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nodoze
10-22-2019, 01:19 PM
The purpose of this thread is to get all positive examples of PVE boxing of Melee Cleave groups of end game WoW Classic dungeons into one thread.

Note: Before this thread was started it seemed the majority of comments from melee-cleaving boxers on this forum were from those that were not happy with their melee teams and multiple boxers have abandoned their melee-cleave groups at levels as high as 58 or even after they got to 60 to go with Magic/Ranged/other teams instead... Having multiple viable team makeups and play-styles for boxing is great for the community so lets please focus this thread on getting some good examples where melee-cleave is working for at least some folk as well as maybe also work on tips/tricks/advice to help those for whom it isn't working for... There are already multiple other threads extolling the virtues of mage/warlock/AoE/other teams so lets please not pollute this thread with a bunch of magery, PVP, or any other non-melee-cleave PVE Dungeon topics...

Videos of boxing Melee-Cleave Groups in Dungeons:

8Warriors+2Shaman in UBRS: from MrPeakyBicepsMan (https://youtu.be/S5fXN-_B898?t=83)
4Warriors+Shaman in LBRS: from_Swydi (https://www.youtube.com/watch?v=rftVA_Ymydk)
4Warriors+Shaman in DM-E: from_Quiding (https://www.youtube.com/watch?v=V5L3TB3DIbI)
4Warriors+Shaman in Strat-UD: from_Swydi (https://www.youtube.com/watch?v=SfZcEIRinrs)
4Warriors+Shaman in Strat-Live: from Quiding (https://youtu.be/2HsLN5u_Yxs)
5Paladins in DM-E: from Dwon (https://www.youtube.com/watch?v=vi99DwWudOg)
Druid_Bear+3Rogues+Paladin in SM: from Gnomepower (https://www.youtube.com/watch?v=P_oiuCkW0Vc&feature=youtu.be&ab_channel=SirGnome)
Druid_Bear+3Rogues+Paladin in Strat-UD: from Gnomepower (https://youtu.be/Cxlj-usuYcE)
5 Shaman (4Enhance+Resto) in Scholo: from Gnomepower (https://youtu.be/9ppMLGWk6xo)
5 Druids (swapping tank/heals/3cats) in BRD stealth run from Fleaplus (https://youtu.be/USKiI45dNGI)

Builds for Melee-Cleave Groups in Dungeons:

Shaman build for Melee Cleave (https://classic.wowhead.com/guides/shaman-healing-talents-builds-classic-wow#deep-restoration-tank-melee-hunter-group-0-12-39-shaman-talent-build) (from WoWHead);
Shaman build for healing 4Warriors (https://classic.wowhead.com/talent-calc/shaman/-5320002-552300013553151) (thanks Quiding);
Shaman build for healing 4Warriors (https://classic.wowhead.com/talent-calc/shaman/-550003200052-05135050005014) (thanks Bzyta);
Fury DW with Deflection instead of Imp Heroic strike (https://classic.wowhead.com/talent-calc/warrior/02315001302-05050005525010051) (from Quidling) (https://classic.wowhead.com/talent-calc/warrior/033250013525100001-15050130005)
Arms 31/20/0 (from Quidling) (https://classic.wowhead.com/talent-calc/warrior/033250013525100001-15050130005)
Rogues for boxing (from Gnomepower) (https://classic.wowhead.com/talent-calc/rogue/005323105-0230550100050150221)

Some notable motivational quotes from fellow boxers running Melee Cleave teams:
I can tell you my 4 warrior+shaman team ... all have HoJ and gladiator chest, arms sword spec with destiny (boe 54 dps sword) and I regret nothing

even though you cant aoe pull as much as mages, you constantly burn through groups and don't need to rest nearly as often as caster teams (shaman uses mostly spirit/mp5 gear)
... There was a period where my team (3 warriors + 1 Paladin + 1 Priest) hit 60 where any high level (non DM E, BRD, LBRS) dungeon was rough. ... I prioritized getting the quest blues (including the DM West 2H weapon which is sick) and once I grabbed all of that the difficulty switch got turned off. I [now] slam through dungeons like they are nothing. I haven't done UD strat yet, I'm going to bang it out tomorrow but everything else has been cleared (other than post-rend UBRS which I'm not even going to bother with). ...
I currently have 8 warriors and 2 shamans at 60 and am having an incredibly easy time doing rend runs. I can kill rend in 20-25 minutes which is faster than most groups of regular [players] can pull off.

Mage heavy groups are definitely significantly easier to manage and are less gear dependent but I’ve found that now that all of my warriors have lionheart helm, devilsaur sets and are almost in full pre raid bis I can just face roll through pretty much every dungeon much faster than a caster group could....Note: One thing every one of the above positive quotes has in common is that melee cleave groups excel in dungeons AFTER they get decent end game gear... For many people Melee-Cleave teams are painful until they get decent gear (approaching pre-raid Best in Slot (BiS) levels)...

nodoze
10-22-2019, 01:19 PM
Note: The following is the what the original initial post had before this thread began to get input from others:

Message originally posted by nodoze (https://www.dual-boxing.com/members/28899-nodoze) on 10-22-2019 at 12:19 PM:
Last edited by nodoze (https://www.dual-boxing.com/posthistory.php?p=425247); 10-22-2019 at 12:23 PM.

I wanted to get videos of all boxing of Melee Cleave groups of end game WoW Classic dungeons into one thread.

If there are currently no videos then I wanted to start a thread to encourage fellow boxers to post some into this thread and I will try to keep this 1st post updated with a summary of the links/content. I did some searching but the Melee Cleave videos I found appear to all be from groups of regular people and seem to stop around Scarlet Monastery or ZF...

In addition to videos I will try to update this 1st post with summaries of discussions in this thread and or any metrics or pros/cons that can be extrapolated.

Seeing quotes like the following are motivating:
I can tell you my 4 warr shaman team is now 56, wars all have HoJ and gladiator chest, arms sword spec with destiny (boe 54 dps sword) and I regret nothing

even though you cant aoe pull as much as mages, you constantly burn through groups and dont need to reg nearly as often as caster teams (shaman uses mostly spirit/mp5 gear)Unfortunately it seems that positive responses like this is more the exception as it seems many people have not been happy with their melee teams and some have abandoned them at levels as high as 58 or even 60...

Having multiple viable team makeups and play-styles for boxing are great so hopefully we can get some great melee-cleave examples where it is working for at least some... Maybe we can get some good constructive discussion & examples in this thread...

If we get videos of various Melee-Cleave group compositions I will try to keep the links in this 1st thread sorted by group composition/class-makeup.

Mercbeast
10-22-2019, 04:52 PM
I can't believe the luck involved in getting 4? savage glad chests and not even be 60 yet.

nodoze
10-22-2019, 05:06 PM
I can't believe the luck involved in getting 4? savage glad chests and not even be 60 yet.Some people have all the luck. In Vanilla I got an Ironfoe pretty easily and had pretty good luck farming lots of BOP Boss drops for many 39, 49, and 59 twinks for friends so totally understand how the ball can bounce your way.

Kruschpakx4
10-22-2019, 06:54 PM
I can't believe the luck involved in getting 4? savage glad chests and not even be 60 yet.

i honestly felt trolled because i got the 4 glad chest BEFORE i got 4 HoJ and only 1 war with the full set (which is kinda bad anyway but looks cool)...anyway I would stream then when Im done leveling, not sure about making videos yet

running dire maul east right now for the 4 satyr bows, no problem there even without tank, all arms wars with 2h swords as mentioned above. Some consider destiny bad because of its fast speed but the 200 str procc seems to procc quite frequently and Im doing from 200-350 dps per 4 mob groups so Im good with that. I try to make a more precise statistic over a longer time period in the future because there is so much randomness with sword proccs, wf and Hoj (i have no idea what can trigger what and what has ICD of how long, but sometimes I see a bunch of numbers blobbing from an auto attack and have 50 rage).

nodoze
10-22-2019, 07:03 PM
i honestly felt trolled because i got the 4 glad chest BEFORE i got 4 HoJ and only 1 war with the full set (which is kinda bad anyway but looks cool)...anyway I would stream then when Im done leveling, not sure about making videos yet

running dire maul east right now for the 4 satyr bows, no problem there even without tank, all arms wars with 2h swords as mentioned above. Some consider destiny bad because of its fast speed but the 200 str procc seems to procc quite frequently and Im doing from 200-350 dps per 4 mob groups so Im good with that.Any thing you can upload would be helpful as there are no examples of success posted and it may be motivational for those who have abandoned their teams. As long as it is a straight run I wouldn't worry about trying to make it pretty/edit per se as folk can always fast forward through parts if desired. If you stream on twitch I think you can save the streams as historic videos on twitch (though personally I have never done that). If you want/need help with that maybe start a thread and then when you are streaming and/or have videos post a link to them in this thread.

Mercbeast
10-22-2019, 07:35 PM
I ran arena probably 60x on my warriors, and saw Gorosh like 3x total :(. I think that there is something like a 1-2% chance of getting the savage gladiator chain per arena attempt, when you consider the drop chance, and then the chance you get Gorosh.

Kruschpakx4
10-22-2019, 07:54 PM
sure I'll get something recorded

just to add my playstyle, I dont do heroic strike/cleave at all just ww/ms so it could be further optimized (although Im rarely floating on rage so i dont think it matters much except on boss fights on the one who has aggro), also no execute on trash mobs and no focus fire, always tab trough mobs and kill them together. The more of them are alive, the more damage-the more rage and then you can keep ww and ms on cooldown and it helps splitting aggro on them. Also no thunder clap unless you got trouble with healing.

Oh and if you can afford it, as soon as you got ravager (which you should have all by 37), put crusader on it, it can procc off the aoe :D there are scenarios where you benefit from that weapon well beyond 50 (torch room, arena scarabs, strat ...)

Purpleflavor
10-22-2019, 08:13 PM
i honestly felt trolled because i got the 4 glad chest BEFORE i got 4 HoJ and only 1 war with the full set (which is kinda bad anyway but looks cool)...anyway I would stream then when Im done leveling, not sure about making videos yet

running dire maul east right now for the 4 satyr bows, no problem there even without tank, all arms wars with 2h swords as mentioned above. Some consider destiny bad because of its fast speed but the 200 str procc seems to procc quite frequently and Im doing from 200-350 dps per 4 mob groups so Im good with that. I try to make a more precise statistic over a longer time period in the future because there is so much randomness with sword proccs, wf and Hoj (i have no idea what can trigger what and what has ICD of how long, but sometimes I see a bunch of numbers blobbing from an auto attack and have 50 rage).
get 4 of these and video plz.
Blackblade of Shahram

Kruschpakx4
10-22-2019, 08:44 PM
get 4 of these and video plz.
Blackblade of Shahram


haha well, I was aiming for the 4.0 speed axe of lbrs first :D

regarding weapon, honestly considering these dropp rates its fastest to wait for p3 and farm alterac exaltet in 2 month for the unstoppable force, or go full tank on everyone and pug MC as MT and lock obsidian sword/rag sword. Having 4x rag sword is probably the most op shit ever since youll get really fast that 2100 armor debuff up which i could imagine makes more of a difference than having r14 weps

Mercbeast
10-22-2019, 09:40 PM
sure I'll get something recorded

just to add my playstyle, I dont do heroic strike/cleave at all just ww/ms so it could be further optimized (although Im rarely floating on rage so i dont think it matters much except on boss fights on the one who has aggro), also no execute on trash mobs and no focus fire, always tab trough mobs and kill them together. The more of them are alive, the more damage-the more rage and then you can keep ww and ms on cooldown and it helps splitting aggro on them. Also no thunder clap unless you got trouble with healing.

Oh and if you can afford it, as soon as you got ravager (which you should have all by 37), put crusader on it, it can procc off the aoe :D there are scenarios where you benefit from that weapon well beyond 50 (torch room, arena scarabs, strat ...)

Yea, horde gets kind of shafted on ravager, since alliance gets fiery blaze, which is just straight up insanity. Bladestorm can proc off of any damage, including proc damage, and fiery blaze, the alliance only quest enchant, is an aoe that hits all targets in 3 yards. It's pretty typical for an alliance warrior with fiery blaze to start spinning, and then continue spinning until almost everything is dead, as it chains proc after proc after proc after proc.

Mercbeast
10-22-2019, 09:46 PM
I also want to say, that horde is without question the superior faction for a 4x warrior group. Windfury totem is going to help with rage starvation in ways that alliance cannot hope to match. This was, in fact, my biggest issue with my warriors. I could have pushed through and continued to gear them out, and I might continue to gear them out at some point in the future, but, the monopolization of rage by one warrior, while the others starved resulted in very shoddy overall DPS. Windfury procs are going to go a LONG way towards helping with those other warriors generating the rage they need.

That isn't to say 4x warriors are not viable alliance side, it's just that, it's going to be an uphill battle, and everything you can do with warriors, you're going to be able to do easier with mages, or other ranged DPS. Of course, later on, as warriors start to scale out of control, this will probably change to where only mages are really comparable.

I'd say if you've got a warrior team, and a mage team, you're pretty much set.

Apatheist
10-23-2019, 08:25 AM
Windfury totem is going to help with rage starvation in ways that alliance cannot hope to match..

I don't think anybody disputes that shamans are the best healer for a warrior group. Windfury is amazing.

The reason I went alliance is because paladin synergy with warrior is far superior in wPvP which is mostly what I wanted the team for.

Mercbeast
10-23-2019, 09:36 AM
I don't think anybody disputes that shamans are the best healer for a warrior group. Windfury is amazing.

The reason I went alliance is because paladin synergy with warrior is far superior in wPvP which is mostly what I wanted the team for.

I'm alliance 4x warriors too. I was just saying that windfury is going to help that comp a lot more in pve.

Apatheist
10-23-2019, 10:35 AM
I'm alliance 4x warriors too. I was just saying that windfury is going to help that comp a lot more in pve.

No doubt. Windfury is pretty amazing and actually makes 2H sort of viable in PvE at 60.

On a side note, have you tried dual wielding fast weapons with your warriors? If rage generation is a problem for you dual wielding two fast weapons is actually fairly good DPS and allows you to pump out a lot more bloodthirsts and heroic strikes/cleaves. Most of your damage comes from white attacks anyway and you can just macro weapon swap to a 2hander for whirlwind.

nodoze
10-23-2019, 11:03 AM
I agree that Warriors backed by Paladins are best for PVP.

With top Tier gear in the last Phases Alliance Warriors actually should get caught up on max DPS rankings due to both Might and Kings (and especially Kings since it scales with gear). That being said it it indeed lags until then and most folks, at least in part, run teams to fund mains and that matters most in the early Phases/Tiers so Horde has a distinct advantage in that...

Mecsican
10-23-2019, 01:29 PM
Yo Kruschpakx4 (https://www.dual-boxing.com/members/20595-Kruschpakx4) !
My 4x War, 1x Sham team is currently level 45 and I've got 5x Ravagers with crusaders, aswell as 5x Executioner's Cleaver. I've kinda hit a leveling wall as I dont see ZF being as effective as I thought it would be. Were you running 1 war as tank, or just everyone as arms/fury? Also I've put in stopaura on all of my dps macros, so that they don't cancel my procs. Do you have any tips? Would be much appriciated. Also after ZF, where did you head off to? ST or BRD? Cheers!

Mercbeast
10-23-2019, 01:40 PM
No doubt. Windfury is pretty amazing and actually makes 2H sort of viable in PvE at 60.

On a side note, have you tried dual wielding fast weapons with your warriors? If rage generation is a problem for you dual wielding two fast weapons is actually fairly good DPS and allows you to pump out a lot more bloodthirsts and heroic strikes/cleaves. Most of your damage comes from white attacks anyway and you can just macro weapon swap to a 2hander for whirlwind.

I started to, but I got preoccupied leveling a mage :)

Dawkinz
10-23-2019, 02:00 PM
I'll try to do a video, I haven't even thought about it. There was a period where my team (3 war 1 pally 1 priest) hit 60 where any high level (non DM E, BRD, LBRS) dungeon was rough. Dire Maul North in particular - ouch. I prioritized getting the quest blues (including the DM West 2H weapon which is sick) and once I grabbed all of that the difficulty switch got turned off. I slam through dungeons like they are nothing. I haven't done UD strat yet, I'm going to bang it out tomorrow but everything else has been cleared (other than post-rend UBRS which I'm not even going to bother with). I was worried about 2H tanking bosses (I thought rattlegore, King Gordok, etc. would necessitate a shield etc) but none have been a problem. I didn't get a single HOJ or SGC while leveling through BRD...

nodoze
10-23-2019, 02:12 PM
I'll try to do a video, I haven't even thought about it. There was a period where my team (3 war 1 pally 1 priest) hit 60 where any high level (non DM E, BRD, LBRS) dungeon was rough. Dire Maul North in particular - ouch. I prioritized getting the quest blues (including the DM West 2H weapon which is sick) and once I grabbed all of that the difficulty switch got turned off. I slam through dungeons like they are nothing. I haven't done UD strat yet, I'm going to bang it out tomorrow but everything else has been cleared (other than post-rend UBRS which I'm not even going to bother with). I was worried about 2H tanking bosses (I thought rattlegore, King Gordok, etc. would necessitate a shield etc) but none have been a problem. I didn't get a single HOJ or SGC while leveling through BRD...Twich may help with doing videos and may be easier than Youtube. Never done one but it seems like Twitch may have it built in while youtube you may have to record and then upload. Not really sure and maybe there is already a thread about the easiest way to do videos.

Bottom line is that would be very motivational to finally see some buzzsaw action.

More diversity in strong boxing options is great for the community.

Peregrine
10-23-2019, 02:22 PM
Tbe Blackblade of Shazram has infinte buffs, so if you get 4x of these, I'd reckon you could do in theory some retarded numbers....



Curse of Shahram : AE Slow Enemies
Might of Shahram : AE Stun Enemies (~5 sec)
Fist of Shahram : Group Haste - 25% (~8 sec)
Blessing of Shahram : Group restore life/mana (20 sec)
Will of Shahram : Self +50 all stats (20 sec) (stacks infinitely)
Flames of Shahram : Flamestrike enemies (~100-150 damage)

Kruschpakx4
10-23-2019, 04:09 PM
Yo Kruschpakx4 (https://www.dual-boxing.com/members/20595-Kruschpakx4) !
My 4x War, 1x Sham team is currently level 45 and I've got 5x Ravagers with crusaders, aswell as 5x Executioner's Cleaver. I've kinda hit a leveling wall as I dont see ZF being as effective as I thought it would be. Were you running 1 war as tank, or just everyone as arms/fury? Also I've put in stopaura on all of my dps macros, so that they don't cancel my procs. Do you have any tips? Would be much appriciated. Also after ZF, where did you head off to? ST or BRD? Cheers!

from 45 onwards i found ZF grind to be quite ok, maybe lower xp at 45-46 but once you outlevel the mobs 2-3 levels higher you roll through quite easily. So all I did was grave runs, you also make decent money there and have a chance to grab flurry axe which sells for 300-500g where I am or you keep them for dw fury later (assuming you play orcs). I know that at 45 its still a little difficult but i dont think questing is faster at all. The executioneers cleaver should do well for the 2-3 man groups at the beginning of zf and then switch to ravager at graves (I was able to open 2-3 at level 45,46 but once you're 48+ and mobs are green you really start to reck them fast and I could open up to 6 at a time (number might be misleading since there is not always the same amount of mobs in them, but Im roughly speaking of 10 mobs at a time) in which case the shaman had to go full on lhw spam until oom but it went really well there. In generel I feel melee teams should in particular farm spots where mobs are at or below your level to avoid glancing. You can effectively run ZF graves until 52, what I did is go sunken temple at 51 for quests and to check it out and I can tell you its a waste of time if you're just looking for xp. Sunken temple has too much single target mini bosses that stall your xp/hr rate. And the graveyard is much further away than zf and you can mount in zf so enough reason to stay there. At 52+ you do brd grind as usual with arena and the mobs around that area (although the side where fire elementals are part of the packs are rather difficult I'd stay in the interrogator wing).


Tbe Blackblade of Shazram has infinte buffs, so if you get 4x of these, I'd reckon you could do in theory some retarded numbers....



Curse of Shahram : AE Slow Enemies
Might of Shahram : AE Stun Enemies (~5 sec)
Fist of Shahram : Group Haste - 25% (~8 sec)
Blessing of Shahram : Group restore life/mana (20 sec)
Will of Shahram : Self +50 all stats (20 sec) (stacks infinitely)
Flames of Shahram : Flamestrike enemies (~100-150 damage)




that sounds quite fun the drop rate of that thing....probably farm it with my ele sham boxer mate once the draconic infused emblem got patched in the loot

Mercbeast
10-23-2019, 04:15 PM
from 45 onwards i found ZF grind to be quite ok, maybe lower xp at 45-46 but once you outlevel the mobs 2-3 levels higher you roll through quite easily. So all I did was grave runs, you also make decent money there and have a chance to grab flurry axe which sells for 300-500g where I am or you keep them for dw fury later (assuming you play orcs). I know that at 45 its still a little difficult but i dont think questing is faster at all. The executioneers cleaver should do well for the 2-3 man groups at the beginning of zf and then switch to ravager at graves (I was able to open 2-3 at level 45,46 but once you're 48+ and mobs are green you really start to reck them fast and I could open up to 6 at a time (number might be misleading since there is not always the same amount of mobs in them, but Im roughly speaking of 10 mobs at a time) in which case the shaman had to go full on lhw spam until oom but it went really well there. In generel I feel melee teams should in particular farm spots where mobs are at or below your level to avoid glancing. You can effectively run ZF graves until 52, what I did is go sunken temple at 51 for quests and to check it out and I can tell you its a waste of time if you're just looking for xp. Sunken temple has too much single target mini bosses that stall your xp/hr rate. And the graveyard is much further away than zf and you can mount in zf so enough reason to stay there. At 52+ you do brd grind as usual with arena and the mobs around that area (although the side where fire elementals are part of the packs are rather difficult I'd stay in the interrogator wing).

Skip the mini bosses in the upper ring. I was able to do 50-55k/hr there with alliance warriors and a priest. Warriors with a shaman would/should be even faster, and that's certainly faster than you're gonna grind in BRD from 52-55 imo.

Kruschpakx4
10-23-2019, 05:47 PM
Skip the mini bosses in the upper ring. I was able to do 50-55k/hr there with alliance warriors and a priest. Warriors with a shaman would/should be even faster, and that's certainly faster than you're gonna grind in BRD from 52-55 imo.

so you just run the the right/left upstairs ring with all the mobs? yeah i guess thats good since many are cloth/casters easy prey from warriors, i just prefered brd due to having some best in slot items for warriors

i basically went for a full run, looked at xp per hour and thought nope

Mercbeast
10-23-2019, 11:22 PM
so you just run the the right/left upstairs ring with all the mobs? yeah i guess thats good since many are cloth/casters easy prey from warriors, i just prefered brd due to having some best in slot items for warriors

i basically went for a full run, looked at xp per hour and thought nope

Well, it worked for you.

You got BIS DPS chest till naxx on all 4 warriors.

MrPeakyBicepsMan
10-24-2019, 09:28 AM
I currently have 8 warriors and 2 shamans at 60 and am having an incredibly easy time doing rend runs. I can kill rend in 20-25 minutes which is faster than most groups of regular humans can pull off.

Mage heavy groups are definitely significantly easier to manage and are less gear dependant but I’ve found that now that all of my warriors have lionheart helm, devilsaur sets and are almost in full pre raid bis I can just face roll through pretty much every dungeon much faster than a caster group could.

also, I see people are going on about the 2 hander of drak but for speed clearing dungeons earthshaker from MC is the way to go. I’ve got 1 so far but I’d like at least 4 of them to chain aoe stun mobs on every pull.

nodoze
10-24-2019, 10:05 AM
I currently have 8 warriors and 2 shamans at 60 and am having an incredibly easy time doing rend runs. I can kill rend in 20-25 minutes which is faster than most groups of regular humans can pull off.

Mage heavy groups are definitely significantly easier to manage and are less gear dependant but I’ve found that now that all of my warriors have lionheart helm, devilsaur sets and are almost in full pre raid bis I can just face roll through pretty much every dungeon much faster than a caster group could.

also, I see people are going on about the 2 hander of drak but for speed clearing dungeons earthshaker from MC is the way to go. I’ve got 1 so far but I’d like at least 4 of them to chain aoe stun mobs on every pull.Can you upload a video of some runs so others can see a boxing melee cleave group in action successfully at cap in the harder dungeons?

Edit: Do you have two 5box groups of 4Warriors+Shaman or are your 10box'ing 8Warriors+2Shaman?

If you are 10boxing, did you level them as a 10box or as two separate 5boxes (or some other way)?

If you leveled them as a 10box, did you do it via Dungeons and did you find that efficient such that you would take that approach again?

If you leveled a 10box in dungeons do you know if you leveled them before or after the nerf (or during so you had a feel for both before/after)?

Purpleflavor
10-24-2019, 06:56 PM
also, I see people are going on about the 2 hander of drak but for speed clearing dungeons earthshaker from MC is the way to go. I’ve got 1 so far but I’d like at least 4 of them to chain aoe stun mobs on every pull.
Blackblade of Shazram has no internal cooldown, can proc on every hit, stacks, and with windfury yikes. Can work for hunters too if you wanna get fancy, spam wing clip while pets get threat started, step back and unload.

Too bad it's a sword, this proc would be BiS for ferals, would literally make 5 druids viable.

Earthshaker is amazing as well, the proc cooldown is a bit longer than i like though.

nodoze
10-24-2019, 07:02 PM
Blackblade of Shazram has no internal cooldown, can proc on every hit, stacks, and with windfury yikes.

Earthshaker is amazing as well, the proc cooldown is a bit longer than i like though.I was reading about Earthshaker and it sounded like, especially if you are on a buzzsaw team with no downtime pulling clump after clump, it could spread out it's procs pretty well considering the proc chance and lack of cool-down.

Purpleflavor
10-24-2019, 07:20 PM
I was reading about Earthshaker and it sounded like, especially if you are on a buzzsaw team with no downtime pulling clump after clump, it could spread out it's procs pretty well considering the proc chance and lack of cool-down. Yah, it has to be one of our best weapons for boxing Arms. Does the stun DR on itself? It's 3 seconds, and the Blackblade of Shahram is 5 seconds, so you'll likely aoe stun the pack longer with Blackblade of Shahram, and likely every pull.

nodoze
10-24-2019, 07:24 PM
Yah, it has to be one of our best weapons for boxing Arms. Does the stun DR on itself? It's 3 seconds, and the Blackblade of Shahram is 5 seconds, so you'll likely aoe stun the pack longer with Blackblade of Shahram, and likely every pull.I was wondering the same thing and didn't see anything definitive but then again I suspect with a buzz-saw of 3+ Arms Warriors things will be generally dead before DR would matter much anyway.

Purpleflavor
10-24-2019, 07:29 PM
I was wondering the same thing and didn't see anything definitive but then again I suspect with a buzz-saw of 3+ Arms Warriors things will be generally dead before DR would matter much anyway.

You're giving me the melee meat sweats again, want to go home and level them up. :(

Ughmahedhurtz
10-24-2019, 09:32 PM
Mage heavy groups are definitely significantly easier to manage and are less gear dependant but I’ve found that now that all of my warriors have lionheart helm, devilsaur sets and are almost in full pre raid bis I can just face roll through pretty much every dungeon much faster than a caster group could.
That's the part that is apparently hard to communicate. Mage-heavy teams really blow things up good in the early stages, but they flatten out in later instances. Warriors are painful to level but really start shining once they get some gear upgrades and skills. Mana-dependent classes (in classic) have a relatively hard limit on how much DPS they can maintain regardless of gear or how survivable they are in any particular event. The only question is how long it will take you to hit the OOM wall. Non-mana classes do not have that limitation. (Obvious caveat: non-mana classes still have a mana limit, it's just the healer(s) mana pool.)

There are also all these special cases where certain classes make a particular boss or event look like they're on EZ-mode, whereas other classes even if they have better gear will just get trounced due to mechanics unless you are either A) an e-Sports champion moonlighting as a multiboxer, or B) find some marginally-within-the-ToS exploit/gimmick that lets you avoid the painful stuff. Hunters are somewhere in the middle depending on the patch/expansion as they both scale with gear well and have both physical and non-physical damage components that they can apply through a reflect/absorb buff. Great example is (I think) Theka the Martyr in ZF.

As Dirty Harry said, a man's got to know his limitations.

Peregrine
10-25-2019, 12:17 AM
Problem is, 4x warrior sham are dead in pvp. Mages are not. Once you get rooted in world pvp, it's nasty. I mean really nasty. 2 mages can solo your entire team roughly.

nodoze
10-25-2019, 10:06 AM
Problem is, 4x warrior sham are dead in pvp. Mages are not. Once you get rooted in world pvp, it's nasty. I mean really nasty. 2 mages can solo your entire team roughly.That is why some folk are doing 3Warriors+2Paladins as between Blessing of Freedom, cleanses, & Free Action that team is harder to root. That being said, even with Blessing of Freedom generally Warrior based groups don't play as well in large scale WPVP but can be effective in smaller to mid scale.

Note: That this thread is on PVE running dungeons by melee-cleave boxers... Lets try to keep it on track please...

Orkus
10-25-2019, 11:04 AM
On Discord someone named 'swydi' posted a LBRS trash run with 4 Warriors and 1 Shaman:

https://www.youtube.com/watch?v=rftVA_Ymydk&t=6s
(https://www.youtube.com/watch?v=rftVA_Ymydk&t=6s)




Problem is, 4x warrior sham are dead in pvp. Mages are not. Once you get rooted in world pvp, it's nasty. I mean really nasty. 2 mages can solo your entire team roughly.

True although to be fair this thread was about End Game Dungeon PvE. Although there can be a lot of PVP on the way to those dungeon instance portals


That is why some folk are doing 3Warriors+2Paladins as between Blessing of Freedom, cleanses, & Free Action that team is harder to root. That being said, even with Blessing of Freedom generally Warrior based groups don't play as well in large scale WPVP but can be effective in smaller to mid scale.

Yea and when BG's roll around those geared Warriors in organized Battleground groups will really shine but will have to play solo. Otherwise it's definitely an uphill battle in open world, or without proper support

nodoze
10-25-2019, 01:49 PM
On Discord someone named 'swydi' posted a LBRS trash run with 4 Warriors and 1 Shaman:

https://www.youtube.com/watch?v=rftVA_Ymydk&t=6s
(https://www.youtube.com/watch?v=rftVA_Ymydk&t=6s)...
True although to be fair this thread was about End Game Dungeon PvE. ...
...
Yea and when BG's roll around those geared Warriors in organized Battleground groups will really shine but will have to play solo. Otherwise it's definitely an uphill battle in open world, or without proper supportTHANKS !

Thanks for those reminding us to keep this thread on topic which is PVE dungeon clearing by boxed melee-cleave teams...

I updated the initial post in this thread with this first and ONLY video example so far.

Please lets get some more videos posted so folk can see this play-style in action more...

Purpleflavor
10-25-2019, 09:40 PM
On Discord someone named 'swydi' posted a LBRS trash run with 4 Warriors and 1 Shaman:

https://www.youtube.com/watch?v=rftVA_Ymydk&t=6s
Any reason why he didnt cast a single chain heal?

nodoze
10-25-2019, 10:15 PM
Any reason why he didnt cast a single chain heal?I assumed because of Mana efficiency but not really sure.

Kruschpakx4
10-25-2019, 11:31 PM
I assumed because of Mana efficiency but not really sure.

depends how many mobs focus one warrior, chainheal cant keep up with lhw in bursthealing so you actually would just chainheal when you can be sure one warrior is not getting overnuked..he might be scared that one warrior dies within 2,5 sec at those mobs which is reasonable...the casters can put out decent dmg



Please lets get some more videos posted so folk can see this play-style in action more...

download obs again today so if i feel ready you get more stuff by tomorrow. I try to change my playstyle atm not using mouseover macros for healing so i can show from warrior pov, should be a little more interesting.

Also to correct my earlier post, go for some slower weapon as you can see in his video ... i swaped my first destiny to emporor axe and he does significantley more dps. Even slow maces should outperform fast sword/axe spec for warriors in pve.

Quiding
10-26-2019, 11:42 AM
Not sure how endgame DM:E is but I recorded a jump run, I tried to it as fast as possible so I only killed bosses and minimal trash.
I was doing full DM:E runs before Bzyta told me about jump runs, for some reason I thought it was one of the other DM's.

https://www.youtube.com/watch?v=V5L3TB3DIbI

Has anyone killed last boss without the 3 trash packs? I'm too chickenshit to try it.

nodoze
10-26-2019, 12:01 PM
Not sure how endgame DM:E is but I recorded a jump run, I tried to it as fast as possible so I only killed bosses and minimal trash.
I was doing full DM:E runs before Bzyta told me about jump runs, for some reason I thought it was one of the other DM's.
...
Has anyone killed last boss without the 3 trash packs? I'm too chickenshit to try it.Very nice! A little jealous of WindFury but even more of Chain Heal.

What spec are you running on your Shaman and what spec(s) on your Warriors?

Edit: I updated the initial post in this thread with this 2nd video example.

Please keep this thread focused on PVE dungeon clearing by boxed melee-cleave teams...

Please lets get some additional boxed melee-cleave videos posted...

Quiding
10-26-2019, 12:10 PM
Shaman link (https://classic.wowhead.com/talent-calc/shaman/-5320002-552300013553151)
The warriors are a bit mixed, 3 are arms 1 with imp demo, 1 with battle shout and 1 with piercing howl.
Currently testing fury on the 4 warrior, dmg doesn't seem to be much difference in total, for packs arms wins
Overall for some time:
https://i.imgur.com/90vdo5g.png
QuidingBE being the fury, but I think the more damage on him can be explained by not having to wait for rage for sweeping strikes and using whirlwind before others meaning he get hit first, equals more rage.

razzy
10-26-2019, 01:37 PM
I kill the end boss without clearing pack's. Jump down from the top and make sure you fight him behind the pillar where the imps come out of the cave,
make sure your minions are right in front of the cave to stop the imps from running out ( this is what agro's the packs of flowers)
easy as

nodoze
10-26-2019, 01:43 PM
Shaman link (https://classic.wowhead.com/talent-calc/shaman/-5320002-552300013553151)
The warriors are a bit mixed, 3 are arms 1 with imp demo, 1 with battle shout and 1 with piercing howl.
Currently testing fury on the 4 warrior, dmg doesn't seem to be much difference in total, for packs arms wins
Overall for some time:
...
QuidingBE being the fury, but I think the more damage on him can be explained by not having to wait for rage for sweeping strikes and using whirlwind before others meaning he get hit first, equals more rage.It has been my theory for some time that initiating with a single Fury Warrior (with the rest of the Warriors Arms) should result in overall better damage for the group as the Fury Warrior should use incoming damage better. The others will still get good damage due to Sweeping Strikes so the team should do more damage overall. Does that seem to fit your experience?

I updated the initial post with the Shaman build. If you can please put 1 of your Arms Warrior specs and I will just denote the changes for the others (move battle shout->Demo Shout, pierciing howl, etc) and I will put those in the initial post as well.

StingraY
10-26-2019, 01:54 PM
@Quiding

Which team do you think makes the better farming group? Your original team or the warrior team? Good call on getting the nickers!

Quiding
10-26-2019, 01:59 PM
I kill the end boss without clearing pack's. Jump down from the top and make sure you fight him behind the pillar where the imps come out of the cave,
make sure your minions are right in front of the cave to stop the imps from running out ( this is what agro's the packs of flowers)
easy as
Will try this! thanks


It has been my theory for some time that initiating with a single Fury Warrior (with the rest of the Warriors Arms) should result in overall better damage for the group as the Fury Warrior should use incoming damage better. The others will still get good damage due to Sweeping Strikes so the team should do more damage overall. Does that seem to fit your experience?

I updated the initial post with the Shaman build. If you can please put 1 of your Arms Warrior specs and I will just denote the changes for the others (move battle shout->Demo Shout, pierciing howl, etc) and I will put those in the initial post as well.
Piercing howl warrior (https://classic.wowhead.com/talent-calc/warrior/033250013525100001-05053110005)

It's hard to say, if I made one of my arms warrior do Whirlwind first then back to battle stance -> Sweeping strikes I think that would be about the same, so I can't really say either way.

Mercbeast
10-26-2019, 02:01 PM
It has been my theory for some time that initiating with a single Fury Warrior (with the rest of the Warriors Arms) should result in overall better damage for the group as the Fury Warrior should use incoming damage better. The others will still get good damage due to Sweeping Strikes so the team should do more damage overall. Does that seem to fit your experience?

I updated the initial post with the Shaman build. If you can please put 1 of your Arms Warrior specs and I will just denote the changes for the others (move battle shout->Demo Shout, pierciing howl, etc) and I will put those in the initial post as well.

What I've been toying with recently, is setting a target for each warrior separately. So each one is beating on its own target. They get more rage this way since they naturally get threat on their own target. Stuff doesn't spike down as hard, but it all comes down more evenly and due to more rage for everyone, faster. It's a little clumsy tho. Basically I've made a 4 step macro, step 1, warrior 1 assists, step 2, warrior 2 assists, etc etc. I use mouse wheel up and down for target nearest etc, so mouse wheel up, hit assist macro, wheel up, assist macro and so on. Then you could set the entire group to have assist, so they can set a mark on their own target (I haven't done this part, yet).

This lets you split the threat much more effectively. Then have a normal all assist hotkey.

psycore
10-26-2019, 02:37 PM
I just love your stuff dude. One day ill man up and try to recreate your setup.

Do you use discord? Id love to be able to ask you a question or two when i get to setup.

Vennelig hilsen fra Norge.



Not sure how endgame DM:E is but I recorded a jump run, I tried to it as fast as possible so I only killed bosses and minimal trash.
I was doing full DM:E runs before Bzyta told me about jump runs, for some reason I thought it was one of the other DM's.

Has anyone killed last boss without the 3 trash packs? I'm too chickenshit to try it.

nodoze
10-26-2019, 03:02 PM
What I've been toying with recently, is setting a target for each warrior separately. So each one is beating on its own target. They get more rage this way since they naturally get threat on their own target. Stuff doesn't spike down as hard, but it all comes down more evenly and due to more rage for everyone, faster. It's a little clumsy tho. Basically I've made a 4 step macro, step 1, warrior 1 assists, step 2, warrior 2 assists, etc etc. I use mouse wheel up and down for target nearest etc, so mouse wheel up, hit assist macro, wheel up, assist macro and so on. Then you could set the entire group to have assist, so they can set a mark on their own target (I haven't done this part, yet).

This lets you split the threat much more effectively. Then have a normal all assist hotkey.Watching Horde Shaman drive from the Shaman gave me the idea that you may be able to do something similar by using mouse over targeting and a have a modifier key for each warrior to direct the targeting.

It would be interesting to see what you come up with and what your think the overall numbers are.

My approach is very simple to run & test/verify and matches what Quiding is seeing (all warriors pretty close to each other in overall damage)... My thoughts dawned from driving from a Warrior resulting in him being ahead, and thus in a sense, a lead warrior, over the other Warriors. In my usage he typically charges in first getting initial "sight aggro" and taking the first hits anyway and building some initial aggro via "thorn" effects (retribution aura, shield spike, etc).

With that initial "AoE hook already set" via AoE sight aggro+thorns, the lead then immediately use the charge's rage to pop a "shout" to solidfy the AoE threat hook further and then immediately switches to Beserking stance and immediately pops bloodrage and then WhirlWind on cooldown.

In parallel my "follow arms warriors" are charging in after a slight delay (due to being a few feet back behind lead and out of charge range for a few steps), popping blood rage, and once they hit 30 rage they pop Sweeping Strikes and then switch to Berserker stance and then pop whirlwind on cooldown.

On good size packs the Arms Warriors should be hitting more extra mobs than my lead fury warrior due to Sweeping Strikes adding targets and thus naturally have extra threat and typically pull an add or two onto themselves. Yes there is some RNG to that but it seems to average out pretty well in larger groups. It isn't guaranteed to give each of the SS Arms warriors at least 1 mob each but on the plus side it is simple to run/manage (as you don't have to think or do anything extra)...

It does however pretty much guarantee that the lead Fury Warrior takes the bulk of at least the initial incoming damage and sets him up to be your snowball and often times he keeps snowballing. In testing at levels 36-40 my Fury warrior is pushing a little more DPS than my Sweeping Strikes Arms Warriors resulting in a pretty even DPS output over time with no one starved... Sometimes I do get a runaway on my arms warriors if they crit alot on their sweeping strikes and they go off to the races but that may be in part because my lead Fury warrior only wears mail and is all stamina or bear gear while the arms warriors are more pure damage stats and wear leather if it results in better damage on them... Overall they are all using the same weapon (Whirlwind axe since 35) and their armor/gear is fairly close but it would be ideal if they all were exactly the same resulting in more agnostic results.

I highly recommend you try it and see what you think. It is simple/natural if you drive from a lead Fury Warrior and you don't have to do anything special... If you drive from the Healer you may want to have the Fury Warrior charge on a different key and then have the others charge in slightly after to get a similar start to your fights...

Quiding
10-26-2019, 03:52 PM
I just love your stuff dude. One day ill man up and try to recreate your setup.

Do you use discord? Id love to be able to ask you a question or two when i get to setup.

Vennelig hilsen fra Norge.
Yes you should be able to find me in the Isboxer discord or Quiding#3219

Kruschpakx4
10-27-2019, 08:10 AM
I kill the end boss without clearing pack's. Jump down from the top and make sure you fight him behind the pillar where the imps come out of the cave,
make sure your minions are right in front of the cave to stop the imps from running out ( this is what agro's the packs of flowers)
easy as

holy shit thanks for that tipp

Akumatv
10-27-2019, 08:48 AM
How do you gear your warriors? Following normal bis or made your own using plate due to them all tanking in dps spec? Do you have axe spec on all of them? Have you tried sword to see if thats better due to the proc?
Also, how did you go about setting this up to avoid the annoying bug with all melee specs and iwt? Seperate keybind for iwt or mashed in with the normal button that spams your macro for the rotation? What does your macros look like btw?

Already been considering boosting 3x warriors using my current warrior and priest as boosters once I get them to 60. I want a team that can both zerg through shit easily at 60, but also be viable in world pvp.
The plan is to - since I already have a shaman in my current team - use the 4x warrs and the shaman (resto ofc) for basically everything other than world pvp. And maybe switch in the priest for UBRS etc if some of my friends or guildies etc wants to run that.
For world pvp I plan to switch in the priest in place of a warrior (and ofc for BGs if it turns out that follow isnt disabled) so I have WF, but also someone that can dispell magic etc.
I need to take a better look at everything to see if what I have in mind is even possible, but I also plan to set everything up so that I can drive from any of the characters. That way I can utilize engineering and get out its OP potential. And hopefully wreck some ass!

Looking awesome as always, bro! Got me even more determined on boosting the 3 warrios once I hit 60 with my current team!

Swydi
10-27-2019, 03:03 PM
I have 4WS team at 60. 1 warrior is fury and has all the best gear you can buy, cloudkeeper, arcanite reaper, lionshearth helm. Then I have the other 3 which are average dungeon geared and arms specced. Anyway... I often have a look on the overall damage meters and usually the 2 arms warriors with axes (they are all orcs) are top damage, then come the other 2. Last arms warrior is using a sword and has sword spec talents. Even at equal level dungeons the weapon skill seems to matter.

That LBRS clear video is mine, you can suggest me if you want to see somwthing specific. I need quite a few items from strat UD and I plan to do it this week and after that start farming either DM W or DM N tribute. I've also been doing UBRS, my 4 warriors and shaman + another healer, one tank and some dps. We have needed to kite drakk so rogue/mage/hunter is best.

Apatheist
10-27-2019, 03:16 PM
Even at equal level dungeons the weapon skill seems to matter.

Weapon skill in classic is hugely important. There's a reason an item like edgemaster's is BiS until Naxx level gear. +5 Weapon skill is the equivalent of 1% crit, 2% hit and reduces your glancing blow damage reduction significantly.


Target at +3 levels, +5 weapon skill (13.86% crit chance, n=1677)

Hit: 61.78% ±2.37% (1036)
Crit (Overall): 7.33% ±1.27% (123)
Crit (Two-roll): 10.12% ±1.73% (123)
Miss: 6.50% ±1.20% (109)
Parry: 14.91% ±1.74% (250)
Dodge: 6.08% ±1.17% (102)
Block: 4.29% ±0.99% (72)

Swydi
10-27-2019, 04:03 PM
Everyone knows how good weapon skill is vs higher level mobs, but I was saying that it does seem to make a difference even against same or lower level mobs. But this is just personal, possibly biased opinion.

That attack table is for +3 level mobs too, unrelated to the quote.

nodoze
10-27-2019, 07:20 PM
I have 4WS team at 60. 1 warrior is fury and has all the best gear you can buy, cloudkeeper, arcanite reaper, lionshearth helm. Then I have the other 3 which are average dungeon geared and arms specced. Anyway... I often have a look on the overall damage meters and usually the 2 arms warriors with axes (they are all orcs) are top damage, then come the other 2. Last arms warrior is using a sword and has sword spec talents. Even at equal level dungeons the weapon skill seems to matter.

That LBRS clear video is mine, you can suggest me if you want to see somwthing specific. I need quite a few items from strat UD and I plan to do it this week and after that start farming either DM W or DM N tribute. I've also been doing UBRS, my 4 warriors and shaman + another healer, one tank and some dps. We have needed to kite drakk so rogue/mage/hunter is best.If you can please try to have your single Fury Warrior charge in first and immediately shout & then have the arms charge in just slightly after and report back what your damage meters look like. On clumped groups of 5+ mobs there should be mobs that the Fury warrior does not hit and the Arms Warriors should at least peel them off (if not more/other mobs due to Sweeping Strikes). If your results are consistent with other's testing the Fury Warrior should be at least on par with the Arms warriors (or likely higher) with all of them putting out solid damage on clumps.

For testing purposes, to not have any fancy action target groups or what not, you could have only the Fury warrior charge on 1 key-press and then put the Fury warrior's shout and the other 3 Arms warrior's charge on the 2nd button. That would slightly stagger the charge with minimal affect to your rotations. If any of your warriors also shout right at the charge you could try to put a macro that does both on those warriors... Personally my Fury Warrior does both types of shouts for my team & the Arms focus on DPS...

Please also put links to videos of your team in other at cap dungeons like BRD, DM, Scholo, Strat, UBRS, etc. Lots of people would benefit from seeing them!

Edit: I updated the initial post in this thread to denote where/who each video came from.

Please keep this thread focused on PVE dungeon clearing by boxed melee-cleave teams...

Please everyone lets get some additional boxed melee-cleave videos posted... Would like to list some videos with different healers than Shaman and/or with dual-healers as well.

Please everyone also post your Warrior and Healer specs to this thread and I will put them in the initial post (citing credit like I did for Quiding's Shaman build).

Swydi
10-28-2019, 12:30 AM
If you can please try to have your single Fury Warrior charge in first and immediately shout & then have the arms charge in just slightly after and report back what your damage meters look like.

My rotation is charge - (bloodrage) - sweeping strikes - berserker stance - mortal strike - whirlwind. I use battle shout usually at the end of the combat and there are only 2 pulls in LBRS where I use demo shout, none in stratholme.

Bloodrage generates 55 threat immediately on pull, when available, and I don't really ever have to swap target to get to hit all mobs or to get agro from my shaman. One exception again is the big packs of mobs in stratholme. But what I was getting at is that I doubt that having one of them charge and shout first makes a difference. There is a reason I made tgat specific warrior fury. He was always doing the most dps while leveling and I spread the gear equally, he is in slot 2, Idk if that makes the difference.

If that works one major advantage, and the only one imo, is that fury warrior has the best armor values so he would reduce incoming damage a bit. I need to redo my setup at some point so I can drive from the warriors too, I might try that then. At this moment I think there are couple other things to improve on and figure out that can increase clear speeds. For example more efficient execute and sunder armor management, weak auras to show SS/WW/MS/charge cooldowns, spreading the warriors around mobs rather than having them stacked

I just now realized that hamstring is useless. Rather than doing hamstring I think it is better doing sunder armor. And I think the same applies to HS/cleave too

nodoze
10-30-2019, 09:17 AM
My rotation is charge - (bloodrage) - sweeping strikes - berserker stance - mortal strike - whirlwind. I use battle shout usually at the end of the combat and there are only 2 pulls in LBRS where I use demo shout, none in stratholme.

Bloodrage generates 55 threat immediately on pull, when available, and I don't really ever have to swap target to get to hit all mobs or to get agro from my shaman. One exception again is the big packs of mobs in stratholme. But what I was getting at is that I doubt that having one of them charge and shout first makes a difference. There is a reason I made tgat specific warrior fury. He was always doing the most dps while leveling and I spread the gear equally, he is in slot 2, Idk if that makes the difference.

If that works one major advantage, and the only one imo, is that fury warrior has the best armor values so he would reduce incoming damage a bit. I need to redo my setup at some point so I can drive from the warriors too, I might try that then. At this moment I think there are couple other things to improve on and figure out that can increase clear speeds. For example more efficient execute and sunder armor management, weak auras to show SS/WW/MS/charge cooldowns, spreading the warriors around mobs rather than having them stacked

I just now realized that hamstring is useless. Rather than doing hamstring I think it is better doing sunder armor. And I think the same applies to HS/cleave tooIf ISboxer does the initial charge sequentially across slots 2-5, even though it appears simultaneous to the human eye, that might explain why your 2nd slot typically does the highest DPS over time (even with same spec/gear)... It could be that your slot 2 isn't getting initial sight aggro and initial hits from enemy mobs 100% of the time like with my approach but on average just enough to tip the balance to be statistically significant resulting in the higher numbers you were seeing on slot 2... So with that in mind you may actually have unintendingly been inconsistently doing what I am advocating trying to do intentionally and consistently to know for sure whether it make a difference... You actually geared the way I recommend (best gear/armor on the Fury Warrior)...

I think this may actually be even more drastic once your exception of bigger pulls becomes your norm... As your gear progresses it will be to your advantage to get bigger and bigger packs of mobs... If you start driving from your Fury warrior and are walking toward your inital pack of mobs from out of charge range you will actually exprence this whether you intend to or not as your lead warrior will be in range first and thus charge first and the follow warriors will be delayed by the few steps it take for them to get into range also... In the end it may not make a big difference but why not try it? It will naturally happen if you start driving from your Fury warrior but it would be fairly trivial to try even if you keep driving from your Shaman... With you reporting your observations on your slot 2 I think you may already be in part doing this but maybe just aren't doing it consistently...

Please everyone lets get some additional boxed melee-cleave videos posted... Would like to list some videos with different healers than Shaman and/or with dual-healers as well and want examples from all the end game dungeons...

Please everyone also post your Warrior and Healer specs to this thread and I will put them in the initial post (citing credit like I did for Quiding's Shaman build).

Swydi
10-31-2019, 05:42 AM
I think this may actually be even more drastic once your exception of bigger pulls becomes your norm...

As your gear progresses it will be to your advantage to get bigger and bigger packs of mobs...

In the end it may not make a big difference but why not try it? ]

Sorry I don't know how to use quotes better.
Couple things I want to mention. Charge generates big chunk of rage and if you are using sweeping strike, charge is better way to preserve the momentum than chain or mass pulling and doing stance switches for sweeping strikes. This is due to 2 things. Warriors have very limited AoE abilities and you end up auto attacking bunch of mobs to not get agro on healer and slowing you down. The other one is that between small/average pulls the healer can drink whenever and the warriors can keep on going.

About the best geared warrior getting initial sight agro. It is good and bad, the less damage you take the less rage you gen and overall less enrage uptime, but also the less healer has to heal and thus drink. If I had the control to choose who gets agro, I would split it evenly between all warriors to maximize enrage uptime and reduce the chance any of my warriors are instantly killed due to multiple crits in a row.

I might upload stratholm UD video tonight and I'll edit this if I do.

I understand what you think but I disagree, but I may be wrong because I haven't seen or tested it in action.

Apatheist
10-31-2019, 08:41 AM
That attack table is for +3 level mobs too, unrelated to the quote.

The level of the mob is just the example they use. Calculations are made based on skill tables not level. Your weapon skill versus the targets defense skill.

https://github.com/magey/classic-warrior/wiki/Attack-table#weapon-skill

Effectively, for each point of weapon skill above your targets defense skill gives you 0.04% increased crit chance and decreased dodge, block, parry and miss down to the minimum base value of 5%.

A level 52 mob has 260 defense. 312 Weapon skill would give you 2.08% additional chance to crit.

As well as changing the avoidance table, weapon skill reduces the damage reduction from glancing blows. A human with edgemasters (312 weapon skill) will do 95% damage with a glancing blow compared to a character with 300 weapon skill who will do 65% damage on glancing blows.

nodoze
10-31-2019, 10:39 AM
Sorry I don't know how to use quotes better.
Couple things I want to mention. Charge generates big chunk of rage and if you are using sweeping strike, charge is better way to preserve the momentum than chain or mass pulling and doing stance switches for sweeping strikes. This is due to 2 things. Warriors have very limited AoE abilities and you end up auto attacking bunch of mobs to not get agro on healer and slowing you down. The other one is that between small/average pulls the healer can drink whenever and the warriors can keep on going.

About the best geared warrior getting initial sight agro. It is good and bad, the less damage you take the less rage you gen and overall less enrage uptime, but also the less healer has to heal and thus drink. If I had the control to choose who gets agro, I would split it evenly between all warriors to maximize enrage uptime and reduce the chance any of my warriors are instantly killed due to multiple crits in a row.

I might upload stratholm UD video tonight and I'll edit this if I do.

I understand what you think but I disagree, but I may be wrong because I haven't seen or tested it in action.Your points are both well reasoned and communicated well.

I agree with you that there is a limit on what you should be pulling and too much can certainly slow you down.

If you want to spread at least initial aggro & incoming damage more evenly you could try to have each Warrior charge a different mob and then either:
- have each continue to focus their own mob and go sweeping strikes/whirlwind on others, or
- have all focus a central target doing sweeping strikes/whirlwind on others (which is what I historically do);

You should be able to do that the way Bruce Lee does his polymorphs (before initial pull he just quickly F1-F4s though each DPS quickly setting targets) and then charge. Alternatively you could try to set targets via mouse over or macro'ing like is being discussed in threads like this (https://www.dual-boxing.com/threads/56407-Wow-Classic-help-with-multiple-sheep-other-advice?).

In the end trying different things is good and one won't know if something makes things better or worse unless they try.

Looking forward to seeing the videos.

Swydi
10-31-2019, 11:58 AM
The level of the mob is just the example they use. Calculations are made based on skill tables not level. Your weapon skill versus the targets defense skill.

https://github.com/magey/classic-warrior/wiki/Attack-table#weapon-skill

Effectively, for each point of weapon skill above your targets defense skill gives you 0.04% increased crit chance and decreased dodge, block, parry and miss down to the minimum base value of 5%.

A level 52 mob has 260 defense. 312 Weapon skill would give you 2.08% additional chance to crit.

As well as changing the avoidance table, weapon skill reduces the damage reduction from glancing blows. A human with edgemasters (312 weapon skill) will do 95% damage with a glancing blow compared to a character with 300 weapon skill who will do 65% damage on glancing blows.

I checked the link and yeh, you are very much right. Thank you for the link

Kruschpakx4
11-01-2019, 11:28 AM
always had the impression that 305 weapon skill makes stuff like edgemaster gauntlets obsolete but thats actually a huge damage boost on raid bosses

it makes even more difference when you're dual wielding so I'm gonna grab 4 of those and cloudkeeper leggings instead of devil saur set for raiding I guess

Purpleflavor
11-01-2019, 06:05 PM
always had the impression that 305 weapon skill makes stuff like edgemaster gauntlets obsolete but thats actually a huge damage boost on raid bosses

it makes even more difference when you're dual wielding so I'm gonna grab 4 of those and cloudkeeper leggings instead of devil saur set for raiding I guess
Base chance to miss is 5%, so 305 skill from racials helps a lot with that.
Hit cap for dual wielding warriors (mobs +3lvls and bosses) is 26% for autoattacks and 9% for skills. You aim for the minimum 9% and everything over that is gravy. It's pretty terrible to dual wield below 9%, dw fury gets really good in phase 3 and on.

Swydi
11-02-2019, 04:56 PM
https://youtu.be/SfZcEIRinrs

strat UD, the gauntlet before ramstein

nodoze
11-02-2019, 05:47 PM
https://youtu.be/SfZcEIRinrs

strat UD, the gauntlet before ramsteinThanks for sharing. That was a little rough at the end!

Updated the initial post at the top of the thread.

Would be great to see more.

Please everyone lets get some additional boxed melee-cleave videos posted... Would like to list some videos with different healers than Shaman and/or with dual-healers as well and want examples from all the end game dungeons...

Please everyone also post your Warrior and Healer specs to this thread and I will put them in the initial post (citing credit like I did for Quiding's Shaman build).

Purpleflavor
11-04-2019, 02:53 AM
I don't know if he'll mind, but it's public on youtube so i'm posting it here.

https://www.youtube.com/watch?v=vi99DwWudOg
Dwon 5xpaladin DM-East

This is such a smooth run.

nodoze
11-04-2019, 08:14 AM
I don't know if he'll mind, but it's public on youtube so i'm posting it here.

https://www.youtube.com/watch?v=vi99DwWudOg
Dwon 5xpaladin DM-East

This is such a smooth run.Thanks for sharing. I don't think of Paladins when I think of Cleaving but with 5xConcencration they do really well with large packs.

Updated the initial post at the top of the thread.

Would be great to see more.

Please everyone lets get some additional boxed melee-cleave videos posted... Would like to list some videos with different healers than Shaman and/or with dual-healers as well and want examples from all the end game dungeons...

Please everyone also post your Warrior and Healer specs to this thread and I will put them in the initial post (citing credit like I did for Quiding's Shaman build).

Lyonheart
11-04-2019, 07:21 PM
I don't know if he'll mind, but it's public on youtube so i'm posting it here.

https://www.youtube.com/watch?v=vi99DwWudOg
Dwon 5xpaladin DM-East

This is such a smooth run.

5 paladins is my main team on bfa servers.. i didn't give it much thought for classic, but Dwon makes me want to try it!

Bobstacle
11-04-2019, 08:45 PM
Great thread! I've been learning so much about the 4 Warriors + 1 Shaman composition from the contributions, so thank you all to those that have contributed.

One thing I am noticing (and as to be expected) is that DPS Warriors are getting beat up pretty badly by some of the harder hitting end game bosses and mobs. Also, there is game of whack-a-mole going on from the healing perspective as threat is bounced around - looks a little stressful. So I was curious if anyone has tried to roll with one Warrior being protection spec in order to bring a little order to the chaos? If anyone has tried this, can you tell us about the upsides/downsides to doing so?

Thanks much!

nodoze
11-04-2019, 09:45 PM
Great thread! I've been learning so much about the 4 Warriors + 1 Shaman composition from the contributions, so thank you all to those that have contributed.

One thing I am noticing (and as to be expected) is that DPS Warriors are getting beat up pretty badly by some of the harder hitting end game bosses and mobs. Also, there is game of whack-a-mole going on from the healing perspective as threat is bounced around - looks a little stressful. So I was curious if anyone has tried to roll with one Warrior being protection spec in order to bring a little order to the chaos? If anyone has tried this, can you tell us about the upsides/downsides to doing so?

Thanks much!There has been lots of discussions about this and the general consensus is that you don't want to funnel all the damage to a protection warrior as it starves your group of rage as rage generation is based on both outgoing DPS and incoming damage and Protection warriors are lower tier on both...

Most folk have gone with all or mainly Arms Warriors leveraging sweeping strikes for packs and just letting the aggro ping-pong or go wherever it goes.

Horde has as advantage as Chain Heal can help multiple targets and in general the totems are really good.

On the Alliance side some folk have gone with 3 Warriors+2Paladins (in melee range) and the extra healing output can be very helpful for PVE (especially without Chain Heal) and for PVP having duo healers is also deemed very wise. Once gear levels get really strong likely dropping down to 1 Paladin for PVE would be fine.

Some of the higher incoming damage may be due to some folk prioritizing Mail or even Leather pieces over Plate if the DPS output was/is higher on the non-plate pieces. If the DPS stats/benefits are anywhere close I would recommend Plate at least until you are confident on your team's survivability. If over time you are sure you aren't in danger of losing your warriors then swapping out for higher DPS pieces with less mitigation can make sense to help speed up runs.

Mercbeast
11-04-2019, 10:51 PM
Warriors are, as expected, super gear dependent.

You really need to get basically MC/Ony geared to some extent, before the issues with rage start to go away. However, once you get to the point where your warriors are generating enough rage to sustain themselves without incoming damage being a huge part of their DPS potential, well, you're going to mow content in a way I'd guess no other group composition can.

The issue is, getting 3 or 4 warriors adequately geared in MC/Ony gear. That's a lot of pug raiding I'd guess, unless you have a raid group that is willing to feed all of your characters.

Purpleflavor
11-05-2019, 02:45 AM
5 paladins is my main team on bfa servers.. i didn't give it much thought for classic, but Dwon makes me want to try it!
tbqh i think he plays the comp to it's minimum potential. Reflective tank and 4 spelladin's would just handle anything 5man like a joke and you could pull several packs at a time. He does wreck every single target that can be stunned though, probably deletes people he catches in pvp.

Quiding
11-08-2019, 09:32 AM
Been doing UBRS rend runs with a pug healer+tank or dps, I tried with a pug tank only.
Got a few deaths but here it is

https://www.youtube.com/watch?v=jhXRwQeaR6w

strokes
11-08-2019, 11:27 AM
https://youtu.be/SfZcEIRinrs

strat UD, the gauntlet before ramstein
Do you have a consistent strategy for Baroness Anastari? I've been avoiding strat UD because I can't consistently put the MC target to 50% and its kinda tilting.

I'm 4x fury 1x resto

Edit: Also, whats the consensus on spec? Fury is a lot easier to manage, but everyone else seems like they're arms on their teams. I gave up / stalled out on 4/4 HoJ after ~200 angerforge runs (got 2) so my team seems to be a little bit behind everyone else thats posting videos.

Mercbeast
11-08-2019, 05:08 PM
Do you have a consistent strategy for Baroness Anastari? I've been avoiding strat UD because I can't consistently put the MC target to 50% and its kinda tilting.

I'm 4x fury 1x resto

Edit: Also, whats the consensus on spec? Fury is a lot easier to manage, but everyone else seems like they're arms on their teams. I gave up / stalled out on 4/4 HoJ after ~200 angerforge runs (got 2) so my team seems to be a little bit behind everyone else thats posting videos.

Arms is better for immediate burst dps, but it falls quite a bit behind when you don't instantly blow everything up with sweeping strikes. There is also a very noticeable difference in single target (ie, boss fights) where fury blows arms out of the water, even at relatively low gear levels.

I've been running angerforge with a friend (he's an arms/fury war) while I am fury/arms on mine. He consistently gets threat on big pulls due to sweeping strikes, but on any single target fight, he's 20 to 50% lower DPS than my fury warriors.

Purpleflavor
11-08-2019, 05:57 PM
Been doing UBRS rend runs with a pug healer+tank or dps, I tried with a pug tank only.
Got a few deaths but here it is


i feel so bad for alliance warrior teams.

Akumatv
11-08-2019, 05:58 PM
What does the overall dmg look like after a run? Fury or arms coming out on top?

Mercbeast
11-09-2019, 01:19 AM
i feel so bad for alliance warrior teams.

Yea, it's not ideal. I'm slowly shelving mine for mages or locks, not sure yet.

nodoze
11-09-2019, 09:14 AM
Yea, it's not ideal. I'm slowly shelving mine for mages or locks, not sure yet.To join our Paladins I am leveling a Priest+3Warlocks+Mage team with the plan of swapping the Mage for a Paladin and running PaladinTank+3Warlocks+3Pets+Priest (though periodically I will use the other Paladin as healer as well).

My thought is that with upto -50% Threat reduction the Warlocks should be able to AoE without getting much aggro. Until geared I likely will start out with them all being Soul Linked for extra surviivability though eventually maybe move toward the +100% crit damage from ruin if they end up with decent crit chance.

For now I will likely just use the mage for free water/food/ports though maybe at some point I will level up some more Mages to contrast/compare.

It was hard for me to decide between Mages and Warlocks for my main focus but in the end I decided that I really wanted to have the pets/ports/stones/etc and wanted to see if I could get safe AoE with them via good threat management with my Paladin. My hope is to eventually face tank through much content with all very survivable toons as I just don't like toons that can be easily insta-gibbed and need twitch healing.

Please everyone lets get some additional boxed melee-cleave videos posted... Would like to list some videos with different healers than Shaman and/or with dual-healers as well and want examples from all the end game dungeons...

Please everyone also post your Warrior and Healer specs to this thread and I will put them in the initial post (citing credit like I did for Quiding's Shaman build).

Quiding
11-09-2019, 11:43 AM
I've been running angerforge with a friend (he's an arms/fury war) while I am fury/arms on mine. He consistently gets threat on big pulls due to sweeping strikes, but on any single target fight, he's 20 to 50% lower DPS than my fury warriors.
I specced one of my warriors DW Fury with dal'rends and 7% hit, and these numbers are just not what im seeing.
QuidingBB being the fury with DW.

Overall 60minutes of combat in UBRS:
https://i.imgur.com/aN9nsy0.png
Rend1:
https://i.imgur.com/v501Ybc.png
https://imgur.com/v501Ybc
https://imgur.com/v501Ybc
Rend2:
https://i.imgur.com/5hQAtzR.png
Rend3:
https://i.imgur.com/Vi1hMGH.png
Rend4:
https://i.imgur.com/cbn9ujy.png
Rend5:
https://i.imgur.com/hXQSEmA.png

I think it's just a question of which ever char gets lucky with WF hits and rage.
When I tested 2h fury it was the same story, in raid fury all the way.
I did however see BB get 800dps on Pyroguard and the boss died before doing the AoE thing :D

myrsnipe
11-09-2019, 12:37 PM
When it comes to healer + 4x Warriors it’s clear that horde come out on top with a shaman healer, windfury and chain heal are excellent for the party composition. If one were to try this as alliance, which healer synergies the best? I would imagine paladin as they can boost the dps of the team

nodoze
11-09-2019, 02:32 PM
When it comes to healer + 4x Warriors it’s clear that horde come out on top with a shaman healer, windfury and chain heal are excellent for the party composition. If one were to try this as alliance, which healer synergies the best? I would imagine paladin as they can boost the dps of the teamMultiple people ran 3Warriors+2Paladin (all in melee range attacking all the time) for dual buffs/auras/seals/judgements and lots of fast heals. A big benefit of this was for to have redundant healers/cleansers for PVP but in PVE dungeons there were lots of times that I felt like had I only had 1 Paladin my team would have gone down either to not enough heals per second &/or going OOM. That being said, once the warriors & paladin were well geared, likely 4 Warriors+1Paladin for PVE would be better.

If you are going to only have 1 healer from the get go leveling up to cap and at cap I would think Priest would be better from a standpoint of having some AoE heal options and some instant heals though I think Merc said he had problems at times with Priest healing aggro.

onsit
11-09-2019, 03:11 PM
I've started a small 4x warrior, 1x shaman group. Piloting from the shamans perspective. I briefly played around with the pro isboxer setup. But realistically you should be able to just do this with 4 buttons (single dps macro, aoe macro, taunt, bloodrage).

Any chance warrior runner could post macros?

Here is what use ATM.



/cast [stance:1, nocombat] Charge, Bloodrage
/castsequence Battle Shout, Rend, Heroic strike, Heroic strike, Heroic strike
/cast Overpower
/startattack




/castsequence [combat] reset=combat Demoralizing Shout, Thunder Clap, Cleave, Cleave, Cleave
/startattack

Peregrine
11-09-2019, 03:15 PM
Multiple people ran 3Warriors+2Paladin (all in melee range attacking all the time) for dual buffs/auras/seals/judgements and lots of fast heals. A big benefit of this was for to have redundant healers/cleansers for PVP but in PVE dungeons there were lots of times that I felt like had I only had 1 Paladin my team would have gone down either to not enough heals per second &/or going OOM. That being said, once the warriors & paladin were well geared, likely 4 Warriors+1Paladin for PVE would be better.

If you are going to only have 1 healer from the get go leveling up to cap and at cap I would think Priest would be better from a standpoint of having some AoE heal options and some instant heals though I think Merc said he had problems at times with Priest healing aggro.


Still, I think 2 paladins are bis for 3 warriors insteads 4x warr/paladin. Why? What if your paladin gets sheeped? other pala will insta dispell him? Kings plus might plus Battle shout is incredible ap plus stamina. Ideally, priest pala is best setup due to increased stamina for warriors plus double dispell but 2x pala is also insane.

Quiding
11-09-2019, 03:46 PM
I've started a small 4x warrior, 1x shaman group. Piloting from the shamans perspective. I briefly played around with the pro isboxer setup. But realistically you should be able to just do this with 4 buttons (single dps macro, aoe macro, taunt, bloodrage).

Any chance warrior runner could post macros?

Here is what use ATM.
I use a spambar/pro setup or whatever it's called, bloodrage is in there with [combat], same with whirlwind so I don't have them using whirlwind on nothing.

Charge + Sweeping macro also in the spambar this is the one for aoe, one for single is just without Sweeping strikes pretty much, could put in rend if you wanted to instead.

/cast [stance:3, nocombat] Battle Stance; [stance:3, combat] Intercept
/castsequence [stance:1, nocombat] reset=combat Charge, Sweeping Strikes; [combat] reset=combat Sweeping Strikes, Berserker Stance

nodoze
11-09-2019, 04:49 PM
Multiple people ran 3Warriors+2Paladin (all in melee range attacking all the time) for dual buffs/auras/seals/judgements and lots of fast heals. A big benefit of this was for to have redundant healers/cleansers for PVP but in PVE dungeons there were lots of times that I felt like had I only had 1 Paladin my team would have gone down either to not enough heals per second &/or going OOM. That being said, once the warriors & paladin were well geared, likely 4 Warriors+1Paladin for PVE would be better.

If you are going to only have 1 healer from the get go leveling up to cap and at cap I would think Priest would be better from a standpoint of having some AoE heal options and some instant heals though I think Merc said he had problems at times with Priest healing aggro.


Still, I think 2 paladins are bis for 3 warriors insteads 4x warr/paladin. Why? What if your paladin gets sheeped? other pala will insta dispell him? Kings plus might plus Battle shout is incredible ap plus stamina. Ideally, priest pala is best setup due to increased stamina for warriors plus double dispell but 2x pala is also insane.My comments that 4Warriors+1Paladin being fine once they are well geared was for PVE. In PVE if you are fighting mobs that will sheep the Paladin healer you can keep Blessing of Sacrifice on the Warrior who has aggro and you will be un-sheeped every time the warrior is hit.

In PVP I would always do 2 Paladins. 2 Paladins can keep 'Blessing of Sacrifice (https://classic.wowhead.com/spell=20729/blessing-of-sacrifice#comments)' on each other so you can't just Sheep (or Sap) one and then try to burn the other as it will automatically un-sheep the other (a safeguard in addition to fast cleansing). It is basically like a skull of impending doom you can keep up to empower the pair as much as you need.

myrsnipe
11-09-2019, 10:14 PM
I think I’m sold on the 2x paladins 3x warriors

onsit
11-09-2019, 10:29 PM
I use a spambar/pro setup or whatever it's called, bloodrage is in there with [combat], same with whirlwind so I don't have them using whirlwind on nothing.

Charge + Sweeping macro also in the spambar this is the one for aoe, one for single is just without Sweeping strikes pretty much, could put in rend if you wanted to instead.

Mind sharing more of the macros you use?


Also did you take advantage of the recent fix for melee via https://www.dual-boxing.com/threads/54562-Fixing-the-melee-IWT-runaway-problem - this was a game changer in dungeons like WC, where without it you'd fall off the cliffs.

Purpleflavor
11-09-2019, 10:33 PM
I've started a small 4x warrior, 1x shaman group. Piloting from the shamans perspective. I briefly played around with the pro isboxer setup. But realistically you should be able to just do this with 4 buttons (single dps macro, aoe macro, taunt, bloodrage).

Any chance warrior runner could post macros?

Here is what use ATM.
What level are you? do you have windfury yet? if so than
(horde only)
For leveling, drop those heroic strikes and fill in with hamstring or sunder. use a separate key for those rare rare times you have 80% rage to heroic strike.

Put a combat reset on your shouts and a target reset for your rend. No need to shout so often unless you're using it on a tank.
Also get rid of thunderclap it's terrible unless you have a dedicated tank running it.

Your second aoe macro isnt bad for pre-Sweeping strikes, but change it to something closer to this for now. Make sure you allow the first melee auto attack to hit after charging in before mashing this macro.

/castsequence [combat] reset=combat Demoralizing Shout, Null
/Cast Cleave
/cast Overpower
/startattack

Quiding
11-10-2019, 05:37 AM
Mind sharing more of the macros you use?


Also did you take advantage of the recent fix for melee via https://www.dual-boxing.com/threads/54562-Fixing-the-melee-IWT-runaway-problem - this was a game changer in dungeons like WC, where without it you'd fall off the cliffs.
The macro I posted is pretty much the only real macro I use, rest is just a /cast [combat] Bloodrage the same with whirlwind, I don't have anything special for Mortal Strike or Bloodthirst.
And yes I am using the fix playing around with putting a timer on it so the movement isn't impaired as much.

Kruschpakx4
11-10-2019, 02:05 PM
I specced one of my warriors DW Fury with dal'rends and 7% hit, and these numbers are just not what im seeing.
QuidingBB being the fury with DW.

Overall 60minutes of combat in UBRS:
https://i.imgur.com/aN9nsy0.png


is your fury constantly lower on overall dungeon fights? Because I would also expect the fury to be lower in dps overall but higher on bosses (in average when you ignore who has aggro/wf procc ect). For dungeons sweeping strikes and a stronger whirlwind damage should outperform fury dps in overall damage so unless you struggle on bosses I would assume arms warriors are faster in clearing...maybe not in dire maul where you fight packs of 2-3 mobs but I havent tried yet.

Also regarding dw fury, I noticed in my guild (solo raiding) the ms warriors keep up with fury damage on bosses, part of the reason is probably that dw fury needs stuff like edgemaster handguards because you have more % of white hit damage and thus more glancing, the other reason is likely to be the use of heroic strikes, since you get rage spikes really fast especially with flurry axe/wf you should make use of heroic strike else its wasted potential...and then you might just aswell play arms since basically never need heroic strike unless you get aggro. Even though Im tempted to try out fury with deep woods/flurry as I got already 3/2, Im afraid when you multibox that you cant really play it that well to go beyond arms dps.

Quiding
11-10-2019, 02:25 PM
is your fury constantly lower on overall dungeon fights? Because I would also expect the fury to be lower in dps overall but higher on bosses (in average when you ignore who has aggro/wf procc ect). For dungeons sweeping strikes and a stronger whirlwind damage should outperform fury dps in overall damage so unless you struggle on bosses I would assume arms warriors are faster in clearing...maybe not in dire maul where you fight packs of 2-3 mobs but I havent tried yet.

Also regarding dw fury, I noticed in my guild (solo raiding) the ms warriors keep up with fury damage on bosses, part of the reason is probably that dw fury needs stuff like edgemaster handguards because you have more % of white hit damage and thus more glancing, the other reason is likely to be the use of heroic strikes, since you get rage spikes really fast especially with flurry axe/wf you should make use of heroic strike else its wasted potential...and then you might just aswell play arms since basically never need heroic strike unless you get aggro. Even though Im tempted to try out fury with deep woods/flurry as I got already 3/2, Im afraid when you multibox that you cant really play it that well to go beyond arms dps.
It's a bit hard to say, because whoever get initial aggro does most damage on trash packs, but I now have
316m combat logged for Overall Damage all of it in UBRS Rend runs
https://i.imgur.com/Ef59sWE.png
I pretty much draw the same conclusion as you, fury warrs need more management since the warrior will sometimes sit at 100% rage and not have anything to do but wait for execute.
And making a castsequence or the like with heroic strike in there will be even worse damage I think.
If I planned to raid on the warriors which seems unlikely I would try out fury more, but I think i'll stick to arms for now.

nodoze
11-10-2019, 03:14 PM
It's a bit hard to say, because whoever get initial aggro does most damage on trash packs, but I now have
316m combat logged for Overall Damage all of it in UBRS Rend runs
https://i.imgur.com/Ef59sWE.png
I pretty much draw the same conclusion as you, fury warrs need more management since the warrior will sometimes sit at 100% rage and not have anything to do but wait for execute.
And making a castsequence or the like with heroic strike in there will be even worse damage I think.
If I planned to raid on the warriors which seems unlikely I would try out fury more, but I think i'll stick to arms for now.
I think you could optimize 1 Fury warrior pretty well if you drive from the Fury Warrior.

Can you post what specs you recommend for both Fury and Arms for boxers of multiple warriors?

Quiding
11-10-2019, 04:07 PM
I think you could optimize 1 Fury warrior pretty well if you drive from the Fury Warrior.

Can you post what specs you recommend for both Fury and Arms for boxers of multiple warriors?
Sure if you drive from the fury warrior I can see it being doable like that, but I think it'll be hard to optimize it else.

The builds are pretty much cookiecutter builds
Fury DW with Deflection instead of Imp Heroic strike (https://classic.wowhead.com/talent-calc/warrior/02315001302-05050005525010051)
Arms 31/20/0 (https://classic.wowhead.com/talent-calc/warrior/033250013525100001-15050130005)
Currently running the fury with imp battle shout, one with improved demo shout and one with piercing howl and cast these as needed on a single button.
Will most likely have to change abit for next week PvP, not sure.

nodoze
11-10-2019, 04:30 PM
Thanks for builds and I updated the Initial Post at the top of the thread.

Please everyone also post your Warrior and Healer specs to this thread if they differ from the ones already listed and I will put them in the initial post (citing credit like I did for Quiding's builds).

Please everyone lets get some additional boxed melee-cleave videos posted... Would like to list some videos with different healers than Shaman and/or with dual-healers as well and want examples from all the end game dungeons...

Kruschpakx4
11-10-2019, 08:06 PM
i run pretty much the same spec expect i put anger management and deflection each 1 point in improved hamstring for pvp... improved overpower would also be nice to 1shot rogues with evasion up

Mercbeast
11-10-2019, 10:12 PM
What level are you? do you have windfury yet? if so than
(horde only)
For leveling, drop those heroic strikes and fill in with hamstring or sunder. use a separate key for those rare rare times you have 80% rage to heroic strike.

Put a combat reset on your shouts and a target reset for your rend. No need to shout so often unless you're using it on a tank.
Also get rid of thunderclap it's terrible unless you have a dedicated tank running it.

Your second aoe macro isnt bad for pre-Sweeping strikes, but change it to something closer to this for now. Make sure you allow the first melee auto attack to hit after charging in before mashing this macro.

/castsequence [combat] reset=combat Demoralizing Shout, Null
/Cast Cleave
/cast Overpower
/startattack

Get the mod smartbuff. Bind it to a key, put that key into your dps rotation. It will pretty reliably throw your battleshout up in combat whenever it falls off.

Helljumper01
11-11-2019, 01:44 AM
Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.

Mercbeast
11-11-2019, 03:54 AM
Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.

I do it as wwwwpriest, just make sure you pull all the nearby pathers before you pull a skele pack, or things will get rough.

Purpleflavor
11-11-2019, 04:19 AM
Get the mod smartbuff. Bind it to a key, put that key into your dps rotation. It will pretty reliably throw your battleshout up in combat whenever it falls off.

Oh i run a different macro setup (a lot more manual than sequential) than what i suggested he alter his too, but i really like that addon after checking it out. I could really use it on my other caster teams too, thanks for the suggestion definitely gonna use it.

Quiding
11-11-2019, 04:36 AM
Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.
I played this weekend alot with a PuG warr with this build he did about 1/3 damage but could indeed keep aggro on 2 mobs at a time, so yeah this could be viable if you have dead warriors too often.

The skelly packs in Strath I mostly LoS pull, these packs are not what kills me in there, patrol and Eye of Naxx is.

strokes
11-11-2019, 10:42 AM
is your fury constantly lower on overall dungeon fights? Because I would also expect the fury to be lower in dps overall but higher on bosses (in average when you ignore who has aggro/wf procc ect). For dungeons sweeping strikes and a stronger whirlwind damage should outperform fury dps in overall damage so unless you struggle on bosses I would assume arms warriors are faster in clearing...maybe not in dire maul where you fight packs of 2-3 mobs but I havent tried yet.

Also regarding dw fury, I noticed in my guild (solo raiding) the ms warriors keep up with fury damage on bosses, part of the reason is probably that dw fury needs stuff like edgemaster handguards because you have more % of white hit damage and thus more glancing, the other reason is likely to be the use of heroic strikes, since you get rage spikes really fast especially with flurry axe/wf you should make use of heroic strike else its wasted potential...and then you might just aswell play arms since basically never need heroic strike unless you get aggro. Even though Im tempted to try out fury with deep woods/flurry as I got already 3/2, Im afraid when you multibox that you cant really play it that well to go beyond arms dps.

Fury is so much easier to manage than arms though. For 5man dungeon farming, I do more aoe as fury than I do as arms just because I don't have to micromanage so many things. I can just charge > zerker > ww / cleave spam. There's a lot more stance dancing in arms thats easy to lose track of.

Even though sweeping strikes is amazing, you could have used a whirlwind with that rage. For me, most packs are dead by the second whirlwind.

Arms is probably better if you're a good player and like to micromanage. I'm not making that claim.


Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.
As long as you keep track of the patrols, the undead packs aren't hard at all. You can focus down the skeleton berserkers and face tank the guardians with your shaman.

The thing that wipes you on these packs are eyes of naxxramas / patrols. The packs are actually pretty easy once you're geared enough.

Mercbeast
11-11-2019, 12:24 PM
Fury is so much easier to manage than arms though. For 5man dungeon farming, I do more aoe as fury than I do as arms just because I don't have to micromanage so many things. I can just charge > zerker > ww / cleave spam. There's a lot more stance dancing in arms thats easy to lose track of.

Even though sweeping strikes is amazing, you could have used a whirlwind with that rage. For me, most packs are dead by the second whirlwind.

Arms is probably better if you're a good player and like to micromanage. I'm not making that claim.

The burst with arms is insane though. You charge in, SS, wait for 25 rage, whirl wind, and you dump all your remaining SS charges, if there are enough mobs to take them all. When I ran arms, it was pretty common for my guys to start fights out off of that combo north of 800 DPS on 4+ mob packs. Fury simply can't compete with that while leveling up, except on boss fights where you don't kill the boss really quick.

Quiding
11-11-2019, 12:47 PM
Fury is so much easier to manage than arms though. For 5man dungeon farming, I do more aoe as fury than I do as arms just because I don't have to micromanage so many things. I can just charge > zerker > ww / cleave spam. There's a lot more stance dancing in arms thats easy to lose track of.

Even though sweeping strikes is amazing, you could have used a whirlwind with that rage. For me, most packs are dead by the second whirlwind.

Arms is probably better if you're a good player and like to micromanage. I'm not making that claim.

I have 2 DPS keys, one AOE, one Single target.
Sweeping Strike, charge, mortal strike, whirlwind, bloodrage, berserker rage, stance swapping is done here.
I reckon this is still better DPS than fury in dungeons overall.
Downside is if you kill packs faster than the sweeping strikes cooldown of 30 seconds you either gimp your damage on next pack or wait for it to be available.

strokes
11-11-2019, 01:30 PM
The burst with arms is insane though. You charge in, SS, wait for 25 rage, whirl wind, and you dump all your remaining SS charges, if there are enough mobs to take them all. When I ran arms, it was pretty common for my guys to start fights out off of that combo north of 800 DPS on 4+ mob packs. Fury simply can't compete with that while leveling up, except on boss fights where you don't kill the boss really quick.
I'm dropping packs faster than once every 30 seconds though. Outside of the first rotation, I really don't see how arms is better. My warriors average ~200-300 dps single target and >500 for aoe, and its braindead easy.

I'll take deathwish over SS anyday IMO.

Edit: I've been running Emperor / Strat live for the past few days. One day as arms and one day as fury. My average clear speed is a lot better as fury. Arms might be better, but fury is just smashing your face on the keyboard and I prefer that. Arms is probably better with worse gear.

Akumatv
11-11-2019, 03:39 PM
I'm dropping packs faster than once every 30 seconds though. Outside of the first rotation, I really don't see how arms is better. My warriors average ~200-300 dps single target and >500 for aoe, and its braindead easy.

I'll take deathwish over SS anyday IMO.

Edit: I've been running Emperor / Strat live for the past few days. One day as arms and one day as fury. My average clear speed is a lot better as fury. Arms might be better, but fury is just smashing your face on the keyboard and I prefer that. Arms is probably better with worse gear.

wanna post a bit about your setup (macros, boxer setup etc etc) so we can compare a bit? Dont think anyone else has gone fury on all their chars so you have a unique perspective.

strokes
11-11-2019, 04:21 PM
I never multiboxed before classic, but I can try to help.

One battle shout - https://classic.wowhead.com/talent-calc/warrior/02315001332-55513000005010051
One demo shout - https://classic.wowhead.com/talent-calc/warrior/02315001332-55013005005010051
My two best geared warriors - https://classic.wowhead.com/talent-calc/warrior/02315001332-55013030025010051
5/5 booming voice in case I need to drop one of my two shouting warriors.

Never ran into a situation where I was like, "I really needed piercing howl there" so I don't bother with it.

Macros on Warriors

1 -
/cast Whirlwind
/cast Cleave

2 -
/cast Blood Rage
/cast Berserker Rage

3 -
/cast Berserking (I'm troll)
/cast Deathwish

Thats the only macros I use.

I pilot on my shaman and heal with mouseover macros. 95% of my healing is done with lesser heal / chain heal.
I don't really like healing wave because a critical will kill one of my warriors before the cast goes off.

How I Pull:

Place Totems
Battle Stance > Charge
Beserker Stance > Bloodrage macro > Whirlwind

Priority:

Execute stragglers > Whirlwind if no threat > Bloodthirst priority targets > Whirlwind
My WW macro has cleave in it so I spam that randomly for good measure.

Overall Thoughts:

I blow death wish / berserking on CD. CDs not on CD aren't helpful.
I use recklessness / retaliation as oh shit buttons - I don't need them for any of the bosses anymore.
If you don't have repair bots on your team, get them; they double your dungeon uptime.

I can do jump runs in ~12-15min
I can do Strat live in ~40min
I can do emperor in ~40min (could be a lot faster if I had 0 lag and could lava jump without killing half my team)

I'll try to whip together videos once I'm pre raid BiS - I'm still kind of dead inside after doing angerforge 200 times for 3/4 HoJ. I still have to get 4x dreadforge retialators, too. I could see my live runs going down to sub 30 and my jump runs to 10 with pre raid BiS.

Fury 2h >>> Fury DW for dungeons. The damage is about the same, but you have the luck factor with 2h - sometimes you'll just randomly obliterate a pack due to HoJ / WF procs.

Don't level purely through dungeons with WWWWS as your first team...

Swydi
11-11-2019, 04:28 PM
I'm dropping packs faster than once every 30 seconds though. Outside of the first rotation, I really don't see how arms is better. My warriors average ~200-300 dps single target and >500 for aoe, and its braindead easy.

I'll take deathwish over SS anyday IMO.

Edit: I've been running Emperor / Strat live for the past few days. One day as arms and one day as fury. My average clear speed is a lot better as fury. Arms might be better, but fury is just smashing your face on the keyboard and I prefer that. Arms is probably better with worse gear.

I have full prebis, exluding 2 slots, fury warrior doing less damage than the arms warriors. I specced him arms last week and now he alone is doing 30% overall damage.

SS is 5 extra attacks for 30 rage. Cleave is 1 extra attack for 20 + whatever you don't generate. WW is 4 extra attacks for 25 rage. At my gear level MS does more damage than BT. There is nothing that compaires to arms right now in 5 man dungeons without world buffs. The only thing fury warriors have over arms is the flurry talent, which on it's own isn't enough to do better than arms. There is also death wish, which I consider game changer but only in raids, overall clear speed is more important than shaving 30% from boss fights.

I am saying that you have really lazy setup which doesn't utilize SS well enough or really fast weapon(s) which don't synergize with MS/SS( /WW is available as fury too)

strokes
11-11-2019, 04:38 PM
I have full prebis, exluding 2 slots, fury warrior doing less damage than the arms warriors. I specced him arms last week and now he alone is doing 30% overall damage.

SS is 5 extra attacks for 30 rage. Cleave is 1 extra attack for 20 + whatever you don't generate. WW is 4 extra attacks for 25 rage. At my gear level MS does more damage than BT. There is nothing that compaires to arms right now in 5 man dungeons without world buffs. The only thing fury warriors have over arms is the flurry talent, which on it's own isn't enough to do better than arms. There is also death wish, which I consider game changer but only in raids, overall clear speed is more important than shaving 30% from boss fights.

I am saying that you have really lazy setup which doesn't utilize SS well enough or really fast weapon(s) which don't synergize with MS/SS( /WW is available as fury too)Yea, and I am saying I have a lazy setup. I'm not seeing your point.

Edit: I've done the whole Charge > SS > WW combo. I don't really see much of a difference between that and Charge > WW > BT considering most trash die fast enough to where it doesn't really matter.

I'm using 4x Waveslicers atm if that affects your decision making process at all. If the jump from those to Dreadforge Retaliators makes arms that much better, I'll be glad to make the switch.

With my gear arms is literally the same as fury as far as dps goes. Fury is braindead easy to play. The choice isn't that hard for me.

Kruschpakx4
11-11-2019, 08:37 PM
Ill try the 2h fury perhaps in 1-2 days then to check, right now I'm between 25 and 28 minutes for a strat living run (through backdoor with the unforgiven)...Ill compare then

Purpleflavor
11-12-2019, 03:00 AM
dont Execute runners. just spam hamstring on them. (horde only)

Swydi
11-12-2019, 03:11 AM
dont Execute runners. just spam hamstring on them. (horde only)

Execute is highest damage ability per rage and time spent. If you execute with too many warriors then the value goes down, but I would still use execute on all warriors than do hamstring

Purpleflavor
11-12-2019, 03:33 AM
Execute is highest damage ability per rage and time spent. If you execute with too many warriors then the value goes down, but I would still use execute on all warriors than do hamstring


You blow all of your rage for something that will die in one hit. Now you have zero for the next pack. Hamstring can proc windfury and actually build rage while stopping the mob from running.

Execute is for bosses and pvp. Save that rage for faster clear speeds.

Swydi
11-12-2019, 06:10 AM
You blow all of your rage for something that will die in one hit. Now you have zero for the next pack. Hamstring can proc windfury and actually build rage while stopping the mob from running.

Execute is for bosses and pvp. Save that rage for faster clear speeds.

Of course you don't blow all the rage at the end of a fight on the last lone mob if the rage can benefit more on the next fight. The faster you kill things mid fight, the less hits you receive and that means you have to heal less which saves mana.
But just as well as hamstring "generating" rage through WF so does execute. 5 hamstrings on average for extra windfury attack is in fact negative rage
Pooling rage for next pack just means slower clear on current pack, personally I keep the momentum up with the rage from charge + AA which is enough to get SS. If you save just enough rage for SS after charge you essentially get extra +3% crit chance for the auto attack. If you straight up intercept to the next pack you lose 10 rage for the same thing that would have grant you 15-21 rage depending on talents

Purpleflavor
11-12-2019, 07:35 AM
Of course you don't blow all the rage at the end of a fight on the last lone mob if the rage can benefit more on the next fight. The faster you kill things mid fight, the less hits you receive and that means you have to heal less which saves mana.
But just as well as hamstring "generating" rage through WF so does execute. 5 hamstrings on average for extra windfury attack is in fact negative rage
Pooling rage for next pack just means slower clear on current pack, personally I keep the momentum up with the rage from charge + AA which is enough to get SS. If you save just enough rage for SS after charge you essentially get extra +3% crit chance for the auto attack. If you straight up intercept to the next pack you lose 10 rage for the same thing that would have grant you 15-21 rage depending on talents
Execute can proc windfury, but due to spell batching it spends the rage earned from the windfury proc, but doesnt count that extra rage earned from windfury towards the executes final damage, again due to spell batching. So essentially the windfury rage is wasted and lost and you'll have zero rage after Executing.

If a straggler is at <20% im going to kill it with 1 group hit regardless of ability. I'd rather not dump my rage to 0.

Hamstring spam was extremely common in vanilla, especially for top dps 2hand Arms/fury warriors. It procs both windfury and Flurry, and helped generate rage for BT/MS and whirlwinding on cooldown. Also, the pvp gloves are amazing for horde.

Swydi
11-12-2019, 11:45 AM
Execute can proc windfury, but due to spell batching it spends the rage earned from the windfury proc, but doesnt count that extra rage earned from windfury towards the executes final damage, again due to spell batching. So essentially the windfury rage is wasted and lost and you'll have zero rage after Executing.

If a straggler is at <20% im going to kill it with 1 group hit regardless of ability. I'd rather not dump my rage to 0.

Hamstring spam was extremely common in vanilla, especially for top dps 2hand Arms/fury warriors. It procs both windfury and Flurry, and helped generate rage for BT/MS and whirlwinding on cooldown. Also, the pvp gloves are amazing for horde.

Alright. One warriors execute is just 1/4 of the total rage pool tho, saves time by not having to wait for auto attacks and or hamstring WF procs. If hamstring pushes BT/MS/WW off by one GCD it wasnt worth it either.

But hamstring isn't generating any rage if you actually test it. Maybe with both ZG neck and pvp gloves it could be positive rage but just barely. Normal white hits are generating 12-16 rage with my best geared warrior, I doubt +300 AP from windfury proc brings it up to even 20 rage average. But yes it does proc flurry and deep wounds.

Ughmahedhurtz
11-12-2019, 01:00 PM
Alright. One warriors execute is just 1/4 of the total rage pool tho, saves time by not having to wait for auto attacks and or hamstring WF procs.
Are you guys really getting this granular, choosing single warriors to do things for single mobs at the end of a pack? Or are you talking about some sort of round-robin Execute thing? I'm sure I am missing something, here.

Swydi
11-12-2019, 01:28 PM
Are you guys really getting this granular, choosing single warriors to do things for single mobs at the end of a pack? Or are you talking about some sort of round-robin Execute thing? I'm sure I am missing something, here.

I have click bar with even this available to use. But that isn't good enough for me, because I am already targeting mobs with mouse so I cant execute - target next mob - execute fast enough.
I currently use ISBoxer stepped setup with delays... don't like it eithrr but that is currently the best setup I can think of. I cant be arsed for individual keybinds just to be a tad more efficient

Ughmahedhurtz
11-12-2019, 06:32 PM
I have click bar with even this available to use. But that isn't good enough for me, because I am already targeting mobs with mouse so I cant execute - target next mob - execute fast enough.
I currently use ISBoxer stepped setup with delays... don't like it eithrr but that is currently the best setup I can think of. I cant be arsed for individual keybinds just to be a tad more efficient
Gotcha. About what I figured would have to be going on to make it useful in a timely manner. Just making sure I wasn't missing some new bit of ISBoxer wisdom. ;)

Shlink
11-12-2019, 11:53 PM
I have 2 DPS keys, one AOE, one Single target.
Sweeping Strike, charge, mortal strike, whirlwind, bloodrage, berserker rage, stance swapping is done here.
I reckon this is still better DPS than fury in dungeons overall.
Downside is if you kill packs faster than the sweeping strikes cooldown of 30 seconds you either gimp your damage on next pack or wait for it to be available.

Quiding, thank you for all your posts and help. You've been an inspiration :p
Would you mind sharing your Single Target and AoE Macros and/or set up? I've been endlessly trying to tweak mine and am not satisfied with my results from a single mashable key.

Quiding
11-13-2019, 08:10 AM
Quiding, thank you for all your posts and help. You've been an inspiration :p
Would you mind sharing your Single Target and AoE Macros and/or set up? I've been endlessly trying to tweak mine and am not satisfied with my results from a single mashable key.
I am using a mashable key, and a charge macro in that key thats it.

Single target:
https://i.imgur.com/X99cW9E.png
AoE:
https://i.imgur.com/iIB9uQD.png

Is it the most optimal way of doing it? Most likely not, but it is simple as hell.

My multipurpose charge macro I have on my AoE key
/cast [stance:3, nocombat] Battle Stance; [stance:3, combat] Intercept
/castsequence [stance:1, nocombat] reset=combat Charge, Sweeping Strikes; [combat] reset=combat Sweeping Strikes, Berserker Stance

And for single target
/cast [stance:3, nocombat] Battle Stance; [stance:3, combat] Intercept
/castsequence [stance:1, nocombat] reset=combat Charge; [combat] reset=combat Berserker Stance

Charge and Berserker stance is in castsequence as I've played around with Rending before changing stance, doesn't seem worth.

Whirlwind
/cast [combat] Whirlwind
Bloodrage
/cast [combat] Bloodrage

If Sweeping strikes is on cooldown and I want to use AoE, I simply click once on my single target key and they'll change to berserker stance and I can continue my AoE, this could be done with a Berserker stance binding aswell I guess.

Akumatv
11-13-2019, 08:47 AM
I still cant get over how helpful you actually are! Once again, amazing!

nodoze
11-13-2019, 09:42 AM
I still cant get over how helpful you actually are! Once again, amazing!Yeah if we could give thumbs ups Quiding would have a ton!

Shlink
11-13-2019, 04:02 PM
I am using a mashable key, and a charge macro in that key thats it.

Single target:
https://i.imgur.com/X99cW9E.png
AoE:
https://i.imgur.com/iIB9uQD.png

Is it the most optimal way of doing it? Most likely not, but it is simple as hell.

My multipurpose charge macro I have on my AoE key
/cast [stance:3, nocombat] Battle Stance; [stance:3, combat] Intercept
/castsequence [stance:1, nocombat] reset=combat Charge, Sweeping Strikes; [combat] reset=combat Sweeping Strikes, Berserker Stance

And for single target
/cast [stance:3, nocombat] Battle Stance; [stance:3, combat] Intercept
/castsequence [stance:1, nocombat] reset=combat Charge; [combat] reset=combat Berserker Stance

Charge and Berserker stance is in castsequence as I've played around with Rending before changing stance, doesn't seem worth.

Whirlwind
/cast [combat] Whirlwind
Bloodrage
/cast [combat] Bloodrage

If Sweeping strikes is on cooldown and I want to use AoE, I simply click once on my single target key and they'll change to berserker stance and I can continue my AoE, this could be done with a Berserker stance binding aswell I guess.

Cool, thank you!
So it basically sends everything with every press, no sequences. I'll have to try that!
Is R your interact with Target key? And is there a reason you have multiple executes in each one?

Quiding
11-13-2019, 04:25 PM
Cool, thank you!
So it basically sends everything with every press, no sequences. I'll have to try that!
Is R your interact with Target key? And is there a reason you have multiple executes in each one?
Yeah exactly what it does, and yes R is my IWT.
The multiple executes might be a leftover from back in cata(wotlk?).
I think it was Mosg2 that made the spambar or popularized it, I copied it and the multiple keys on one was something that was used as a priority system, if it works like that now or then, I don't know.
One of the isboxer wizards should know :D

Mercbeast
11-13-2019, 09:19 PM
I setup overpower macros via weakauras with a click bar.

Quiding
11-15-2019, 01:45 PM
Stratholme Living, some sketchy moments and some deaths.

https://www.youtube.com/watch?v=2HsLN5u_Yxs
I need to make a rage dump key/clickbar because I can see im wasting rage on bosses.

Mercbeast
11-15-2019, 07:57 PM
The way I setup overpower/heroic strike, was an overlay bar, with weakauras. I basically aligned colored squares that indicate certain conditions with hotkey positions, so when clicking on that square, it was in a repeater region, where the other warriors had a hotbar where specific macros were placed.

AKA, enemy dodges Warrior 2, Warrior 2 has Rage > 30, a pale green square appears, I click it, it dumps rage into heroic strike. Once the rage is equal or less than 30, a yellow square appears. I click that, and its a battle stance + overpower macro.

Set that up for all your warriors, and you can now start to manage overpower for all your warriors individually. You could do the same for revenge, or for your rage dumps. You could of course bind those to hotkeys, but I've set mine up to operate with a click bar that is overlaid by a weakaura set. Click the weakaura, minions click the actual abilities.

nodoze
11-15-2019, 09:48 PM
Stratholme Living, some sketchy moments and some deaths. ...Nice! Good to see a run with some bumps and bruises.

I updated the Initial Post at the top of the thread.

Please everyone also post your Warrior and Healer specs to this thread if they differ from the ones already listed and I will put them in the initial post (citing credit like I did for Quiding's builds).

Please everyone lets get some additional boxed melee-cleave videos posted... Would like to list some videos with different healers than Shaman and/or with dual-healers as well and want examples from all the end game dungeons...

Bzyta
11-22-2019, 11:57 AM
Hey everyone,

It's been a while since I last posted but I'm also boxing 4 warriors and resto shaman, having a blast with it beside world pvp and facing mages all the time :D

I didn't upload anything over YouTube yet but I have been streaming the last couple of days on twitch doing mostly LBRS trash farm and lately stick to Stratholme Living orb farming after giving it a try and having better and better runs.

My last session of today: https://www.twitch.tv/videos/511680176

Shaman Build: https://classic.wowhead.com/talent-calc/shaman/-550003200052-05135050005014 (I was playing deep resto build untill yesterday where I respec Improved Windfury Totem after getting my 5 set t1 on shaman and my clear time has improved to 28-30 min per run if all goes well or with 1-2 deaths max)

Warrior Builds are 31/20/0 with Axe Spec and having them spec 1 Improved BS, Improved Demo and Piercing Howl.

Currently farming to craft 2 more Arcanite Reaper's then I'm pretty much done gearing, going to craft 1 by the end of this day so tomorrow I should be done with it, wish I have started with Startholme farm earlier as I would've been stacked long time ago.

I'm using @Quiding setup which he shared with me so pretty much everything is the same, added 1 extra rotation for PvP that includes hamstring and MS before WW. Pummel on Round-Robin and AoE Taunt Round-Robin aswell.

I've tried both 2h and dual wield fury aswell, even with Felstriker it wasn't as good as Arms in dungeons.

I try to stream daily or atleast every second day, will be doing some UBRS runs together with guild later on today to finish my Onyxia questline as I've been slacking with it and also help gear up some guildies alts.

Best Regards
- Bzyta

nodoze
11-22-2019, 01:07 PM
... I'm also boxing 4 warriors and resto shaman, having a blast with it ...

I didn't upload anything over YouTube yet ...

Shaman Build: https://classic.wowhead.com/talent-calc/shaman/-550003200052-05135050005014 (I was playing deep resto build untill yesterday where I respec Improved Windfury Totem after getting my 5 set t1 on shaman and my clear time has improved to 28-30 min per run if all goes well or with 1-2 deaths max)

Warrior Builds are 31/20/0 with Axe Spec and having them spec 1 Improved BS, Improved Demo and Piercing Howl. ...Thanks for sharing!

I posted your Shaman build to the initial post at the top of thread and I also added a recommended shaman build for Melee cleave teams from wowhead. I will also put your recommended warrior build(s) if you provide a link.

I am leery to link to twitch videos as they seem to disappear after a bit and then we have dead links. Please send links if you upload some dedicated to specific dungeons to youtube.

Thanks again!

Please everyone also post your Warrior and Healer specs to this thread if they differ from the ones already listed and I will put them in the initial post (citing credit like I did for Quiding's builds).

Please everyone lets get some additional boxed melee-cleave videos posted... Would like to list some videos with different healers than Shaman and/or with dual-healers as well and want examples from all the end game dungeons...

Lyonheart
11-22-2019, 05:14 PM
I hope BC comes to classic..i want to do shamy+4 warriors.. but I will never go back to the dark side!

nodoze
11-22-2019, 11:54 PM
I hope BC comes to classic..i want to do shamy+4 warriors.. but I will never go back to the dark side!Yeah my favorite team was 10 shaman (Alliance) for PVP and PaladinTank+4-9Shaman for PVE.

My hope is that they create all new servers for BC and let us choose to move up to the BC servers (or not). Even better would be to have the option to copy our Classic 60s to a new BC server yet still be able to play them on the Classic server...

If they want to keep server identities they could go 'Herod Classic' -> 'Herod BC' or what not...

Something like that could allow folk to both have their cake and eat it too...

Quiding
11-23-2019, 03:36 AM
Finally got around to making a weakaura bar for sweeping/heroic/cleave/overpower. Heroic/cleave will only light up when mortal strike and ww is on cd and above 30 rage, tried playing around with it not showing up when ms+ww is x amount of seconds away from being off cd, but I couldn't get it to work.
https://i.imgur.com/dZmX9H3.png
WA Warr (https://pastebin.com/YvW8Lnfs)

Homer
11-23-2019, 05:15 AM
Finally got around to making a weakaura bar for sweeping/heroic/cleave/overpower. Heroic/cleave will only light up when mortal strike and ww is on cd and above 30 rage, tried playing around with it not showing up when ms+ww is x amount of seconds away from being off cd, but I couldn't get it to work.
https://i.imgur.com/dZmX9H3.png
WA Warr (https://pastebin.com/YvW8Lnfs)

I just watched your video that you just posted, but curious about the WA creation part, didn't seem to be in the video, or you are just grabbing ones from wag?

Quiding
11-23-2019, 05:45 AM
I just watched your video that you just posted, but curious about the WA creation part, didn't seem to be in the video, or you are just grabbing ones from wag?
The most recent from 1 week ago? No it does not contain the string I just posted, the Overpower one is from wago.io, so is my totembar ( Telkanis ), the rest is just trial and error selfmade.

onsit
12-04-2019, 10:05 PM
How are yall gearing out your warriors? Most of the pre-Raid BIS guides show a lot of Leather pieces....

Nandus
12-05-2019, 08:46 AM
The most recent from 1 week ago? No it does not contain the string I just posted, the Overpower one is from wago.io, so is my totembar ( Telkanis ), the rest is just trial and error selfmade.

the overpower from Wago.io is showing up for the 4x warriors?

Quiding
12-05-2019, 02:21 PM
the overpower from Wago.io is showing up for the 4x warriors?
Through using VideoFX, yes. The weakauras is not for the shamans "weakaura bar" or what you wanna call it.

Brum
12-06-2019, 12:34 PM
I really appreciate all this content! It's helped me get a melee team started. I mainly play alliance -- and am curious if Pali + 4 War is viable for 60 dungeons. How much is this team WF dependant or multi-target heal dependant?

Homer
12-06-2019, 05:15 PM
I really appreciate all this content! It's helped me get a melee team started. I mainly play alliance -- and am curious if Pali + 4 War is viable for 60 dungeons. How much is this team WF dependant or multi-target heal dependant?

I know in raids (So with kings and might, and its including raid buffs) paladins buffs>WF

Pesso
12-07-2019, 04:05 AM
Guys, why are you all using mortal strike? What is advantage over slam?
At max lvl:
Slam: swing + 85 dmg for 15 rage.
MS: swing + 160 dmg for 30 rage.
You can do + 10 dmg and + 1 swing damage, if spend 30 rage to slam, comparing MS. With slow weapon this is a huge difference.
Yep, slam is casting, but...
In any case, with the focus of a single target, you spend all your rage. Instant cast is important in pvp, but in pve it does not cause problems. Especially in a long fight.

Purpleflavor
12-07-2019, 07:08 PM
Guys, why are you all using mortal strike? What is advantage over slam?
At max lvl:
Slam: swing + 85 dmg for 15 rage.
MS: swing + 160 dmg for 30 rage.
You can do + 10 dmg and + 1 swing damage, if spend 30 rage to slam, comparing MS. With slow weapon this is a huge difference.
Yep, slam is casting, but...
In any case, with the focus of a single target, you spend all your rage. Instant cast is important in pvp, but in pve it does not cause problems. Especially in a long fight.
Slam resets the swing timer, its casting so it has pushback. It's good for 2hand fury alliance, takes a bit of single char focus so it would be rough to multibox.

strokes
12-13-2019, 11:16 AM
Anyone get their team Unstoppable Force yet? The ring is spicy too. I'm in the home stretch at about 5/21k

I could see this weapon pushing warrior comps to the absolute top. It sucks that you basically have to troll your faction to farm it on 5x accounts though...

Yukzor
12-13-2019, 11:58 AM
Anyone get their team Unstoppable Force yet? The ring is spicy too. I'm in the home stretch at about 5/21k

I could see this weapon pushing warrior comps to the absolute top. It sucks that you basically have to troll your faction to farm it on 5x accounts though...


Whats the move..just enter 5 different Avs at once?

nodoze
12-13-2019, 02:52 PM
Whats the move..just enter 5 different Avs at once?You can do it 1 at a time. He is already at 5/21. It doesn't take that long.

Yukzor
12-13-2019, 03:57 PM
You can do it 1 at a time. He is already at 5/21. It doesn't take that long.

Ah i see...thank you. I just hit 60 now...would you advise to drop everything and do Av for rep or gear up first?

Shadowcc
12-13-2019, 11:11 PM
I feel bad, I've already quasi played 5 at same time to exalted.

strokes
12-13-2019, 11:47 PM
Ah i see...thank you. I just hit 60 now...would you advise to drop everything and do Av for rep or gear up first?
On a warrior team? Yes 100%. Nothing outside of MC comes even remotely close to how good the 2h / ring / 400g epic discount is.

Bzyta
12-14-2019, 05:19 AM
I'm already exalted with 3 of my chars and last 2 are missing 1-2k more rep I couldn't be bothered to finish it last night so I just gave up and about to finish it in a second :D then I will buy TUF all at once and go do some testing but I belive it will be way better than x4 Arcanite Reaper.

Also the grind is pretty much just AFK run into a wall and then watch your favourite series. Just keep an eye on your clients and jump every once in a while so u dont get AFK deubff and kicked, I did get voted for afk maybe a total of 5-6 times over the last 3 days since it started.

Akumatv
12-14-2019, 10:06 AM
Funny how doing shit like that is suddenly okey... disgusting behaviour that should be bannable imo.

Peregrine
12-14-2019, 10:13 AM
I'm already exalted with 3 of my chars and last 2 are missing 1-2k more rep I couldn't be bothered to finish it last night so I just gave up and about to finish it in a second :D then I will buy TUF all at once and go do some testing but I belive it will be way better than x4 Arcanite Reaper.

Also the grind is pretty much just AFK run into a wall and then watch your favourite series. Just keep an eye on your clients and jump every once in a while so u dont get AFK deubff and kicked, I did get voted for afk maybe a total of 5-6 times over the last 3 days since it started.

You will most likely get banned if you continue like this, and you're putting bad word on boxers as well.You should not condone to such behavior, especially when mboxing multiple clients.

Kruschpakx4
12-14-2019, 12:46 PM
you dont really have to/should not afk your way through exaltet, I run into bunkers and defend, you will rarely have multiple fights across different clients at the same time as towers are low priority. You can also suicide into the opposing raid at the beginning spamming howl/fear which is actually super good in the current 6 minute game meta.

that way your group spot is more justified than the people grinding field of strife the whole game


I just hit 60 now...would you advise to drop everything and do Av for rep or gear up first?

AV rep first


You will most likely get banned if you continue like this, and you're putting bad word on boxers as well.

i dont think he's in the same AV with all toons, that would be quite stupid :D. I honestly doubt blizzard does anything against non botted afking in BGs unless the whole raid reports you (not meant to encourage it). And to be fair, I'd rather take the afk guy over that one ahole which taps snowfall every game, ruining the game for 39 others.

Bzyta
12-14-2019, 03:15 PM
...and you're putting bad word on boxers as well.You should not condone to such behavior, especially when mboxing multiple clients.

I have been matched maybe once with 1 of my others toons in same bg and dodged that with the other one. Also its not like im the only one doing this, people even do finishing inside AV and there is always 5-10 ppl afk every game. I'm not using any anti AFK software/macros or such thing. I'm at/near PC always while playing so I don't really see a problem, but u can have ur opinion.

EDIT: since we are going off topic, did some testing in stratholme with x4 TUF and mace spec on all, I can see a DPS increase over Arcanite Reaper by 20-30 overall after a complete run. Also there is less healing since u constantly stun the mobs.

Pesso
12-15-2019, 01:14 PM
How many AV rep u can get from every single BG? And what is average lenght of fights?

Yukzor
12-15-2019, 01:38 PM
I have been matched maybe once with 1 of my others toons in same bg and dodged that with the other one. Also its not like im the only one doing this, people even do finishing inside AV and there is always 5-10 ppl afk every game. I'm not using any anti AFK software/macros or such thing. I'm at/near PC always while playing so I don't really see a problem, but u can have ur opinion.

EDIT: since we are going off topic, did some testing in stratholme with x4 TUF and mace spec on all, I can see a DPS increase over Arcanite Reaper by 20-30 overall after a complete run. Also there is less healing since u constantly stun the mobs.

How does it compare to mages? Less downtime? Also overall clear time?

Bzyta
12-15-2019, 02:39 PM
How does it compare to mages? Less downtime? Also overall clear time?

My average clear time is around 28-30 min a run (including last boss) if I play it safe. If I remember correctly I had a run around 22 min or something but that was with Onyxia buff.

Kruschpakx4
12-23-2019, 10:53 PM
Im still arms spec, from the emperor axe i can see a 15-20 dps increase with unstoppable force and thats still 30 dps lower than the warrior with spinal reaper. So its certainly worth to farm but on the long run I'd got for one of the rag weapons. In absolute numbers, mace wars are around 320 dps and spinal 350, averaged over 2 strat living runs.

Hksix
12-24-2019, 08:52 PM
Has anyone tried doing a 3 rogue + tank + healer team? Obviously not ideal and no aoe outside of blade flurry but it could be fun to mess around with. Really simple dps too with just sinister strike while keeping up slice and dice on the rogues

Purpleflavor
12-24-2019, 10:56 PM
Has anyone tried doing a 3 rogue + tank + healer team? Obviously not ideal and no aoe outside of blade flurry but it could be fun to mess around with. Really simple dps too with just sinister strike while keeping up slice and dice on the roguesThe sentiment was that managing combo points efficiently would make them less effective than warriors, and that their AoE is limited to 2 targets. Definitely viable, but i wouldnt find them effective unless the tank and healer also had stealth. Then the benefits would begin to shine.

nodoze
12-24-2019, 11:17 PM
The sentiment was that managing combo points efficiently would make them less effective than warriors, and that their AoE is limited to 2 targets. Definitely viable, but i wouldnt find them effective unless the tank and healer also had stealth. Then the benefits would begin to shine.I think folk have talked about all Stealth team with 2+ Druids (DruidTank+DruidHealer) with the DPS being Rogues/Druids as well as 5 Druid teams but I am not sure if anyone got them to cap in Classic. If they did it would be great to hear how they are for farming bosses.

onsit
01-20-2020, 06:55 PM
Having some trouble on the more melee damage heavy mobs. Shaman is full pre-raid BiS in mp5 gear to be able to spam lesser + chain heal effectively.

Warriors all have Treant's Bane, and the best pre-raid DPS oriented plate gear (no leather / mail). Along with stam enchants.

DM:N the Ogre packs with more than 4 are completely unrealistic in melee damage. They can easily take down one of the warriors. Especially due to the enrage that the ogres do.

UD:Strat the 5 pack of super elite skeletons right before Baron, is very difficult to get by and almost always requires one of the warriors putting on full Molten Core prot gear just to down them.

UBRS - Rend runs require a second healer, but otherwise runs go pretty well. with just 5 warriors + 2 healers.

Anyone else run into a hard time with these places? Any tips? Seems like I hit a ceiling gear wise unless I can gear out the DPS warriors in Molten Core loot.

nodoze
01-20-2020, 07:33 PM
Having some trouble on the more melee damage heavy mobs. Shaman is full pre-raid BiS in mp5 gear to be able to spam lesser + chain heal effectively.

Warriors all have Treant's Bane, and the best pre-raid DPS oriented plate gear (no leather / mail). Along with stam enchants.

DM:N the Ogre packs with more than 4 are completely unrealistic in melee damage. They can easily take down one of the warriors. Especially due to the enrage that the ogres do.

UD:Strat the 5 pack of super elite skeletons right before Baron, is very difficult to get by and almost always requires one of the warriors putting on full Molten Core prot gear just to down them.

UBRS - Rend runs require a second healer, but otherwise runs go pretty well. with just 5 warriors + 2 healers.

Anyone else run into a hard time with these places? Any tips? Seems like I hit a ceiling gear wise unless I can gear out the DPS warriors in Molten Core loot.One thought I had in those kind of scenarios would be to have a modifier that allowed all 4 Warriors to attack their own/current target and NOT assist until after you have built up solid aggro on each mob on a single warrior such that the incoming damage isn't too high on any single warrior. After you solidify the aggro you can then turn off the modifier and focus DPS on one target at a time until they all go down. Even against a 5 pack a given Warrior should have at most 2 mobs on him and you could try to make the 5th mob could be the mob focus fired down first to keep the incoming damage spread as evenly as possible. You could even try having the Shaman cast a slightly delayed shock on the 5th one to give each mob a different target to DPS on.

If a modifier was setup it should, in practice, be kinda like how Mage groups target a different mob to sheep before starting an engagement except that everyone continued to attack their designated until aggro is solidified (and then the modifier is turned off)...

If you didn't want to mess with a modifer you could maybe have some DPS keys that were not FTL/assist enabled and use those keys initially and then switch to your regular assist based DPS keys.

Please try this and report back if it helped or not.

onsit
01-20-2020, 08:51 PM
Ended up swapping talents on the shaman from 22/29 (imp WF totems) to fuill on resto HW/LHW spec. Seems better for single target healing, but DPS did drop by quite a lot. Going to focus on 5/8 and 8/8 on Tier 1 in the coming weeks on the Resto Shaman.

22/29 seems to be good for Rend runs, and Live strat due to the AOE packs and needing to burst them down fast. Was able to clear DM:N comfortably with a proper resto spec.

Other considerations are getting TuF on all warriors to help CC. Maybe even multiple earthshakers for AOE stuns.

Helljumper01
01-21-2020, 02:34 PM
What race has everyone picked for their warriors and why? I noticed Quiding has Undead and Swydi Orcs, neither of which would have been my first picks. Assuming a use case of just dungeon farming here is what I think they each bring, but I'm having trouble making the final decision on my team.


Undead
Sleep/Charm break, maybe useful for some dungeons?


Orc
Blood Fury has good up time for easy content, but the healing debuff could be very difficult to deal with depending on the instance/pack. Also the gear set I'm simulating as a starter set has a lot of attack power and not strength on it which devalues Blood Fury somewhat.
Stun resist off the top of my head is stronger than Undeads Sleep/Charm break, just because of the stunning mobs in Strat Live.
Axe Racial, good for raiding (if one of the warriors is a main/primary alt) but not all that useful in dungeons where there aren't any level 63 mobs.


Tauren
Health passive could potentially save a death here or there by giving that extra little bit of time for a heal to land.
War Stomp seems pretty interesting but maybe also counter-productive? I assume you could do a round robin with a re-cast delay to chain these which would be pretty hilarious. But from what I've read so far in this thread is that you want to be getting hit to generate rage and proc Enrage which only makes this useful on lethal packs without stun immunity.


Troll
Berserking is a great cooldown and works well in a damage sharing environment. It's biggest drawback is the short duration and long cooldown, is it really going to make that big a different over the course of a dungeon?


So there we have it, thoughts?

Quiding
01-21-2020, 04:37 PM
What race has everyone picked for their warriors and why? I noticed Quiding has Undead and Swydi Orcs, neither of which would have been my first picks. Assuming a use case of just dungeon farming here is what I think they each bring, but I'm having trouble making the final decision on my team.

The only reason I chose undead was that female undeads have a special animation when using bloodthirst/heroic strike etc when using 1handers... Too bad fury 1h wasn't any good at dungeons, if I had to go again I would go orcs.

Ughmahedhurtz
01-21-2020, 04:52 PM
What race has everyone picked for their warriors and why? I noticed Quiding has Undead and Swydi Orcs, neither of which would have been my first picks. Assuming a use case of just dungeon farming here is what I think they each bring, but I'm having trouble making the final decision on my team.
Mine are Orc because they could start in the same spot as my Orc shaman. I've played with Blood Fury but yes, it is IMO too perilous to use in a fight where your healer already has to work carefully to keep the team alive. I don't have it on any of my bars or in any of my macros at the moment (team is level 56).

Kraxx
01-21-2020, 04:55 PM
The only reason I chose undead was that female undeads have a special animation when using bloodthirst/heroic strike etc when using 1handers... Too bad fury 1h wasn't any good at dungeons, if I had to go again I would go orcs.

@Quiding - do you still play your 4 warri + sham team? Is it faster/safer than a 4 mage + priest (or tank, 3 mage, heal) team regarding endgame farming?

What team did you enjoy most?

Purpleflavor
01-21-2020, 07:15 PM
I think Tauren have a melee range advantage too.

I wanted to go undead but they cant be shaman and i like my teams to all be the same race. Went orc for stun resist and dps racial.

Quiding
01-22-2020, 05:50 AM
@Quiding - do you still play your 4 warri + sham team? Is it faster/safer than a 4 mage + priest (or tank, 3 mage, heal) team regarding endgame farming?

What team did you enjoy most?
I rarely touch the warrior team, simply because the mage+priest team is faster and feels better in strath living.
I assume that's what you mean by endgame, because MC I'm not multiboxing, if I was I would assume mage+priest would also be easier.

Akumatv
01-22-2020, 05:25 PM
Hows the gear compared to each other? I mean, warriors scale like crazy if they get some gear. Not saying that mages doesnt, but warriors are on a different planet compared.
And how much faster are we talking? Is the difference big enough that it would be worth to level up a new team and gear them up?

Cheers :)

Quiding
01-23-2020, 11:41 AM
Hows the gear compared to each other? I mean, warriors scale like crazy if they get some gear. Not saying that mages doesnt, but warriors are on a different planet compared.
And how much faster are we talking? Is the difference big enough that it would be worth to level up a new team and gear them up?

Cheers :)

I'll try to time a run.
But yeah my warriors are pretty well geared and it took a long time, mages also have most of their farming gear now after maybe 2 weeks of farming gear?
Been lucky with drops on mages, only really missing 4 Reeds and a few cloaks.

EDIT: 25 minutes on mages+priest with 2deaths and a few mistakes, old warrior video is 32min with Cannon Master, not spending time on him anymore though.
I still think mages+priest is fastest, is it worth rerolling Warrior team -> Mages... most likely not if strath living is your goal.

Calon
01-24-2020, 02:40 AM
Would anyone be willing to help me setup my ISboxer to work with 4 warriors and 1 Hpriest? Could use someone who knows what they are doing...

Also, is it smarter to main healer and have your warrior on the 2,3,4,5 accounts and click to move?

Willing to pay! @quiding?

Helljumper01
01-24-2020, 03:35 AM
4 warriors and 1 Hpriest?
I don't know if you've already rolled/leveled this comp but I would probably avoid pairing Priest with Warriors if at all possible, which I can go into more detail on if you would like. If you're Alliance and don't have access to Shaman I would be thinking about swapping to a MMMMP comp. If you're set on a melee team then maybe 1 or 2 Paladins? There's discussion of that comp in this thread.


is it smarter to main healer and have your warrior on the 2,3,4,5 accounts and click to move?
Almost certainly with a melee team with four identical melee. You don't have to figure out a method to heal from a different client, you can just use a standard Clique setup. Also it saves a lot of hassle with things like dropping off the healer to drink while engaging with the Warriors.

Akumatv
01-24-2020, 07:22 AM
I'll try to time a run.
But yeah my warriors are pretty well geared and it took a long time, mages also have most of their farming gear now after maybe 2 weeks of farming gear?
Been lucky with drops on mages, only really missing 4 Reeds and a few cloaks.

EDIT: 25 minutes on mages+priest with 2deaths and a few mistakes, old warrior video is 32min with Cannon Master, not spending time on him anymore though.
I still think mages+priest is fastest, is it worth rerolling Warrior team -> Mages... most likely not if strath living is your goal.

Thank you so much for timing a run! Really appreciate it! Figure im just gonna stick with my warrior+shaman team then as my main character is a warrior that I raid with and therefore will be getting pretty insane gear on compared to some prebis mages.
And yes, strat live will be the go-to as orbs are always going to be needed. That and jump runs for crystals, especially now that bwl is so close. Prices for both crystals and bars will probably skyrocket (if they havent already) in price due to people needing em to get their TF's.

Also, have you stopped recording videos for youtube? Thought about streaming? Or maybe you're already streaming? Always enjoyed watching your videos. The first one I saw of you doing a BRD run on your old team is the reason I started boxing again myself.

And for @Calon, follow what @Helljumper01 said. Its a much better option than a priest if you want to go with a melee team as alliance.
For setups etc I recommend you watch all the tutorials by MiRai to get an understanding of how everything works. That way you can modify it to your own liking and change things around without having to find someone to help you each time you want to change a keybind. Link to his youtube channel: https://www.youtube.com/user/Multiboxology/featured

Calon
01-24-2020, 11:51 AM
Thank you guys! Both of your responses have been super helpful. I’ll have to look into the clique option.

I was watching Quidings video and loved how he was just playing his shaman basically and either had click to move and all warriors assisting his shamans or something else. It looked very smooth and I would like to replicate something like that.

Even if I was just rocking 4 warriors to help healer friends farm gear I could have all warriors assist the warrior I pick and act as such so I don’t have to worry about heals as much.

any recommendations in setting up ISBoxer to fit all of my current keybinds in now?

nodoze
01-24-2020, 12:35 PM
Calon, Note that I don't think click-to-move is used by most people that much.

I believe the default keybind to enable follow for your team is Alt-F and most of the time you are moving on one character and following on the others and then when you want to engage the Warriors can charge in and then Interact-With-Target (IWT) or if charge is down (or you are in combat) I think when you press to attack a mob at distance the IWT coding moves the Warrior(s) to melee range to allow them to get the attack off so you don't really need to click to move.

There are multiple ways to approach it and it is good to practice driving from multiple characters just to give you different points of view and to determine what you like best (and to give redundancy if the character you are driving from dies in combat).

For me running 3Warriors+2Paladins no matter what character I was on I had to remotely get heals from at least one of my healers. I setup my VFX regions to actually appear on all 5 clients when they were in the ForeGround which included having a VFX to both healer's VuhDo party bars (though when on a healer I only had one sourced in from the other healer).

In the end I actually preferred driving from one Warrior and having the others, including both of my healers assist in attacking mobs and then I would heal from either healer from that Warrior (to max Mp5 I tended to use one healer until he was at 50% mana and then switch to the other unless the incoming damage was such that I needed both healers which was the case sometimes).

In the end driving & healing from the healer with the Warriors on auto-follow and then sending the warriors in to start engagements (either via charge or IWT running instead of click-to-move) is likely the best way to play as you have full command of you healer though to me it kinda felt like I was watching someone else do all the work that way... I liked it more when I drove from a Warrior as it felt like I was actually fighting the mob(s) in question but, especially when you have only 1 healer (and that healer stays out of melee range), it likely is smartest to drive from the healer.

Calon
01-24-2020, 01:57 PM
Is IWT coding built into boxer or a macro I need to make?

sorry for all the dumb questions, very new to this and really want it to work.

Edit: I answered my own question. Looks like Interact with Target and click to move allows better movement as a warrior.

I guess a macro would be for all the warriors to assist the main one and then interact with that target etc.


Do we have any good macros set up already for warrior cleave?

Quiding
01-24-2020, 03:38 PM
Also, have you stopped recording videos for youtube? Thought about streaming? Or maybe you're already streaming? Always enjoyed watching your videos. The first one I saw of you doing a BRD run on your old team is the reason I started boxing again myself.

Farming Strath living isn't really that exciting, and I usually watch some show on another monitor so it doesn't mix well with streaming.
I don't really record videos much if I don't have anything new to show, Peregrine has covered most of it on mages+priest setup.
And I don't play my warrior setup much anymore.


Is IWT coding built into boxer or a macro I need to make?

sorry for all the dumb questions, very new to this and really want it to work.

Edit: I answered my own question. Looks like Interact with Target and click to move allows better movement as a warrior.

I guess a macro would be for all the warriors to assist the main one and then interact with that target etc.


Do we have any good macros set up already for warrior cleave?
IWT = Interact with target, it's a keybind in WoW.
What I do is have warriors spam IWT on my main DPS keys, click to move is activated also on these DPS keys and then on my follow key I deactive click to move.
This post (https://www.dual-boxing.com/threads/56493-Melee-Cleave-Boxing-End-Game-Dungeons?p=426021&viewfull=1#post426021) contains one of the only "real" macros I use, rest is just like /cast [combat] Bloodrage or Whirlwind so it doesn't get triggered outside of combat so you can't charge :P

Calon
01-24-2020, 09:00 PM
IWT = Interact with target, it's a keybind in WoW.
What I do is have warriors spam IWT on my main DPS keys, click to move is activated also on these DPS keys and then on my follow key I deactive click to move.


How does one keybind "click to move"? Cannot find it in keybinds

onsit
01-24-2020, 11:52 PM
Tried running DM-W, and the spell damage is very hard to mitigate from the arcane packs, and the high elves. It's lots of arcane damage, it's almost necessary to keep 2-4 stacks of arcane protection potions. Farming for the plate leggings is quite the adventure.

Kruschpakx4
01-25-2020, 01:27 AM
Tried running DM-W, and the spell damage is very hard to mitigate from the arcane packs, and the high elves. It's lots of arcane damage, it's almost necessary to keep 2-4 stacks of arcane protection potions. Farming for the plate leggings is quite the adventure.

yeah some of those high elves have oneshot potential, the trick is to kill them in charge stun :D

Ughmahedhurtz
01-25-2020, 02:23 AM
How does one keybind "click to move"? Cannot find it in keybinds
Named WoW Macro Action -> Click to move OFF (usually in Quick Setup 41 or something)
The Click to move OFF macro just has "/console autointeract 0" in it.

strokes
01-27-2020, 02:38 PM
I'll try to time a run.
But yeah my warriors are pretty well geared and it took a long time, mages also have most of their farming gear now after maybe 2 weeks of farming gear?
Been lucky with drops on mages, only really missing 4 Reeds and a few cloaks.

EDIT: 25 minutes on mages+priest with 2deaths and a few mistakes, old warrior video is 32min with Cannon Master, not spending time on him anymore though.
I still think mages+priest is fastest, is it worth rerolling Warrior team -> Mages... most likely not if strath living is your goal.My biggest bottleneck in strat live as WWWWS is my shaman's mana. I spend at least 5 minutes a run drinking. I think that in full raid gear, WWWWS has the potential to start pulling ahead just because they will eventually stop needing to drink every 3 pulls.

Like you said though - I don't think its worth rerolling a WWWWS team to MMMMPr if you're already committed to one. They both can do live side just fine.

Thebop
01-27-2020, 03:41 PM
Hi. Currently running WWWWS. Only 29 but enjoying it. I have a 60 resto druid on a 6th account and planning to swap out for a warrior when end game gets tough until fully geared. Do you think having 2 healers will mitigate the issues folks have with high level dungeons? Obviously will be slower...

nodoze
01-28-2020, 09:05 AM
Hi. Currently running WWWWS. Only 29 but enjoying it. I have a 60 resto druid on a 6th account and planning to swap out for a warrior when end game gets tough until fully geared. Do you think having 2 healers will mitigate the issues folks have with high level dungeons? Obviously will be slower...Running 3Warriors+2Paladins to ~40 there were definitely times when I felt that incoming spike damage was too high for 1 Paladin and was glad to have 2 Paladins. In addition to spike damage there were times that even with mana potions I likely would have gone OOM with only 1 Paladin and to save potions I typically would use 1 Paladin until less than 50% and then switch to the other to try to leverage the 5 second mp5 rule for faster mana regeneration...

The above being said that was all at ~40 and below and at cap with good gear Paladins are considered the most mana efficient healers. It should also be noted that a big part of the reason for the 2 Paladins was to have redundant healers for world PVP and frankly I was planning on getting a 4th Warrior to replace 1 Paladin for PVE farming due to the assumption that as the gear increased for the 3W+2P party the benefits of a 2nd healer would get less and less.

So far I don't remember seeing any melee-cleave videos of teams with 2 Healers including Warriors+Paladin(s) grinding the top dungeons and would love to see some (especially after they have BiS gear). Considering the Paladin T1 set bonuses (including free group heals on melee hit & +10% judgement of light heals) I would love to see a full T1 Paladin with 4 Warriors.

excepter
05-07-2020, 06:24 AM
Guys how did you get leveling from level 40? Have Whirlwind axe and i clean the SM cath and get 30k exp/h, is it possible to do more?

jak3676
05-07-2020, 10:42 AM
30k exp/h isn't bad at L40. I maybe peaked at 40k on my mages/priest in SM:Cath, but rarely sustained that. I'd stay in Cath until 42, then move down to ZF. If you start ZF at 43-44, just do scarabs and zombies - I was able to sustain 40k+, often over 50k in ZF. Just don't start bosses until L45+

excepter
05-09-2020, 04:09 AM
On 44lv move to ZF but not fine, because have 30k exp/h on zombies(

Lovefactory
07-05-2020, 04:24 PM
WoW Classic Multi-boxing 4x Warrior 1x Shaman (lvl 40) SM Armoryhttps://www.youtube.com/watch?v=AO9XQT-JciU

onsit
09-12-2020, 05:29 PM
Still rocking 4x Treant Bane. And still grinding out AV for unstoppable force. I think the ideal combo would be 2x earthshakers from MC, and 2x unstoppable force. Could make for quite the awesome crow control combo.

ChrisGG
09-21-2020, 05:26 AM
Any reason why none is using priest as a healer on a 4xWarrior setup? I started with a Priest and wondering if I should switch to Shaman. The Warriors are LVL 17 ... so it's probably not too late :)

Thanks Chris



The purpose of this thread is to get all positive examples of PVE boxing of Melee Cleave groups of end game WoW Classic dungeons into one thread.

Note: Before this thread was started it seemed the majority of comments from melee-cleaving boxers on this forum were from those that were not happy with their melee teams and multiple boxers have abandoned their melee-cleave groups at levels as high as 58 or even after they got to 60 to go with Magic/Ranged/other teams instead... Having multiple viable team makeups and play-styles for boxing is great for the community so lets please focus this thread on getting some good examples where melee-cleave is working for at least some folk as well as maybe also work on tips/tricks/advice to help those for whom it isn't working for... There are already multiple other threads extolling the virtues of mage/warlock/AoE/other teams so lets please not pollute this thread with a bunch of magery, PVP, or any other non-melee-cleave PVE Dungeon topics...

Videos of boxing Melee-Cleave Groups in Dungeons:

8Warriors+2Shaman in UBRS: from MrPeakyBicepsMan (https://youtu.be/S5fXN-_B898?t=83)
4Warriors+Shaman in LBRS: from_Swydi (https://www.youtube.com/watch?v=rftVA_Ymydk)
4Warriors+Shaman in DM-E: from_Quiding (https://www.youtube.com/watch?v=V5L3TB3DIbI)
4Warriors+Shaman in Strat-UD: from_Swydi (https://www.youtube.com/watch?v=SfZcEIRinrs)
4Warriors+Shaman in Strat-Live: from Quiding (https://youtu.be/2HsLN5u_Yxs)
5Paladins in DM-E: from Dwon (https://www.youtube.com/watch?v=vi99DwWudOg)

Builds for Melee-Cleave Groups in Dungeons:

Shaman build for Melee Cleave (https://classic.wowhead.com/guides/shaman-healing-talents-builds-classic-wow#deep-restoration-tank-melee-hunter-group-0-12-39-shaman-talent-build) (from WoWHead);
Shaman build for healing 4Warriors (https://classic.wowhead.com/talent-calc/shaman/-5320002-552300013553151) (thanks Quiding);
Shaman build for healing 4Warriors (https://classic.wowhead.com/talent-calc/shaman/-550003200052-05135050005014) (thanks Bzyta);
Fury DW with Deflection instead of Imp Heroic strike (https://classic.wowhead.com/talent-calc/warrior/02315001302-05050005525010051) (from Quidling) (https://classic.wowhead.com/talent-calc/warrior/033250013525100001-15050130005)
Arms 31/20/0 (from Quidling) (https://classic.wowhead.com/talent-calc/warrior/033250013525100001-15050130005)

Some notable motivational quotes from fellow boxers running Melee Cleave teams:Note: One thing every one of the above positive quotes has in common is that melee cleave groups excel in dungeons AFTER they get decent end game gear... For many people Melee-Cleave teams are painful until they get decent gear (approaching pre-raid Best in Slot (BiS) levels)...

Gnomepower
09-21-2020, 11:23 AM
Basically comes down to the fact that windfury totem is incredible for 4 wars (and strength of earth). Priest brings fort and not much else for this team (utility and buff wise). I would swap to a shaman if it’s not too late! :)

nodoze
09-21-2020, 12:02 PM
Basically comes down to the fact that windfury totem is incredible for 4 wars (and strength of earth). Priest brings fort and not much else for this team (utility and buff wise). I would swap to a shaman if it’s not too late! :)Definitely swap as soon as you can. The above is the primary reason but also, even after using Fade on cool-down, some folk have reported aggro issues with their Priest healing Warriors as well as potentially mana issues...

Edit: As a general rule both Shaman and Paladins are usually better fits for Warriors than Priests (no other team member factors considered).

A Shaman's totems boost Warrior threat and the Artificial Intelligence built into their Chain Heals is really nice.

A Paladin's Retribution Aura and blessings also boost the Warrior's relative threat and that may be on top of a Paladin's -50% less base Threat from Healing (some people still debate this but it isn't debatable that Paladins have at least -30% threat if they want). Paladins are also the most mana-efficient healers and that coupled with blessing/seal/judgement of Wisdom Paladins can limit the amount of drinking more than most other options... Also a Paladin is the only class which can make himself immune to push-back on demand indefinitely for casting spells...

Priests do have AoE heal options which Paladin's don't (except for Warrior's healing themselves due to Judgement of Light on the target and procs from the Paladin Tier 1 set) but that AoE healing is either mana inefficient and fairly small (Holy Nova) or pushes more threat than a Paladin (Prayer of Healing). Also Priest's Shields spells which normally are one of their big advantages can actually work against Warriors as they steal rage from the Warrior shielded...

Gnomepower
09-21-2020, 01:40 PM
As a small aside, one of my teams alliance side is 3 combat rogues, a feral tank and paladin healing (I play from the paladin). I know a lot of people were worried about managing rogues in a multicomp but honestly with a bear tank it’s pretty easy. Leveling was a bit of a pain at times for pulls with numerous adds as the only real AoE is blade flurry which is a CD. The team has decent single target damage. Just have to get used to tabbing through and nuking single targets while bear holds them. With SnD up, Leader of the pack and paladin buffs it’s actually not bad at all and very chill to manage from the paladin (hardly ever need to drink, very relaxed gaming). They’re in mostly BoEs with krol blade and Mirah on my rogues so gear is very basic but no problem completing all endgame dungeons.

I did set up VFX to show rogue energy bars and combo points while healing from the pally and honestly it’s a breeze to manage!

nodoze
09-21-2020, 02:35 PM
As a small aside, one of my teams alliance side is 3 combat rogues, a feral tank and paladin healing (I play from the paladin). I know a lot of people were worried about managing rogues in a multicomp but honestly with a bear tank it’s pretty easy. Leveling was a bit of a pain at times for pulls with numerous adds as the only real AoE is blade flurry which is a CD. The team has decent single target damage. Just have to get used to tabbing through and nuking single targets while bear holds them. With SnD up, Leader of the pack and paladin buffs it’s actually not bad at all and very chill to manage from the paladin (hardly ever need to drink, very relaxed gaming). They’re in mostly BoEs with krol blade and Mirah on my rogues so gear is very basic but no problem completing all endgame dungeons.

I did set up VFX to show rogue energy bars and combo points while healing from the pally and honestly it’s a breeze to manage!Very cool! If you can post some videos of end game dungeons and recommended builds (at least for the rogues) I will be happy to add it to the 1st/initial post at the beginning.

ChrisGG
09-21-2020, 03:21 PM
Thanks for all the feedback! Two reasons why I picked the priest.

1. I want to play him later beside of the warrior. So I'm not 100% sure if I will continue with melee cleave. Even if it has it's advantages :)
2. I thought that with the priest you will have the least downtimes because of spirit tap (I created a macro where the priest attacks and all others stop attacking). I know it;s a loss in DPS but I only do it if a mob has 1mm of HP.

Though, I'm also a fan of the classic shaman experience (but mostly elemental and enhancement). So if it is really that much better I push my level 11 shaman to 17 tomorrow :)

nodoze
09-21-2020, 04:57 PM
Thanks for all the feedback! Two reasons why I picked the priest.

1. I want to play him later beside of the warrior. So I'm not 100% sure if I will continue with melee cleave. Even if it has it's advantages :)
2. I thought that with the priest you will have the least downtimes because of spirit tap (I created a macro where the priest attacks and all others stop attacking). I know it;s a loss in DPS but I only do it if a mob has 1mm of HP.

Though, I'm also a fan of the classic shaman experience (but mostly elemental and enhancement). So if it is really that much better I push my level 11 shaman to 17 tomorrow :)What you want to main can trump other factors as many folk do teams to fund their mains... I think 4MP, 4LP, Tank3MP all play better to a Priest's strength than 4WP but 4WP can indeed work as long as you are OK with the deficiencies and adjust to handle them.

If you do stay Priest then having the Priest get the kill "spirit taps" is a great idea and and was used in non-multiboxing melee cleaves. If you can get consistent with this it certainly can address mana concerns... Rather than having the 4 Warriors stop all DPS and only have the Priest DPS to finish off mobs I would look to remove the priests from auto-assist so that the Priest can DoT and stay wanding a mob with low health while the Warriors move focus to a different mob. You may also need to have a DPS button for the warriors that doesn't do AoEish damage (no cleaves, sweeping-strikes, etc) during that brief period that the priest is finishing off a low health mob.

Threat-wise if you are having problems you can try to pre-apply before pulls as much as possible (assuming HoTs/Shields) applied before combat starts don't give the Priest threat. If that is indeed true I would try to get a macro to at least HoT up your Warrior(s) that typically get aggro right before you get them into combat and then try to let them dip pretty low before doing much healing (or do threat free Holy Nova initially) and then be sure to Fade as often as possible. If you are still having threat issues you may also need to mix in some Warrior shouts boosting aggro (more than just the single one to buff/debuff)...

In the end 4W+Priest may not be optimal but that doesn't mean it can't be viable (especially if you adjust your play style to leverage spirit tap and let Warriors solidify aggro). Don't necessarily let our previous comments overly influence you if you have other more overriding goals. If you want to main a Priest then play what you want/enjoy. If you really like Priest but are not wanting to continue 4W+Priest then maybe instead of going 4W+Shaman keep the Priest and swap the 4 Warriors for 4Locks for 4LP or 4Mages for 4MP (or Tank+3MP).

ChrisGG
09-21-2020, 05:40 PM
I see. I need to think about it. And yes, all existing hots are added to the threat. You pretty much insta pull aggro on the priest if the warriors don't do serious aoe damage from the beginning :)

Maybe doing the same with caster cleave and priest is the best idea because I'm not anti-shaman. I just thought spirit tap can be the trick for no downtimes :)

Gnomepower
09-21-2020, 05:51 PM
Spirit tap helps but there will be drinking needed for sure. Priests just aren’t as efficient with healing as for example pallies are. MMMMP or WWWWP are both excellent, depends on what flavour you want! I love the utility of my WWWWP group for helping with mass raid summons, getting my warrior around for SF and just overall chaos in pvp. I’ve ran with priest as a disc, deep holy and shadow weaving with this group but overall find deep holy to be the best.
Your priest in this case is a healer AND mana battery for your locks, nothing beats lifetap and prayer of healing!

Done dungeons with locks as SL and even less ideally as DSruin when I was running them in our alt raid. DS ruin is good but SL locks in dungeons are just so durable. Nothing like rounding things up with voids as your mini tanks hellfire everything to death. :)

ChrisGG
09-21-2020, 05:55 PM
Hehe, that sounds cool. Why no mage instead of the 4th warlock or a warlock instead of the 4th mage?

Gnomepower
09-21-2020, 06:01 PM
Tbh it was my first go multiboxing and keeping things simple class diversity wise was my goal, haha. In retrospect though, totally could have done that. I do love my crew though so I’m happy with it.

nodoze
09-21-2020, 06:14 PM
Hehe, that sounds cool. Why no mage instead of the 4th warlock or a warlock instead of the 4th mage?To some degree playing fewer classes simplifies things but in part it depends on what your planned playstyle is and what does it bring to the party...

If you are doing 4MP focused on AoE I think it can be harder to mix in the lock as some folk's 4MP playstyle is moving and round-robin freezing of mobs a few steps out of melee range while you Arcane Explosion and a Lock needs to stay still to channel AoE... With the level 60 Lock PVP gloves you could do a no-push-back searing pain Lock_Tank+3M+Paladin though that is not typical and moves playstyle toward Sheeping and Focused Fire single target threat as a Lock can have issues trying to maintain multi-target Threat. While it could be viable it likely would be more optimal with an AoE tank like a Paladin and go 3M with a Priest healer...

Swapping a Mage into a 4LP team can also work if you are focused on AoE but doesn't buy you that much in Warlock AoE pulls and you lose 1 of your Round Robin AoE Taunts from the Voids. A mage can AoE fine with the Warlocks and can also focus fire but may tend to pull aggro from the Voids while the DoTs don't seem to that much.


I see. I need to think about it. ... If you are thinking more on which team you want to run you may benefit from reading this page on 5boxing team options (https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=1350409350).

Kruschpakx4
09-21-2020, 08:06 PM
Any reason why none is using priest as a healer on a 4xWarrior setup?

to everything that has been said, at some point you will just mess up and wipe at emporor in the very last corner of brd while farming your hoj, and then you wonder why you didnt pick the class that can reincarnate

nodoze
09-21-2020, 08:54 PM
to everything that has been said, at some point you will just mess up and wipe at emporor in the very last corner of brd while farming your hoj, and then you wonder why you didnt pick the class that can reincarnateGood point. That brings to mind that one advantage of 3Warriors+2Paladins is that one Paladin can sacrifice to protect the other for wipe protection.

Kruschpakx4
09-21-2020, 09:37 PM
Good point. That brings to mind that one advantage of 3Warriors+2Paladins is that one Paladin can sacrifice to protect the other for wipe protection.

As alliance i would do that aswell. Although mostly because I'd like to try the prot paladin + triple arms with ravager combo :)

Gnomepower
09-21-2020, 10:44 PM
As alliance i would do that aswell. Although mostly because I'd like to try the prot paladin + triple arms with ravager combo :)

The issue with any kind of prot or ret pally in a melee mix like warriors (in classic) is that mana is always an issue. I had two friends that were running 4xwars and holy pally and what makes it amazing is that there's really no downtime. Holy pallies are SO mana efficient and your warriors aren't limited by resources. Both liked the concept of ravager initially but found the proc annoying in a multi and quickly replaced them with Bonebiter instead.

Gnomepower
09-21-2020, 11:48 PM
I uploaded a video of my Hpal/bear druid/3 combat rogues in SM that I found from 7 months ago. I'll have to sit down this week and get some current gameplay at max level (and could also go through talents then). Please forgive my nubness, this was my first melee multi and looking back there's SO many things I could have optimized!

Hope you like it! No commentary as I was just showing some friends what I was up to at the time.
https://youtu.be/P_oiuCkW0Vc (https://www.youtube.com/watch?v=P_oiuCkW0Vc&feature=youtu.be&ab_channel=SirGnome)

nodoze
09-22-2020, 09:30 AM
The issue with any kind of prot or ret pally in a melee mix like warriors (in classic) is that mana is always an issue. I had two friends that were running 4xwars and holy pally and what makes it amazing is that there's really no downtime. Holy pallies are SO mana efficient and your warriors aren't limited by resources. Both liked the concept of ravager initially but found the proc annoying in a multi and quickly replaced them with Bonebiter instead.At launch most of us that ran 3Warriors+2Paladins did it to have a redundant healer for WPVP and at least when I did it I actually ran both as Holy and mainly used their mana for healing. Both Paladins were set to auto-attack mainly and I would judge with Light for on hit heals for everyone and then the other was judging as needed (like I was doing Wisdom if I needed mana or Justice with the other to prevent runners or what not). Unless incoming damage really needed both to heal simultaneously I ypically I would heal with just one Paladin until it was around 40% and then switch to the other to max mp5. If your main/only goal is PVE 5man dungeons I would do 4Warriors+Paladin instead of 3Warriors+2Paladins.

I uploaded a video of my Hpal/bear druid/3 combat rogues in SM that I found from 7 months ago. I'll have to sit down this week and get some current gameplay at max level (and could also go through talents then). Please forgive my nubness, this was my first melee multi and looking back there's SO many things I could have optimized!

Hope you like it! No commentary as I was just showing some friends what I was up to at the time.
https://youtu.be/P_oiuCkW0Vc (https://www.youtube.com/watch?v=P_oiuCkW0Vc&feature=youtu.be&ab_channel=SirGnome)OK I updated the initial post and look forward to some end game dungeons.

Gnomepower
09-22-2020, 10:42 AM
At launch most of us that ran 3Warriors+2Paladins did it to have a redundant healer for WPVP and at least when I did it I actually ran both as Holy and mainly used their mana for healing. Both Paladins were set to auto-attack mainly and I would judge with Light for on hit heals for everyone and then the other was judging as needed (like I was doing Wisdom if I needed mana or Justice with the other to prevent runners or what not). Unless incoming damage really needed both to heal simultaneously I ypically I would heal with just one Paladin until it was around 40% and then switch to the other to max mp5. If your main/only goal is PVE 5man dungeons I would do 4Warriors+Paladin instead of 3Warriors+2Paladins.
OK I updated the initial post and look forward to some end game dungeons.

Using the 2nd pally like that makes sense for pvp but I agree, for PvE 4 warriors would outshine that imo. I was more speaking to kruschpakx4 contemplating mixing a prot pally into the mix for what I assume would be tanking. Just wanted to highlight how mana hungry prot pallies are tanking in classic and how this would change the flow of a team that’s otherwise rarely resource limited!

nodoze
09-22-2020, 12:05 PM
Using the 2nd pally like that makes sense for pvp but I agree, for PvE 4 warriors would outshine that imo. I was more speaking to kruschpakx4 contemplating mixing a prot pally into the mix for what I assume would be tanking. Just wanted to highlight how mana hungry prot pallies are tanking in classic and how this would change the flow of a team that’s otherwise rarely resource limited!There were times when leveling to 40 that I definitely needed the 2nd Holy Paladin's healing output... Sometimes I needed the throughput from both healers and sometimes I needed the extra mana from two mana pools (and sometimes I needed both)... That being said I could have maybe gotten by doing smaller more conservative pulls and or popping mana potions more aggressively or possibly other things and possibly having the extra DPS from a 4th Warrior would have made the 2nd healer not needed due to faster mob killing needing less healing but regardless once at cap and at pre-raid BiS+ levels I think you would be more than fine with 1 Holy Paladin and I think definitely 4W+1Paladin would be better than 3W+2Paladin for PVE 5man Dungeons.

When geared correctly a Prot Paladin can be pretty mana efficient (you can watch Fuii's videos for example) and with more mp5 gear (like in full Deathbone set) and Wisdom you may not need to stop to drink much at all... Possibly more importantly than the possible negative (at best neutral) of introducing another mana bar into the mix, a Prot Paladin will steal rage from the 3 Warriors and is indeed counter productive to a melee-cleave team.

So I agree with you and even if you can work to address your mana concern somewhat you are still working against the 3 warrior's rage if you run a Protection Paladin pushing Threat.

Kruschpakx4
09-22-2020, 12:59 PM
Both liked the concept of ravager initially but found the proc annoying in a multi and quickly replaced them with Bonebiter instead.

I agree on the reliability issue, 3 warriors without windfury is probably having more trouble with procc fishing. At the moment i figured out in strat i can do bigger pulls and then move around a corner to have casters stack on melees, the shaman needs to be positioned well for example such that he wont get the protectors charging me all the time but also not close enough to eat shield bash. More than one sorcerer also sucks because if you get a sheep its over too. It is overall much more difficult than just running through doing double group pulls with standard weapons.

nodoze
09-22-2020, 05:54 PM
I agree on the reliability issue, 3 warriors without windfury is probably having more trouble with procc fishing. At the moment i figured out in strat i can do bigger pulls and then move around a corner to have casters stack on melees, the shaman needs to be positioned well for example such that he wont get the protectors charging me all the time but also not close enough to eat shield bash. More than one sorcerer also sucks because if you get a sheep its over too. It is overall much more difficult than just running through doing double group pulls with standard weapons.I think 1-2 Paladins with a Seal up get an increased chance for a Ravager Proc and if either does get a proc they get a much more drastic DPS increase than a Warrior does... That being said you will need to able to cancel the aura on demand to pump out heals if you proc Ravager on your Paladin(s) or Shaman(s).

Kruschpakx4
09-22-2020, 09:37 PM
I played around with it again today and it looks good when you have 1,5k dps on usually 1-2 warriors where it chainproccs but its more mana intense to heal so i have to reg more and it turns out i dont really gain time by it... altough i forgot to use 5 t1 on the shaman with that strategy but still I doubt its viability after all. And there is always that 5%ish chance scenario where no warrior gets a procc and then you go oom because theres not enough damage and you wipe. Too bad they didnt design that weapon with an on use ability. So far 19:30 was my best time with all bosses...maybe Ill give it another try when i have all the disarm immunity gauntlets so i can use crusader on the ravagers.

Apatheist
09-25-2020, 09:03 AM
On my warrior team I've added my /cancelaura macro into my follow hotkey so it automatically cancels ravager. Pretty simple.

I still keep ravager in my bags at 60. There are times when it's pretty useful having a 360 cleave for clearing low level dungeons, etc.

Not that I play my warriors much these days. I've been really enjoying my 5 druid team recently.

Gnomepower
09-26-2020, 12:08 PM
Finished up my endgame run-down for the holy pal, feral tank and 3 combat rogues in strat ud. https://youtu.be/Cxlj-usuYcE
Apologize, I've never recorded myself talking while gaming and the audio is a bit shrill at times (couldn't de-ess or process out - also had never really delved into adobe pro processing, what an adventure)!

End result was about a 55min strat UD, wiped on baron trying to rush it for the timer but fairly clean 2nd attempt for kill.

I go through team, talents, current gear and overall pros/cons of group. Hope people find it educational!

Rogue talents are: https://classic.wowhead.com/talent-calc/rogue/005323105-0230550100050150221

Gnomepower
09-26-2020, 01:59 PM
Small bonus vid, a sample of my sham crew (1 enhanc tank, 3 enhanc 2h and one resto sham) in scholo. Had recorded this video a while ago to show a friend the Dark Menace sham quest but shows the majority of scholo as well. https://youtu.be/9ppMLGWk6xo

nodoze
09-26-2020, 04:58 PM
Finished up my endgame run-down for the holy pal, feral tank and 3 combat rogues in strat ud. https://youtu.be/Cxlj-usuYcE
Apologize, I've never recorded myself talking while gaming and the audio is a bit shrill at times (couldn't de-ess or process out - also had never really delved into adobe pro processing, what an adventure)!

End result was about a 55min strat UD, wiped on baron trying to rush it for the timer but fairly clean 2nd attempt for kill.

I go through team, talents, current gear and overall pros/cons of group. Hope people find it educational!

Rogue talents are: https://classic.wowhead.com/talent-calc/rogue/005323105-0230550100050150221Thanks for sharing.

Did you ever try or consider a Resto Druid over Holy Paladin with your Bear+3Rogues?

Just curious because it open up a full stealth party option.

Gnomepower
09-26-2020, 05:21 PM
Thanks for sharing.

Did you ever try or consider a Resto Druid over Holy Paladin with your Bear+3Rogues?

Just curious because it open up a full stealth party option.

No worries, hope it helps people since a lot of people seem rogue averse! I did consider it but having blessings, aura and mana efficiency is what pushed me towards a pally healer. Totally true that you could have gone full stealth with that set-up but to me the combination of buffs for overall group combat efficiency was >. Having devo aura/blessing of might in combination with LoTP and motw is quite good on the rogues.

nodoze
09-26-2020, 06:18 PM
No worries, hope it helps people since a lot of people seem rogue averse! I did consider it but having blessings, aura and mana efficiency is what pushed me towards a pally healer. Totally true that you could have gone full stealth with that set-up but to me the combination of buffs for overall group combat efficiency was >. Having devo aura/blessing of might in combination with LoTP and motw is quite good on the rogues.Thanks for sharing. It is kinda niche where all Stealth wins so for regular dungeon grinding the Paladin may indeed be better.

I updated the first/initial post of the thread with the video and the build you run on the rogues (and the builds are also in the video).

Those VFX'es of the Rogue combo point Weak Auras with the dark black backgrounds are really nice. This may help others consider multi-boxing rogues (and maybe can help with Feral Druids).

The group does lack the muti-target cleave of other groups (except when the coold-down is up) but otherwise has strong DPS and it was good to see it killing the Baron.

I really enjoyed watching the videos (especially the SM one with flurry of long glowing swords from the tiny gnomes which was even funnier when they ran ahead of the Tank).

Gnomepower
09-26-2020, 06:35 PM
No problem at all. Thanks RE the VFX and weak auras. I admit as a first timer doing VFX that took me WAY longer than it should of but it was worth the time investment.

With some real gear I think it would be really strong endgame. Even just nightslayer BoEs, decent raid weps or ZG gear would make a big difference for the rogues and druid.

Yeah, lmfao the rogues sprinting after stuff is a riot! It is fun to stealth the druid, hit sprint on all melee and have them surprise attack people in pvp. Many a laugh while watching that! Tiny mustache'd menaces! :D

nodoze
10-14-2020, 01:59 PM
Added to the first post at the start of the thread a link to Fleaplus's 5 Druid team in a BRD stealth run (and hoping to add more over time).

Purpleflavor
10-16-2020, 11:29 PM
Any SWWWW boxers farming Naxx Trash for the BoE's? I've been a retailboy and i'll likely never get around to it until TBC.

Apatheist
10-23-2020, 05:04 PM
Any SWWWW boxers farming Naxx Trash for the BoE's? I've been a retailboy and i'll likely never get around to it until TBC.

Can't say for sure but it doesn't seem likely. Naxx trash hits very hard (ghouls hit for 1500ish on a full T2 warrior) and without CC a single healer won't be able to keep melee alive.

Might be possible for mages and maybe even warlocks with curse of exhaustion. Though, I seem to recall Blizzard patching something that made mobs reset if you tried to kite them beyond a certain point. If kiting does work, you could sub in a warrior with 3 mages just to soak up loot.

If not, there will be tons of trash farm raids to join.

nodoze
10-25-2020, 05:41 PM
Any SWWWW boxers farming Naxx Trash for the BoE's? I've been a retailboy and i'll likely never get around to it until TBC.Can't say for sure but it doesn't seem likely. Naxx trash hits very hard (ghouls hit for 1500ish on a full T2 warrior) and without CC a single healer won't be able to keep melee alive.

Might be possible for mages and maybe even warlocks with curse of exhaustion. Though, I seem to recall Blizzard patching something that made mobs reset if you tried to kite them beyond a certain point. If kiting does work, you could sub in a warrior with 3 mages just to soak up loot.

If not, there will be tons of trash farm raids to join.For a 5boxer I agree with Apatheist that likely W+3M+Healer would be the best option for trash as being able to totally CC at least 3 mobs is just too strong (and you maybe be able to round-robin CC a few more).

If you are more than 5boxing then likely I would do more Mages and maybe a 2nd Warrior and/or a 2nd Healer. Two 5boxers working together (or a 10boxer) would be strong with 2Warriors+2Priests+6Mages. Some swaps I would consider would be swapping out the 2nd Warrior for a Druid/Paladin Tank or a Priest for a Druid/Paladin/Shaman Healer and maybe 1 Mage for a Warlock for curse/buff/stones/etc.

I prefer Paladin Tanks and Druid Tanks for 5mans Dungeon grinding teams but a well geared Warrior does have the highest mitigation, control, & at least single target threat and seems best for raid trash packs that are mostly CCed.

Apatheist
10-26-2020, 02:20 AM
Even with a geared trinity setup using a dedicated tank, you wouldn't be able to farm Naxx trash. The mobs hit too hard for a single healer to keep up.

To do this farm you need ranged characters that can slow. Which pretty much means mages or warlocks. I'm not certain curse of exhaustion slows mobs enough and if you made one mistake and didn't refresh it quickly enough on a ghoul, you'd die.

A paladin to hold agro with BoK spam while your mages blizzard would be a pretty solid strategy for alliance boxers. The ghouls have around 95,000HP. If you stacked enough MP5 to use rank 1 blizzard without going OOM, it does 8 ticks of around 50-60 damage depending on gear. 95000/200=475. Around 8 minutes per pull. That's pretty doable. If your gear is good enough to use higher ranks of blizzard, it'd be a lot faster.

I think PMMMM should be able to manage this as well. With a decent amount of hit rating on your mages plus permafrost, you could just kite around using CoC on cooldown similar to the ZF farm. You'd have to be incredibly unlucky for a ghoul to resist all 4 CoC's.

Problem is, the trash drops aren't very exciting for casters. There's a really nice nice robe for tank warlocks and a unique fire damage ring. That's about it. Nowhere near as OP as the melee weapons.