View Full Version : End game 5 man comps
I have taken my time leveling my 3 warriors 1 paladin and 1 priest team. I am 56-57 on the team and finding some of the dungeons to be a real problem like brd due to lack of range. I am curious with people who have already hit lvl 60 or doing end game dungeons.
Which comp are you finding success with or problems.
Two potential teams I am looking at taking to 60 are.....
I have a pally/3 mage and priest team sitting at lvl 20.
I am considering switching to that group and/or mixing this group up and going pally/3hunter and priest, since my warrior is 57 i don't want to roll another warrior i can use the paladin for dungeons to lvl.
Thoughts?
Mmrwowboxer
10-13-2019, 02:24 PM
My Paladin, Priest, 3x Mages are mind numbingly easy in dungeons. I'm only up to ZF, with no experience in anything at endgame, but what I have done seems smooth. My mages are pretty much a custom spec, built to stun with Flamestrike, and then AoE packs down with minimal damage taken. My only weakness is WPVP against higher level players who can AoE me down before I can get a cast off.
Paladin tanking is built for multiboxing it feels, as threat is easy to gain and you have an out for whatever can go wrong. I have my Priest heal my tank, and my tank heals/supports the Mages so they are very hard bring down by mindless mobs.
Yeah Paladin feels good when tanking multibox content. I am really frustrated right now with my melee team, if i could i would put a hunter in the group just to help with range, but overall the mage builds seems best, i have seen some concerns about scholo. Grats on your team working out so well btw. I am going to probably lvl the mage team myself.
Mmrwowboxer
10-13-2019, 03:29 PM
Try not to stress to much. Your almost there, so close. I don't know who your tank is, but have you tried making your Paladin your tank, putting Salvation on the Warriors and using them for dps? Even if one of your Warriors are tanking, than once you hit 60 and get gear they will surpass the Paladin's ability to tank anyways.
I know your frustrated, I'm there too, as I keep getting ganked by higher levels in WPVP. You know how people think they need to camp every multiboxer they see. But like you, I see the end in sight, and once I hit 60 it will all be worth it. Just get yourself into a rhythm, maybe try for a level a day, and you will be 60 before next weekend.
Yeah I will finish them out. Im on PVE myself but I do want another team of guys and for awhile i was really wanting hunters, but it will be my mage/pally team. I took the warriors to 56 im going to finish for sure lol
Purpleflavor
10-13-2019, 05:47 PM
Yeah Paladin feels good when tanking multibox content. I am really frustrated right now with my melee team, if i could i would put a hunter in the group just to help with range, but overall the mage builds seems best, i have seen some concerns about scholo. Grats on your team working out so well btw. I am going to probably lvl the mage team myself.
Are you Line of Sight pulling when you are having issues with ranged mobs?
So i am referring to getting nettted.
Peregrine
10-13-2019, 06:07 PM
So i am referring to getting nettted.
I presume that means in pvp? That's why mages/locks are such hard counter to everyone. You net on round robbin and you demolish people. Freezing band 10x means that if anyone tries to cleave hard, big chance of stun.
Greater stoneshield pot adds 20% dmg reduction vs melee. Overall, that means nearly 40% dmg red vs mages.
Not to mention LIP. Pop LIP, nuke everoyne in 6 sec:)
The dwarves in BRD net you to the ground, has caused me a number of wipes. I am just looking at builds in general at end game, curious how people are doing in LBRS, Scholo, Strat etc with their teams.
Peregrine
10-13-2019, 06:20 PM
The dwarves in BRD net you to the ground, has caused me a number of wipes. I am just looking at builds in general at end game, curious how people are doing in LBRS, Scholo, Strat etc with their teams.
Unfortuntelly, I rerolled my 4x lock/disc lv 60 due to unhappiness in pvp. Didn't wanna continue playing them. I'll most likely leave them for tbc due to debuff limit and arena.
IN classic I presume mages can easily rape everything apart scholo but that might be possible as well with greater stoneshield. Pop that, gather mobs (preshield plus mana shield) and slay 3 group of mobs, evocate, do same. The greater stoneshield is round 4g so you can stock up on them and have extra shield armor kinda.
I'd also recommend stocking up on FAPs or if you're having problems in dugneons just dedicating each warrior charge to specific mob. That will give you some leeway in dmg and rage generation.
Warriors are not super multiboxing friendly overall. But I'll post info about dungeons once I hit the lv 60. Should be in few days (lv 42 atm).
Celosar
10-13-2019, 07:46 PM
Warriors are not super multiboxing friendly overall.
I've found that putting all of the warrior macros on keys bound to my mouse helps a lot. It leaves my actionbar free for the DPS.
Alternatively my Bear + 3x Hunter + Pally team is mind-numbingly easy since everyone only have like 4 buttons.
nice, thats the thing, my warrior team is fun, but at the same time, its way more complex with the set up, i have also personally found the team having harder time as i lvled doing content, i have pretty much had to go elsewhere to get lvled to come back almost outlvling the content to do it. This mostly for me started at ZF, BRD i haven't cleared on my team even though they are 56.
Mmrwowboxer
10-14-2019, 12:34 AM
The dwarves in BRD net you to the ground, has caused me a number of wipes. I am just looking at builds in general at end game, curious how people are doing in LBRS, Scholo, Strat etc with their teams.
I've seen gold runs of solo 60 Mages doing BRD. They run around that ring with all the rooms attached to it, specifically avoiding the mobs that net you, but still had plenty of stuff to kill. They did this over and over, so maybe that is worth a try for a few levels.
ill have to give it a shot. im just getting so triggered the last couple of days, been super frustrating just trying to do dungeons, feels like i get vaporized and my aoe is limited, im really debating lvling my hunters and mages up, but I realize im close to 60 as well, hopefully it will improve.
nodoze
10-17-2019, 11:31 AM
Unfortuntelly, I rerolled my 4x lock/disc lv 60 due to unhappiness in pvp. Didn't wanna continue playing them. I'll most likely leave them for tbc due to debuff limit and arena.
IN classic I presume mages can easily rape everything apart scholo but that might be possible as well with greater stoneshield. Pop that, gather mobs (preshield plus mana shield) and slay 3 group of mobs, evocate, do same. The greater stoneshield is round 4g so you can stock up on them and have extra shield armor kinda.
I'd also recommend stocking up on FAPs or if you're having problems in dugneons just dedicating each warrior charge to specific mob. That will give you some leeway in dmg and rage generation.
Warriors are not super multiboxing friendly overall. But I'll post info about dungeons once I hit the lv 60. Should be in few days (lv 42 atm).Thanks as always for sharing so much great info and experience.
Can you elaborate on why you think 4Mage+Disc is better than 4Warlock+Disc (especially in PVP but in general as well). Also interested in which scenario(s), if any, you think 4Warlock+Disc is better than 4Mage+Disc...
Personally I have trouble with team movement and orientation (especially in PVP when multiple people are attacking me from different directions) and thus have always preferred Warlocks. Warlocks always seemed less squishy to me and more fire/forget as you don't even need to be facing the target and can dot them up and change targets while the previous targets melt/rot. I also like fear when folk charge in (and soulstones/healthstones/etc). Warlocks also seemed to have better sustain in long WPVP fights (due to lifetap) in a contested zone with fairly large groups on both sides (especially when folk are rezing and zerging back ASAP).
Very interested in your thoughts as I have been thinking of doing an all Warlock team next (or mostly Warlock as I do want at least 1 Mage for free food/water at cap) but open to Mages. In the end I would rather not feel like I made a mistake and feel compelled to replace a team later. My current team is 3Warriors+2Paladins and for my next team I was thinking of either doing Priest+4Warlocks or Priest+3Warlocks+Mage (with the Mage on one of my Paladin accounts). I was leaning toward having at least 1 Mage giving me options (all with free Water/Food) for:
-3 Warriors+2Paladin (current group);
-Mage+3Warlock+Priest (next group);
-Paladin+3Warlock+Paladin;
-Paladin+3Warlock+Priest;
-Warrior+2Warlock+Mage+Paladin;
-Warrior+2Warlock+Mage+Priest;
-Paladin+2Warlock+Mage+Priest;
-etc (other party mixes?)...
solo mage AoE-kite-farming (if I end up liking that for somethings)...
Note that assumes that I stay at 5 accounts. I may just RAF up to 5 more so have more mix/match options. There is a chance that my brother my take over 1-2 of our accounts pretty much full time when not too tired due to his cancer so I may end up RAFing 5 more but only having 8 accounts (and losing 1 Paladin and 1 Warrior).
Peregrine
10-17-2019, 11:53 AM
This is the Pvp part:
Well, the thing is as I've suspected with lack of any real aoe.
The gcd value of mages are just above anything else (in classic) due to aoe having no limitations. The warlocks can only dot and you need at least 2 set of dots to kill some one. During those time frames of applying 2 dots you're faced with several things.
You can't do more dmg then one target. The enemy(enemies) will overwhelm you really hard. I have around 5k health and I still drop super fast vs 2 combined melee. The warlock don't have nothing really vs melee where mages have ice armor which reduces melee attack speed by 30% which is alot.
Take into motion that 4x mage and disc with solid gear and arcane power can dish with luck 3k dmg across 10 yards to everyone. You just need 2 gcds to wipe 5 or 500 enemies. Something warlocks will never be able to do even if you Hellfire, you'll still take ton of dmg.
With warlocks, you're extremely susceptible to dispell and I've faced that more then once. I feel like I can't kill anyone with dots if there is dispeller and I've manually have to target everyone and his mother to survive (if that even).
And then there is a fact of people survivging more then 5 sec, you're going to crumble inevitably. I'ts race always. Race to finish the fight and if you finish the fight you heal up in 10 sec and you're ready to nuke out.
Then you have instant pyro which 100% kills 2 people (2x 2) in a blink of an eye. Fireblast with ignite is also really nice. Cone of Cold. All instants, so you cna't be interrupted. And for the last, improved counterspell will just shred all casters and deny anything being done to you. Not to mention for warlock you have to have specific pet out and pets are super duper clunky in classic (thank you blizz for spell junk).
Pve:
So far I think warlocks are way better then mages in pve due to fact you can actually stack all dots and then cross shadowbolt. I've literally had no issues in any dungeons that I've did (gave up on locks 1 days into 60).
But seeing as the ignite mechanic is just straight up op, I am fairly convinced that precasted Pyroblast>Fireball>Scorch (talented)>Instant Pyroblast with Arcane Power>Fireblast>spam arcane explosion> can actually deal up to 50k dmg within 10 sec of time (not counting the the precasted Pyroblast).
This is for Pve specc which would look something like this:
https://classic.wowhead.com/talent-calc/mage/2300550210031531-5052000123-002
I'll soon be 60 so keep watching me and I'll stream BRD full runs, Strat,Scholo and super fast DM Trib runs for gold (and gear). Expect insane amount of pvp within week or so.
Me and Kruschpak went thru alot of min max what is best and I think we both agreed on mages and shamans overall being kings in Classic (shamans bit later on with aq patch>ele )
nodoze
10-17-2019, 12:09 PM
This is the Pvp part:
[...lots of great stuff favoring Mages...]
Pve:
So far I think warlocks are way better then mages in pve due to fact you can actually stack all dots and then cross shadowbolt. I've literally had no issues in any dungeons that I've did (gave up on locks 1 days into 60).
But seeing as the ignite mechanic is just straight up op, I am fairly convinced that precasted Pyroblast>Fireball>Scorch (talented)>Instant Pyroblast with Arcane Power>Fireblast>spam arcane explosion> can actually deal up to 50k dmg within 10 sec of time (not counting the the precasted Pyroblast).
This is for Pve specc which would look something like this:
https://classic.wowhead.com/talent-calc/mage/2300550210031531-5052000123-002
I'll soon be 60 so keep watching me and I'll stream BRD full runs, Strat,Scholo and super fast DM Trib runs for gold (and gear). Expect insane amount of pvp within week or so.
Me and Kruschpak went thru alot of min max what is best and I think we both agreed on mages and shamans overall being kings in Classic (shamans bit later on with aq patch>ele )OK thanks for the additional info. I will need lots of time to internalize the above... My focus has been PVE thus far (and I really like Warlocks for PVE) but once I get to cap I will be thinking more about WPVP and maybe my assumptions are wrong... Personally I was hoping in big fights to be slightly behind the front lines with Warlocks and dotting everything engaging our front line and/or dotting slightly into their ranks from max range but that may not be a realistic approach...
I would love to see some WPVP videos of various size engagements to get a better feel once you start doing it more. The fact that you could actually will soon have both teams at cap to contrast/compare is very great position to be in.
Peregrine
10-17-2019, 12:13 PM
For massive world pvp I am already into crafting 1000 limited inv pots> use engineering trinket> rush into enemy raid,pop arcane power>pop trinket from stratholme>pop inv pot>5x grenades>6k dmg in a single gcd.
Or just pop pot>blink and blast half of stacked people in single gcd.
Sisyphus
10-17-2019, 12:17 PM
I’m now loving my warrior, 2mage, warlock priest combo. Curse of elements and warlock AoE stun + blizzard AoE is great. Plus all the utility of summons and portals. If I could do it over I’d swap my warrior for a paladin for threat management. Gathering big packs on my warrior is kind of a pain, and salv + wisdom would have been nice. On the other hand I wanted to make a comp that could individually help with molten core and obviously felt that a warrior has better main tank potential there. So guess it’s a trade off.
nodoze
10-17-2019, 12:17 PM
I’m now loving my warrior, 2mage, warlock priest combo. Curse of elements and warlock AoE stun + blizzard AoE is great. Plus all the utility of summons and portals. If I could do it over I’d swap my warrior for a paladin for threat management. Gathering big packs on my warrior is kind of a pain, and salv + wisdom would have been nice. On the other hand I wanted to make a comp that could individually help with molten core and obviously felt that a warrior has better main tank potential there. So guess it’s a trade off.Yeah that is a solid team with lots of utility and a viable raid tank at cap so it appears well thought out considering your goals... In hindsight I sometimes wish I had done Warrior+Paladin+2 Warlock+Mage (or 2Mage+Warlock) for my first team instead of 3Warriors+2Paladins as I think I would have progressed alot faster. That would have required me to tell my bother he only has a Warrior at cap to play (assuming I do Holy Paladin healing him like the old days) or that I do another team later.
For massive world pvp I am already into crafting 1000 limited inv pots> use engineering trinket> rush into enemy raid,pop arcane power>pop trinket from stratholme>pop inv pot>5x grenades>6k dmg in a single gcd.
Or just pop pot>blink and blast half of stacked people in single gcd.LOL I am looking forward to videos of that!
dancook82
10-17-2019, 12:52 PM
Had enough of trying to go through dungeons with non-tank teams, read this thread - decide I should just add a paladin tank, my teams are both horde.. no paladins...sigh!
nodoze
10-17-2019, 03:16 PM
Had enough of trying to go through dungeons with non-tank teams, read this thread - decide I should just add a paladin tank, my teams are both horde.. no paladins...sigh!No worries. For Dungeons all 3 Tanks are viable (Warriors, Paladins, & Bears), each with their pros/cons, so you do have options. Some people on the Horde side even have been trying Shaman Tanks with max mail and shields though I don't know if those have been strong enough for the hardest content at level or not.
Warriors are only Tanks fully Raid viable on top of dungeon viable so you can't go wrong with a Warrior. Bears can even tank some Raids bosses and are great for dungeons as long as you understand their limitations. Neither of them have the overall utility nor threat management of the Paladin but they are strong Tanks so you do have good options.
That being said, you can come out of the shadows and into the light and make a good Alliance team :-)
Apatheist
10-17-2019, 03:40 PM
I have around 5k health and I still drop super fast vs 2 combined melee
Are you SL spec? I'm SL/affliction and melee are a complete joke. I've wiped multiple parties outside dungeons or in the world with my warlock team without much trouble. Mages do have superior AE damage but they're also extremely squishy. When you stack 2 DoT's on 5+ targets from range there's no way a priest can keep up with that many dispels while also healing.
I do like the idea of mages burst potential in PvP but, as I said in the thread I created, I don't feel like they're capable in PvE. They're great at AE farming low-mid tier dungeons but once you get up to higher level content where bosses like Kromcrush or Rattlegore are immune to slow and hit hard I feel like a mage will get 2 shot.
Might be possible if you spread out and cycle ice block to juggle aggro but it seems unreliable. For one thing, a fight like Kromcrush doesn't have room to spread out. He has around 28,000HP. Your mages will hit around 600 per frostbolt in phase 1 preraid BiS so you'd need to survive for around 30 seconds, not counting adds, to kill him.
nodoze
10-17-2019, 03:51 PM
Are you SL spec? I'm SL/affliction and melee are a complete joke. I've wiped multiple parties outside dungeons or in the world with my warlock team without much trouble.
Yes, mages have superior AE damage but they're also extremely squishy. When you stack 2 DoT's on 5+ targets from range there's no way a priest can keep up with that many dispels while also healing.
I do like the idea of mages burst potential in PvP but, as I said in the thread I created, I don't feel like they're capable in PvE. They're great at AE farming low-mid tier dungeons but once you get up to higher level content where the bosses are immune to slow and hit hard a mage will get 2 shot. Bosses like Kromcrush or Rattlegore for example. Might be possible if you if you cycle ice block to juggle aggro but it seems iffy.Which teams are you running these days and what do you think are the best over all single team(s) at cap for both PVE & PVP now that Classic has been out for a bit?
Note for PVE I mean a team for full dungeon clears of the hardest dungeons at cap and ideally at least most of the team helpful for multiboxing in Raids.
Apatheist
10-17-2019, 04:22 PM
Which teams are you running these days and what do you think are the best over all single team(s) at cap for both PVE & PVP now that Classic has been out for a bit?
Note for PVE I mean a team for full dungeon clears of the hardest dungeons at cap and ideally at least most of the team helpful for multiboxing in Raids.
I don't think there's really an answer to this. Particularly if you're trying to farm dungeons, raid and PvP. Every team has its strengths and weaknesses in different areas. Also depends a lot on what you enjoy playing.
Overall, I think warlocks tick the most boxes for me but I already knew that was the case from past experience. I enjoy my melee team in PvP but, as you've probably discovered yourself, you get taxed pretty hard in some dungeons boxing melee.
I'm considering trying a paladin/4 mage team but I was hoping somebody else would get a mage team to 60 first and record a few dungeon runs to show mages can succeed in tougher dungeons without a tank.
nodoze
10-17-2019, 05:12 PM
I don't think there's really an answer to this. Particularly if you're trying to farm dungeons, raid and PvP. Every team has its strengths and weaknesses in different areas. Also depends a lot on what you enjoy playing.
Overall, I think warlocks tick the most boxes for me but I already knew that was the case from past experience. I enjoy my melee team in PvP but, as you've probably discovered yourself, you get taxed pretty hard in some dungeons boxing melee.
I'm considering trying a paladin/4 mage team but I was hoping somebody else would get a mage team to 60 first and record a few dungeon runs to show mages can succeed in tougher dungeons without a tank.Especially post level 36 I see lots of power/potential of Warrior melee teams but I do find them much harder to run than I expected. Caster-wise Warlocks have always seemed best for me also but I am trying to internalize folks comments on Mages as well... Instead of 3Warriors+2Paladins I think I should have reduced my minimum goals as it likely would have been better for me to go with a ranged team with a composition more like one of the following:
-Warrior+Paladin+Warlock+Warlock+Mage;
-Paladin+Paladin+Warlock+Warlock+Mage;
Goal-wise I really just need a Holy Paladin healer main and a Tanky melee that my brother will enjoy playing in battlegrounds (from Vanilla through BC he basically played his Paladin like a Warrior with me healing on my Paladin). Going into Classic launch I really wanted to give him both a Warrior and Paladin to try which pushed me to having 2 Paladins + at least 1 Warrior but in hindsight one of the above ranged teams would have been better for me (and he would have been fine with just 1 melee character to play, especially sooner than later)... Bottom line is that with our RL demands and limited play time I should have gone with a play-style that I had lots of experience & comfort with (and to your point got more fun out of). In the end I do hope to finish leveling my melee team and think I will be grateful to have both Paladin & Warrior options for both of us but I would likely do it differently were I starting over...
Apatheist
10-17-2019, 08:02 PM
I don't regret leveling my melee team at all. The warrior/paladin combination is great in PvP. I swap between them and my warlocks about 50/50. The warlocks are definitely easier to level but the warriors will scale far more when ZG releases and you can pick up some easy gear. I can't even be bothered with MC to be honest, I'm just leveling different alt groups until ZG/AQ release and then I'll use all the catch up mechanics that make everything else redundant.
Main reason I'm tempted to roll mages is just to run around with a bunch of consumables like sapper charges and invuln potions and mess with raids. Wiping a raid with stacked world buffs before they can zone in gives me that warm fuzzy feeling inside.
Acidburning
10-17-2019, 11:01 PM
For massive world pvp I am already into crafting 1000 limited inv pots> use engineering trinket> rush into enemy raid,pop arcane power>pop trinket from stratholme>pop inv pot>5x grenades>6k dmg in a single gcd.
Or just pop pot>blink and blast half of stacked people in single gcd.
what is the trinket name?
https://classic.wowhead.com/item=13379/piccolo-of-the-flaming-fire
?
lol
not sure what trinket you are talking about:
https://classic.wowhead.com/stratholme#drops:mode=normal:0-9-2
Kruschpakx4
10-17-2019, 11:36 PM
Im quite sure he means rammsteins lightning bolts :)
Peregrine
10-18-2019, 12:14 AM
Im quite sure he means rammsteins lightning bolts :)
As always friend, that is100% correct: )
Acidburning
10-18-2019, 02:55 AM
Im quite sure he means rammsteins lightning bolts :)
good to know :]
added to the list to farm.
Kojiiko
10-18-2019, 05:35 AM
good to know :]
added to the list to farm.
rammsteins lightning bolts a trinket?
Mercbeast
10-18-2019, 07:48 PM
Are you SL spec? I'm SL/affliction and melee are a complete joke. I've wiped multiple parties outside dungeons or in the world with my warlock team without much trouble. Mages do have superior AE damage but they're also extremely squishy. When you stack 2 DoT's on 5+ targets from range there's no way a priest can keep up with that many dispels while also healing.
I do like the idea of mages burst potential in PvP but, as I said in the thread I created, I don't feel like they're capable in PvE. They're great at AE farming low-mid tier dungeons but once you get up to higher level content where bosses like Kromcrush or Rattlegore are immune to slow and hit hard I feel like a mage will get 2 shot.
Might be possible if you spread out and cycle ice block to juggle aggro but it seems unreliable. For one thing, a fight like Kromcrush doesn't have room to spread out. He has around 28,000HP. Your mages will hit around 600 per frostbolt in phase 1 preraid BiS so you'd need to survive for around 30 seconds, not counting adds, to kill him.
I want to echo this for pvp.
I think that locks are probably the best all purpose PvP group. I think, even without autofollow, you will be able to make them work in AV. Mages on the other hand, have perhaps the greatest open world "carry" potential. By that I mean, if you're in a giant Hillsbrad zerg vs zerg pokefest, those mages can kamikaze in and kill anything in their aoe range in seconds, and then die gloriously. If you catch enough out, it has the potential to instantly cascade the battle in your favor. Locks on the other hand are going to be a slow creeping death. Dotdotdotdotdotdot and people will just start dropping dead.
nodoze
10-19-2019, 12:05 PM
I want to echo this for pvp.
I think that locks are probably the best all purpose PvP group. I think, even without autofollow, you will be able to make them work in AV. Mages on the other hand, have perhaps the greatest open world "carry" potential. By that I mean, if you're in a giant Hillsbrad zerg vs zerg pokefest, those mages can kamikaze in and kill anything in their aoe range in seconds, and then die gloriously. If you catch enough out, it has the potential to instantly cascade the battle in your favor. Locks on the other hand are going to be a slow creeping death. Dotdotdotdotdotdot and people will just start dropping dead.I think in the end a lot of it comes down to your playstyle, preferences, & goals. A solo mage can do things no other class can really do but some of their biggest strengths rely on movement which is a problem for many boxers. I suspect the Warlock play-style and better tankyness is safest for most boxers but can see the value of burst AoE without doing damage to yourself (especially if you are the one initiating). A lot of it can come down to whether you are the one typically initiating and/or what you are more comfortable with.
Orkus
10-20-2019, 06:16 PM
Warrior + 4 Shamans is my pick for "best" endgame comp. They can still one-shot in wPVP, the multiple shamans can raid together with resto talents, and you have a tank for all content (and you boost the worst class to level: warrior). Plus these classes only get better in the long run especially TBC, and if you downsize the Warrior/Shaman combo is pretty great still.
However the warlock team does seem a lot stronger in BGs ..... but I worry about the negative reactions since multiboxers are almost as hated as much as botters
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