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Earshy
09-05-2019, 03:07 AM
Hello all. New member here - just taking my first dive in to multiboxing with WoW Classic. I mained a shaman back in retail classic, and know the class very well, so I decided to run 5 shamans. I'm not sure yet whether that was a smart move or not ;P. My goal is to farm instances such as Stratholme for Righteous Orbs, etc. I'm looking for some insight tonight about leveling speed. I'm 29.5 and just hitting 4 days 7 hours played. Not all of this time was solely dedicated to leveling, so that's not as important as this: it's taken me about 2.5 hours to get half way through 29. I'm grinding in SM GY right now and I don't have much difficulty with any of the mobs, except for the boss, of course, but I only tried him once. Seems painstakingly slow to me. Is this the pace I should be expecting? 5 hours to go from 29-30 seems atrocious, but if that's classic, I guess I'll just have to keep it up.

TL;DR: It's taken me 2.5 hours to get half way in to 29. Am I doin it all wrong?

The Crowd
09-05-2019, 04:37 AM
Honestly seems about right (actually a little bit faster than I would of thought) unless you have the right synergy with your group. For instance my Druid tank, magex2, lock, shaman was taking about two hours a level at level 15... where as my 4hunters/1priest and my 4 warriors/shammy were eating levels in less than 30 mins well up into there 20’s. And as far as I know there’s one guy here with 4 mages/1 priest who was pretty much top 100 online in his server for speed and leveling so...

Earshy
09-05-2019, 06:11 AM
Honestly seems about right (actually a little bit faster than I would of thought) unless you have the right synergy with your group. For instance my Druid tank, magex2, lock, shaman was taking about two hours a level at level 15... where as my 4hunters/1priest and my 4 warriors/shammy were eating levels in less than 30 mins well up into there 20’s. And as far as I know there’s one guy here with 4 mages/1 priest who was pretty much top 100 online in his server for speed and leveling so...

Thank you for the reply. That comment about your 4 war 1 sham group hits me in the feelers, that was the other group comp I was considering. What level is your 4 war/1 sham group at the moment, and what's your /played if you don't mind sharing?

Cheers!

Fuzzyboy
09-05-2019, 06:35 AM
Thank you for the reply. That comment about your 4 war 1 sham group hits me in the feelers, that was the other group comp I was considering. What level is your 4 war/1 sham group at the moment, and what's your /played if you don't mind sharing?

Cheers!

Keep in mind that different compositions peak at different times. Caster heavy groups kind of suck up to at least 20.

The Crowd
09-05-2019, 08:54 AM
Thank you for the reply. That comment about your 4 war 1 sham group hits me in the feelers, that was the other group comp I was considering. What level is your 4 war/1 sham group at the moment, and what's your /played if you don't mind sharing?

Cheers!

They are level 28 currently, but I can’t honestly give a accurate /played on them because they were my first ever melee group and I say I took about 6 hours getting them to level 6 between constantly loosing them running off and toons not hitting anything. Or just spamming an ability they have no rage for and getting stuck in a macro. That and the fact that I have a newborn atm stealing most of my time so I have left them afk/dc multiple times and while frankly I’ve also face planted the keyboards and fallen asleep myself only to wake up an hour later to the “you have been disconnected” screen.

Earshy
09-05-2019, 09:48 AM
Keep in mind that different compositions peak at different times. Caster heavy groups kind of suck up to at least 20.

Fair point. I'm hoping that these next few levels will be better than the previous ones. I'm getting Windfury at 30 and Chain Lightning at 32. Those are both class-defining spells for shamans, so I think it's possible that they will be a bit better with those abilities. Maybe that's their peak :D.


They are level 28 currently, but I can’t honestly give a accurate /played on them because they were my first ever melee group and I say I took about 6 hours getting them to level 6 between constantly loosing them running off and toons not hitting anything. Or just spamming an ability they have no rage for and getting stuck in a macro. That and the fact that I have a newborn atm stealing most of my time so I have left them afk/dc multiple times and while frankly I’ve also face planted the keyboards and fallen asleep myself only to wake up an hour later to the “you have been disconnected” screen.


Gotcha. Yeah, it's hard to give a good honest /played unless you are *just* leveling and camping out when you're afk, etc. I haven't fallen asleep on the keyboard since Everquest...haha. Good times. Thanks again for the info.

sethlan
09-05-2019, 10:05 AM
5 Ele shamans are pretty good. I'm only at level 22 atm. (We can't level, like we used to, family, work, etc) I did clear RFC at 18, and WC at 22. If you want to enter any dungeon, make sure you higher few levels. I'm also working on second team 1 priest 4 warlocks, love that combo so far!...

As far leveling in Classic, it takes time, for example : some people hit 60 all ready on single toon, as they played pretty much non stop and slept only 4 hours a day. I'm thinking a 5 man team would take few weeks. The more chars you box the more time it takes as you have to collect quest items on each toon, not so many Slain quests out there. It's a bit of a grind. level 30? that's pretty damn good!

Dawkinz
09-05-2019, 10:15 AM
Your pace sounds right for a shaman group. My 3x war 1x pally 1x priest has consistently average 2hrs/level from level 23-43.

Earshy
09-06-2019, 07:12 PM
Honestly seems about right (actually a little bit faster than I would of thought) unless you have the right synergy with your group. For instance my Druid tank, magex2, lock, shaman was taking about two hours a level at level 15... where as my 4hunters/1priest and my 4 warriors/shammy were eating levels in less than 30 mins well up into there 20’s. And as far as I know there’s one guy here with 4 mages/1 priest who was pretty much top 100 online in his server for speed and leveling so...


Right on, thank you for the response. Hit 30 last night and got windfury, then hit 31 and 32. Put in a good session. Windfury definitely seems to help, as does the Corpsemaker axe that I have farmed 3 of so far in RFK. Headed there to hopefully fill out the rest of the team with Corpsemakers.


Honestly seems about right (actually a little bit faster than I would of thought) unless you have the right synergy with your group. For instance my Druid tank, magex2, lock, shaman was taking about two hours a level at level 15... where as my 4hunters/1priest and my 4 warriors/shammy were eating levels in less than 30 mins well up into there 20’s. And as far as I know there’s one guy here with 4 mages/1 priest who was pretty much top 100 online in his server for speed and leveling so...

I hit my stride in SM:GY last night and was doing about 2.5 hours for a level if I focused 100% and really made the most of it. So I guess I'm not that far behind xp/hour wise, but seeing the AoE happening is still making me want to try it :D. Thank you.

Mercbeast
09-06-2019, 11:00 PM
4x Warriors alliance side, until level 36, are pretty miserably slow. I hit my stride around 40, and things got really nice and quick after.

smk
09-07-2019, 12:49 PM
4x Warriors alliance side, until level 36, are pretty miserably slow. I hit my stride around 40, and things got really nice and quick after.

Are you doing dungeons or quests or a mix of both to get to 36. My teams are still in the 20's so having abit of a slow push being im on a crowded server


Hello all. New member here - just taking my first dive in to multiboxing with WoW Classic. I mained a shaman back in retail classic, and know the class very well, so I decided to run 5 shamans. I'm not sure yet whether that was a smart move or not ;P. My goal is to farm instances such as Stratholme for Righteous Orbs, etc. I'm looking for some insight tonight about leveling speed. I'm 29.5 and just hitting 4 days 7 hours played. Not all of this time was solely dedicated to leveling, so that's not as important as this: it's taken me about 2.5 hours to get half way through 29. I'm grinding in SM GY right now and I don't have much difficulty with any of the mobs, except for the boss, of course, but I only tried him once. Seems painstakingly slow to me. Is this the pace I should be expecting? 5 hours to go from 29-30 seems atrocious, but if that's classic, I guess I'll just have to keep it up.

TL;DR: It's taken me 2.5 hours to get half way in to 29. Am I doin it all wrong?

I am just curious if anyone has taken a melee cleave team into mid-higher level dungeons yet. I am curious how they find the speed of the comp. I have been bouncing back and forth to mage team and melee team. I favor the melee team when doing outdoor quests due to the 0 down time, but having only done two dungeons so far Stockade and DM. I am wondering how viable multiboxing melee will be at end game.

nodoze
09-07-2019, 01:56 PM
I am just curious if anyone has taken a melee cleave team into mid-higher level dungeons yet. I am curious how they find the speed of the comp. I have been bouncing back and forth to mage team and melee team. I favor the melee team when doing outdoor quests due to the 0 down time, but having only done two dungeons so far Stockade and DM. I am wondering how viable multiboxing melee will be at end game.AoE spell teams can do amazing things when the mobs are green to you but likely can't be doing that kind of AoE on the hardest dungeons at cap.

There is no coincidence that most Raiding Guilds' "speed run Raid teams" for Raids they have on farm are mainly DPS Warriors running a Melee-Cleave composition (feeding a Priest the kills if possible).

Once geared in at least pre-raid BiS Gear at Cap there is likely no better group for speed grinding Dungeon Instances than a 4 Warrior+Healer Melee-Cleave group. As long as the healing can keep up you should be able to "buzz-saw" through packs of mobs of 6 or less pretty much continously without stopping to drink.

The problem is getting there ;-).

At this point the highest multi-box Melee-Cleave team reporting in is Mercbeast's team which I believe is the 40s. He reported that it was miserably slow until Level 36 and that he felt like he fully hit his stride at 40+.

I felt like mine were very slow until I found my first hyper-spawn around 12th level and didn't think they made sense to take into WC until I got both Cleave & 'Flash of Light' at Level 20 and would not try to finish that instance till Level 22+. Once I got appropriate /startattack macros in place and my healing available from every toon and my shield bash rotation down it has been much easier at 22+ (just farm the earlier bosses from 20-22). Likely still slow however compared to an AoE spell group killrog-ing huge groups for XP though.

smk
09-07-2019, 02:01 PM
This might not be of much difference, did you go horde or alliance? I am currently alliance, but giving consideration of going horde.

I wanted to add, you said I think you were running 2 pallys and 3 warriors? if that is the case, how is the 2 pallys. If i go back to melee team I was considering going 3 wars 1 pally 1 priest, mainly because I relaly like the healing from the priest and im not as familiar with pally healing.

nodoze
09-07-2019, 04:10 PM
This might not be of much difference, did you go horde or alliance? I am currently alliance, but giving consideration of going horde.

I wanted to add, you said I think you were running 2 pallys and 3 warriors? if that is the case, how is the 2 pallys. If i go back to melee team I was considering going 3 wars 1 pally 1 priest, mainly because I relaly like the healing from the priest and im not as familiar with pally healing.I am doing 3Warriors+2Paladins and it has been slow going at times. It seemed to pick up at 13+ when I found the Defias HyperSpawn by the Windmill. Things also improved greatly at Level 20 as Cleave helps with multiple target DPS & 'Flash of Light' really helped with Healing. I also helped that I spent some time on my ISboxer setups and some in game macros. I anticipate that Level 30 should be a Watershed moment on Healing and 36+ should be where DPS really starts to take off.

There have definitely been times when 1 healers output was not enough for the spike damage and there also have been times where one healer would have gone OOM so I think 2 healers work well at the lower levels for the way I play at least. I am also glad to have 2 rezzers...

PVEwise Paladins are the most efficient healers (post level 29) due to Illumination and all things being equal should require the least amount of drinking for a Warrior team (especially when they also have Seal of Light at 30+ & Seal of Wisdom at 38+). The exception would maybe be a Warrior team feeding killing blows to a wanding Priest but I personally would not want to manage all that (I just want to grind fast) and regardless a Priest doesn't fit my goals (my brother and I both want to main a Paladin like we did in Vanilla so we need 2).

Generally at cap and geared with at least pre-raid BiS gear 4Warriors+Healer should be one of the best PVE Dungeon Grinding teams.

4Warriors+Shaman with Windfury will likely be the best DPS for much (if not all) of the phases though in the later phases Blessing of Kings on a Paladin+4Warrior team will scale really well and with top notch gear may be on par or better.

3Warriors+2 Paladins is certainly less DPS overall but isn't as far behind as it may seem as you get a second Blessing, Aura, & Seal from the 2nd Paladin and the Paladin is also doing damage (though less).

In my case 3W+2P made the most sense because we want 2 Paladin mains and because 2 healer are much better in WPVP (which is more important to me than PVE Dungeon Grinding).

smk
09-07-2019, 04:38 PM
I am doing 3Warriors+2Paladins and it has been slow going at times. It seemed to pick up at 13+ when I found the Defias HyperSpawn by the Windmill. Things also improved greatly at Level 20 as Cleave helps with multiple target DPS & 'Flash of Light' really helped with Healing. I also helped that I spent some time on my ISboxer setups and some in game macros. I anticipate that Level 30 should be a Watershed moment on Healing and 36+ should be where DPS really starts to take off.

There have definitely been times when 1 healers output was not enough for the spike damage and there also have been times where one healer would have gone OOM so I think 2 healers work well at the lower levels for the way I play at least. I am also glad to have 2 rezzers...

PVEwise Paladins are the most efficient healers (post level 29) due to Illumination and all things being equal should require the least amount of drinking for a Warrior team (especially when they also have Seal of Light at 30+ & Seal of Wisdom at 38+). The exception would maybe be a Warrior team feeding killing blows to a wanding Priest but I personally would not want to manage all that (I just want to grind fast) and regardless a Priest doesn't fit my goals (my brother and I both want to main a Paladin like we did in Vanilla so we need 2).

Generally at cap and geared with at least pre-raid BiS gear 4Warriors+Healer should be one of the best PVE Dungeon Grinding teams.

4Warriors+Shaman with Windfury will likely be the best DPS for much (if not all) of the phases though in the later phases Blessing of Kings on a Paladin+4Warrior team will scale really well and with top notch gear may be on par or better.

3Warriors+2 Paladins is certainly less DPS overall but isn't as far behind as it may seem as you get a second Blessing, Aura, & Seal from the 2nd Paladin and the Paladin is also doing damage (though less).

In my case 3W+2P made the most sense because we want 2 Paladin mains and because 2 healer are much better in WPVP (which is more important to me than PVE Dungeon Grinding).

Thanks for sharing that. I like having 2 healers in some form as it does allow for back up rezzing. I am on PVE server, so having the priest should be fine. I am at the point where I am debating just going to a less pop server or sticking it out where I am. If i server swap I may just do 3 warriors a priest and shaman. since the servers are acting up, seems like a good time to figure that out lol.

Mercbeast
09-07-2019, 06:06 PM
Are you doing dungeons or quests or a mix of both to get to 36. My teams are still in the 20's so having abit of a slow push being im on a crowded server



I am just curious if anyone has taken a melee cleave team into mid-higher level dungeons yet. I am curious how they find the speed of the comp. I have been bouncing back and forth to mage team and melee team. I favor the melee team when doing outdoor quests due to the 0 down time, but having only done two dungeons so far Stockade and DM. I am wondering how viable multiboxing melee will be at end game.

I quested/grinded to 18, and then did deadmines.

Once you get whirlwind at 36, things improve. Things took off for me though at 40. I bought plate for my battle/demo shout warriors (the other two run piercing howl) and I did armory until I got 4 ravagers, I was stuck doing armory from 36 I think, until 42, and armory is NOT a melee friendly run due to all the shielded mobs.

I blew through cathedral with the group though, doing 40-45k xp over the course of a clear, real XP per hour lower due to running out, and my xp tracker not tracking across instance runs. I'd guess I averaged 38kish at 42, and probably closer to 45 when I finished at 44. Then I did a full quest run/clear of uldaman, and now I am doing maraudon.

If you're looking for XP per hour. I'd say I did 15-18k an hour from 18-36. It was really slow, like, absurdly slow. The lack of real AOE hurts melee cleave badly. Mages and Warlocks are always going to outperform melee cleave for this reason in terms of leveling speed. Like I said though, SM Cathedral was REALLY good once I had all ravagers on my team. The trick is to figure out how to pull effectively, since it's not easy with 4 warriors and a priest. Mess up and the priest gets insta gibbed basically.

I'd recommend that if you run warriors though, you make sure you get them all ravagers. Then you keep those ravagers, get them the fiery blaze enchant from badlands, it adds a not insignificant chunk of DPS that scales with more targets. Then run a level appropriate weapon when you're single targeting, and when you're fighting > 4 mobs, swap over to ravagers for the proc.

nodoze
09-08-2019, 04:57 PM
I quested/grinded to 18, and then did deadmines. ...What Dungeons do you plan to farm to cap and at what level ranges for each?

smk
09-08-2019, 05:01 PM
What Dungeons do you plan to farm to cap and at what level ranges for each?

I keep flipping back and forth, because my 2 mages are actually 4 lvls higher than my warriors and while it seems to be a good move. I have to say the warriors i have at least at this point stockades I have less problems with and almost no downtime. Now if i could just get in the game.

Sisyphus
10-08-2019, 01:25 PM
I’ve been struggling. My team is now:
warrior (37)
mage (36)
warlock (36)
priest (36)
mage (31)

Even AoE grinding SM GY (currently complete in about 5 pulls) is brutally slow, averaging ~8% per run at ~20min/run not adding wipe time or running back to the city.

Not sure if I can sustain this level of grind to 60. May try adding in kill quests to see if that speeds it up a bit.

Tsazao
10-08-2019, 06:34 PM
My first team of War, Priest, 3 Warlocks was 11d 10h played to 60. Now im leveling Feral & 3 Mages with my 60 Priest mostly just AE spamming so far and im about 1 day played ahead @ 40 of my old speed.

Doing some tailoring, auctioning and afking at the side.

kett73
10-10-2019, 09:32 AM
My first team of War, Priest, 3 Warlocks was 11d 10h played to 60. Now im leveling Feral & 3 Mages with my 60 Priest mostly just AE spamming so far and im about 1 day played ahead @ 40 of my old speed.

Doing some tailoring, auctioning and afking at the side.

What spec did you run on your locks? This is my first 5-man and I’m running this combo. I’m only 18 so no AOE yet, but it’s still doing well tabbing thru targets and DOTing.

Peregrine
10-10-2019, 09:39 AM
First team took 11 days 17 hours to 60! 4x lock 1 x disc!

so far my 2nd team (and will be main) 4x mage disc,took 1 day 12 hours to 30. I expect to hit 60 in 5 or 6 days played.

Sisyphus
10-10-2019, 12:38 PM
First team took 11 days 17 hours to 60! 4x lock 1 x disc!

so far my 2nd team (and will be main) 4x mage disc,took 1 day 12 hours to 30. I expect to hit 60 in 5 or 6 days played.

Is there a strategy you don’t mind sharing? I haven’t found it to be nearly as fast. Right now am roughly 38 across my toons and grinding dungeons is not nearly that fast. Do you mix in questing as well focus on kill quests?

Peregrine
10-10-2019, 12:50 PM
Pure dungeon farm only! I did quests up to 14 (AE) and after that I've completed 4 quests so far. Will share soon my findings with lv 30 upwards. Expect udpate soon.,

kett73
10-10-2019, 02:54 PM
Yes, to me dungeon grind seems terribly slow.

Tsazao
10-10-2019, 06:17 PM
What spec did you run on your locks? This is my first 5-man and I’m running this combo. I’m only 18 so no AOE yet, but it’s still doing well tabbing thru targets and DOTing.

https://classicdb.ch/?talent#IE0bZZxxbtrMz

I pretty much wanded to 36ish. Single target was just corruption/shadowbolts. AoE pre-shielding and hellfiring. After demo shout nerf it got lot slower with AoE so ended up mostly single targetting.

Warrax
10-10-2019, 06:34 PM
I'm dungeon grinding and I'm also having a hard time, it's really slow. I'm considering tanking 2 characters and just level them up Questing and leave the other 3 behind.
I have a Rogue(My Main) in my group that is also slowing me down alot since I can't AoE farm at all, mobs are at 10-20% hp when my casters run out of mana so I guess if I had another mage/lock I could AoE farm and maybe it would be faster, but right now I have played very little the last 2 weeks because I'm a bit frustrated so I'm not really in the mood to play the same dungeon over and over again.

So I guess if you have a good AoE team you will level fast, if you don't have an optimal team its slow.

Any suggestions to not get burnt out? I thought about AoE grind non elites too but not sure how fast that would be or if my team is able to do it.

Celosar
10-10-2019, 07:31 PM
Any suggestions to not get burnt out? I thought about AoE grind non elites too but not sure how fast that would be or if my team is able to do it.

I recently burned out after my 50th (ish) run of SM GY. It helps me not burn out to have multiple teams and a few solo characters that I can work on when I start feeling like I'm at work instead of having fun.

Kojiiko
10-10-2019, 08:29 PM
First team took 11 days 17 hours to 60! 4x lock 1 x disc!

so far my 2nd team (and will be main) 4x mage disc,took 1 day 12 hours to 30. I expect to hit 60 in 5 or 6 days played.

wow ur 2nd team super fast so far.. 4 mages arcane? are u horde, where are and when are u stopped at dungeons and then moving on?

Peregrine
10-11-2019, 08:11 AM
Horde, Undead!

Currently at 2 days 4 hours played, lv 34 (5 hours or so was afked). Planning to hit 40 before 3 days timer is up. Leveling is usually 70 mins per level. There is downtime to travel to cities, learn spells, get some gear etc.

Pure arcane.

Sisyphus
10-11-2019, 10:00 AM
I just can’t seem to speed things up - I don’t mind the grind but I’m currently 38 on warrior/priest/mage/lock and 35 on other mage. I’m doing AoE pills of about 8 at a time in the armory. Between resting I’d say each pull takes 3 minutes. And that nets me 1% xp at 38. Hoping maybe it speeds up when my 3rd AoE hits 36 and gets the next level of blizzard

Drmanhattan
10-11-2019, 01:01 PM
Horde, Undead!

Currently at 2 days 4 hours played, lv 34 (5 hours or so was afked). Planning to hit 40 before 3 days timer is up. Leveling is usually 70 mins per level. There is downtime to travel to cities, learn spells, get some gear etc.

Pure arcane.

Could you please describe your typical pull in a dungeon, and what spells you’re using? I’ve gotten into a good groove with my pally tank+ 4 mages aoe, but my pace has been a very consistent 2.5 hours/ level from 20-40. I’m aoe farming to get that

Madsage
10-11-2019, 02:21 PM
Any suggestions to not get burnt out? I thought about AoE grind non elites too but not sure how fast that would be or if my team is able to do it.

Level another wizard and play him with your group and level the rogue solo or have a higher level healer follow him, that's the way it goes with bad comps in vanilla. Remember you are half way done with leveling at level 44-45

Peregrine
10-11-2019, 02:37 PM
Could you please describe your typical pull in a dungeon, and what spells you’re using? I’ve gotten into a good groove with my pally tank+ 4 mages aoe, but my pace has been a very consistent 2.5 hours/ level from 20-40. I’m aoe farming to get that

Generally, I pull 2 packs of mobs and then arcane explsion them down. No holy nova, ST heals on mage (Flash heal plus shields and at end I usually don't have problems at all).

Also, using armor potions 1 hour to midigate as much dmg as possible.

Usually, insta drink after every pull, so I got downtime of 15 sec before pulling another trash. Last level (35) took 1 hour and 15 mins.

The usual scenario for this setup is :

level to 14 via quests>get buff from orgrimmar>rfc massive farms to 19>get to wailing caverns>aoe trash the raptors(initial circle area) to 22>swap to bfd>pull here to 28>quests till 30>gy>33>library>36>armory>38>cath>44>zf>50>brd>60.

The reason I choose brd over ubrs is the fact that gauntlent in bael gaer has so many mobs and until 56, it will take you 1.5 hour to hit level up (mages).

Also, don't forget to use imp frost shield once you hit the full arcane (extra armor helps). and after that go for stun (ignore all bosses in game, will have plenty of time for that when i hit 60).

The only thing i really want to test is blizz specc in brd (pull 40 mobs) then aoe down. Would be omegalul efficient (typically 200k xp per hour).

WIll post more info as i go on. Focus on int and stam (no spell power, as arcane explosion only benefits 14% of your sp).

Madsage
10-12-2019, 03:35 AM
Peregrine which comp do you like better?

Peregrine
10-12-2019, 04:33 AM
Peregrine which comp do you like better?

So far, I am blown by mages and the utility plus dmg they bring. 95% chance I'll make this my main team despite having locks on60 already.

The fact it only took 2 days to hit almost 40 (where as in with locks it took i think 6 days) is mesmerizing. Plus the dmg is sick tbh.

At lv 60> pom pyro>precast pyro>fireball>pom pyro>fireblast (ignite stack). You're looking at 40k dmg within 5 sec.

Also, the Ice armor is so godlike vs melee due to pulling and attack speed once you got gathered groupl. I mean 30% attack speed is so noticable that you don't even feel melee dmg as frost mage.

My xp/h is around 44k in SM (lib).

Anemo
10-12-2019, 05:44 AM
So far, I am blown by mages and the utility plus dmg they bring. 95% chance I'll make this my main team despite having locks on60 already.

The fact it only took 2 days to hit almost 40 (where as in with locks it took i think 6 days) is mesmerizing. Plus the dmg is sick tbh.

At lv 60> pom pyro>precast pyro>fireball>pom pyro>fireblast (ignite stack). You're looking at 40k dmg within 5 sec.

Also, the Ice armor is so godlike vs melee due to pulling and attack speed once you got gathered groupl. I mean 30% attack speed is so noticable that you don't even feel melee dmg as frost mage.

My xp/h is around 44k in SM (lib).

I assume you went arcane spec on your mages? Just hit 14 on mine but havent committed any points yet

Peregrine
10-12-2019, 05:47 AM
Yeah, arcane and after full arcane (ap) going 3 points for extra armor and resist, and after that stun points, after that ignite,and you can just randomly put point after that.

Anemo
10-12-2019, 09:43 AM
Just wondering, how do you handle bosses with no tank? I just hit 16 and Taragaman in RFC is a struggle.

AOE hasn't been too bad but this is about the most I can pull (https://gfycat.com/indolentfrightenedcusimanse) and I've had quite a few deaths. Not sure if I'm better of kiting, using more frost novas, or just standing there tanking it.

I haven't worked out my xp/h yet but it doesn't feel very high.

Edit: Just calculated run from entrance to Jergosh and back to reset and it was only 15k an hour :(

Battleshrimp
10-12-2019, 10:03 AM
Just wondering, how do you handle bosses with no tank? I just hit 16 and Taragaman in RFC is a struggle.

AOE hasn't been too bad but this is about the most I can pull (https://gfycat.com/indolentfrightenedcusimanse) and I've had quite a few deaths. Not sure if I'm better of kiting, using more frost novas, or just standing there tanking it.

I haven't worked out my xp/h yet but it doesn't feel very high.

In general you should be prepared to skip bosses unless you need them for a quest or if they have gear upgrades that you can not live without.

Peregrine
10-12-2019, 11:21 AM
I had no issues with bosses of any kind. I just spam fireball and I always preshield main mage and wait 10 sec before attacking the boss. My Rfc xp was i think around 17k xp per hour (generally level and half).

I am skipping bosses most of times beacuse I am using build only for aoe and aoe only! Once i hit 60 I'll specc arcane fire and roflstomp everything.

So far, lv 38 2 days 13 hours played (5 hours afked) It seems I'll be able to reach lv 43 before 3 days played. I generally wiped 5x across playtime still and I had I think around 23 deaths by solo mages in instances so it's really really good. (at this rate my locks had generally around 100 wipes and around 400 deaths or so and around 6.5 days played).

Kojiiko
10-12-2019, 03:36 PM
Generally, I pull 2 packs of mobs and then arcane explsion them down. No holy nova, ST heals on mage (Flash heal plus shields and at end I usually don't have problems at all).

Also, using armor potions 1 hour to midigate as much dmg as possible.

Usually, insta drink after every pull, so I got downtime of 15 sec before pulling another trash. Last level (35) took 1 hour and 15 mins.

The usual scenario for this setup is :

level to 14 via quests>get buff from orgrimmar>rfc massive farms to 19>get to wailing caverns>aoe trash the raptors(initial circle area) to 22>swap to bfd>pull here to 28>quests till 30>gy>33>library>36>armory>38>cath>44>zf>50>brd>60.

The reason I choose brd over ubrs is the fact that gauntlent in bael gaer has so many mobs and until 56, it will take you 1.5 hour to hit level up (mages).

Also, don't forget to use imp frost shield once you hit the full arcane (extra armor helps). and after that go for stun (ignore all bosses in game, will have plenty of time for that when i hit 60).

The only thing i really want to test is blizz specc in brd (pull 40 mobs) then aoe down. Would be omegalul efficient (typically 200k xp per hour).

WIll post more info as i go on. Focus on int and stam (no spell power, as arcane explosion only benefits 14% of your sp).

I love this breakdown Big thanks Im going to follow suit!!

4 mages 1 priest sounds very cool! May i see your talent for the mage?, are they same ae all other mages?

Priest holy or disc?

btw do u stream?

StingraY
10-12-2019, 05:40 PM
I had no issues with bosses of any kind. I just spam fireball and I always preshield main mage and wait 10 sec before attacking the boss. My Rfc xp was i think around 17k xp per hour (generally level and half).

I am skipping bosses most of times beacuse I am using build only for aoe and aoe only! Once i hit 60 I'll specc arcane fire and roflstomp everything.

So far, lv 38 2 days 13 hours played (5 hours afked) It seems I'll be able to reach lv 43 before 3 days played. I generally wiped 5x across playtime still and I had I think around 23 deaths by solo mages in instances so it's really really good. (at this rate my locks had generally around 100 wipes and around 400 deaths or so and around 6.5 days played).

Do you miss having the eye of kilrogg to gather up mobs safely?

Peregrine
10-13-2019, 03:42 AM
I love this breakdown Big thanks Im going to follow suit!!

4 mages 1 priest sounds very cool! May i see your talent for the mage?, are they same ae all other mages?

Priest holy or disc?

btw do u stream?

I'll start streaming soon. All my mages use the same build. Priest is Hybrid Hly/Disc for imp shields/fort/agrro drop/meditation and then full holy build for extra sp heals etc.

You can find my stream at .

twitch.tv/waterwalk

Streaming RN.

Anemo
10-13-2019, 09:02 AM
Things have improved a bit at 20 but still feels slow and I don't think I can kill Verdan the Everliving when he hits so hard.

Pretty messy pull example: https://gfycat.com/ambitiousjealousizuthrush

Any idea how much id screw over my XP by subbing out 1 level 20 mage for a 31 to help carry myself through?

Peregrine
10-13-2019, 09:08 AM
Things have improved a bit at 20 but still feels slow and I don't think I can kill Verdan the Everliving when he hits so hard.

Pretty messy pull example: https://gfycat.com/ambitiousjealousizuthrush

Any idea how much id screw over my XP by subbing out 1 level 20 mage for a 31 to help carry myself through?

Seems ok pull to me, don't forget at lv 20 it's still not possible to make big pulls. Make sure to utilize nova on round robbin to freeze mobs and gather more.

Also, always preshield 2 or 3 mages when doing 8 man mob pulls +.

To kill Verdan, simply make a semi circle formation, and spam fireball on him , when 1 mage gets agrro, single heal with shield and greater heal. Shoudn't be issue at all (I've one shotted him at lv 20). Same with BFD warlock boss (don't try last boss as it deals enourmous dmg).

Lastage
10-13-2019, 09:34 AM
Just wondering, how do you handle bosses with no tank? I just hit 16 and Taragaman in RFC is a struggle.

AOE hasn't been too bad but this is about the most I can pull (https://gfycat.com/indolentfrightenedcusimanse) and I've had quite a few deaths. Not sure if I'm better of kiting, using more frost novas, or just standing there tanking it.

I haven't worked out my xp/h yet but it doesn't feel very high.

Edit: Just calculated run from entrance to Jergosh and back to reset and it was only 15k an hour :(

What dungeon map mod is that?

Anemo
10-13-2019, 11:25 AM
What dungeon map mod is that?

Using ShestakUI and that is the default minimap just scaled up a little

kate
10-14-2019, 05:51 AM
I haven't had a ton of time to play, so my 5x hunter team is only level 29, with about 2.5 days /played. I probably spent at least 1 or 1.5 days of that time just getting to 15 so I could start dungeons, as well as getting professions leveled up (4x engineers to get goblin jumper cables, everyone with 1st aid, tailor, enchanter, leatherworker)

Currently my team is working through Gnomeregon - I'd like to get everyone a hydrocane, the loot in general is pretty useful, the dungeon itself is fun and reasonably easy to manage pulls, it's both close enough to resupply points to not be annoying and it has a vendor and mailbox in the dungeon so I can mail myself a bunch of ammo and not have to leave the dungeon until I'm ready.

My strategy in general hasn't been to be fast, but to enjoy the ride. I've been entering dungeons before I was really ready - 2-3 levels before you should enter them - and while that has lead to a looooot of deaths, it's more fun for me because I enjoy the sense of progress when I both figure out how to survive fights where the odds are against me, but also it's great when my team dings (and then again when my pets ding) and suddenly things that were impossible become almost possible and eventually routine.

smk
10-15-2019, 04:00 PM
4 warrior and healer has to be the worst combo for end game, im not 60 yet but its beyond frustrating at 57.

KingOfSausages
10-15-2019, 05:59 PM
Hey all, I've been thinking recently of starting a 5 man trinity team in classic, maybe pally tank 3x Lock and pally or priest healer. Not really interested in pvp or anything, just enjoy running dungeons so would be planning to level primarily in instances. I've seen quite a few people frustrated at the speed of leveling through instances though and it's kinda turned me off the idea :(

Obviously leveling through instances is going to be slower than questing, but is it really as bad as i'm hearing? I seen some of you posting xp/hr but I guess it's tough for me to put that into perspective. Maybe a better metric (for my mind) would be - what percentage of a level do you usually get for a complete run of, say, SM:Armory? 10%? 20? 30?

Also, (sorry if this is a little off topic) but do you have any tips on the best way to overcome those initial levels before i can start running DM? Wondering if I should level them all together and just avoid collect quests, or level in pairs, or even just grind?

Thanks!

smk
10-15-2019, 06:23 PM
I think the 2 pally and 3 warlocks is a solid choice, although I would probably suggest a priest for aoe healing if you are planning to aoe. I don't know if anyone else feels the paladin would be a better healer in this group or not. Either do quests or you could run the fedex route, but honestly I would just lvl and maybe switch from human to dwarf areas. Collections take the longest.

Mercbeast
10-15-2019, 08:51 PM
I think the 2 pally and 3 warlocks is a solid choice, although I would probably suggest a priest for aoe healing if you are planning to aoe. I don't know if anyone else feels the paladin would be a better healer in this group or not. Either do quests or you could run the fedex route, but honestly I would just lvl and maybe switch from human to dwarf areas. Collections take the longest.

I did the fedex route on mages, and while it's probably quicker than straight questing. I think that grinding is probably faster. If you're alliance, the spider cave on Darnassus is probably a good place to do a good chunk of that early grinding. If you're horde, northgard keep maybe? Or any lower level hyper spawns you can find. The bristleback areas are good too. The big difference between horde and alliance is, you really need to be 15-18 as alliance to start doing deadmines for most group builds, and deadmines itself a terrible instance to grind. RFC on the other hand can be started at 12, maybe even 10 depending on the group. New team with good green gear might be able to start at 10 in RFC and do the trog area.

The big issue with questing are collection quests, so maybe just skip those unless they are easily accomplished, and allow you to grind quickly in the area.

nodoze
10-16-2019, 06:37 AM
I think Pally+Priest+3Warlocks over 2Pally+3Warlocks for PVE though I can see benefits of duo Paladins for WPVP.

For Alliance I FedExed to 12 and then mainly ground the HyperSpawns to 18 (plus the Westfall quests). I also generally avoided the collection quests except for the Westfall Bandana ones as they were for a questline for DM and were easily completed while farming the HyperSpawn anyway. The Darnassus spider cave is close to a HyperSpawn so that could help as well.

Even though they are not Dungeons, I put links for the FedEx pathing and to HyperSpawns in Westfall as the 1st 3 lines on the Dungeons tab as I view them as "Alliance Dungeon Prereqs" to be able to go into DM (or at least to be able to farm & do the quests in the cave outside DM) around 18:

https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit#gid=566752830

ExBox
10-16-2019, 09:21 AM
5 Man MB on German PvP Dragons Lair sporting Druid Tank, Priest, Warlock, Mage, Shaman here - lvl 40 currently with 3d 23h. Can't get over 35k XP/h but the group is very robust and fun to play, plus on 60 I'll have 5 different classes for variety. Had a Warrior tank at first, but the druid does WAY better with AoE Aggro.

Specs are Feral, Holy Nova, Full Destro, Arcane, Ele - I pull 1-2 groups and AoE them down with AE/HolyNova/Hellfire/Chain Lightning spam.

Thought about 4 Warri Shaman, but from what I've read its tedious.

Drmanhattan
10-16-2019, 11:21 AM
Generally, I pull 2 packs of mobs and then arcane explsion them down. No holy nova, ST heals on mage (Flash heal plus shields and at end I usually don't have problems at all).

Also, using armor potions 1 hour to midigate as much dmg as possible.

Usually, insta drink after every pull, so I got downtime of 15 sec before pulling another trash. Last level (35) took 1 hour and 15 mins.

The usual scenario for this setup is :

level to 14 via quests>get buff from orgrimmar>rfc massive farms to 19>get to wailing caverns>aoe trash the raptors(initial circle area) to 22>swap to bfd>pull here to 28>quests till 30>gy>33>library>36>armory>38>cath>44>zf>50>brd>60.

The reason I choose brd over ubrs is the fact that gauntlent in bael gaer has so many mobs and until 56, it will take you 1.5 hour to hit level up (mages).

Also, don't forget to use imp frost shield once you hit the full arcane (extra armor helps). and after that go for stun (ignore all bosses in game, will have plenty of time for that when i hit 60).

The only thing i really want to test is blizz specc in brd (pull 40 mobs) then aoe down. Would be omegalul efficient (typically 200k xp per hour).

WIll post more info as i go on. Focus on int and stam (no spell power, as arcane explosion only benefits 14% of your sp).


i must be playing my mages completely differently, because I usually pull 2 or more packs, aoe them all down, drink, and move on. This route has been a consistent 2.5 hours per level. My 5th character is a prot pally, and I gather with that, then stop and start self healing while the mages start casting on the gathered packs. For pulling more than 3 packs, I sometimes Frost nova the first packs in place so the pally can move freely

ive tried arcane, but found fire to have better burst aoe thru flame strike> blast wave> arcane explosion until clear ; the prot pally needs to pop flash heals on the mages after they start dealing damage

i don’t understand what I am doing wrong that you are managing to pull twice the exp per hour. My group handles bosses no problem, but even if they are bad exp, the fights are short. When clear I run out and reset.

Sm gy, lib, and armory were a solid 2.5 hr/ level, and cathedral was closer to 3h/ level, so I only ran enough to get the gear

Do you see what I am missing/ are you certain of your exp per hour?

Anemo
10-16-2019, 11:28 AM
Interesting to hear. I wanted to use my existing druid in a future group comp like this but always assumed warriors would be way better at big aoe pulls since bear can only swipe 3 and aoe taunt every 10 min?

nodoze
10-16-2019, 11:35 AM
Interesting to hear. I wanted to use my existing druid in a future group comp like this but always assumed warriors would be way better at big aoe pulls since bear can only swipe 3 and aoe taunt every 10 min?My understanding is that Druids are superior on small numbers but do run into issues with large groups that Paladins and Warriors don't have.

Fuzzyboy
10-16-2019, 02:33 PM
My understanding is that Druids are superior on small numbers but do run into issues with large groups that Paladins and Warriors don't have.

I'm running with a warrior in my trinity setup and for big AoE pulls, I think the warrior has the advantage, but for running end-game instances, where you do much less AEing, a druid probably works very well. You're less gear dependent, you have an extra rez, MotW, thorns. I've loved my team for levelling, but now where I'm grinding pre-raid BIS, I wish I had a druid / priest / mage / lock / shaman setup :-)

smk
10-16-2019, 04:03 PM
First team took 11 days 17 hours to 60! 4x lock 1 x disc!

so far my 2nd team (and will be main) 4x mage disc,took 1 day 12 hours to 30. I expect to hit 60 in 5 or 6 days played.

I am curious what didn't yhou like about your lock team?

nodoze
10-16-2019, 04:05 PM
I'm running with a warrior in my trinity setup and for big AoE pulls, I think the warrior has the advantage, but for running end-game instances, where you do much less AEing, a druid probably works very well. You're less gear dependent, you have an extra rez, MotW, thorns. I've loved my team for levelling, but now where I'm grinding pre-raid BIS, I wish I had a druid / priest / mage / lock / shaman setup :-)I love Druids also just want to be clear of where they stand out and don't. All of those are advantages and as long as you aren't having to use Engineering items while Tanking/shifted and are within the numbers they AoE Threat well against they are should be great.

Acidburning
10-16-2019, 10:32 PM
5 Man MB on German PvP Dragons Lair sporting Druid Tank, Priest, Warlock, Mage, Shaman here - lvl 40 currently with 3d 23h. Can't get over 35k XP/h but the group is very robust and fun to play, plus on 60 I'll have 5 different classes for variety. Had a Warrior tank at first, but the druid does WAY better with AoE Aggro.

Specs are Feral, Holy Nova, Full Destro, Arcane, Ele - I pull 1-2 groups and AoE them down with AE/HolyNova/Hellfire/Chain Lightning spam.

Thought about 4 Warri Shaman, but from what I've read its tedious.

I am running the same group.

How do you manage the druid tank for your AOE pulls? Just swiping?

They are 38. I just respec'd the mage and lock to have a bit more synergy with fire.

nodoze
10-17-2019, 08:40 AM
I am running the same group.

How do you manage the druid tank for your AOE pulls? Just swiping?

They are 38. I just respec'd the mage and lock to have a bit more synergy with fire.I have similar questions but after re-reading the post I think the most relevant part is "...I pull 1-2 groups and AoE them down". If only doing 1-2 groups likely the Druid gets initial sight aggro & gets a little ahead on all mobs from at least Thorns (can't remember if the warlock pet buff stacks with Thorns) and solidifies aggro on at least 3 mobs from Swipe. There is the probability that the Druid's swipe doesn't always hit the same 3 mobs so you may get pretty solid threat on a bit more than 3... By the time the non-swipe'd mobs aggro turns and they turn/move to switch the amount of actual incoming damage 1-2 groups can do before they die is likely within the party's health/healing limits. The limits can be stretched some if the Druid is ping-ponging aggro on remaining mobs via Swipe. As mobs start dying the incoming damage becomes less and less so it really comes down to how big of a spike you can survive.

It does not sound like the scenario where you "aggro half or more of the entire instance and have Tank keep aggro on most everything while the AoE group dishes damage with immunity and no incoming damage from mobs" that some other groups can pull off...

Love Druids and would be great to hear differently but I suspect this is a more limited mob count AoE scenario which can be great/fine if you are OK with that approach (I generally am OK with pulling 1-2 groups when I play).

ExBox
10-17-2019, 08:47 AM
I drop damage mitigation totems and pre-hot/shield him for the pull. Gather mobs, do 4-5 demoshouts while running back to the group then start swiping while they unleash AoE - Sometimes the mage pulls aggro after a few secs, but my DPS is enough to keep him alive till the mobs start running away. Usually in 8-10 GCDs everything is dead. I also noticed that mobs in Cathedral actually have less HP than in Armory. The annoying AE from the mage mobs I can mitigate with shaman totem and priest holy nova spam.

Lets see how it will work in ZF, when I reach it hopefully mid next week.

I'm a bit sad though, that my warrior now sits at 34 now and is left behind, as I was looking forward to play him later in raids. Well you can't have everything..

How long did it take you to get them to 38 I'm curious? Will you main one of them at 60 in raids? And if so why that one?


I am running the same group.

How do you manage the druid tank for your AOE pulls? Just swiping?

They are 38. I just respec'd the mage and lock to have a bit more synergy with fire.

Imp Fireshield does not stack with thorns unfortunately.

I tab change targets after each swipe, so the aggro gets spread evenly throughout the 8-10 mobs plus an additional demo shout every once in a while. Also the bear tank self heal generates aggro and only has a CD of 60 seconds. So i throw that one in, provided I have enough rage.

Maybe also interesting, my shaman's rotation are two simple castsequence makros, one for damage (fire nova totem, chain lightning, magma totem) and while these abilites are on CD I spam heals on my tank/mage whoever has aggro. Priest does nothing but holy novaing.


I have similar questions but after re-reading the post I think the most relevant part is "...I pull 1-2 groups and AoE them down". If only doing 1-2 groups likely the Druid gets initial sight aggro & gets a little ahead on all mobs from at least Thorns (can't remember if the warlock pet buff stacks with Thorns) and solidifies aggro on at least 3 mobs from Swipe. There is the probability that the Druid's swipe doesn't always hit the same 3 mobs so you may get pretty solid threat on a bit more than 3... By the time the non-swipe'd mobs aggro turns and they turn/move to switch the amount of actual incoming damage 1-2 groups can do before they die is likely within the party's health/healing limits. The limits can be stretched some if the Druid is ping-ponging aggro on remaining mobs via Swipe. As mobs start dying the incoming damage becomes less and less so it really comes down to how big of a spike you can survive.

It does not sound like the scenario where you "aggro half or more of the entire instance and have Tank keep aggro on most everything while the AoE group dishes damage with immunity and no incoming damage from mobs" that some other groups can pull off...

Love Druids and would be great to hear differently but I suspect this is a more limited mob count AoE scenario which can be great/fine if you are OK with that approach (I generally am OK with pulling 1-2 groups when I play).

I'm very curious which group comps can manage that "pulling half the instance" scenario well. I suppose it doesnt include a tank anyway on horde side (Alliance scum! ;) ) but a mage iceblocking or potions?

nodoze
10-17-2019, 09:30 AM
Imp Fireshield does not stack with thorns unfortunately.

I tab change targets after each swipe, so the aggro gets spread evenly throughout the 8-10 mobs plus an additional demo shout every once in a while. Also the bear tank self heal generates aggro and only has a CD of 60 seconds. So i throw that one in, provided I have enough rage.

Maybe also interesting, my shaman's rotation are two simple castsequence makros, one for damage (fire nova totem, chain lightning, magma totem) and while these abilites are on CD I spam heals on my tank/mage whoever has aggro. Priest does nothing but holy novaing.



I'm very curious which group comps can manage that "pulling half the instance" scenario well. I suppose it doesnt include a tank anyway on horde side (Alliance scum! ;) ) but a mage iceblocking or potions?If you look through the forum history there have been lots of videos posted of essentially 'eye of Kilrogg' pulls of a huge amount of the instance with a Warrior staged ahead of the AoE party and spamming shouts as the mobs approached and got into range. Much of this was prior to the shout nerfs but there were some videos after the nerf that said it was still viable just with some additional prep time on the Warrior.

The AoE side of the equation was typically a Priest with various mixes of 3 AoE DPS capable characters. Mages or Warlocks are both viable and essentially interchangeable (with pros/cons) but the approach required at least 1 Warlock for the 'Eye of Kilrogg' to pull with. If you go with all Warlocks you really want a Priest healer because the Warlocks damage themselves in the AoE so AoE healing can help but if you go mainly Mages you can go Paladin Healer which has multiple compounding Threat advantages as Mage AoE Threat is less and Paladin reduces it even further via Salvation and buffs the Warrior via Retribution Aura (and Paladin can heal the Warrior and a single Warlock fine) but one downside is that Paladins can't shield the 'eye of kilrogg' like a Priest can which likely will result in smaller pulls. Eye of Kilrogg has no cool-down so you can try to offset this some by doing 2 eyes back to back with the first pulling further mobs and the 2nd pulling the closer ones but that is more complicated than a single eye pull and could result in 2 waves of mobs which isn't necessarily desirable (especially if the 1st wave arrives when you are controlling the 2nd eye to pull more and you aren't able to spam shout and heal well while controlling the eye)...

I think the best Tank in this type of approach is a Warrior as they take the least damage and while leveling can spam threat against a ton of mobs. Paladins can also do great threat on a lot of mobs but Consecration is more gradual/consistent compared to burst spamming like the Warrior and with lots of incoming damage you have lots of rage to spam so the Warrior is likely superior on both mitigation and threat in these kind of huge pulls. That being said most people are doing more reasonable pulls (and this is mainly really viable on green mobs anyway) so I think the Paladin is a wiser choice for most teams in a traditional approach and/or when doing dungeons on level (especially if that is their first team on a given server). Once Paladins get to Cap they can "shout" like warriors to push AoE Threat via the level 60 Greater Blessings but that doesn't help while leveling.

ExBox
10-17-2019, 09:46 AM
If you look through the forum history there have been lots of videos posted of essentially 'eye of Kilrogg' pulls of a huge amount of the instance with a Warrior staged ahead of the AoE party and spamming shouts as the mobs approached and got into range. ....

Does Druid demo shout generate less TPS or why is he inferior to a warrior in that scenario (leaving out the big CDs like shieldwall etc.)

nodoze
10-17-2019, 10:12 AM
Does Druid demo shout generate less TPS or why is he inferior to a warrior in that scenario (leaving out the big CDs like shieldwall etc.)Good questions... Note that Warriors do multiple kinds of shouts and use at least 2 different kinds in the pulls (one type prior to the bulk of the mobs showing up the other after)... Also it is not just the cool-downs that are different... Warriors & Paladins Block which mitigate lots of damage while Druids do not. Druid higher health pool & armor mitigation helps offset blocks to make them comparable on standard pulls but huge pulls likely more than offset this extra buffer while blocks scale with larger groups.

I look forward to other folk's thoughts on this but off the top of my head I think the above are some of the factors which make Warriors superior for this approach (in addition to the cool-downs which should also be factored in).

Anemo
10-17-2019, 10:13 AM
Sm gy, lib, and armory were a solid 2.5 hr/ level, and cathedral was closer to 3h/ level, so I only ran enough to get the gear

Do you see what I am missing/ are you certain of your exp per hour?

I just did level 35 in SM Lib in under 2 hours without going super hardcore or anything. I do have 1 mage at level 38 (rest 35) but I doubt it has a huge impact either way. I guess 4 DPS is going to be faster unless your tank can make up the difference with significantly larger pulls.

Edit: Random Lib run when squad was 33 (1 mage 36) (https://youtu.be/qzznJ4Dr9jE)

Peregrine
10-17-2019, 11:11 AM
My played is 4 days 22 hours as of this moment (lv 52, 4x mage disc).

I've lost around 7-8 hours on afking ,respeccing testing things. Overall, it takes me around 2.5 per level and it will most likely stay that until lv 56 where ti will take around 3 hours until I hit 60.

The brd is tad bit scary due to melee damage so I gave up on Bael Gar gauntlent until 56 (new level and not to be crushed heavily by melee cleave).

The Zf grind was also super easy once I got to 46. Around 40k xp per hour or so. You can review my runs at my twitch streams and that should be the clue about the xp per hour more or less.

Acidburning
10-17-2019, 04:13 PM
I drop damage mitigation totems and pre-hot/shield him for the pull. Gather mobs, do 4-5 demoshouts while running back to the group then start swiping while they unleash AoE - Sometimes the mage pulls aggro after a few secs, but my DPS is enough to keep him alive till the mobs start running away. Usually in 8-10 GCDs everything is dead. I also noticed that mobs in Cathedral actually have less HP than in Armory. The annoying AE from the mage mobs I can mitigate with shaman totem and priest holy nova spam.

Lets see how it will work in ZF, when I reach it hopefully mid next week.

I'm a bit sad though, that my warrior now sits at 34 now and is left behind, as I was looking forward to play him later in raids. Well you can't have everything..

How long did it take you to get them to 38 I'm curious? Will you main one of them at 60 in raids? And if so why that one?

damage mitigation totem = Stoneskin Totem?

good to know how you are pulling. I was using eye from warlock. I will def try this tonight in SM GY. Thanks for the tips.

My played is 8 days so far; however, I am not even using that as a good metric. For the first 3 weeks, I was remote queuing in from work, 3-4hours in advance. Then AFK'ing for hours just to stay logged in. Coming back and jumping or doing something really quickly to reset so I wouldn't get booted out.

I can't commit the same time I used to back in vanilla. I get to play for maybe a few hours a night, tops. Been at the SM grind for a while now

Lyonheart
10-17-2019, 05:22 PM
Jeez..I'm a slow poke! I'm at 14 days, 17 hours! level 55 1/2 on my team atm WPMMM

nodoze
10-17-2019, 05:33 PM
Jeez..I'm a slow poke! I'm at 14 days, 17 hours! level 55 1/2 on my team atm WPMMMI wouldn't worry that much about played time as it doesn't have to be a race (unless you find that fun and want try for speed)...

Some of us have to AFK a shit ton just to avoid queues and even when we do have time to play have to stop on demand due to RL needs so our /played will have lots of AFK time...

A better metric for those with lots of AFK would be your XP/hour on various content at multiple level brackets but even then if you are progressing & having fun (or at least not unhappy) then it really doesn't matter...

smk
10-17-2019, 07:19 PM
My played is 4 days 22 hours as of this moment (lv 52, 4x mage disc).

I've lost around 7-8 hours on afking ,respeccing testing things. Overall, it takes me around 2.5 per level and it will most likely stay that until lv 56 where ti will take around 3 hours until I hit 60.

The brd is tad bit scary due to melee damage so I gave up on Bael Gar gauntlent until 56 (new level and not to be crushed heavily by melee cleave).

The Zf grind was also super easy once I got to 46. Around 40k xp per hour or so. You can review my runs at my twitch streams and that should be the clue about the xp per hour more or less.

What's your build for your full arcane mages?

Lyonheart
10-17-2019, 09:52 PM
I wouldn't worry that much about played time as it doesn't have to be a race (unless you find that fun and want try for speed)...

Some of us have to AFK a shit ton just to avoid queues and even when we do have time to play have to stop on demand due to RL needs so our /played will have lots of AFK time...

A better metric for those with lots of AFK would be your XP/hour on various content at multiple level brackets but even then if you are progressing & having fun (or at least not unhappy) then it really doesn't matter...

Yea, i actually split my leveling between dungeons and questing. Ill even do some collection quests if the reward is a worthy upgrade. I cant just grind dungons for hours! Im going to start leveling a paly as well. So it might be awhile before i hit 60.

Also, for the paladin.. im going to just quest and only do dungons for the quests until he catches up with my mages/priest. I enjoy questing! just hate the multibox+collections. But ill bring my a mage and my healer to tag along and keep him healed and provide endless refreshments and buffs 8)