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View Full Version : Yet another Group Comp Thread...



thelastoni
10-25-2019, 12:45 PM
Hiya folks,

Long time lurker, been reading up on many of the comprehensive infoz about multiboxing for Classic and have saved a buttload of time and energy not making a lot of group composition mistakes from the torrent of information available here.

Currently I'm 10 manboxin it in Classic and it is working really well.

My question however has to do with Retail. I"m looking to setup a money gold farm making team within Retail so that I can pay off or mitigate the cost of 10 subs for Classic with their token system. I'm not shy to the idea of the grinding game and generally dedicate about 9 to 16 hours a day smashing into Classic and can easily see the same time allotment for Retail for the purposes of making money to fund my Classic addiction.

What are some points of insight into a 10 man group composition that would facilitate my goals?

Right now what I think most people might agree on is something like 1 Pally, 1 Healer, 1 Mage, 7 BM Hunters.

This would allow for great world mob grinding and for the allocation of a solid 5man team that could do Mythic+(with some difficulty I"m sure) and even some 10man Raid content.

With most of the funneling of resources being cloth/leather/boe turned into gold, turned into tokens, turned into free Classic game time XD. Along with many professions to further ingrain profit margins.

I should add some context. I've only played during Cata and Legion and during those patches, I was mostly 5-maning content. So I don't know much about the current state of retail/it's economy/class synergy/multiboxing in retail.

One final question. For those of you that have a much broader experience across multiple server types. Do you feel it is easier to make gold in a pvp/pve/rp server, or does it even matter? Since I'm starting out a bit fresh whatever level of informed I can be when deciding what server to start on, would help me immensely.


Thank you for your time and whatever replies and insight come my way.

Bowells
10-25-2019, 02:51 PM
I need to find a new line of work, I barely find myself able to get 3-4 hours in a day nevermind 9-16.

Brandish
10-29-2019, 11:31 AM
There are a several takes on gold farming. The market climate determines which are viable.

[To have a little bit of this reply be on-topic: for world farming or garrison work, classes don't matter much. Druids are versatile, hunters work well, but pretty much any class will do. Hunters can fetch, boomerang toy works in WoD content, for other content you may want Engineering. Also, pushing M+ runs doesn't seem like a gold spigot.]

[Also, there are no PvP or PvE servers anymore. There is a war mode you can flag on yourself for a tiny XP and reward gain, which opens you to PvP. RP servers still exist, and might be better for certain types of farming since there ain't much RP going on while mobs are being ground up, I'm expecting.]

Do as I say and not as I do (I don't have world quests open lol). But...having multiple teams ready to hit the 2000g world quests when they are up seems like it would be the best time per gold with moderate effort. There is a post here somewhere about "The Perfect Storm" of world quests for cash.
The downside is the setup time for getting multiple teams set.

Other methods:

1) Herbing/Mining. It's not hard to set up to where your team all collects at once, using interact-with-mouseover. This shines more when herbs/metal are rare, like at the start of an expansion, but even with the lower prices now it is still some gold.

2) Static farming, typically 2x4, or 5x4. Find a hyperspawn spot, guard the knowledge of that spot with your life, multiboxing community be damned. Set up your team so they are killing in areas that feedback mobs to the other teams. This method shines when the BoE market is insane, but is still good gold when BoE's aren't a factor (sell them or scrap for mats). Why teams of 4? Tagging with a team of 5 locks others out. If your teams are separated and you're using 10, then 2x5 should be OK.

3) Running old raids for cash. On youtube I've seem people analyze gold gains from old raids, and any of the last 3 expansions yield roughly the same raw gold. There were running them solo, I'm not sure if taking a team in is a straight multiplier of gold received or not.

4) Garrisons. Although nerfed from their former gold-spewing glory, garrisons can still generate some gold, and sometimes passively. Inscription building can generate Cards of Omen, which you flip over to make into card of various values. Herb garden gives you "free" herbs. Milling... apparently Inscription skill doesn't affect milling chances, and you can get the tool from the shack. Click fest here, though. Barn lets you farm up caged elites which you can work order into Bloods which sell for approx 50g each (49 to 51 at Trading post, sometimes sell for more in AH) You can use garrison resources to buy Barn rush orders. So for partially passive income, spend a couple hours farming up caged animals, which will then slowly be consumed by Barn workorders. Come back later to collect and sell Blood, and reset orders. Inn at level 3 supossedly opens "lucrative" quests for g.resources, but even without that the follower quests generate quite a few. Stack your followers with, what is it.. Extreme Scavenger? ... you can use an NPC in that Inn to get a follower with a trait you want once per week. Barracks level 3, gives you 5 more followers for more quests at once. With a trading post, the trader that buys bloods and will have sales on other materials in exchange for g.resources.

Anyways, tons of ways to make cash. I'm so ashamed to be using so few of them ;)

thelastoni
10-29-2019, 01:49 PM
I need to find a new line of work, I barely find myself able to get 3-4 hours in a day nevermind 9-16.


lulul I work as an NA and can most of the time remote from home to do most of the workload. So that helps hehe. Probably couldnt if I had a 9 to 5 though.


There are a several takes on gold farming. The market climate determines which are viable.

[To have a little bit of this reply be on-topic: for world farming or garrison work, classes don't matter much. Druids are versatile, hunters work well, but pretty much any class will do. Hunters can fetch, boomerang toy works in WoD content, for other content you may want Engineering. Also, pushing M+ runs doesn't seem like a gold spigot.]

[Also, there are no PvP or PvE servers anymore. There is a war mode you can flag on yourself for a tiny XP and reward gain, which opens you to PvP. RP servers still exist, and might be better for certain types of farming since there ain't much RP going on while mobs are being ground up, I'm expecting.]

Do as I say and not as I do (I don't have world quests open lol). But...having multiple teams ready to hit the 2000g world quests when they are up seems like it would be the best time per gold with moderate effort. There is a post here somewhere about "The Perfect Storm" of world quests for cash.
The downside is the setup time for getting multiple teams set.

Other methods:

1) Herbing/Mining. It's not hard to set up to where your team all collects at once, using interact-with-mouseover. This shines more when herbs/metal are rare, like at the start of an expansion, but even with the lower prices now it is still some gold.

2) Static farming, typically 2x4, or 5x4. Find a hyperspawn spot, guard the knowledge of that spot with your life, multiboxing community be damned. Set up your team so they are killing in areas that feedback mobs to the other teams. This method shines when the BoE market is insane, but is still good gold when BoE's aren't a factor (sell them or scrap for mats). Why teams of 4? Tagging with a team of 5 locks others out. If your teams are separated and you're using 10, then 2x5 should be OK.

3) Running old raids for cash. On youtube I've seem people analyze gold gains from old raids, and any of the last 3 expansions yield roughly the same raw gold. There were running them solo, I'm not sure if taking a team in is a straight multiplier of gold received or not.

4) Garrisons. Although nerfed from their former gold-spewing glory, garrisons can still generate some gold, and sometimes passively. Inscription building can generate Cards of Omen, which you flip over to make into card of various values. Herb garden gives you "free" herbs. Milling... apparently Inscription skill doesn't affect milling chances, and you can get the tool from the shack. Click fest here, though. Barn lets you farm up caged elites which you can work order into Bloods which sell for approx 50g each (49 to 51 at Trading post, sometimes sell for more in AH) You can use garrison resources to buy Barn rush orders. So for partially passive income, spend a couple hours farming up caged animals, which will then slowly be consumed by Barn workorders. Come back later to collect and sell Blood, and reset orders. Inn at level 3 supossedly opens "lucrative" quests for g.resources, but even without that the follower quests generate quite a few. Stack your followers with, what is it.. Extreme Scavenger? ... you can use an NPC in that Inn to get a follower with a trait you want once per week. Barracks level 3, gives you 5 more followers for more quests at once. With a trading post, the trader that buys bloods and will have sales on other materials in exchange for g.resources.

Anyways, tons of ways to make cash. I'm so ashamed to be using so few of them ;)


This! Thank you so much good sir. This is exactly what I was looking for to go into this better informed. Thank you!

(I died of laughter at "guard the knowledge of that spot with your life, multiboxing community be damned.")