faster way of leveling up 5x accounts recently? :)

nodoze
08-17-2020, 10:29 AM
13 pages of summary- is the first post still up to date? I finally got my first team to 60 so looking fwd to boosting my alt teams and making new altsGratz and yes the thread is both summarized in the first post (so you don't have to read the full thread) and the first post is still up to date.

If you find any exceptions/issues or find helpful things to add/update please let us know.

strokes
08-18-2020, 02:29 PM
Anyone found any faster way of leveling up 5x accounts recently? :)I think you've nailed it. This is pretty much my go to with some minor changes since I'm horde.

I can't really fathom anything being faster than boosting outside of exploits. Some teams like MMMMP would level faster by themselves, but you're going to have a ton of comps that can't aoe facesmash dungeons.

I'd level a ton more if I didn't also try to preraid BiS all my teams / could afford more epic mounts.

Congau
08-26-2020, 02:18 AM
... since hunter tagging got nerfed.

When did this get nerfed? I used approach 2B just yesterday and that still works :D

nodoze
08-26-2020, 08:27 AM
When did this get nerfed? I used approach 2B just yesterday and that still works :DI do not believe approach '2B) Killing by level 60 Pet(s) of any level mobs' is nerfed. Some people don't do it right with the right party composition (you have to have 2+ people in the party being boosted).

strokes
08-26-2020, 11:21 AM
Must be misinformed. Edit'd it out.

nodoze
09-28-2020, 04:37 PM
Note: Thanks to Starym from Icy-Veins.com for initially posting about this (https://www.icy-veins.com/forums/topic/52431-wow-classic-1-60-record-using-a-crazy-method-81-twinks)...

... Approaches for Power Leveling:
...
Approach 4: Staggering higher level alts at level break-points to kill mobs tapped by lower level characters in the open world. The assumption with this approach is that your higher level alts are killing mobs that are green to them so there is no reduced XP but if they are green then the higher level alts will level up also. One scenario that may turn this into an advantage would be when folk want to level lots of alts to 35+ for passive crafting cooldowns. You could have higher level alts tap level lower level alts. Mages & Warlocks would be amazing for this since they can AOE while the lowbies run around tapping stuff.
...
Best Tagging options: This portion ... was added to help folk tag mobs effectively. The following are the most efficient options folk have discussed to date (use down-ranked versions of spells unless designated otherwise):

Priest: Holy Nova: AoE tag/heal, instant cast, and NO threat. ...

The following is the best example I have seen of using Approach 4 to level to cap and may be the fastest /played on record (19hours and 10 minutes).

Approach used the best tagging option (Priest)...

Approach used upto 16 accounts of mainly Mages+Priests to kill the mobs tagged by the Priest and the boosting toons level breakpoints used to kill the tagged mobs and still award XP to the boostee tagger (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=71828101) as efficiently as possible was:

Level 7 (13 toons)
Level 16 (13 toons)
Level 26 (13 toons)
Level 35 (13 toons)
Level 46 (13 toons)
Level 60 (16 toons)

It took about 4 months leveling and gearing them like twinks (gear, enchants & more) to make things more efficient...

Most levels were using the HyperSpawns (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1905033222) except 40-44 and 58-60 were done via quest turn-ins.

A video of the record is here:

https://www.youtube.com/watch?v=Ya9P3PtG8aU

It was hilarious to watch at X2 speed as it is already sped up and doing it that way only took ~15 minutes (even with briefly pausing it a few times)...

nodoze
10-15-2020, 11:46 AM
I am looking to update the HyperSpawns (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1905033222) tab with more mobs for grinding/tagging in the open world for high 40s-60.

Are the Vilebranch Trolls in the Hinterlands & the Incendosaurs in the Searing Gorge the best 48+ mobs to tag by lower level characters so 60s can kill them?

What other mobs in which zones do folk recommend for going from 50-60?