View Full Version : Anyone using a Rogue in their multibox team?
I am curious about rogues, decided recently to try some other builds out, I am either going to work on a warlock x 4 / priest team or a rogue with druid tank and maybe a druid healer or priest (not sure yet.) Curious if anyone else is having any success with rogues?
Toned
10-08-2019, 04:18 AM
I mained a rogue in vanilla, so I naturally made 2 druids waaay back in the day to do stealth runs. Worked really well with 1 being resto and 1 being a bear tank. Was able to stealth snipe mobs in LBRS / BRD / etc... as well as stealth mine/herb.
As far as using a rogue in classic, if you aren't planning on maining it I'd consider shaman or warrior in that slot... Don't have to deal with combo points etc.
I mained a rogue in vanilla, so I naturally made 2 druids waaay back in the day to do stealth runs. Worked really well with 1 being resto and 1 being a bear tank. Was able to stealth snipe mobs in LBRS / BRD / etc... as well as stealth mine/herb.
As far as using a rogue in classic, if you aren't planning on maining it I'd consider shaman or warrior in that slot... Don't have to deal with combo points etc.
Thanks for the response, I was considering lvling up a rogue for a new main, i have been looking at how good the druid might be to lvl up on a second account and doing as you mentioned.
I am playing currently alliance, so the shaman isn't sadly an option.
Mmrwowboxer
10-08-2019, 01:09 PM
This question has been asked a few times, but sadly it seems to have rarely been done. I have considered it and tried out both higher level Rogue's and Druid, and the Rogue AoE is pretty much non existent except for 2 mob cleave talent.
Mmrwowboxer
10-08-2019, 09:49 PM
Well I pulled the trigger on making a Rogue. Driving from him with 2 Druids and 2 Priests. All Night Elf, for Shadowmeld, of course. I went with Priests for the rez's, which is a huge convience I don't think I can go without. The Druids I went with for the obvious reason of stealth, as I only really want 1 Rogue on my team.
They're pretty much untested for now, aside from running around and dotting the starter zone mobs, which is really fun. Things die with 1 cast of dots, and the Rogue runs around to gather the loot, with an occasional Sinister Strike here and there to speed up the kills. They're level 6 now sitting in the Dolanaar Inn, gathering rested xp. If this is how things are going to go, I'm not gonna be disapointed. With practice and experience I'll make the Rogue more useful, and figure out a comp for this team.
I'm thinking of 2 Balance, 2 Shadow Priests to start with and see how things go. If I'm not able to do dungeons with them, I'll change it to a typical trinity team. Maybe Druid tank and healer, maybe something else.
Mercbeast
10-08-2019, 09:51 PM
If you MB a rogue, you will pretty much want to run combat and just slice and dice.
Well I pulled the trigger on making a Rogue. Driving from him with 2 Druids and 2 Priests. All Night Elf, for Shadowmeld, of course. I went with Priests for the rez's, which is a huge convience I don't think I can go without. The Druids I went with for the obvious reason of stealth, as I only really want 1 Rogue on my team.
They're pretty much untested for now, aside from running around and dotting the starter zone mobs, which is really fun. Things die with 1 cast of dots, and the Rogue runs around to gather the loot, with an occasional Sinister Strike here and there to speed up the kills. They're level 6 now sitting in the Dolanaar Inn, gathering rested xp. If this is how things are going to go, I'm not gonna be disapointed. With practice and experience I'll make the Rogue more useful, and figure out a comp for this team.
I'm thinking of 2 Balance, 2 Shadow Priests to start with and see how things go. If I'm not able to do dungeons with them, I'll change it to a typical trinity team. Maybe Druid tank and healer, maybe something else.
Awesome, update how it goes, I would like to eventually add a rogue to a team myself.
Mmrwowboxer
10-10-2019, 03:19 PM
Awesome, update how it goes, I would like to eventually add a rogue to a team myself.
I don't have an update, just gonna share some of my ideas. They're still gaining rested xp, and on Sunday I'm going to take them out for a spin. I'm gonna craft gear, bags, and consumables to get as much Int/Spell Power and run around dotting everything I see on the island of Tel'dressil. Hopefully the dots have enough power to kill with 1 cast. If this is the case I will make short work of the rested xp and continue to quest after that. I have no experience with Rogues, but If I can get some kind of poison, cheap bleed, or dot to add to the damage it would be smooth sailing. I'm really excited for this team, at least the open world aspect of course.
detroit
10-11-2019, 08:23 AM
I run a Warrior, Shaman, Rogue, Mage, and Warlock.
Pros:
Tons of melee gear isn't going to waste
Lock-pick
Melee damage
Blind/interrupt
Combo points are stupid easy to keep up with if you use the EMA add-on linked in this forum (or just a simple weak aura)
Cons:
Cleave sucks and you're basically useless
Interact with Target is so damn annoying when melee run off
Honestly, I love the rogue. Don't think you need the perfect melee/spell cleave comps to do anything. I know my coworker is running warrior, shadow priest, feral druid, mage, resto druid and he is perfectly fine doing any 5 man content.
I don't know if this would help but on my warrior team all my melee have a follow assist command macroed into their auto attack button. so if they take off, i can pull them back to me and keep them with me during a fight.
Mmrwowboxer
10-17-2019, 09:30 AM
So I brought this team out (Ro,Dr,Dr,Pr,Pr) for a solid session due to letting my main team sit and gather rested XP for a ZF run spamming session I'm planning this weekend. Level 12 @ about 10 hrs played, with knocking out the whole 1st round of quests on the NE starter island. Could be a lot faster if I skipped collection quests and didn't take my time thoroughly reading quest logs, but I always complete the starter zones fully for RP purposes.
I have Sinister Strike binded to 2 main buttons, one with Moonfire and SWP, and the other with Wrath and Smite, for a Dot and a Nuke button. I can kill green mobs with one click of my Dot button if I make sure to land Sinister Strike, but higher level mobs die to slow and do to much damage, so I need to hit them with my Nuke button. Regardless everything's dying with one cast most of the time. The ability to click once and forget makes this team very fun. I can only imagine how fast things are going to die once I get some INT and SP.
The remoteness of the NE zone garners alot of unwanted attention, as everyone likes to follow me around and say something, especially when I'm the only other person in the area, but I'm used to it by now. Especially when I don't need to loot anything and go on a killing spree wiping out half the zone.
My plan is to finish Tel'dressil, do the kill and fed ex quests in Dark Shore, and do the same in Elwynn, Red Ridge, and Westfall, then grind the at the windmill spot until I'm comfortable to go to DM. Hopefully 15 for the outside, 16 for up to the first boss. Gonna roll with a Rogue tank, 2 Balance, and 2 Shadow Priest, and nuke stuff down 1 at a time.
nodoze
10-17-2019, 10:22 AM
[...lots of good stuff...] go to DM. Hopefully 15 for the outside, 16 for up to the first boss. Gonna roll with a Rogue tank, 2 Balance, and 2 Shadow Priest, and nuke stuff down 1 at a time.Thanks for update as lots of us have interest in teams with stealth components. Particularly interested in how viable you find dodge tanking and how viable having no dedicated healer will be. I am not sure the overhead of shadow priests doing heals and or balance druids doing heals (if you mean boomkin when you stay Balance)... If you end up having issues with that I would likely look at going Heart of the Wild on 1 druid so he/she can be more flexible.
Regardless it will be interesting to hear how things go and which specs you try and like (and why).
Mmrwowboxer
10-17-2019, 03:39 PM
Thanks for update as lots of us have interest in teams with stealth components. Particularly interested in how viable you find dodge tanking and how viable having no dedicated healer will be. I am not sure the overhead of shadow priests doing heals and or balance druids doing heals (if you mean boomkin when you stay Balance)... If you end up having issues with that I would likely look at going Heart of the Wild on 1 druid so he/she can be more flexible.
Regardless it will be interesting to hear how things go and which specs you try and like (and why).
O yea when I say balance I just mean a caster Druid instead of melee, I'm sure I'll pick some resto talents and lean at least one Druid, or Priest, or maybe both, more towards healing. I'm gonna see how far I can take the team as 5 dps tho, and if it's not as easy I think it will be I will adjust my team accordingly.
Having my main team of a Pal,Pr, 3 Mages be mind numbingly boring and easy, Im looking towards the challenge. Loading the Rogue up with Stamina, then pre-shielding, pre-dotting, and using those 10-15 secs to run around CC'ing, and gaining aggro seems like it could be fun. I hopefully have enough DPS to be able to take on packs of 3, with one Cc'd, one Dotted, and one as my Nuke target. In the first part of DM, with most of the mobs non elite, this should work if I pull carefully and take out the Evokers first.
nodoze
10-17-2019, 04:25 PM
O yea when I say balance I just mean a caster Druid instead of melee, I'm sure I'll pick some resto talents and lean at least one Druid, or Priest, or maybe both, more towards healing. I'm gonna see how far I can take the team as 5 dps tho, and if it's not as easy I think it will be I will adjust my team accordingly.
Having my main team of a Pal,Pr, 3 Mages be mind numbingly boring and easy, Im looking towards the challenge. Loading the Rogue up with Stamina, then pre-shielding, pre-dotting, and using those 10-15 secs to run around CC'ing, and gaining aggro seems like it could be fun. I hopefully have enough DPS to be able to take on packs of 3, with one Cc'd, one Dotted, and one as my Nuke target. In the first part of DM, with most of the mobs non elite, this should work if I pull carefully and take out the Evokers first.OK good to know and keep us updated. You can also farm outside DM in that cave as there are mixes of non-Elite and Elite mobs and a good amount of quests to complete outside the dungeon before actually going in.
Glad to hear that Paladin+Priest+3mages being easy as that is the reason I recommend most people start with a group like that (though I generally recommend to have at least 1 Warlock and 1 Mage if a first group on a server). I think it is good to start there & then branch into less standard compositions like you are doing. If I recall correctly your semi stealth team is motivating me to consider a sudo stealth team in the future (thinking 2 Druids, 1 Rogue, & 2 Night Elf Hunters with Prowling cats for me) so I would like to keep up with your progress.
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