View Full Version : MMMMP vs LLLLP For PvP?
vincenntxue
09-23-2019, 10:30 AM
I know I could farm dungeons with both, mages being a little trickier but possibly faster? Locks seems a bit slower to kill but safer/easier, though the pets don't always hold aggro for bosses, but at least halfway through. PVP I'm not sure as I haven't had a chance to try both, but I'd definitely want to be closer to top dps in bgs when they come out (assuming follow is allowed) and here's where I'm confused on which to choose. :(
Warlock
Easy DoTs, don't need to face target and can literally run around/cast, plus it synergies with my priest more.
Mage
Crazy 1 shot bursts or pretty close, but have to be facing the target when casting. Nova/blink could work for all casters very easily, and frost spec synergies so well with each other.
So basically, if I'm looking for top DPS numbers AND KILLS, would 4locks or 4mages be my go to?
I've adjusted the title of the thread so that it isn't huge and doesn't get cut off.
Please keep the titles of threads concise and to the point.
-MiRai
xandorz
09-23-2019, 11:49 AM
I would go with warlocks.
With warlocks you need 2 gcd to kill someone at 36yd range while moving, can add another gcd and a immolate to really get the damage going on them.
Has the option to be one of the tankiest classes in pvp with soul link and stacking stamina.
Also has several useful abilities like death coil, howl of terror, fear, offensive and defensive dispel magic, silence, imp for hp buff or succubus for additional cc, soul stone (imagine 4 soul link warlocks that stack stamina using soul stone on rotation on priest that have spirit of redemption) etc.
Can be countered with dispel and healing but probably a bit hard.
Mages. Need to face target. Need to cast spells or use their instant cast cd spells.
Fire Blast, 20-26 yd range. Probably won't kill anyone with just this unless lucky with crits or if you stack spell power and attack badly geared players.
Cone of Cold is basically melee range.
I mean, I think they will struggle in fights because of needing to face target, not at all tanky, not a lot of instant cast with long range and I think they will get less kills in world pvp because they need to get so close to target and no spammable instant cast.
They might struggle against things like Blessing of Freedom, Free Action Potion. They would probably be more vulnerable against grenades (can't use arcane explosion or cone of cold if you spread out and if you use a 2.5 sec cast and get interrupted it will be more punishing than someone spamming instant casts), can also be easier to aoe fear since they have reason to stay close and need to stand still casting spells and warlocks can counter someone running up close with a death coil.
To me mages doesn't feel that amazing, some say they will be amazing but most of the time I think the argument is "they can aoe down 50 people with a few gcd" but in most fights the opponents will probably be spread out. I think mages are a solo or pve class, can't use their movement properly as a multiboxer in pvp.
Btw, follow was tested in bgs during beta, it did not work. I think only way they would allow it is probably if there was a big demand from community (maybe for easier/lazy movement in AV). So it is very unlikely that it will work in bgs.
nodoze
09-23-2019, 11:50 AM
Personally I think Warlocks are more realistic for most multiboxers. They are more fire/forget on targets and have tools to deal with people zerging them and are more tanky when people do get in close on them.
Drmanhattan
09-23-2019, 12:41 PM
I am currently level 48 with 4 locks+ holy priest; and honestly I would recommend and hybrid mix of mages/locks + priest. I keep soulstone on priest only to counter running back for partial wipes.
The lock pets will only hold threat until the mob starts taking damage. Even 2 dots will break threat. Massive aoe healing will break threat. More voidwalkers does not really make a difference, as they do not much with good healing, as they are quite beefy.
due to the limited threat potential of void tanking, I’ve switched to primarily Nuke damage (shadow bolt). This would work easily mixed with mage nukes, so I see no downside to mixing. For clarification, the nukes do pull threat on the kill target, but that target dies to burst before it matters, then I can switch to the next kill target.
i mainly suggest the hybrid group for the utility both mages and locks bring. I severely miss not having free food/water. Currently after a pull i life tap to full mana, aoe heal to full, then drink on just priest. If food and water were free, I could just sit and eat/ drink on all without expense, and my runs would go faster.
for pvp, I agree dots on targets you’re being swarmed by seem appealing, but I have found 4x hellfire aoe to actually be more effective ( 2 seconds to kill same level ) and that hits everything swarming you, while priest aoe heals. If target is at range: 4x immolate + conflagrate kills same level in 1.5 sec, both hit same time
ive tried all 3 lock specs for pve/ pvp up till 48, and deep destro is def the most effective. Curse of exhaustion on one lock for chasing down pvp targets was nice, but the burst approach has been better
vincenntxue
09-23-2019, 12:49 PM
I would go with warlocks.
With warlocks you need 2 gcd to kill someone at 36yd range while moving, can add another gcd and a immolate to really get the damage going on them.
Has the option to be one of the tankiest classes in pvp with soul link and stacking stamina.
Also has several useful abilities like death coil, howl of terror, fear, offensive and defensive dispel magic, silence, imp for hp buff or succubus for additional cc, soul stone (imagine 4 soul link warlocks that stack stamina using soul stone on rotation on priest that have spirit of redemption) etc.
Can be countered with dispel and healing but probably a bit hard.
Mages. Need to face target. Need to cast spells or use their instant cast cd spells.
Fire Blast, 20-26 yd range. Probably won't kill anyone with just this unless lucky with crits or if you stack spell power and attack badly geared players.
Cone of Cold is basically melee range.
I mean, I think they will struggle in fights because of needing to face target, not at all tanky, not a lot of instant cast with long range and I think they will get less kills in world pvp because they need to get so close to target and no spammable instant cast.
They might struggle against things like Blessing of Freedom, Free Action Potion. They would probably be more vulnerable against grenades (can't use arcane explosion or cone of cold if you spread out and if you use a 2.5 sec cast and get interrupted it will be more punishing than someone spamming instant casts), can also be easier to aoe fear since they have reason to stay close and need to stand still casting spells and warlocks can counter someone running up close with a death coil.
To me mages doesn't feel that amazing, some say they will be amazing but most of the time I think the argument is "they can aoe down 50 people with a few gcd" but in most fights the opponents will probably be spread out. I think mages are a solo or pve class, can't use their movement properly as a multiboxer in pvp.
Btw, follow was tested in bgs during beta, it did not work. I think only way they would allow it is probably if there was a big demand from community (maybe for easier/lazy movement in AV). So it is very unlikely that it will work in bgs.
Oh wow, those are some really solid points. Definitely going with warlock then. That's sad news about the bgs :( I may not continue multiboxing so instead I may just make what I'd want to play as a main(ROGUE) later. Rogue/3locks/priest (Might be a bit tricky, but it'll be a challenge I suppose.) TY!
vincenntxue
09-23-2019, 01:02 PM
I am currently level 48 with 4 locks+ holy priest; and honestly I would recommend and hybrid mix of mages/locks + priest. I keep soulstone on priest only to counter running back for partial wipes.
The lock pets will only hold threat until the mob starts taking damage. Even 2 dots will break threat. Massive aoe healing will break threat. More voidwalkers does not really make a difference, as they do not much with good healing, as they are quite beefy.
due to the limited threat potential of void tanking, I’ve switched to primarily Nuke damage (shadow bolt). This would work easily mixed with mage nukes, so I see no downside to mixing. For clarification, the nukes do pull threat on the kill target, but that target dies to burst before it matters, then I can switch to the next kill target.
i mainly suggest the hybrid group for the utility both mages and locks bring. I severely miss not having free food/water. Currently after a pull i life tap to full mana, aoe heal to full, then drink on just priest. If food and water were free, I could just sit and eat/ drink on all without expense, and my runs would go faster.
for pvp, I agree dots on targets you’re being swarmed by seem appealing, but I have found 4x hellfire aoe to actually be more effective ( 2 seconds to kill same level ) and that hits everything swarming you, while priest aoe heals. If target is at range: 4x immolate + conflagrate kills same level in 1.5 sec, both hit same time
ive tried all 3 lock specs for pve/ pvp up till 48, and deep destro is def the most effective. Curse of exhaustion on one lock for chasing down pvp targets was nice, but the burst approach has been better
TY! Honestly I'm avoiding using a mage with locks as I'd like to keep it as simple as possible. Switching out a lock with a rogue, but only because I main rogue, hoping that'll help in some way though. What would you say is the best spec for PVE 10-40 or even 10-60?
nodoze
09-23-2019, 01:28 PM
I am currently level 48 with 4 locks+ holy priest; and honestly I would recommend and hybrid mix of mages/locks + priest. I keep soulstone on priest only to counter running back for partial wipes.
The lock pets will only hold threat until the mob starts taking damage. Even 2 dots will break threat. Massive aoe healing will break threat. More voidwalkers does not really make a difference, as they do not much with good healing, as they are quite beefy.
due to the limited threat potential of void tanking, I’ve switched to primarily Nuke damage (shadow bolt). This would work easily mixed with mage nukes, so I see no downside to mixing. For clarification, the nukes do pull threat on the kill target, but that target dies to burst before it matters, then I can switch to the next kill target.
i mainly suggest the hybrid group for the utility both mages and locks bring. I severely miss not having free food/water. Currently after a pull i life tap to full mana, aoe heal to full, then drink on just priest. If food and water were free, I could just sit and eat/ drink on all without expense, and my runs would go faster.
for pvp, I agree dots on targets you’re being swarmed by seem appealing, but I have found 4x hellfire aoe to actually be more effective ( 2 seconds to kill same level ) and that hits everything swarming you, while priest aoe heals. If target is at range: 4x immolate + conflagrate kills same level in 1.5 sec, both hit same time
ive tried all 3 lock specs for pve/ pvp up till 48, and deep destro is def the most effective. Curse of exhaustion on one lock for chasing down pvp targets was nice, but the burst approach has been betterIf you had a level 60 Mage on a 6th account (or as an alt on your 5 accounts) who could give you ample food/water at the start of your session would you still want to mix in a mage or would you recommend all locks in that case?
Alternatively if you were flush in gold such that buying food/water were not a concern would you still want to mix in a mage or would you stay all locks in that case?
Apatheist
09-23-2019, 04:06 PM
I'm curious how people are playing when they say "just DoT's will out-threat voidwalkers." Are your pets assisting you as you cycle through targets and DoT? If that's the case, of course a full row of DoT's will pull threat after they tick several times and you've only allowed the voidwalker a chance to apply one torment.
Here's how my pull would go when I was private server testing for reference.
I select 4 different targets, send pets. I allow the pets enough time to get two torments and a couple of auto attacks off (6 seconds or so) during which time I select 4 new targets. Then I send my pets again and repeat however many times I feel my pets can handle the incoming damage. Usually 8-12 equal level mobs. Then I use my pet passive/follow macro. When my pets stack up near me, I hit my AE hotkey that does several things.
1. Cycles through the warlock pets casting suffering on a 3 second delay so I have a suffering available for most pulls and they don't all fire at once.
2. Hellfire and petaggressive macro on warlocks.
3. Prayer of mending, fade castsequence on priest
This way one of the voidwalkers is guaranteed to generate a significant amount of threat on everything near me (260-780 threat depending on rank) and all pets have cast 2-3 torments on each mob. That should be enough to hold agro for several pulses of hellfire which will kill most dungeon trash. Couple of lifetaps, another prayer of healing and my warlocks and their pets are full HP/mana with the priest on about 75% mana.
For my testing I used a weird hybrid soul link spec just for grinding purposes.
https://classic.wowhead.com/talent-calc/warlock/-2050310152501051-5050005122
It sounds complex but once you get into the swing of it it's actually simple and efficient with minimal down time. I only ever have to sit and drink when my priest gets low which is rare once you get decent gear. I haven't played warlocks yet on classic but I figured I'd post this again just to give some tips. Can't see any reason why this wouldn't work in classic dungeons with proper pet management. An average pull of say 3 packs or 12 mobs takes about 20-30 seconds.
Here's a random video I found showing voidwalker is perfectly capable of holding threat on classic versus DoT's even with no DPS delay and using immolate which I never do. The mobs are even a level higher than him causing them to parry/resist more.
https://www.youtube.com/watch?v=59JKRIpD5TI&t=365s
Purpleflavor
09-23-2019, 05:40 PM
for pvp i dont think it's even close. I think Xzin found the best combo in MMMMP. Four 3minute mages with so many insta casts, cc, iceblock and mobility. Yikes. You can literally delete someone every 45 seconds. Warlock dots are just so underpowered at this stage of the game.
daviddoran
09-23-2019, 06:45 PM
I am just doing both. With my mages, I specced them frost, and the priest Holy, and lots of pulls so far (I'm mid 20s) are just Arcane Explosion spam, cycling frost novas, and throwing in Holy Nova for a bit of extra DPS/healing when needed (on a secondary action bar) With my Warlocks, I specced the priest Discipline, and it seems to be working out well so bar, (also mid 20s) My main team is 5 Shaman, whom I parked at 37 to get rested exp so I can get to 40 asap, while farming Scarlet Monastery a billion times to get all the scarlet chain gear, and 5 ravagers lol.
I did put the priests on separate accounts, so I could swap things around if needed, and do 2 priests 3x mages/locks, or swap a mage and a lock so each team gets portals and soulstones. Having the priest soulstoned has saved a lot of time on the Warlock team from many corpse runs, and I miss that on the mage team.
On my mages I Farmed SFK on saturday for hours, and got all 5 toons their Feline Mantle, Robe of Arugal, (I call him arugula) and the Belt of Arugal. I much prefer SFK over BFD, due to all the skinnable mobs, less casters, and no mobs that run away. I might go back there and farm another level or two, but will probably end up going to Gnomer before starting up Scarlet Monastery.
PvP wise, haven't done much yet, as I'm still too low, but I've oneshot everyone near my level, and killed a few above my level handily, so I'm looking forward for some Southshore vs Tarren Mill action in the future.
Battleshrimp
09-24-2019, 09:00 AM
When doing 4x caster and a healer: how do you prefer to drive? From the healer PoV or from one of the casters?
vincenntxue
09-24-2019, 09:16 AM
I am just doing both. With my mages, I specced them frost, and the priest Holy, and lots of pulls so far (I'm mid 20s) are just Arcane Explosion spam, cycling frost novas, and throwing in Holy Nova for a bit of extra DPS/healing when needed (on a secondary action bar) With my Warlocks, I specced the priest Discipline, and it seems to be working out well so bar, (also mid 20s) My main team is 5 Shaman, whom I parked at 37 to get rested exp so I can get to 40 asap, while farming Scarlet Monastery a billion times to get all the scarlet chain gear, and 5 ravagers lol.
I did put the priests on separate accounts, so I could swap things around if needed, and do 2 priests 3x mages/locks, or swap a mage and a lock so each team gets portals and soulstones. Having the priest soulstoned has saved a lot of time on the Warlock team from many corpse runs, and I miss that on the mage team.
On my mages I Farmed SFK on saturday for hours, and got all 5 toons their Feline Mantle, Robe of Arugal, (I call him arugula) and the Belt of Arugal. I much prefer SFK over BFD, due to all the skinnable mobs, less casters, and no mobs that run away. I might go back there and farm another level or two, but will probably end up going to Gnomer before starting up Scarlet Monastery.
PvP wise, haven't done much yet, as I'm still too low, but I've oneshot everyone near my level, and killed a few above my level handily, so I'm looking forward for some Southshore vs Tarren Mill action in the future.
Ok that definitely sounds like what I'm doing except more! lol priest is on a separate account as well. Unfortunately I'm alliance, so no shaman fun.. Out of all of those groups, which seems to have the best clearspeed in dungeons? Honestly I was tracking my xp/h and mage barely had more when grinding heavily packed mob areas that respawn fast as my locks/rogue could clear at just the same speed due to less downtime but also took a bit more work. I finally cleared DM at level 21 on all chars solo, before I'd get to VC and get stuck. The rogue/3locks/priest actually seems to be working out well in that regard. My mages surprisingly were doing a little better in DM at first, but this due to lack of pets, and how others mentioned.. torment spamming out of mana before boss gets killed
Apatheist
09-24-2019, 09:36 AM
When doing 4x caster and a healer: how do you prefer to drive? From the healer PoV or from one of the casters?
Over the years I've made a deliberate effort not to think this way. The character I control from depends on the encounter mechanics.
Some encounters have a lot of cleave mechanics that require careful tank positioning so I'll control from the tank. Some fights drop stuff on the ground a lot so it helps, particularly with melee teams, to drive from the healer so you can pull your team back quickly. In PvP I swap to whichever character is being focused so I can kite and peel with the rest of my team.
I feel like getting too comfortable controlling your team from a single character reduces your overall effectiveness.
daviddoran
09-24-2019, 01:08 PM
The Mages definitely clear faster once they are a level or two above that of the mobs they are taking out. AoE killing large packs is very efficient, if you can do it before you die and/or run out of mana. I actually AoE farmed RFC until level 18/19 just cause I knew it would be faster than jumping into Wailing Caverns right away, even with the first few mobs being grey. I really hate WC, so I only run it one or two times to get all the quests done, then I jump into SFK. With the mages, I Don't worry so much about runners, as frost nova/Arcane Explosion makes quick work of them.
Gear really helps. With all the RFC farming I did, I ended up with a decent amount of BoE green stam/int cloth gear that replaced the random gray items I had previously. And the quest staff from RFC and WC is really good for the level. Not sure if there is an equivalent DM quest, as I play Horde.
I use Titan Panel, and it auto tracks the exp/hour and you can manually reset it, so you can keep one toon for the whole session, and reset on another to get the exp/hour of a particular instance run.
vincenntxue
09-24-2019, 02:28 PM
That's certainly one thing I do like about mages, but I'm also worried I wouldn't effectively be able to do the blizzard clearing, plus it didn't seem like the speed was too far ahead. I did aoe like 5 elites with my 4 mage/priest but I also struggled with bosses ultimately. Did you have a chance to do SM? Dungeons like that and on is where I'm worried my 4 locks or 4 mages may not be able to carry themselves with the priest and a tank would be needed.
nodoze
09-24-2019, 02:49 PM
That's certainly one thing I do like about mages, but I'm also worried I wouldn't effectively be able to do the blizzard clearing, plus it didn't seem like the speed was too far ahead. I did aoe like 5 elites with my 4 mage/priest but I also struggled with bosses ultimately. Did you have a chance to do SM? Dungeons like that and on is where I'm worried my 4 locks or 4 mages may not be able to carry themselves with the priest and a tank would be needed.Can't Warlocks AoE essentially as well as Mages and be more survivable while doing it?
A Mage who can blink/freeze/kite is great and all but most boxers can't realistically leverage that kind of play.
If you want to mitigate risk and/or have your cake and eat it also maybe try the following:
3Warlock+Priest+Paladin (with going in position as both as healers/buffers/cleansers).
3 characters AoEing and not losing any DPS due to push-back are closer to 4 AoEs with pushback than 75% (plus the Paladin can Consecrate if you want)...
Start Paladin as a Healer with better threat management and ret aura for pets when pet tanking & concentration aura when Warlocks AoE for no pushback... If you hit any content where pets can't tank and/or the Warlocks can't survive then upon spirit rezign switch the Paladin to his Tank gear and all problems are solved as you are now in the standard Trinity the game was designed around:
Tank+Healer+3DPS
Paladin+Priest+3Warlocks (or 2 Warlocks+Mage)
Note that swapping a Mage for one Warlock still gives you 2 Pet Tanks or an off-tank & a buff...
daviddoran
09-24-2019, 02:50 PM
My mages are still in the 20s, so I haven't tried SM yet.
For Boss fights that can't be kited with frost nova, or are immune to slow, I find that just spreading out and zerging, helps a lot. Aggro bounces around easily enough, so more often than not, a single mage doesn't take too many hits in a row, provided they last through a hit or two without being oneshot.
I sometimes just skip bosses, especially if I don't need their loot, or for quests. If I end up hitting a brick wall at high level, My plan is to level up a team of 4 warriors, and yet another priest, and sub in one warrior as a tank for each team that needs one. Plus, the idea of running 4 warriors and a shaman in end game content is appealing.
Madsage
09-24-2019, 03:59 PM
I have been testing out mages and warlocks before deciding to level them on Classic server and my conclusion is that warlocks are the best choice if you want to do PvP and PvE content.
Destro warlocks one shot everyone every 15 seconds, 4 Immolate+Conflags will kill casters from 36y range and for more tanky players you will have to follow up with Searing Pain or Shadowburn (24y range), mages have to spec into Presence of Mind to one shot people from distance (3min cooldown) or get close to them and blast them with instant casts (Fireblast+CoC+Blast Wave)
Since follow is broken in BGs you cant coordinate mages so well, but you can spam instant casts on warlocks.
As far as DPS in dungeons goes, Warlocks can do more damage on small and medium sized pulls since you can cast CoA+Corruption on mobs while your pets or your tank get initial aggro and follow up with Hellfire resulting in 300 aoe DPS per warlocks, which melts high level elites with 8.5k HP in about 8 seconds.
Mages are better at blizzard kiting huge packs but that is irrelevant for multiboxers and high level dungeons
Peregrine
09-24-2019, 04:31 PM
In matter of this choice, I've contemplated alot what to pick (glad level xp).
Thing is, alot of people don't count GCD into account since this is major factor of your actions in terms of pvp. I think mages have the higest GCD value of all classes (damage wise). The arcane/fire specc offers so much one shot potential with:
ignite
stun
fireblast low cd
10% more mana
pyro blast
instant pyro
arcane power
silence
I am level 50 on my warlocks (4x lock/disc) and I can kill lv 60 without any problem in 4-6 sec even without optimal dot specc and no spell power almost.
Thing is, I am concerned of groups and to react super fast, which on other hand with mages is not problem beacuse if groups try to engage they will face massive dmg with arcane power arcane explosion.
Also, do note that ZG ttrinkets give arcane power to really one shot shit beyond comprehesion.
Also, mages get port and food and bit faster leveling. However, the gear requirement is insane for mages and they only got arcane missles and cast time for 36 yards. How would that faire in large scale battle is byond me. Since no block on arcane, they don't have any def utilites. The 4x fireblast with ignite could prolly kill people abit but still.
Warlocks , on other hands with 4x death coil can coil once and dot and person will die in 99% cases. Also, the warlocks get roughly 3k hp over mages and their gear is way way more suitable for pvp and easier to get. Plus, there is no mana limit due to life tap.
I've did math and got nearly 400 sp in p1, with 860 in p6 with bis gear (non consumables, with consumables I ended with 1100 sp which is TBC value!!!)
Since I am Horde, shamans pose no counter (they woudn't even if i was human, due to pet totem stomp macro.)
Curse of tongues can make some really good stuff.
Post your opinions more, I am really looking forward to hear more opinions.
Apatheist
09-24-2019, 04:39 PM
for pvp i dont think it's even close. I think Xzin found the best combo in MMMMP. Four 3minute mages with so many insta casts, cc, iceblock and mobility. Yikes. You can literally delete someone every 45 seconds. Warlock dots are just so underpowered at this stage of the game.
My experience is the complete opposite. Mages are much more reliant on spell power than warlocks. Warlocks can literally PvP naked and still do well. Not to mention having 4 soulstones for your healer is beyond OP.
In fact, there's a pretty entertaining video of some random doing just that: https://www.youtube.com/watch?v=OJkaD3pmAs4&t=305s
Thing is, I am concerned of groups and to react super fast, which on other hand with mages is not problem beacuse if groups try to engage they will face massive dmg with arcane power arcane explosion.
This is true to an extent but how often is that situation going to occur? 90% Of the time if you find yourself in a large scale fight with 20+ on each side you're going to be much more effective sitting back, DoTing everything in range with warlocks than trying to suicide dive in order to use arcane explosion.
Peregrine
09-24-2019, 05:06 PM
True that Apatheist! And with my build, people will just go down with 5,6 seconds of dots if none is dispelled! plus ,nightfall proccs! :)
I was running my shaman+4 warrior combo to 32 and they are very strong. I wanted to try out priest+4 mages and have found it very hard to return to my main team. Granted i am only level 21 at this time but every instance boss i've faced so far has been really easy except for the last boss of WC. He 1 shots my mages. Does this change at all in the future? Do bosses become too hard to burst down with 4 mages? I'd like to know others experiences before i get too stuck on this team. If anyone could weigh in would be awesome!
Celosar
09-24-2019, 08:40 PM
for pvp i dont think it's even close. I think Xzin found the best combo in MMMMP. Four 3minute mages with so many insta casts, cc, iceblock and mobility. Yikes. You can literally delete someone every 45 seconds. Warlock dots are just so underpowered at this stage of the game.
Didn't he get HWL in vanilla with 4 locks and a priest?
Also if anyone has his 4x shaman in a karazhan raid I'll do unspeakable things for a copy of the vid.
On my mages I Farmed SFK on saturday for hours.
How did you kill arugal? Every time I tried the guy just OOM'd my healer then ported somewhere really inconvenient.
Purpleflavor
09-24-2019, 09:27 PM
Didn't he get HWL in vanilla with 4 locks and a priest?
Also if anyone has his 4x shaman in a karazhan raid I'll do unspeakable things for a copy of the vid.
How did you kill arugal? Every time I tried the guy just OOM'd my healer then ported somewhere really inconvenient.
Warlord on his Priest and 4 Mages
He switched to Priest and 4 warlocks during TBC and/or the TBC prepatch when warlocks were basically SL/SL gods.
Purpleflavor
09-24-2019, 10:20 PM
I was running my shaman+4 warrior combo to 32 and they are very strong. I wanted to try out priest+4 mages and have found it very hard to return to my main team. Granted i am only level 21 at this time but every instance boss i've faced so far has been really easy except for the last boss of WC. He 1 shots my mages. Does this change at all in the future? Do bosses become too hard to burst down with 4 mages? I'd like to know others experiences before i get too stuck on this team. If anyone could weigh in would be awesome!Xzin used to do stratholme baron runs in 30 minutes for gold, so maybe when geared a lot of 5man stuff is doable.
Celosar
09-25-2019, 06:20 PM
Warlord on his Priest and 4 Mages
He switched to Priest and 4 warlocks during TBC and/or the TBC prepatch when warlocks were basically SL/SL gods.
I thought TBC was when he did 4 shamans to Gladiator.
Purpleflavor
09-25-2019, 07:11 PM
I thought TBC was when he did 4 shamans to Gladiator.possibly, as far as i know he never quite reached max level on his warlocks. Maybe that was the reason since totem stacking was insane and shadow resist gear was nullifying locks in arena.
Kojiiko
09-25-2019, 09:25 PM
I was running my shaman+4 warrior combo to 32 and they are very strong. I wanted to try out priest+4 mages and have found it very hard to return to my main team. Granted i am only level 21 at this time but every instance boss i've faced so far has been really easy except for the last boss of WC. He 1 shots my mages. Does this change at all in the future? Do bosses become too hard to burst down with 4 mages? I'd like to know others experiences before i get too stuck on this team. If anyone could weigh in would be awesome!
How are u doing these dungeons just spamming Arcane explosion or are u sheep most and firing down one by one?
How are u doing these dungeons just spamming Arcane explosion or are u sheep most and firing down one by one?
Mostly sheep and frostbolt spam. Once i out level a dungeon i can gather small packs and aoe down with ice nova/blizzard and arcane explosion.
Currently doing SFK. I can not down Arugal yet as I'm 21 and hes 27. Couple more levels should be fine.
Mmrwowboxer
09-26-2019, 06:16 PM
On my team I have 3 mages.. 2 frost and 1 fire, and the fire mage does alot more dps than frost. The stun from fire spells is useful too, as it procs of Fireblast and Flamestrike.
All 4 of my mages are frost because of frostbite talent. 80% of the time i lock mobs and bosses in place until they die. rarely taking damage. My priest mostly just DPS's.
daviddoran
09-26-2019, 09:18 PM
How did you kill arugal? Every time I tried the guy just OOM'd my healer then ported somewhere really inconvenient.
I just stand at max range on the first platform, and pew pew from there. The trick I found, is you can see who he is casting his shadow bolts on well before they are actually hit, so I would just pre time a big "heal" and would watch the health go down, then right back up again.
Once I started getting higher, and half my team had his gear, it got easier and easier. My advice, if you are having trouble with Arugal, just reset the instance and go again, get another level, and try try again.
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