ceen
08-25-2019, 06:00 AM
so I have a hard time to decide what combo I should play.
my leveling focus is ~75% dungeons, ~25% quests - PVE server.
at level 60 I want to farm BRD, Scholo, Strath and later DM.
my main will be the warri (tank)
team 1:
warri (tank)
ret1 with BoK
ret2 with imp. BoM and Sanc aura
ret3 with imp. Ret aura
holy pala with imp. BoW
team2:
warri (tank)
rogue1 combat
rogue2 combat
rogue3 combat
holy pala with imp. BoM
pros /cons team1
+ no mount costs outside of the warri
+ tons of buffs / auras
+ tons of heals
+ easy 'rotation'
+ later game good execute
+ buble and lay on hands for 'oh shit moments'
+ can wear every armor type
+ rets got 8% movement speed for better melee uptime
-/+ mana for the rets (should be no problem with all buffs and you can switch to seal of wisdom for one mob to regen)
- no staves for the rets
-- no cleave
pros / cons team2
+ no mana / downtimes for the dps
+ easy rotation as combat sword
+ can slow with crippling poison
+ decent selfheal with judgment of light on a target
++ great cleave DPS on a 2 min cooldown
- classquest for poisons
--- need gold for 4 mounts instead of just one!
so, what would you say? is the dps of team1 somewhere near team2, or should I just forget about 3 rets all along?
I remember leveling my classic pala as ret and the levelingspeed (deep ret, no reck!) was fine and way faster than my warrior as arms.
my biggest 'problem' was my mana, but that would be alot better with 4 pala buffs.
my leveling focus is ~75% dungeons, ~25% quests - PVE server.
at level 60 I want to farm BRD, Scholo, Strath and later DM.
my main will be the warri (tank)
team 1:
warri (tank)
ret1 with BoK
ret2 with imp. BoM and Sanc aura
ret3 with imp. Ret aura
holy pala with imp. BoW
team2:
warri (tank)
rogue1 combat
rogue2 combat
rogue3 combat
holy pala with imp. BoM
pros /cons team1
+ no mount costs outside of the warri
+ tons of buffs / auras
+ tons of heals
+ easy 'rotation'
+ later game good execute
+ buble and lay on hands for 'oh shit moments'
+ can wear every armor type
+ rets got 8% movement speed for better melee uptime
-/+ mana for the rets (should be no problem with all buffs and you can switch to seal of wisdom for one mob to regen)
- no staves for the rets
-- no cleave
pros / cons team2
+ no mana / downtimes for the dps
+ easy rotation as combat sword
+ can slow with crippling poison
+ decent selfheal with judgment of light on a target
++ great cleave DPS on a 2 min cooldown
- classquest for poisons
--- need gold for 4 mounts instead of just one!
so, what would you say? is the dps of team1 somewhere near team2, or should I just forget about 3 rets all along?
I remember leveling my classic pala as ret and the levelingspeed (deep ret, no reck!) was fine and way faster than my warrior as arms.
my biggest 'problem' was my mana, but that would be alot better with 4 pala buffs.