View Full Version : Is my 5-man Comp Crazy?
Twl231
08-24-2019, 01:17 AM
So, I planned on leveling a Warrior-Holy Priest-Mage-Lock-Ele Shaman group by grinding dungeons almost exclusively to 60
Am I crazy? My goal is to be able to farm Pre-raid BIS gear in dungeons.
Should I just go with the recommended 4 Warriors-1 Shaman? or 3 Warrior-1 Shaman.
I guess my real question is:
Will my comp just be clumsy and too slow to grind gear/gold/level efficiently?
Are Warriors really that large of a dps upgrade over everything else?
I feel like resetting the dungeons will be a royal pain with that comp. The only way I can figure to quickly reset is with a lock/mage combo.
I also feel like managing 3/4 melee will be a real pain. I've read that IWT makes it much easier, but I haven't multiboxed since Wrath and everyone always said to use ranged classes back then.
Baltyre
08-24-2019, 04:31 AM
No, it's probably on the top tiers comp in my opinion.
nodoze
08-24-2019, 05:57 AM
So, I planned on leveling a Warrior-Holy Priest-Mage-Lock-Ele Shaman group by grinding dungeons almost exclusively to 60
... I feel like resetting the dungeons will be a royal pain with that comp. The only way I can figure to quickly reset is with a lock/mage combo. ...I think people were recommending a 6th character be used to reset your instance and that 6th character could be on one of your 5 accounts. One recent discussion on how to do this:
https://www.dual-boxing.com/threads/55897-WoW-Classic-stress-test-Ragefire-Chasm-(RFC)-Full-run-part-1?p=421818&viewfull=1#post421818
(https://www.dual-boxing.com/threads/55897-WoW-Classic-stress-test-Ragefire-Chasm-(RFC)-Full-run-part-1?p=421818&viewfull=1#post421818)
A ranged spell based party should be doable with some benefits from being ranged. Thankfully rotations in Classic aren't that difficult to be able to handle different classes with reasonable efficiency.
Twl231
08-24-2019, 07:52 AM
How would a mixed team of Warrior-Priest-Mage-Lock-Shaman be top tier?
Baltyre
08-24-2019, 08:18 AM
Well, it's a really good caster team, probably the easiest to run thought dungeons. (i'm not talking about speed, just difficulty).
It's definitivly easier to deal with mecanics like AOE when you can spread out your team. When you miss something on a melee team, all your character are stacked and take the hit.
You've got a tons of utility, totems, Crowd control, Portal, Summon, Free food/drink ...
Twl231
08-24-2019, 09:05 AM
Well, it's a really good caster team, probably the easiest to run thought dungeons. (i'm not talking about speed, just difficulty).
It's definitivly easier to deal with mecanics like AOE when you can spread out your team. When you miss something on a melee team, all your character are stacked and take the hit.
You've got a tons of utility, totems, Crowd control, Portal, Summon, Free food/drink ...
Thanks Baltyre....was a little worried, but now I'm going to go with it...well...maybe swap the Shammy for a Mage
Acidburning
08-24-2019, 11:03 AM
So, I planned on leveling a Warrior-Holy Priest-Mage-Lock-Ele Shaman group by grinding dungeons almost exclusively to 60
I am trying something different come classic. Very similar to yours. Instead, I will have a Druid tanking instead of a Warrior.
My thought was to keep this as my PVE team. I think it's great utility. A lot of buffs (MOTW, Stam, Int, + totems). Free food/ water. Easier moving around the world via portals. Easier returning to a base/ hearth and being able to summon back to the instance with Warlock.
Gives me a lot of utility to sub something out to help a guildmate do something.
I remember in vanilla how nice it was to get buffs from random people in the world. This setup, boom, you get 3 buffs.
My second team for PVP will be Priest + 4 Ele Shamans. All I need to do is boost 3 more Shamans.
Twl231
08-24-2019, 11:46 AM
I am trying something different come classic. Very similar to yours. Instead, I will have a Druid tanking instead of a Warrior.
My thought was to keep this as my PVE team. I think it's great utility. A lot of buffs (MOTW, Stam, Int, + totems). Free food/ water. Easier moving around the world via portals. Easier returning to a base/ hearth and being able to summon back to the instance with Warlock.
Gives me a lot of utility to sub something out to help a guildmate do something.
I remember in vanilla how nice it was to get buffs from random people in the world. This setup, boom, you get 3 buffs.
My second team for PVP will be Priest + 4 Ele Shamans. All I need to do is boost 3 more Shamans.
That's kind of my plan. Will probably see how far this group gets with Grinding Dungeons. Then I will create a new team so I can mix and match.
Warrior will be my main for raiding, or I would go with a Druid too. Can't figure out if I want to go DPS spec or Prot, because he will be tanking all the mobs. Guess I'll futz with it.
nodoze
08-24-2019, 02:31 PM
... Warrior will be my main for raiding ... Can't figure out if I want to go DPS spec or Prot, because he will be tanking all the mobs. Guess I'll futz with it.It seems like a lot of people are saying that Classic Dungeons are not as hard as we are thinking they are... That basically when Tanking as a Warrior you only need to "sit in defensive stance and basically spam sunder, revenge and blooodthirst with a 2H weapon, or switch to 1H/Shield if you feel like you're taking too much damage." ... "Also, you actually don't need to spec prot for tanking dungeons in classic. You can tank fine as arms or fury and do a lot more DPS/TPS. You don't even need defense. In fact, being crit helps since it triggers enrage. All you need is gear with a decent amount of armor/stamina. Just make a macro to swap to 1H/shield+defensive stance when necessary. 2H Fury is pretty solid DPS at low levels before you get enough hit rating to DW." Anyway, those were the notes I copied into my spreadsheet and if I copied it correctly the following was the recommended spec for Warriors to use while leveling (if my memory is correct the quotes/spec came from Apathiest though many others said Tanking was easier than we are thinking with some saying that even Shaman Tanks would be fine):
https://classicdb.ch/?talent#LZVVzA0xoVoxfzox
... I think it's great utility. A lot of buffs (MOTW, Stam, Int, + totems). Free food/ water. Easier moving around the world via portals. Easier returning to a base/ hearth and being able to summon back to the instance with Warlock. ...
I remember in vanilla how nice it was to get buffs from random people in the world. This setup, boom, you get 3 buffs.
My second team for PVP will be Priest + 4 Ele Shamans. All I need to do is boost 3 more Shamans.If buffs don't clear when going into BGs you could have them buffing your main (and any premade teammates) before in. If that tests out I had planned on leveling 1 of each in a 2nd party (not my main party) to park at a BG entrance to summon and buff my(our) main(s) before going in. Don't forget also handing out SoulStones and HealthStones...
You would be the candy-man :-)
Twl231
08-24-2019, 03:55 PM
It seems like a lot of people are saying that Classic Dungeons are not as hard as we are thinking they are... That basically when Tanking as a Warrior you only need to "sit in defensive stance and basically spam sunder, revenge and blooodthirst with a 2H weapon, or switch to 1H/Shield if you feel like you're taking too much damage." ... "Also, you actually don't need to spec prot for tanking dungeons in classic. You can tank fine as arms or fury and do a lot more DPS/TPS. You don't even need defense. In fact, being crit helps since it triggers enrage. All you need is gear with a decent amount of armor/stamina. Just make a macro to swap to 1H/shield+defensive stance when necessary. 2H Fury is pretty solid DPS at low levels before you get enough hit rating to DW." Anyway, those were the notes I copied into my spreadsheet and if I copied it correctly the following was the recommended spec for Warriors to use while leveling (if my memory is correct the quotes/spec came from Apathiest though many others said Tanking was easier than we are thinking with some saying that even Shaman Tanks would be fine):
https://classicdb.ch/?talent#LZVVzA0xoVoxfzox
If buffs don't clear when going into BGs you could have them buffing your main (and any premade teammates) before in. If that tests out I had planned on leveling 1 of each in a 2nd party (not my main party) to park at a BG entrance to summon and buff my(our) main(s) before going in. Don't forget also handing out SoulStones and HealthStones...
You would be the candy-man :-)
Ha Ha!!! I have all the same notes on an enormous XCEL spreadsheet along with my leveling plan, specs, leveling tailoring, cloth grinding spots, important levels to get spells, class quests, etc.
I saw that spec, but it was in the context of going 4/1 or 3/2 and spamming Warriors. My group should kill much slower, and I have read all the reports about dungeons being easier, but no one has run into top end dungeons which is where I am nervous. I didn't really run end game dungeons in Vanilla. I was spoiled and was in MC as a Hunter the same night I hit 60. I was fully geared in T1/2 with Rhok in a month, so I don't really know these dungeons.
If positioning, and spreading out, and other factors play into ranged classes I could be in for some pain. I would like to be able to farm everything up to UBRS....just wondering if I should just go 4/1 or 3/2 just to make sure or my comp will be fine? It's been a fun problem to try to figure out though.
nodoze
08-24-2019, 05:14 PM
BGs are the focus for my brother & I and I need my team to have 1 Paladin for me and 1 Warrior & 1 Paladin for him (we will likely still both solo queue on our Paladins when alone but instead of only queueing duo Paladins like we did in Vanilla->WoTLK I want us to be able to also try Warrior+Paladin)... I say that because he always played his Paladin like a Warrior (often a Ret/Prot mix) with me being his healer (maybe Shockadin so I can have some burst DPS as well). He usually won't play a full healing Paladin (only off-healing his healer) but if I know another full healer is going to queue with us I would like the option to also main a Warrior as well (so we can go 2 Warriors + 1 Healer instead of 1 Warrior+2 Healers) so 2 Paladins + 2 Warriors gives both of us both options...
So starting with a minimum of 2 Paladins +1 Warrior makes 2 Paladins + 3 Warriors a good fit (especially considering Melee-Cleave is supposed to be hyper-efficient for PVE and 2 Healers optimal for WPVP)...
Regarding group composition I have decided to not be nervous and just have faith!!! Note that I am trusting the guidance that 3 or 4 Warriors with Healer(s) is solid for dungeons as it isn't a group composition I ran in Vanilla, BC, nor WoTLK. If my memory is correct my favorite PVE Dungeon MB group makeup was Paladin Tank + 4 Shaman (one deep Resto with Earth Shield) from BC on-wards and I mainly did ranged casting groups so melee-cleave will be new for me...
Note that if pre-cast buffs do indeed carry over into BGs I had planned on doing a 2nd mixed class team to be able to summon our mains to the BG vendors/queue locations and to buff them before going into the BGs. I don't really want to run a mixed team for dungeon grinding (I like my 3 DPS to be similar to reduce complexity) and just look at my mixed team as a way to portal/summon/buff/feed/water/stonex2 our main Paladins and Warrior(s) for max BG performance. Any extra money-making professions on them are just gravy as our main focus is optimal BG performance on/for our mains...
Mooni
08-24-2019, 07:40 PM
Warrior-Holy Priest-Mage-Lock-Ele Shaman...
-=-=-=-=-
... 4 Warriors-1 Shaman? or 3 Warrior-1 Shaman. .
I'm doing something similar to your first build for my first team of 60s. Still not entirely sure if I want a hunter instead of lock or shammy though, specifically because of Aspect of the Pack. Too many hours spent running marathons in Maraudon. Once that team is done I'll start another with the missing classes and a few missing specs (like a bear tank, rogue, and shadow priest) that are less mainstream.
As far as the idea of running lots of melee, remember that they're including the "Interact With Target"(IWT) function in this version of vanilla (it originally came about around WotLK) which means any melee can
1) go to options, interface, mouse, and turn on "click-to-move"
2) go about halfway down your key bindings, I think it's in the Targeting area, and bind a key to "interact with target".
Now, when you hit that key, a melee character will start running toward its target with auto attack engaged if the target is attackable. If it's a quest npc, they'll run toward it and right click on it.
So just set them to assist your tank and hit your IWT key and your melee alts will turn into Orcanoid blenders.
Sent from my SM-G975U using Tapatalk
Twl231
08-24-2019, 09:00 PM
I'm doing something similar to your first build for my first team of 60s. Still not entirely sure if I want a hunter instead of lock or shammy though, specifically because of Aspect of the Pack. Too many hours spent running marathons in Maraudon. Once that team is done I'll start another with the missing classes and a few missing specs (like a bear tank, rogue, and shadow priest) that are less mainstream.
As far as the idea of running lots of melee, remember that they're including the "Interact With Target"(IWT) function in this version of vanilla (it originally came about around WotLK) which means any melee can
1) go to options, interface, mouse, and turn on "click-to-move"
2) go about halfway down your key bindings, I think it's in the Targeting area, and bind a key to "interact with target".
Now, when you hit that key, a melee character will start running toward its target with auto attack engaged if the target is attackable. If it's a quest npc, they'll run toward it and right click on it.
So just set them to assist your tank and hit your IWT key and your melee alts will turn into Orcanoid blenders.
Sent from my SM-G975U using Tapatalk
I originally had a Hunter in place of the Shammy but decided to go Shammy. Wouldn't swap out the Lock, because of their utility.... health stones, summoning, soulstones, stam buff from Imp, etc.
I decided on the Shammy because they can recover easily from a wipe, by Ankhing. They can back up heal, cast totems to give mana back to the group, block damage, etc and have incredibly burst....and Earth Shock is OP God trying to tag mobs at the start. If I swapped out the Shammy it would prob be for another Mage...which I might still do before Monday.
Davinc
08-25-2019, 10:31 PM
I originally had a Hunter in place of the Shammy but decided to go Shammy. Wouldn't swap out the Lock, because of their utility.... health stones, summoning, soulstones, stam buff from Imp, etc.
I decided on the Shammy because they can recover easily from a wipe, by Ankhing. They can back up heal, cast totems to give mana back to the group, block damage, etc and have incredibly burst....and Earth Shock is OP God trying to tag mobs at the start. If I swapped out the Shammy it would prob be for another Mage...which I might still do before Monday.
Hunters are a pain to manage with deadzones between ranged/melee. My approach will be similar to yours, but alliance. I'm rolling war/mage/lock/Spriest with a pally healer
Opted pally over druid for heals due to buffs and free mount at 40. Opted war over druid tank because I will be tanking for my reasonably aggressive PvE progression guild. Opted Spriest for DPS due to an interest in having a raiding alt with fearward and heal/dps options :P
I'm not worried about positioning and such in end-game content. Classic was FAR less intricate when it came to mechanics than the state of retail WoW. Between that and excellent multi-box tools to help optimize mixed-class rotations, proc management and quest/boss fight positioning helpers, I expect it'll be a fun challenge to multibox higher end dungeons.
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