View Full Version : How will you level 1 to 14 or so before dungeons
Grundel
08-14-2019, 01:58 AM
As title says wondering what other multiboxers are planning last weekend I just left the crowded quest areas and just grinded mobs.
Seems to be 3 choices
Grind mobs
Quest
Fedex/explore
Please share your experiences and plans
Runamuck
08-14-2019, 02:08 AM
All of the above
nodoze
08-14-2019, 06:58 AM
I plan to follow the FedEx plan which includes lots of Quests (mainly avoiding the kill X of Y crap).
In my initial testing there will be some gaps where I will have to grind some mobs for XP. The FedEx planning sheet does try to denote the areas where you will need to grind. To try to mitigate those grinding requirements I plan kill everything reasonable in my path as I follow the FedEx route (so I will be reducing focused grinding time along the way)... A single character following the FedEx route will likely be avoiding many mobs but many of those mobs should be trivial for a 5man team and should help me get some practice before dungeons...
The FedEx routing is best documented & optimized for Humans and I am am planning on running 1 Night Elf (NE) Druid, 2 Dwarven Paladins, & 2 Human Warriors. In my testing I tried multiple options for joining mixed race Alliance teams and the fastest & least complicated approach I found and highly recommend to other Alliance folk (with mixed race Alliance teams) is to:
- Get on any NE character(s) first and use the ship and GraveYard Shortcut to get to IronForge (ignore most quests on the way & only set recall points);
- Join any Dwarves &/or Gnomes into party with any NE(s) in IronForge & take tram from IronForge -> StormWind (ignore quests on the way);
- Join Humans with Dwarves/Gnomes & NEs at Human starting area & then head out as a full Party on "Human" FedEx plan (everyone with same quest progress);
That was by far the fastest and simplest approach for me. I tried waiting to join other party members with Humans when the Human FedEx hits the Dwarf/Gnome area and then again when they get to the NE starting zone and it was a mess with having to backtrack and with every race with different progress on the FedEx plan. If my memory is correct doing it the above way keeps the NEs within 1-3 levels of the Humans and the Dwarves/Gnomes pretty much the same level as the Humans.
If I recall correctly in June I documented all of the above in other discussion threads in these forums and so far have no reason to make any changes to that plan... If you want to follow the FedEx approach for Alliance the following Thread should help:
https://www.dual-boxing.com/threads/55889-How-will-you-level-1-to-14-or-so-before-dungeons?p=421255&viewfull=1#post421255
For a consolidated "Master Plan" & progress-tracking I created the following workbook for my Alliance Team:
https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit?usp=sharing
The first tab (Phases) in the workbook gives me summary information for what content at what levels by phase and then has links to the original sources with maps/etc when I want/need more details.
The second tab (Warrior PVE preR) in the workbook has pre-raid BiS progress tracking for my Warriors.
The third tab (Paladin PVE preR) in the workbook has pre-raid BiS progress tracking for my Paladins.
The forth tab (Druid PVE Bear preR) in the workbook has pre-raid BiS progress tracking for my Druid in Bear form helping me farm instances (this tab isn't finished).
The fifth tab (Druid Flag Runner preR) in the workbook has pre-raid BiS progress tracking for my Druid's Flag Running gear (this tab isn't finished & isn't a priority as Warsong Gulch isn't until Phase 3).
The remaining tabs are for BiS World PVP Gear for Warriors by Phase...
Note that my team was originally 3 Warriors + 2 Paladins before I decided to swap 1 Warrior for a Druid to meet more of my goals with 1 single team. I decided to sacrifice some instance grinding efficiency to maybe avoid having to do a 2nd team to 60 to meet all my goals... I left the tracking progress for the 3rd Warrior so that others still doing a 3 Warrior + 2 Paladin team could leverage my sheet with as minimal effort as possible.
Folks are welcome to make a copy of this WorkBook to their own google drive (& modify as needed for their tastes) to use for their own teams...
Allmost same plan as @nodoze (https://www.dual-boxing.com/members/28899-nodoze) - when I get all to Human starting area, I`m going to use AAP.
https://www.curseforge.com/wow/addons/azeroth-auto-pilot-classic
Mmrwowboxer
08-14-2019, 11:17 AM
I don't have too much of a bulletproof plan but I like to keep things simple. Im gonna do the starter zones, then grind crystal lake murlocs, then grind Westfall murlocs, then grind delfias outside the deadmines building, and work my way inside until level 12 or 13.
waddles
08-14-2019, 01:04 PM
One thing I will do is to focus any grinding I do on humanoids. Linen Cloth was in short supply for my box crew during the stress test.
nodoze
08-14-2019, 01:43 PM
One thing I will do is to focus any grinding I do on humanoids. Linen Cloth was in short supply for my box crew during the stress test.EXTREMELY GOOD POINT. Thanks for bringing that to mind as I hadn't thought of that. On at least my PVP mains I will be wanting to work on bandaging for First Aid among other uses/needs.
Compton
08-14-2019, 06:33 PM
I’m doing something similar, but plan to be flexible (or if layering works out better than expected and quests are viable). I’m going 3 warrior, 1 feral, and either pally/priest (struggling on healer selection a bit). On the last stress test, I ran I into some fedex issues entering redridge (ended up aggroing spiders at three corners). I doubled back and ground crystal lake murlocs, and that it is an awesome location to just tab-rend and melt high-density packs of mobs (so is the big lake to the east). Ungrouped toons can only get in the middle of those camps if they are utterly overwhelmed (too easy to aggro huge packs).
Warrax
08-14-2019, 07:07 PM
Can someone enlighten me on the Fedex method? don't know what that is.
Also I'm planning my route and there is a quest for SM Lib that gives very good blue gear and experience but the pre quest makes me go from SW to desolace and do a quest of killing 30 skeletons and then go to SM, is it worth it the travel time? I'm pretty sure it's not but would like to know other opinions.
nodoze
08-14-2019, 07:23 PM
Can someone enlighten me on the Fedex method? don't know what that is.
Also I'm planning my route and there is a quest for SM Lib that gives very good blue gear and experience but the pre quest makes me go from SW to desolace and do a quest of killing 30 skeletons and then go to SM, is it worth it the travel time? I'm pretty sure it's not but would like to know other opinions.This was the thread that I remember having the best introduction & discussion regarding the FedEx approach:
https://www.dual-boxing.com/threads/55705-5-man-multibox-team-team-vs-2-separate-smaller-teams?p=419945&viewfull=1#post419945
(https://www.dual-boxing.com/threads/55705-5-man-multibox-team-team-vs-2-separate-smaller-teams?p=419945&viewfull=1#post419945)If you read down from that post in the thread you will see the different methods we tried regarding joining up the different Alliance Races. Also can see how the FedEx method is most developed for Humans in the spreadsheet (other race tabs are not as well documented) and only the Human tab has a corresponding JSON. In the end that is why I am recommending running any NEs &/or Dwarves &/or Gnomes to be over with the Humans before starting as a full group in full force esentially keeping everyone in sync from the beginning...
In that thread are also links to the videos on how Night Elves do the shortcut to IronForge & then take the tram to IronForge. I did all of that on the Classic server during the beta with a level 1 NE which ended up just level 2 when I got to the humans due to explorations... The Humans & Dwarves/Gnomes then got caught up in the Exploration XP following the FedEx path because they were getting XP for new discoveries that the NE already knew so it makes things cleaner...
dalo199
08-14-2019, 07:44 PM
I've been writing a little guide for myself to do this based on experiences in the stress test... I found the collection quests "obtain 10 paws" etc to not be efficient to do 5 times over in most cases.. my guide is specifically for humans/gnomes/dwarves (and i guess NE's if you want to make that run across to IF)
It doesn't include all the basic quests when they send you to deliver an item or just talk to another NPC ill just do them and I find them
Here it is up until I start deadmines... i also know they if I need to grind some XP I can do deadmines up until Sneed from about level 15-16 onwards then reset and do it again)
So far I have done up until about level 30 I will post it and update it on my blog page
--------------------------------------------------------------------------------------------
Run Gnomes and Dwarf to IF get tram to SW
Pick up SW flight path for entire team and run toNorthshire Abbey complete-
Investigate Echo Ridge
Kobold Camp Cleanup
Skirmish at Echo Ridge
Head to Goldshire (approx level 3)
Complete Priest class quest - Garments of the light
Complete Fargodeep mine
Complete Jasperlorde mine
Catch Tram to IF and head back to Drawf starting Area and complete- (approx level 4)
The troll cave
the stolen journal
the boar hunter
a refugee's quandary
scalding moonbrew delivery
bring back the mug
move to Kranos and then complete- (approx level 5-6)
Ammo for rumbleshot
shocking jetstream (collection quest but lead on to kill quest)
eveshine
a favour for evershine (7-8)
those blasted troggs! (8-9)
the public servent (9-10)
frostmane hold (8-9)
protecting the herd (level 11 elite)
The lost pilot
a pilots revenge (11)
Run on to Loch Modan Flight Path then fly back to SW and head into Elwynn (Goldshire inn) and pick up a skin of sweet rum per toon for much later on and complete (approx level 8-9)
Princess must die (9)
Find the lost guards
Manhunt (10)
Protect the Frontier (9-10)
Hogger! (11 elite)
Once the Warrior his level 10 complete his Warrior stance quests
Move onto Westfall and complete- (KEEP ALL HOPS, STRINGY VULTURE MEAT, OKRA, MURLOC EYE, GORETUSK SNOUT) (approx level 10-11)
The Forgotten Heirloom
Furlbrow's Deed (if it droped in elywnn)
The people militia pt1 (11-13)
The people militia pt2 (13-15)
Red leather bandana's (collection quest but you will kill a lot of militia)
Get the Westfall flightpath and now back to Loch Modan to complete- (approx level 11-12)
Filthy Paws (10-14 collection of items on ground quest)
In Defense of the King's Lands pt1 (11-12)
In Defense of the King's Lands pt2 (13-14)
In Defense of the King's Lands pt3 (15-16)
In Defense of the King's Lands pt4 (16-17)
Find Bingles
Bingles missing supplies
A Hunter's Boast (15-16)
A Hunter's Challenge (16-17)
A Dark Threat Looms chain
Back to Westfall and complete- (KEEP ALL HOPS, STRINGY VULTURE MEAT, OKRA, MURLOC EYE, GORETUSK SNOUT) (approx lvl 15-16)
Westfall Stew (collection quests that arnt quest items)
The people militia pt3 (15-18)
Red leather bandana's (drop quest continued)
The defias brotherhood chain
Captain Sander's Hidden Treasure chain
The coast isnt clear (12-19)
The coastial menace (20)
As part of doing the defias botherhood chain you will go to redridge (on way go to duskwood FP and get moonshine from the inn) get the FP and complete- (approx lvl 16-17)
Assessing the threat (15-17)
A free lunch
Dry times (need keg of thunderbrew from thunderbrew quest in southern westfall [need 25 hops], merlot from SW, moonshine from duskwood, sweet rum from goldshire)
Hilary's Necklace
A Baying of Gnolls (17-19)
The Lost Tools
Now head back to Loch Modan for Elite Quests- (approx lvl 17-18)
Vyrin's Revenge (20 elite if not done previously)
A Dark threat looms (18 elite finish chain part of it is in wetlands where we complete algaz gauntlet)
The Algaz Gauntlet (19-21 on way to Wetlands)
Travel on to Menethil Harbour and complete- (approx lvl 19-20)
Tramping Paws (20-22)
Claws from the Deep (20-22)
Then fly from Menethil back to Loch Modan and complete- (approx lvl 19-20)
A Dark threat looms (finish it)
Mercenaries (18-20 elites)
Wanted: Chok'Sul (22 elite)
Fly to SW and Pick up the Deadmines quests from dwarvern district and then fly on to duskwood and complete- (approx lvl 20-21)
The Nights Watch pt1 (21-23)
Eight-Legged Menaces (18-19)
Wolves at our heels (19-21)
Head to Westfall and makes sure you finish the Defias brotherhood chain then its Deadmines time (approx lvl 21-22)
Deadmines quests- (see Tips DM guide on classic WoWhead)
Underground Assault (pick up from dwarven district SW)
The Defias Brotherhood (last quest in chain you have been completing)
Red Silk Bandanas (pick up in Sentinal Hill)
Oh Brother... (pick up in dwarven district SW)
Collecting Memories m(pick up in dwarven district SW)
Grind Deadmines until level 23
Jofogutt
08-15-2019, 08:25 AM
Ill do a few quests then ill just farm mobs for a bunch of linen cloth + greens to DE
Ughmahedhurtz
08-15-2019, 07:36 PM
One team (hunters) I plan to quest through to 60. The other (war+????) I plan to dungeon through most of it.
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