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Tin
08-21-2019, 02:07 AM
https://classic.wowhead.com/news=294592/player-caps-for-classic-wow-dungeons

Eastern Kingdoms

Deadmines - cap of 10
Shadowfang Keep - cap of 10
Stormwind Stockades - cap of 10
Scarlet Monastery - cap of 10
Gnomeregan - cap of 10
Uldaman - cap of 10
Temple of Atal'Hakkar - cap of 10
Lower Blackrock Spire - cap of 10
Blackrock Depths - cap of 5
Stratholme (Alive Side) - cap of 5
Stratholme (Undead Side) - cap of 5
Scholomance - cap of 5
Upper Blackrock Spire - cap of 10

Kalimdor

Ragefire Chasm (13-18) - cap of 10
Wailing Caverns (15-25) - cap of 10
Blackfathom Deeps (20-30) - cap of 10
Razorfen Downs (40-50) - cap of 10
Razorfen Kraul (30-40) - cap of 10
Zul'farrak (44-54) - cap of 10
Maraudon (45-52) - cap of 10

dalo199
08-21-2019, 05:02 AM
https://classic.wowhead.com/news=294592/player-caps-for-classic-wow-dungeons

Eastern Kingdoms

Deadmines - cap of 10
Shadowfang Keep - cap of 10
Stormwind Stockades - cap of 10
Scarlet Monastery - cap of 10
Gnomeregan - cap of 10
Uldaman - cap of 10
Temple of Atal'Hakkar - cap of 10
Lower Blackrock Spire - cap of 10
Blackrock Depths - cap of 5
Stratholme (Alive Side) - cap of 5
Stratholme (Undead Side) - cap of 5
Scholomance - cap of 5
Upper Blackrock Spire - cap of 10

Kalimdor

Ragefire Chasm (13-18) - cap of 10
Wailing Caverns (15-25) - cap of 10
Blackfathom Deeps (20-30) - cap of 10
Razorfen Downs (40-50) - cap of 10
Razorfen Kraul (30-40) - cap of 10
Zul'farrak (44-54) - cap of 10
Maraudon (45-52) - cap of 10



I dont think a lot of the dungeon quests work when you turn it into a raid group. Can someone confirm this?

Tin
08-21-2019, 08:24 AM
Quest don`t work and you lose out of some gear on 1 of the team - don`t know how the xp are going to be - but the run would be easyer/faster - could be a fast way to level, if you have more than 5 account.

MiRai
08-21-2019, 10:01 AM
could be a fast way to level, if you have more than 5 account.
It may be a lazy way to level if you have more than five accounts, but everyone seems to be saying that XP, while in a raid group, is abysmal, so I'm not sure how fast it'd be.

Of course, anyone is welcome to try it out now that it's been changed.

Tin
08-21-2019, 10:41 AM
It may be a lazy way to level if you have more than five accounts, but everyone seems to be saying that XP, while in a raid group, is abysmal, so I'm not sure how fast it'd be.

Of course, anyone is welcome to try it out now that it's been changed.

- or if you struggle with a boss - gear is sometimes better than xp :)

waddles
08-21-2019, 10:41 AM
Would this allow the passing of gear that drops to other characters that aren't in the group at the beginning of the instance? In other words, I would start the dungeon run with my 5-box group. We kill a boss who drops a piece of gear that none of us needs. Can I invite a sixth person to the second group, summon them with a warlock, have them grab the piece, then kick them out?

Sorry if this is obvious. I haven't played WoW in about 12 years, so I don't remember how these dynamics work.

MiRai
08-21-2019, 11:19 AM
Would this allow the passing of gear that drops to other characters that aren't in the group at the beginning of the instance? In other words, I would start the dungeon run with my 5-box group. We kill a boss who drops a piece of gear that none of us needs. Can I invite a sixth person to the second group, summon them with a warlock, have them grab the piece, then kick them out?

Sorry if this is obvious. I haven't played WoW in about 12 years, so I don't remember how these dynamics work.
Think about it from a 5-man perspective: After the boss dies, you kick one of the five players out of the party, invite a new fifth, and they get to loot.

Can you do that? No.

MrPeakyBicepsMan
08-21-2019, 05:35 PM
I didn’t bother calculating exactly how much worse xp from kills are in a 10 man vs a 5 man but I tried it on the stress test and it definitely is quite a bit less than half of 5 man xp. Seemed that the xp is split 10 ways without the 1.4x modifier that 5 man groups get. That being said, I’ll still try it out on classic to see if the kill speed makes it worth it in the super dense dungeons since I need to level a 40 box lol.

dalo199
08-21-2019, 07:50 PM
I didn’t bother calculating exactly how much worse xp from kills are in a 10 man vs a 5 man but I tried it on the stress test and it definitely is quite a bit less than half of 5 man xp. Seemed that the xp is split 10 ways without the 1.4x modifier that 5 man groups get. That being said, I’ll still try it out on classic to see if the kill speed makes it worth it in the super dense dungeons since I need to level a 40 box lol.

Would be interested in how you go as I have a couple of IRL friends that will want to drop in on my dungeons grinds at some points

Tin
08-22-2019, 09:24 AM
I didn’t bother calculating exactly how much worse xp from kills are in a 10 man vs a 5 man but I tried it on the stress test and it definitely is quite a bit less than half of 5 man xp. Seemed that the xp is split 10 ways without the 1.4x modifier that 5 man groups get. That being said, I’ll still try it out on classic to see if the kill speed makes it worth it in the super dense dungeons since I need to level a 40 box lol.

Could you tjek out off Dungeon xp kill -> Dungeon xp kills in 10 man group

Mercbeast
08-23-2019, 01:38 AM
It may be a lazy way to level if you have more than five accounts, but everyone seems to be saying that XP, while in a raid group, is abysmal, so I'm not sure how fast it'd be.

Of course, anyone is welcome to try it out now that it's been changed.

Raid grinding is my actual preferred way to level in any MMO where it is remotely viable. I don't think it is going to be very viable in WoW, because the key to raid grinding is to pull enormous numbers of mobs. For example, the fastest way to level in DaoC for a long time, was to raid grind with pet pulling. Send pets out, pull 30-40 mobs, and have a 30 man raid just mow them down as quickly as possible. It was similar in SWTOR as well, raid grinding in elite areas.

The issue is, WoW doesn't really have anything that can support pulls of this size/frequency so, the xp per kill is never compensated by the size of the pulls. Instance lockouts will also be a huge problem. That said, if you could get around the lockout timers, it might actually be worth 10 manning instances, just because, while it would probably be quite a bit slower than just 5 boxing them, doing 10 at once might be faster than doing 5 at once twice.

I agree, someone should try it :)

hannibal
08-23-2019, 04:51 AM
I tested open world xp gains with regards to solo, raid, or party. I plan on 8 boxing eventually, but first want to solo level a mage. So I tested mob tagging as a means to get ahead in the starter zone. I dont recall the exact numbers, but I specifically remember receiving more xp in an 8 man raid compared with my 5 man party. I was surprised by this as it was not the outcome I expected. If I had to guess at the numbers I would say it was something like 60 xp for solo, 25 for duo, 30 for 5 man party and 35 for 8 man raid. It could be that this wouldnt hold up inside a dungeon or it could be that Im completely wrong about what I remember, but if you could get roughly half normal xp in a raid it would seem like a good way to level big groups. Definitely worth further investigation.

gormless
08-23-2019, 12:35 PM
When it goes live we can get to 5 boxers together somewhere to test a 10 man RFC/Deadmines. Looking forward to some of these questions getting answered. Just a few more days.

Mooni
08-23-2019, 07:48 PM
Yeah, the caps always cracked me up. I wish doing >5-member Dungeons was more of a thing; I only remember someone trying to put something like this together once in all these years, when a server was still pretty new.

The only thing I wanted to add to this conversation of value was this: in the text you posted it says level ranges but doesn't list the absolute bare minimum level you can enter a dungeon at, which might come in handy for three >5 groups, ie level 8 for RFC and lots of other weird values like:

10: The Deadmines

10: Wailing Caverns

14: Shadowfang Keep

15: The Stockade

15: Blackfathom Deeps

19: Gnomeregan

19: Razorfen Kraul

21:: The Scarlet Monastery

25: Razorfen Downs

30: Uldaman

35: Zul'Farrak

35: Maraudon

35: Temple of Atal'hakkar (The Sunken Temple)

40: Blackrock Depths

45: Blackrock Spire

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Visuals
08-24-2019, 08:47 AM
test the resulting exp somewhere on private servers, this is very interesting)

but i found on off wiki on wow classic

"While in a raid group, players do not receive credit for completing quest objectives unless the quest calls for a raid. Players also receive an experience reduction for any mob killed while in a raid group. These are to prevent players from creating very large groups in order to complete normal quests or other game content intended for parties of 5 or fewer. This experience reduction is simply that the usual "group XP bonus" is not applied while in a raid group.Many instances requiring a raid are also subject to a raid timer (https://vanilla-wow.fandom.com/wiki/Raid_timer)."


https://vanilla-wow.fandom.com/wiki/Raid

verard
08-24-2019, 11:47 AM
I plan on 8 boxing eventually

Hi there, out of curiosity what content are you planning to do with an 8 box? I currently have a 10 box on retail mostly for gold farming(gathering) to feed my main but on classic I feel like the game limits me to 5 box if I want to be efficient on gold farming(if you exclude powerlevelling alts for transmute cooldowns). Cheers and I hope you have a wonderful time in Classic either way :-)

nodoze
08-24-2019, 02:36 PM
Hi there, out of curiosity what content are you planning to do with an 8 box? I currently have a 10 box on retail mostly for gold farming(gathering) to feed my main but on classic I feel like the game limits me to 5 box if I want to be efficient on gold farming(if you exclude powerlevelling alts for transmute cooldowns). Cheers and I hope you have a wonderful time in Classic either way :-)Don't some Dungeons allow 5-10 characters? Yes converting into a Raid to be able to go 6+ may impact XP while leveling but wouldn't it only give faster clears at cap when you XP is maxed?