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balton
10-29-2019, 07:36 AM
Hi guys... I need some help..

First: im playing with war/priest/3 mages...

Is there any Guide about what dungeons i need do per lvl?

This team are lvl 13 (ALL) and i have problens to run RFC... I dont keep the aggro with my tank and the elites attacks my mages... Its terrible hahahahah... I think i wanna leveling more my team (maybe to 15).

So, i wanna know If you can tell me what is the lvls to do the dgs in the leveling process...

nodoze
10-29-2019, 08:57 AM
Hi guys... I need some help..

First: im playing with war/priest/3 mages...

Is there any Guide about what dungeons i need do per lvl?

This team are lvl 13 (ALL) and i have problens to run RFC... I dont keep the aggro with my tank and the elites attacks my mages... Its terrible hahahahah... I think i wanna leveling more my team (maybe to 15).

So, i wanna know If you can tell me what is the lvls to do the dgs in the leveling process...The Dungeons Tab (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=566752830) on my Classic WoW planning spreadsheet should have what you are looking for. Note that often times when a given level is listed as the time to enter a dungeon that people have to be more cautious and maybe can only farm the initial areas up to the first boss (like on DeadMines they just go to the first boss and then reset). Personally I like to be a level or two higher than what other folks recommend so going to 14 or 15 if you are having trouble makes sense to me...

I also added a 'Levels' tab right next to the 'Dungeons' tab which also has recommended level ranges for various instanced content from 3 different guides/sources... That being said the level ranges on the 'Dungeons' tab is mainly from fellow boxers in our own forums and likely better for your needs...

One thing that the new 'Levels' tab has which isn't on the Dungeons tab is the absolute minimum level to enter instances which is more relevant to folk who already have level 60 mains and want to power level lower level alts in instances.

The other thing that the new 'Levels' tab denotes is which dungeons allow for 10 players for 10box teams that want to steam roll the 5man content, single-handedly take on 10man content, and know where they can only take 5 of their 10man team.

I could not find the above 2 things listed cleanly in a single source so I just made that tab to combine the info from multiple sources. I also noticed some variation in the recommended level ranges so putting all recommendations in one place (with the other 2 things) lets folk contrast/compare different people's recommendations in a single table/spreadsheet format (which some folk prefer over busy html web pages).

As I typically try to do I included links to all original sources to give credit where it is due (and so I can later go back and make changes if they make changes).

itz4blitz
10-29-2019, 09:06 AM
Edit: @nodoze, nice guide :D I'll be sure to utilize this going forward (and on my next comp)

This is going of memory, but what I believe has worked best for my comp:

SM from 20 till about 24/25. Be sure to kill the casters with your team dropped off in back as they do Flamestrike, big pulls with the miners. Watch for Miner Johnson as he drops a nice Shield for the tank. My mages were frost here.

Stocks from 25-32. I really noticed an "uptick" in XP here (in the 30-40k XP/hr range) at the higher levels when I could pull multiple rooms. I used a paladin tank so I can't speak on a Warrior, but at 26-ish I got Blessing of Sanctuary for my holy paladin and that made a big difference on allowing me to get enough aggro to make big pulls and burn them down fast with fire mages. I also want to point out that I tried using arcane, frost, and finally fire here and fire was by far the best implementation. Once you get Blast Wave, it's gonna be a game changer. Essentially I would get 2 consecrates down then begin my flamestrike, let it tick, get another, and then pop-off a frost nova, followed by arcane explosions at the end to prevent runners. It's worth nothing that you want to pull groups to the very back of the room and get your tank to put his back against the wall to prevent crits. Once you get blastwave on the mages, and your tank gets geared and your healer can keep up, you should be able to pull 2 or more rooms. Using blessing of freedom can come in handy here at the latter levels. This is a good dungeon to also invest on some Swiftness potions for the tank to do faster pulls in and out of the rooms.

SM from 32-46/48: Graveyard was a bit of a slump for me. I should've taken swiftness potions in there, but it's a learning experience. I expect my next comp to 60 to be a lot faster based on what I've learned. I believe I switched from Graveyard over to Library at around level 36 or 37. From there you'll be able to make bigger and bigger pulls. In fact I was able to again, get up to really high XP/hr with massive pulls. It got so high that I didn't start Armory until like level 38-39 I THINK (it's been a while so I could be off here). Cathedral is somewhere I haven't spent a lot of time. Because I don't have an eye of kilrog and priest it's been hard to make pulls. You'll want to use that first hallway to line of sight the mobs in the courtyard. Again, utilize swiftness potions. For the paladin I like to also incorporate my bubble to get bigger pulls. You have to make sure you keep your range over 10 yards from the mobs once you group them as the casters do arcane explosion and it does stack and do a lot of damage.

I'm just starting ZF so I can't give you a ton of feedback there, but push into the high 40's like I indicated above before you go there. It's not easy. Be sure you're ready to decurse on your mages/priest because of the hexes and be prepared to target totems. I created a target totem macro. It works but it's not perfect yet. It's going to take more time.

That's my experience in nutshell. I'm not saying it's what you should do but it's what I've found that works best based on my 2 x paladin 3 x mage comp. I can't stress enough how good fire is once you get using it. Frost just doesn't do the damage output that you'll want. If you create a camera/auto cast flamestrike macro, it will help a lot in Stocks and parts of SM like Armory and Library but I wouldn't recommend it in Cathedral and beyond. You'll need to set a range between yourself and the mobs. Best of luck and hope this helps.

balton
10-29-2019, 09:49 AM
The Dungeons Tab (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=566752830) on my Classic WoW planning spreadsheet should have what you are looking for. Note that often times when a given level is listed as the time to enter a dungeon that people have to be more cautious and maybe can only farm the initial areas up to the first boss (like on DeadMines they just go to the first boss and then reset). Personally I like to be a level or two higher than what other folks recommend so going to 14 or 15 if you are having trouble makes sense to me...

I also added a 'Levels' tab right next to the 'Dungeons' tab which also has recommended level ranges for various instanced content from 3 different guides/sources... That being said the level ranges on the 'Dungeons' tab is mainly from fellow boxers in our own forums and likely better for your needs...

One thing that the new 'Levels' tab has which isn't on the Dungeons tab is the absolute minimum level to enter instances which is more relevant to folk who already have level 60 mains and want to power level lower level alts in instances.

The other thing that the new 'Levels' tab denotes is which dungeons allow for 10 players for 10box teams that want to steam roll the 5man content, single-handedly take on 10man content, and know where they can only take 5 of their 10man team.

I could not find the above 2 things listed cleanly in a single source so I just made that tab to combine the info from multiple sources. I also noticed some variation in the recommended level ranges so putting all recommendations in one place (with the other 2 things) lets folk contrast/compare different people's recommendations in a single table/spreadsheet format (which some folk prefer over busy html web pages).

As I typically try to do I included links to all original sources to give credit where it is due (and so I can later go back and make changes if they make changes).

Ty dude... Very Nice Guide...

balton
10-29-2019, 09:52 AM
Tanks for your post...

Before lvl 20 is it faster make quests?

nodoze
10-29-2019, 10:03 AM
Edit: @nodoze, nice guide :D I'll be sure to utilize this going forward (and on my next comp) ...
Tanks for your post...

Before lvl 20 is it faster make quests?Appreciate the thanks though a lot of the credit goes to the original sources and many of the best ones are the great people in this forum... That spreadsheet started initially as just a way for me to put all the info into one place in a format that worked best for me and most of the info came from others...

Personally I would likely just farm mobs (ideally at a Hyperspawn). There are 2 Hyperspawns listed on the 2nd & 3rd lines of the Dungeons tab though those are in Alliance territory. If folk give me the level ranges and map locations of Horde ones (or other Alliance ones) I will add them to the Dungeons tab at the appropriate level ranges.

If you don't find anything better one good option is to use the "Cloth Farming" link on the "ToDo" tab... It may not be as XP efficient as a Hyperspawn but it is hard to go wrong with Cloth farming locations.

If you don't have all the geography/maps already internalized, I would use the 'World Travel' link on the "ToDo" tab to get around...

Once you do get back to a given dungeon the 'Dungeons' tab also has links for the maps and guides for each dungeon.

Battleshrimp
10-29-2019, 10:17 AM
There are 2 Hyperspawns listed on the 2nd & 3rd lines of the Dungeons tab though those are in Alliance territory. If folk give me the level ranges and map locations of Horde ones (or other Alliance ones) I will add them to the Dungeons tab at the appropriate level ranges.

If you don't find anything better one good option is to use the "Cloth Farming" link on the "ToDo" tab... It may not be as XP efficient as a Hyperspawn but it is hard to go wrong with Cloth farming locations.



I've been searching for low level hyperspawns horde side, but the best locations I've come up with are the hillsbrad farms (maybe not proper hyperspawn but they pop quickly) and the worgen hyperspawn in Duskwood (up by a cave). Here they spawn in sets of four (hyper style). At times there are a few alliance rolling by for a small kill quest, but I have been able to level eight or nine toons there from 24-30 (1 character out of group tagging and four in group nuking). Unrested the xp/hour is around 50 k if you have an aoe capable boost group.

What I would like to find are locations more suitable for levels 10-20 or so. Any tips are more than welcome.

https://wow.gamepedia.com/Hillsbrad_Fields

https://vignette.wikia.nocookie.net/wowwiki/images/9/9a/WorldMap-Duskwood.jpg/revision/latest?cb=20140210203256 (cave straight south of The Rotting Orchard)

nodoze
10-29-2019, 10:23 AM
I've been searching for low level hyperspawns horde side, but the best I've come up with is the hillsbrad farms (maybe not proper hyperspawn but they pop quickly) and the worgen hyperspawn in Duskwood (up by a cave), where they spawn in sets of four (hyper style). At times there are a few alliance rolling by for a small kill quest, but I have been able to level eight or nine toons there from 24-30 (1 character out of group tagging and four in group nuking). Unrested the xp/hour is around 50 k if you have an aoe capable boost group.

What I would like to find are locations more suitable for levels 10-20 or so. Any tips are more than welcome.those 2 links I listed on rows 2 & 3 of the Dungeons are great Hyperspawns for levels ~12-22. For the windmill you would have to be a little careful at 12 and maybe stay away from the 3 mobs in the center but should be fine otherwise. I am not sure if a 5man team with a tank could do it at 10 or not (maybe I just haven't tried).

If you can take screenshots in game of any locations you find and give me the web address URL I will update the guide with the areas you are talking about in hillsbrad &/or Duskwood.

Battleshrimp
10-29-2019, 10:41 AM
If you can take screenshots in game of any locations you find and give me the web address URL I will update the guide with the areas you are talking about in hillsbrad &/or Duskwood.

Updated my previous post with links.

//Shrimp

nodoze
10-29-2019, 10:48 AM
The following are some potential additional hyperspawns that I saw in some content that I haven't had a chance to investigate yet and verify. If folk want to try them and report back that would be great.

I will try to add these to my spreadsheet as potential hyperspawns pending validation:

-Level 12-13 - Darkshore - Blackwood Pathfinders (https://i.gyazo.com/432949d565a231cb529911a8ece1628e.jpg);
-Level 19-20 - Redridge Mountains - Tarantulas & various (https://i.gyazo.com/0cc6168cf4d0aceb4aaf2120b1c66145.jpg);
-Level 22 ... - Redridge Mountains - Blackrock Orcs (various) (https://i.gyazo.com/99ece82b0aa315f134d28ffc887a4677.jpg);
-Level 39-40 - Badlands - Stonevault Bonesnappers (https://i.gyazo.com/097dd74e8a6fe048bd5bca092cc96946.jpg);
-Level 39-40 - Blasted Lands - Rock Elementals (https://i.gyazo.com/2539759a971845a94ca81ded4ad21a86.jpg);

One thing to be aware of is that Blizzard often trys to hide Hyperspawns by linking sets of mobs with one that is out of sight such that the group won't respawn fast unless someone finds the hidden spawn... That spawn could be on top of a nearby bluff/hill or in a nearby alcove/crevice/etc... The ones on my Dungeon tab that have already been verified don't have that issue as the terrain is such that you can see all linked spawns and re-spawns easily...

Lyonheart
10-29-2019, 11:00 AM
The following are some potential additional hyperspawns that I saw in some content that I haven't had a chance to investigate yet and verify. If folk want to try them and report back that would be great.

I will try to add these to my spreadsheet as potential hyperspawns pending validation"

-Level 12-13 - Darkshore - Blackwood Pathfinders (https://i.gyazo.com/432949d565a231cb529911a8ece1628e.jpg);
-Level 19-20 - Redridge Mountains - Tarantulas & various (https://i.gyazo.com/0cc6168cf4d0aceb4aaf2120b1c66145.jpg);
-Level 22 ... - Redridge Mountains - Blackrock Orcs (various) (https://i.gyazo.com/99ece82b0aa315f134d28ffc887a4677.jpg);
-Level 39-40 - Badlands - Stonevault Bonesnappers (https://i.gyazo.com/097dd74e8a6fe048bd5bca092cc96946.jpg);
-Level 39-40 - Blasted Lands - Rock Elementals (https://i.gyazo.com/2539759a971845a94ca81ded4ad21a86.jpg);

One thing to be aware of is that Blizzard often trys to hide Hyperspawns by linking sets of mobs with one that is out of sight such that the group won't respawn fast unless someone finds the hidden spawn... That spawn could be on top of a nearby bluff/hill or in a nearby alcove/crevice/etc... The ones on my Dungeon tab that have already been verified don't have that issue as the terrain is such that you can see all linked spawns and re-spawns easily...

i recall killing the furbolgs while questing on my team in my teens and as i cleared the camp.. they spawned again before i could even finish drinking. I just don't remember if all the camps are like that. The one I was at was south of Auberdine .. I am surprised i did not come and post this! i was questing and moved on after a few spawns.

nodoze
10-29-2019, 11:13 AM
i recall killing the furbolgs while questing on my team in my teens and as i cleared the camp.. they spawned again before i could even finish drinking. I just don't remember if all the camps are like that. The one I was at was south of Auberdine .. I am surprised i did not come and post this! i was questing and moved on after a few spawns.
Updated my previous post with links. //Shrimp

I want ahead and added a HyperSpawn tab (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1905033222) to the spreadsheet and put in the links that I have. I put the 2 I had already verified and added the unverified as well.

I think at least 1 of the Furblongs is the 12-13 link I posted for the Blackwood Pathfinders. If you find any others please post links and I will add them...

For links to be most actionable/usable it be great if you could get a screenshot in game with your character location denoted (see examples I provided). That or use a tool to manually mark the location on the map (circle the cave or farm location/etc).

Purpleflavor
10-30-2019, 06:36 PM
Horde side in Tirisfal Glades there is a level 10-12 scarlet camp that i could not keep cleared. Very fast respawns of about 12 mobs.
https://wow.gamepedia.com/Scarlet_Encampment
https://classic.wowhead.com/npc=13158/lieutenant-sanders

Was really nice for getting those early levels to start RFC.

nodoze
10-30-2019, 08:26 PM
Horde side in Tirisfal Glades there is a level 10-12 scarlet camp that i could not keep cleared. Very fast respawns of about 12 mobs.
https://wow.gamepedia.com/Scarlet_Encampment
https://classic.wowhead.com/npc=13158/lieutenant-sanders

Was really nice for getting those early levels to start RFC.Thanks! I added it to the HyperSpawn tab (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1905033222)

Kojiiko
10-31-2019, 04:54 AM
Thanks! I added it to the HyperSpawn tab (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1905033222)


maybe in the hyperspawn just add, horde alliance or both ;) I dont want to running over there find i cant farm them coz of my faction

nodoze
10-31-2019, 10:58 AM
maybe in the hyperspawn just add, horde alliance or both ;) I dont want to running over there find i cant farm them coz of my factionGood points.

Is your concern that some of the mobs are actually green to your faction or that the zone is controlled by the other faction (or both or something else)? I am pretty sure that if a zone is controlled by the other faction you can still kill mobs there but you just need to be more careful.

I took an initial stab at addressing the concerns you raised. Please review the HyperSpawn tab (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1905033222) and if your concerns are not addressed I likely will need help with that.