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Anemo
10-13-2019, 12:55 PM
Back when I originally played in 2008 single class teams of all Shamans etc were all the rage but now it seems like everyone is running tank/heal/dps comps. Is this just due to the improvement in multiboxing software, the difficulty of classic content, or something else?

The simplicity of single class teams really appeals to me especially for pvp. I've seen some videos of Dwon running 5 Paladins but I'm wondering what other comps could be viable for various content. I figure I'm probably limited to hybrid classes although Warlocks/Hunters could be somewhat viable.

5 Paladins: Seems great in pvp and able to clear end game dungeons
5 Druids: Managing different forms seems like it would be a massive pain across different clients or maybe keeping 1 bear and other 4 some balance hybrid for damage/heals. Doubt anything other than balance would work in PVP.
5 Shamans: Seems like it would be great in PvP but not sure how well they could handle PVE content. Elemental probably going to have massive mana issues but would 5 Enhancement work for single target DPS?
5 Priests: Might be able to Holy AOE or Shadow to 60 but can't imagine either would fare well in dungeons. Could be amusing in PVP with mind flay tracking targets for you.

Anyone got any experience with these that can provide some insight? I don't doubt any of them can get to 60 but personally I feel like it would be a waste if they can't at least handle the end game dungeons to some extent to be able to gear up.

Moorea
10-13-2019, 02:58 PM
I have 5 druids and 5 priests alt teams (and 5 hunters too), they are very low so I'll report back when they are higher

Mercbeast
10-13-2019, 03:55 PM
Hunters and Warlocks will also both probably work.

silverback
10-13-2019, 06:09 PM
I'm up to level 50 on my all hunter team (BM). Solo dungeons up to Maraudon though Mara was tiresome. Heading to ST soon. I really enjoy it the simplicity.

Kruschpakx4
10-13-2019, 10:37 PM
5 priests wont work the rest is ok for dungeon content... in pvp everything works :)

ele shamans have no mana issues in 5/10 man content thats rather a problem on raid encounters 1min+fights (playing one myself atm)...but yeah you have to reg a lot inbetween fights, I cant wait for the new rank of conjured water comming with dire maul.

kate
10-14-2019, 08:15 AM
5 hunters with good pets are quite viable so far - sending in my pets something with screech (I have greater fleshrippers) first and they have pleeeeeenty of AOE threat and tankiness - as long as they are within 3 levels of the target I never pull Afro off of any bosses or packs.

The only weak spot is resizing but I have engineering on them as well so I get goblin jumper cables (and soon XL cables for more reliability) which can let me recover if one of the team dies.

my next single class team will be druids. I ran a paladin team for a bit but they were quite frustrating due to mana issues.

nodoze
10-14-2019, 04:43 PM
5 hunters with good pets are quite viable so far - sending in my pets something with screech (I have greater fleshrippers) first and they have pleeeeeenty of AOE threat and tankiness - as long as they are within 3 levels of the target I never pull Afro off of any bosses or packs.

The only weak spot is resizing but I have engineering on them as well so I get goblin jumper cables (and soon XL cables for more reliability) which can let me recover if one of the team dies.

my next single class team will be druids. I ran a paladin team for a bit but they were quite frustrating due to mana issues.I kinda like the idea of 3-5 Hunters with 0-2 Druids (being able to flex the Druid numbers based on content/goals). I am a little leery of going more than 2 Druids as I find melee groups (like 3 Druid Cats or Bears for DPS) harder than ranged and Oomkin was such a meme so not sure how viable Druid are for DPS roles...

Do you plan to focus the 5 Druids on clearing dungeons and if yes what specs/roles do you plan to run them with? I sorta assume you could/would have a Bear Tank & a Healer so mainly curious how you plan to do DPS on the remaining 3 Druids (Boomkin, caster, cat, bear, ?)... My first pass when I considered a 5 Druid team was to do at least 1 as a Boomkin but maybe keep the others as Heart of the Wild (at least at cap to be flexible for both PVE & wPVP) and curious what others think...

Generally I would think that teams with many Druids and/or many Paladins really need a sponsor Mage who can make lots of free Water to stock up on before any extended sessions. It would make more sense to me to do either of them as a 2nd or later team (assuming my first team (or any previous team) resulted in having a Mage at cap).

kate
10-14-2019, 05:16 PM
When I’ve done druids in retail I just ran as all tanks, but classic has far fewer options to help them do decent DPS, so I might mix it up with cats. For whatever reason I’ve always found melee easy to box, even mixed groups. I have no idea how this will work out, but that’s part of the fun :)

Moorea
10-15-2019, 05:50 PM
5 priests wont work the rest is ok for dungeon content...

I will try to prove you wrong shortly :)

Mercbeast
10-15-2019, 08:52 PM
When I’ve done druids in retail I just ran as all tanks, but classic has far fewer options to help them do decent DPS, so I might mix it up with cats. For whatever reason I’ve always found melee easy to box, even mixed groups. I have no idea how this will work out, but that’s part of the fun :)

I honestly think boomkin would be better than cats.

Purpleflavor
10-15-2019, 09:39 PM
I honestly think boomkin would be better than cats.

with wolfshead and manual control pummelers, cats are good dps and the movement speed is sooooooo juicy. though, farming pummelers is mind numbing on a solo druids let alone 5.

Purpleflavor
10-15-2019, 09:41 PM
I will try to prove you wrong shortly :)

if spirit tap procced on death rather than last hit, priests would be top tier.

Mercbeast
10-15-2019, 10:54 PM
if spirit tap procced on death rather than last hit, priests would be top tier.

I ran a group of 5 priests, granted it was end of wrath/pre cata. It was pretty fun.

Purpleflavor
10-15-2019, 11:15 PM
I ran a group of 5 priests, granted it was end of wrath/pre cata. It was pretty fun.
if they decide to go with classic TBC, i'm torn between priests and shaman. Stacking totems is beyond op and warlocks are dps gods, but TBC priests are more my flavor. With the release of classic and whatever comes next, we are going to have several years of amazing multiboxing and theorycrafting. :)

Kruschpakx4
10-16-2019, 03:22 PM
I will try to prove you wrong shortly :)

I would be disappointed else

Anemo
10-16-2019, 10:50 PM
Id feel a lot better about 5 Druids if HOTs stacked like they did in TBC

Purpleflavor
10-16-2019, 11:17 PM
Id feel a lot better about 5 Druids if HOTs stacked like they did in TBC

could probably get fancy with some keypress down rejuv - key release up swiftmend instant heal combos. Resto/balance is good for pvp at the very least.

nodoze
10-17-2019, 09:16 AM
could probably get fancy with some keypress down rejuv - key release up swiftmend instant heal combos. Resto/balance is good for pvp at the very least.Do different Ranks stack? I can't remember.

Madsage
10-17-2019, 11:27 AM
Higher rank buffs overwrite lower rank ones, and you can't apply lower rank while higher rank is on the target, so no stacking in classic

Purpleflavor
10-17-2019, 06:36 PM
Do different Ranks stack? I can't remember. was thinking more so
keypress down = druid1 rejuv
keypress up = druid2 (and/or other druids incase stuns ect) Swiftmend

This should give a near instant swiftmend in theory.

Ughmahedhurtz
10-18-2019, 02:53 PM
I'm still leveling my first group in classic, though I did run 5x hunters, 5x shaman, 5x warlock teams toward the end of vanilla and early BC. Ran most 5-man content with all three. Never raided for BiS at 60.

Hunters were OK but without misdirect and with all the damned resists on Feign Death, I wasn't able to do a lot of end-game content due to poor mid-fight add management. Better gear never seemed to give them much of an uptick in capabilities. Beta tests up to 35 had not convinced me that had changed. Also, Goblin Jumper Cables XL were designed by the cheapest Shenzhen bidder and it showed. Completely unreliable until they changed them in late BC IIRC. Ammo notwithstanding, still the easiest levelers of the bunch, especially when killing orange/red mobs and world elites.

Warlocks were OK. Only real issues were that while the voidwalkers could tank, you had to choose between keeping them alive or DPSing. Even as Demonology spec. And aggro management was non-trivial. (Don't get me started on soul shards/soul shatter.) Mana not an issue unless you need burst damage.

Shaman were very good. I leveled them as enhance and then switched to elemental. They did have mana issues in end-game 5-man content as Kruschpak mentioned. Drakkisath was a yuge PITA with this team for me. Good at blowing things up. Not great at handling adds unless you outgeared the content. Still, Ankh meant if you pulled away from the aggro paths, you could at least recover from wipes without having to run back, which was a big issue with the other teams.

Of these three, Shaman seemed to scale best with gear upgrades. I didn't get to the 5x druid team until well after BC released.

Obviously, my memory isn't perfect on these, and I'm only playing SWWWW so far in classic. ;) It's worth noting that I didn't have ISBoxer back then, so my capabilities were notably limited in terms of team complexity and "oh shit" adaptation.

Purpleflavor
10-18-2019, 05:54 PM
Hunters were OK but without misdirect and with all the damned resists on Feign Death, I wasn't able to do a lot of end-game content due to poor mid-fight add management.
Just a tiny snippet, Feign death is a spell so to eliminate resists you can use some shaman gear with spell hit %. I dont think you need much for 5mans so there's that.

Mercbeast
10-18-2019, 06:05 PM
I feel like you could get away with 5 hunters, moreso if you start to outgear the content badly, but, I also feel like a single paladin as your healer, so alliance side, would really help that team out. Armor aura + threat reduction blessing, is gonna make your hunters pull threat less, boost the pets mitigation levels significantly. It's probably the ideal healer for pets as well due to paladin ST efficiency.

nodoze
10-19-2019, 11:52 AM
I feel like you could get away with 5 hunters, moreso if you start to outgear the content badly, but, I also feel like a single paladin as your healer, so alliance side, would really help that team out. Armor aura + threat reduction blessing, is gonna make your hunters pull threat less, boost the pets mitigation levels significantly. It's probably the ideal healer for pets as well due to paladin ST efficiency.I agree and I really think that going 4+1 (or even more class diversity) is generally much better than all 5 of the same class. Thematically I like the idea of 4 Hunters+Druid as it gives some of the same benefits as Paladin+4Hunters and seems to "fit" better though you may be correct that Paladin is better... Bottom line is that any Healer with 4 Hunters brings more to the table than a 5th Hunter...

Anemo
10-20-2019, 07:49 AM
I got my Druids to 16 but I'm not sure on how to set them up before I commit my talent points. I think I'll try 1 bear, 3 cats, and 1 dedicated healer. Not sure if I should set up roundrobin cancel form heals on the cats as backup etc. Form management in general is going to be pretty difficult :(

I haven't tried 4 bears using swipe for AoE yet but I suspect the damage would be terrible and probably has issues with rage generation.

5 Balance would be so much easier to manage but I don't have any mage/other characters on this server to fund/supply water which id probably burn through like crazy.

Madsage
10-20-2019, 10:35 AM
With druids go slow and steady, don't do pulls bigger then 4 mobs and whenever your healer is oom just innerviate him one druid and grind non stop.

Your battle ress has 30min cooldown, so you have to play as risk free as possible. If you do not care about having 5 druids to stealth around you would benefit a lot from having a "proper" healer. Ele Shaman would play well with 4 moonkins at 60 and priest benefits a lot from Innerviate.

nodoze
10-20-2019, 03:05 PM
I got my Druids to 16 but I'm not sure on how to set them up before I commit my talent points. I think I'll try 1 bear, 3 cats, and 1 dedicated healer. Not sure if I should set up roundrobin cancel form heals on the cats as backup etc. Form management in general is going to be pretty difficult :(

I haven't tried 4 bears using swipe for AoE yet but I suspect the damage would be terrible and probably has issues with rage generation.

5 Balance would be so much easier to manage but I don't have any mage/other characters on this server to fund/supply water which id probably burn through like crazy.I would try to setup a round-robin on your 3 cats' wolfshead helm shifts to cast a quick Hot on the tank (you can do a modifier if you prefer). That or on a modifier key, instead of just a regular shift, all 3 cats shift and cast a lower rank heal on the tank. This should let your cats regen mana pretty efficiently while DPSing yet allow them to supplement heals periodically when they are shifting anyway which should help take pressure off the main healer.

gxd
10-25-2019, 06:05 PM
5 priests wont work the rest is ok for dungeon content... in pvp everything works :)

ele shamans have no mana issues in 5/10 man content thats rather a problem on raid encounters 1min+fights (playing one myself atm)...but yeah you have to reg a lot inbetween fights, I cant wait for the new rank of conjured water comming with dire maul.
I started a 5 priest squad last weekend and its been going great so far. Cleared most of WC at level 18, I was going about as fast as other multi-class comps I've seen running it on youtube.

Went to SFK next but its pretty dumb with the anti-magic stuff, so I've just been boosting my boys with my 60 rogue main in SFK. Boosting seems faster than any same-level comp can manage, so I'll probably be doing that for awhile, but I'm definitely going to attempt some 5 man priest runs in dungeons after SFK.

Moorea
10-26-2019, 01:07 AM
so you boost 5 making a raid of 6 with 1 high level and the xp isn’t ridiculously gimped?

Mercbeast
10-26-2019, 03:13 AM
No, you boost 4 at a time.

nodoze
10-26-2019, 11:05 AM
so you boost 5 making a raid of 6 with 1 high level and the xp isn’t ridiculously gimped?

No, you boost 4 at a time.
Isn't there also an open world option where you keep your team in a party, group up the mobs, AoE tag with your team, and then burn down with the main out of party?

Mercbeast
10-26-2019, 12:05 PM
Isn't there also an open world option where you keep your team in a party, group up the mobs, AoE tag with your team, and then burn down with the main out of party?

Yea, but he was talking about instances. A raid + a 60 would give like 1xp per kill lol.

nodoze
10-26-2019, 12:31 PM
Yea, but he was talking about instances. A raid + a 60 would give like 1xp per kill lol.Yeah I am just pointing out that alternatives have been posted (https://www.dual-boxing.com/threads/56397-Is-there-any-way-for-a-high-level-toon-to-quot-powerlevel-quot-low-level-toons?p=424781&viewfull=1#post424781). One or more higher level characters feeding one or more lower level character(s) up to 200K per hour via the open world tagging method is something to at least keep in mind as an option.

If my research is correct Level 60 main(s) could quickly boost level 39+ characters by finding a level 48 hyper-spawn.

gxd
10-28-2019, 02:24 PM
Isn't there also an open world option where you keep your team in a party, group up the mobs, AoE tag with your team, and then burn down with the main out of party?

Mobs need to not be gray for the high level if you're doing open world tap leveling. I was doing 4 at a time with main in instances because my main is 60 and my priests and mages are low 20s

Yeah I am just pointing out that alternatives have been posted (https://www.dual-boxing.com/threads/56397-Is-there-any-way-for-a-high-level-toon-to-quot-powerlevel-quot-low-level-toons?p=424781&viewfull=1#post424781). One or more higher level characters feeding one or more lower level character(s) up to 200K per hour via the open world tagging method is something to at least keep in mind as an option.

If my research is correct Level 60 main(s) could quickly boost level 39+ characters by finding a level 48 hyper-spawn.

When my alts get to 39, I'm gonna try tap leveling with the 60 on Jintha'alor elites which have hefty spawns and are level 47-50.

nodoze
10-28-2019, 04:15 PM
Mobs need to not be gray for the high level if you're doing open world tap leveling. I was doing 4 at a time with main in instances because my main is 60 and my priests and mages are low 20s


When my alts get to 39, I'm gonna try tap leveling with the 60 on Jintha'alor elites which have hefty spawns and are level 47-50.Great please report back if you test. My understanding of the rules is that the mobs just need to be green (not grey) to your main(s) and need to not be level "skull" (or "skulled") to your alt(s). Level 60 main(s) boosting level 39+ alt(s) via killing level 48 mobs is just my best guess at the extremes of both ranges. 47 should be too low to the main and 49 too high and "skulled" to the alt so only the level 47s mobs will count until your alts gets to 40. Alts at 40 should only get XP from level 47 & 48 mobs, at 41 then 47-49, etc... Just note that my research may be wrong on the extremes so please denote if you have to play with the levels. If no alts have a way of mass tagging (Mage/Warlock AoE, Paladin Consecration, etc) you may need a level 39+ alt to get some engineering to tag. I know several people with groups stuck in the 30s so this could be a huge boon to them so someone can power level them faster if this works.

Moorea
10-28-2019, 06:38 PM
I was asking gxd who mentioned boosting a 5 priests team in SFK. so the answer is 4 at a time... and rotate one out every run or some such? (do you have 2 boosters, or 6 accounts?)

medbear
10-29-2019, 05:30 AM
You can use level 1 characters to tag lvl48 mobs, and kill them with 60s, and they will get the highest xp they can get at lvl 1. It doesnt matter if they are skull to the person tagging. Only thing that matters is that they are atleast green to the person that kills them.

I've tested this by summoning a level 1 into Searing Gorge, and tagging a mob that my lvl 60 tank was holding threat on. Took a while to get a hit tho :-)

Boosting in Jintha'alor works also.

nodoze
10-29-2019, 06:15 AM
You can use level 1 characters to tag lvl48 mobs, and kill them with 60s, and they will get the highest xp they can get at lvl 1. It doesnt matter if they are skull to the person tagging. Only thing that matters is that they are atleast green to the person that kills them.

I've tested this by summoning a level 1 into Searing Gorge, and tagging a mob that my lvl 60 tank was holding threat on. Took a while to get a hit tho :-)

Boosting in Jintha'alor works also.Wow thanks Medbear & GXD for testing and running that to the ground. Could be really helpful for leveling up people's alts.

medbear
10-29-2019, 06:35 AM
I tested earlier with my 4x lvl 60warlock pets helping my lowbies kill mobs after I tag them. It didnt work in the starter zone with low lvl mobs, but its working in Hillsbrad with lvl 28-30 mobs. Gotta do some more testing there.

Edit: Sooo ye thats basically confirmed. Lowest ive tested and had it working is from lvl 20, and there it works. Aslong as you use the warlocks pet, tagging works from earlier levels. Assume hunter pets work as well.

2nd edit: So tagging with warlock pet works, but doesnt work if its 1 player tagging. I'm leveling 2 priests atm. I tried leaving party and just tagging a mob, and letting the warlock pets kill it, and then I got 6 xp. I joined party again with the 2nd priest, and tagged a mob. Let warlock pets kill it. 109 xp each.

Sooooo unintended?

nodoze
10-29-2019, 07:00 AM
I tested earlier with my 4x lvl 60warlock pets helping my lowbies kill mobs after I tag them. It didnt work in the starter zone with low lvl mobs, but its working in Hillsbrad with lvl 28-30 mobs. Gotta do some more testing there.

Sooo ye thats basically confirmed. Lowest ive tested and had it working is from lvl 20, and there it works. Aslong as you use the warlocks pet, tagging works from earlier levels. Assume hunter pets work as well.

So level 60s can kill level 48+ mobs to give full XP to even level 1 characters if the level 1 characters tag the mob before the level 60 character damages it.

But level 60 pets can kill even as low as level 28+ mobs (& possibly lower) to give full XP to at least level 20+ characters if the lower level characters tag the mob before the level 60 character damages it?

If I understood that correctly that is very interesting.

medbear
10-29-2019, 07:12 AM
So level 60s can kill level 48+ mobs to give full XP to even level 1 characters if the level 1 characters tag the mob before the level 60 character damages it.

But level 60 pets can kill even as low as level 28+ mobs (& possibly lower) to give full XP to at least level 20+ characters if the lower level characters tag the mob before the level 60 character damages it?

If I understood that correctly that is very interesting.


Assume it will work from level 1 with warlock pets, but the people tagging have to be in a party for it to work for some reason. Solo player tagging with warlock pets killing them after doesnt work.

method98
10-29-2019, 11:06 AM
You can use level 1 characters to tag lvl48 mobs, and kill them with 60s, and they will get the highest xp they can get at lvl 1. It doesnt matter if they are skull to the person tagging. Only thing that matters is that they are atleast green to the person that kills them.

I've tested this by summoning a level 1 into Searing Gorge, and tagging a mob that my lvl 60 tank was holding threat on. Took a while to get a hit tho :-)

Boosting in Jintha'alor works also.

Does this mean I can put my 60 lock in a group with my 4 level 20's while farming felcloth in Feralas? What kind of exp/hr are we looking at and do the lowbies tag them then the lock finishes them off outside of group?