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Hksix
07-25-2019, 12:48 AM
I'm sure there are several of us planning on running this comp. I am interested to hear everyone's thoughts / plans / ideas. Feel free to chime in whatever thoughts you are having on your team. Some questions to consider:

Which tank and healer will you be choosing and why?
What do you want to achieve?
How will you spec your mages?
Do you have a leveling route planned out?

Some random tips:

Mob Tagging
At level 6 you get fire blast, which allows for instant mob tagging from ranged. Create this macro and set up round robin with auto assist in ISBoxer:
/cleartarget [dead][help]
/targetenemy [noexists]
/cast Fire Blast (Rank 1)

Coordinating Polymorph
I have 2 different methods for setting up polymorph. One is for on the fly sheeping, with round robin+auto assist. Another is for pre-pulls. I set up targeting using /assist on round robin, then having each mage cast on their own target at the same time

I'll post some pros/cons to get discussion started

This is not intended to be a comprehensive list. It is just things I thought of off the top of my head.
Which tank to choose?

Warriors
== Pros ==

Strong in PvP with a healer
The best single target tanks for mitigation and threat


== Cons ==

Adds complexity to something that is already complex (multiboxing)
Requires a lot of attention to fully utilize (stance dance, weapon swaps, cooldowns, etc.)
Not that much utility compared to the other tanks
Not that much dps until very geared


Paladins:
== Pros ==

The best AoE tanks (I don't care what Skarm says - I've done the math on AoE TPS and paladin comes way, wayyy ahead)
The ability to do massive pulls with bubble for AoE pulls
Ridiculous utility with BoP, BoF, BoW, BoSalv, etc.
Able to heal and rez if needed


== Cons ==

Mana problems
Single target threat (not really an issue though with blessing of salvation on dps)
No defensive tanking cooldowns outside of holy shield
In general, takes more damage than the other 2 tanks
Can't pull from ranged aside from engineering or a 3 min cooldown trinket. Although I've heard of some prot pallys having success tanking even while being specced into holy shock


Druids:
== Pros ==

Strong single target threat
Very good at handling groups of 3-5 mobs using swipe
Good utility with thorns, innervate (you can make a powershift macro for this), battle rez, stealth, the list goes on
Able to use leather, which would otherwise mostly be wasted with 3 mages in the group
Not super gear dependant
Can respec at 60 to either tank, heal, or DPS if you want
The highest single target dps of the 3 tanks (at least until later)


== Cons ==

Takes more damage than warriors
Probably difficult to execute in PvP while multiboxing
A lot of abilities adds more complexity. This may be a pro for some people
The worst tank of the 3 for large aoe pulls



Which healer to choose?

Paladins
== Pros ==

Strong single target heals
Mana efficient
Very strong utility as outlined above
Very good pvp healer (plate armor+bubble)
Cleanse
Can wear cloth, leather, mail, and plate. Meaning less competition for the mages


== Cons ==

No aoe heals
Little to no offensive capabilities
No CC


Priests
== Pros ==

Many would say they are the best healer in vanilla
HoTs, shield, and aoe heals are all great to have
Fear ward if alliance
AoE Fear
Has a dot + wand when not healing
Can fade if they get aggro
Offensive dispel is nice in PvP
Holy nova (honestly this one is not really that great)


== Cons ==

Cloth armor - dies easily and has gear competition with the mages
Easily focused in PvP
Fortitude and spirit are nice, but not as good as the buffs the other healers offer


Druids
== Pros ==


HoTs are always good
Lots of utility as mentioned above. MotW, thorns, innervate, nature's swiftness
Leather means less competition with the mages. Also very easy to gear up and minimal raid gear competition

== Cons ==


Only able to res one person once every 30 minutes
Pretty bad at healing in PvP without micromanagement (bear form, travel form, roots, etc.)


Shamans should probably not be considered for this group because the other healers all synergize better, but it could work if you really wanted to



Personally I will be rolling a team of Paladin+Paladin+Mage x3. I think a tank paladin massively benefits from having a 2nd paladin in the group. The mages no longer have to choose between wisdom or salvation. The tank can get sanctity aura, wisdom, and blessing of sanctuary. Dungeon leveling will be super fast - switching off paladins pulling massive groups with swiftness potion+bubble to group them up for the improved blizzard-fest.

fenerous
07-25-2019, 03:59 AM
An outside of the box group can also be a Shaman and 4 mages, Shamans can tank any dungeon easily and they can also heal themselves through most fights since you'll be doing a ton of DPS. Each mage will have ice block for bad pulls and pair that with engineering + totems and I think it would be pretty viable.

I might be totally wrong though.

dalo199
07-25-2019, 09:19 AM
I’m going Warrior 3xMage Preist mostly due to experiences from multiboxing on vanilla wow private servers

A lot of it is still theory crafting at this point and I can’t wait to see what other people can do with their 5 man teams

Apatheist
07-25-2019, 09:20 AM
Paladin, priest and 3 mages covers everything you need for a solid PvE farming group.

You can dispel every debuff type, priest gets an offensive dispel to remove HoT's/shields some mobs cast. Paladins have excellent AE threat and mages have excellent AE damage.

Having mages in the group not only eliminates your paladins mana problems but it allows you to spam heals with your priest every fight, which lets you pull more mobs. You have to drink after every pull but the clear time ends up being faster because you can pull as many packs as your paladin can survive since threat isn't an issue. If necessary, you can use improved blizzard or cone of cold to keep mobs slowed and then kite them in circles on your consecration to reduce incoming damage.

It's a minor thing but 2 dwarfs and 3 gnomes makes things easier since they all have the same starting location.

Warriors can reach equivalent AE threat levels to a paladin but only with specific gear pieces, consumables and the right buffs. If you choose a warrior as a tank, I'd swap the priest for a paladin. Sanctuary and retribution aura increase warrior AE threat considerably.

FuriousFromage
07-25-2019, 10:34 AM
I'll probably be going warrior-priest-3xmage. I may sub the priest for a pally though.

Which tank and healer will you be choosing and why?
Warrior - I intend on maining a warrior in raids so it will need to be part of my 5 box group as I level! I've been playing around with priest because spirit tap lets me be very aggressive with the warrior pulls => mage AOE is more efficient.

What do you want to achieve?
Hit lv60 on all 5 characters. Have my warrior ready for reading and have my 5 box crew for gold farming.

How will you spec your mages?
Before blizzard comes online I'll be using arcane explosion and will spec into the arcane tree for arcane subtlety, clearcasting, and AE crit. I have yet to experiment with mouse broadcasting to multicast blizzard. AE has crazy high DPS and I can cast it while the mages are on /follow so I might just stick with that all the way to 60.

Do you have a leveling route planned out?
I plan on dungeon leveling most of the way. There have been a lot of videos put out recently stating that wow classic's elite mobs are much easier than pservers so this may be a viable leveling strategy. I'm putting together some notes on a leveling route where I'll grab dungeon quests, dungeon grind, and will dip out into the open world for large hubs of transit/kill X quests. Its a WIP though. Would love to share results if anyone else is working on something similar.


How are you guys managing hotkeys/broadcasts with your 5 man groups? I have a couple broadcasted abilities for my mages (assist-frostbolt/fireball/fire blast, arcane explosion, assist-poly) and a mouseover macro for my priests heals bound to buttons on my mouse. My left hand has buttons for my warrior's rotations. Currently, I am manually activating every warrior ability but intend on setting up a 3 cast sequences for the warrior for different situations: 1 target, 2 targets, >2 targets.

Hksix
07-25-2019, 02:15 PM
How are you guys managing hotkeys/broadcasts with your 5 man groups? I have a couple broadcasted abilities for my mages (assist-frostbolt/fireball/fire blast, arcane explosion, assist-poly) and a mouseover macro for my priests heals bound to buttons on my mouse. My left hand has buttons for my warrior's rotations. Currently, I am manually activating every warrior ability but intend on setting up a 3 cast sequences for the warrior for different situations: 1 target, 2 targets, >2 targets.

Right now none of my abilities are auto assisted with the exception of a few spells, as I prefer manual assist for more control. My tank abilities are on q and 1-5 with modifiers. My mage abilities are on e, r, f, and c with modifiers. Healer abilities are on z, x, and ~ with modifiers. I have a clickbar set up which is how I do most of my healing but I do have a few mouse buttons for heals on the tank. I have all my broadcasting toggles, follow, stop follow, etc. on mouse buttons.

I have a clickbar that toggles 1 of 2 things: When I press my blizzard hotkey, all mages cast blizzard using VFX with next click (per Mirai's aoe video). When I click the clickbar, it disables this so that when I press Blizzard it only casts on the current window. This is pretty important because it allows me to stagger my blizzard casts for better kiting.

Hksix
07-25-2019, 05:32 PM
I’m going Warrior 3xMage Preist mostly due to experiences from multiboxing on vanilla wow private servers

Care to elaborate on this? What are your experiences that influenced your decision?

dalo199
07-25-2019, 07:21 PM
Care to elaborate on this? What are your experiences that influenced your decision?

I talked a bit about it here..

https://www.dual-boxing.com/threads/55791-5-Chars-Dungeon-Powerleveling-Multibox?p=420588&viewfull=1#post420588

Warrior is the best tank in vanilla by quite a large margin overall in my opinion... yes you can do some funky stuff with the AOE from a pally but when content gets harder (level 60 instances) the ability to AOE dungeon packs starts to reduce and its more of a CC pull situation I've found

The Priest vs Pally healer might be personal preference but I'm rocking a pally healer on the private server at the moment and the lack of AOE heals and a HOT/PWS annoy me.. Shackle is also much better than fear undead when running strat/scholo... the buffs from Pallys are better but Fort/ShadowResistance is still very good and you don't have to reapply it to 5 ppl every 15 mins

If you run a Pally just to have a non cloth healer you have to release all that Holy Pally will end up in a ton of cloth +heal gear anyway and still want all the same spell dmg trinkets, rings and neck as the mages

I'm getting pretty bored on the private server now I just want Classic WoW (don't we all).. I might respec the Pally to Prot and the Druid to Resto and do a couple more runs just to get a bit more info.. I have tried a prot pally in Vanilla before and found it so lacking and also watched a tonne of youtube videos on Prot Pally's... ill use some of that info and try it out again

Oh and I also plan on rolling Horde which eliminates Pally for me anyway

Hope that answers your questions

Hksix
07-25-2019, 07:48 PM
Warrior is the best tank in vanilla by quite a large margin overall in my opinion... yes you can do some funky stuff with the AOE from a pally but when content gets harder (level 60 instances) the ability to AOE dungeon packs starts to reduce and its more of a CC pull situation I've found

The Priest vs Pally healer might be personal preference but I'm rocking a pally healer on the private server at the moment and the lack of AOE heals and a HOT/PWS annoy me.. Shackle is also much better than fear undead when running strat/scholo... the buffs from Pallys are better but Fort/ShadowResistance is still very good and you don't have to reapply it to 5 ppl every 15 mins


I hear you. Thanks for the input. For me I'd like to raid as a paladin, so that means having a paladin either tanking or healing for my 5 man team. In my opinion paladins can tank just fine in any dungeon. For single target, cc pulls they may be inferior to warriors but I think they are more than capable of holding threat - especially with salv on the DPS. Also I recently got the idea of leveling a 2nd team of 3pally+2 mage. Then I would have 5 mages and 5 paladins. Single class teams are a blast in pvp.

Mercbeast
07-29-2019, 02:06 AM
One thing to remember about Paladins is, they will be essentially useless as AOE tanks until the server matures a little bit and you have shield spikes up on the AH to purchase. A huge portion of their aoe damage comes from a shield spike, and not having them makes them go from being able to aoe grind 20 mobs, to not being able to really aoe grind at all.

So, paladin viability as a maintank for aoe grinding instances will probably depend on how hard you are pushing content. If you're hitting level 25 a month in, you might be able to find those shield spikes as your paladin starts to really come online as an aoe tank. If you're hitting level 25 on day 2, you better hope you get those plans yourself :)

envio11
07-29-2019, 02:20 AM
Mob Tagging
At level 6 you get fire blast, which allows for instant mob tagging from ranged. Create this macro and set up round robin with auto assist in ISBoxer:
/cleartarget [dead][help]
/targetenemy [noexists]
/cast Fire Blast (Rank 1)

Coordinating Polymorph
I have 2 different methods for setting up polymorph. One is for on the fly sheeping, with round robin+auto assist. Another is for pre-pulls. I set up targeting using /assist on round robin, then having each mage cast on their own target at the same time

Can you please describe more how you plan to do the sheeping part with round robin?? How does it work? Or maybe is there any tutorial available online on how to achieve it? Thanks a lot in advance bro!

Apatheist
07-29-2019, 10:16 AM
One thing to remember about Paladins is, they will be essentially useless as AOE tanks until the server matures a little bit and you have shield spikes up on the AH to purchase.

Shield spikes add a small amount of damage and very little TPS for a paladin since their threat multiplier only effects holy damage.

With salvation on your party, ret aura plus consecration is enough to hold AE threat in dungeons. Particularly if your DPS are mages, since arcane explosion has 40% reduced threat from talents.


Can you please describe more how you plan to do the sheeping part with round robin?? How does it work? Or maybe is there any tutorial available online on how to achieve it? Thanks a lot in advance bro!

I think he means manually targeting each mob and cycling sheep using round robin in ISBoxer.

Kind of a clunky way to manage things but probably the best we can do without /focus. We'll definitely need an addon that tracks party debuff timers effectively.

Groene
07-29-2019, 01:34 PM
Here is my question wich spec will you guys choose for your Mages while lvling? Im going to run Paladin tank and Priest but have not yet decided wich spec is best for my Mages. Im going to lvl by doing just dungeons. My pala will have to drink often so arcane seems a good idea in theory as i can drink after every big pull. And the arcane explosion will do good dps on big packs and arcane missiles looks good on the videos i can find from PS.

I decided on Paladin and Priest because I want to heal end game content and this will give me 2 options at that. Would like to try to heal on both of them at the same time aswell if i find a guild willing to take me.

dalo199
07-29-2019, 08:31 PM
Here is my question wich spec will you guys choose for your Mages while lvling? Im going to run Paladin tank and Priest but have not yet decided wich spec is best for my Mages. Im going to lvl by doing just dungeons. My pala will have to drink often so arcane seems a good idea in theory as i can drink after every big pull. And the arcane explosion will do good dps on big packs and arcane missiles looks good on the videos i can find from PS.

I decided on Paladin and Priest because I want to heal end game content and this will give me 2 options at that. Would like to try to heal on both of them at the same time aswell if i find a guild willing to take me.

I am 100% going Frost on all of my Mages.. has such great utility and single target dps as well as the ability to AOE large packs when needed and possible

Apatheist
07-30-2019, 06:52 AM
wich spec will you guys choose for your Mages.

For dungeon grinding I'd go 2/2 arcane subtlety and then frost until frost channeling. Then you can choose either full frost or arcane for AP. Frost gives you more survivability, arcane does more damage.

Putting 2 points in arcane first increases the hit chance and reduces the threat of arcane explosion so you can start AE grinding dungeons as soon as your paladin gets consecration.

Arcane explosion spam does a lot more damage to large groups than blizzard.

envio11
08-01-2019, 02:42 AM
For dungeon grinding I'd go 2/2 arcane subtlety and then frost until frost channeling. Then you can choose either full frost or arcane for AP. Frost gives you more survivability, arcane does more damage.

Putting 2 points in arcane first increases the hit chance and reduces the threat of arcane explosion so you can start AE grinding dungeons as soon as your paladin gets consecration.

Arcane explosion spam does a lot more damage to large groups than blizzard.

And if you are playing horde which tank would you choose for 3x mage x pri ?? is warr ok to aoe with?

JeffScott
08-01-2019, 05:50 AM
What are peoples thoughts on 1x Feral Druid tank, 3 mages and 1 priest on horde? Feral has better AoE threat and less gear dependent as you level. Is the trade off onc eyou hit 60 a warrior is leaps and bounds better?

Apatheist
08-01-2019, 11:29 AM
And if you are playing horde which tank would you choose for 3x mage x pri ?? is warr ok to aoe with?

Druids do less AE threat than warriors, take a lot more damage and are unable to use consumables while in bear form which is a huge problem while AE tanking. Items like immolation oil, engineering grenades and health potions are pretty amazing in classic. People think druids do more AE threat because of swipe but the TPS value of swipe is actually pretty poor on large groups. I'd stick with a warrior.

Watch this video: https://www.youtube.com/watch?v=5C0cx51BhHE&t=325s

Warriors can be amazing AE tanks. The problem is you need to build specific gear pieces and consumables to achieve similar threat level to a paladin. At lower levels, before you have access to the right gear, it's much more difficult to hold threat on large groups of mobs.

Unfortunately there's just no help for this as horde since you don't have access to retribution aura or salvation.

Mercbeast
08-01-2019, 07:16 PM
Shield spikes add a small amount of damage and very little TPS for a paladin since their threat multiplier only effects holy damage.

With salvation on your party, ret aura plus consecration is enough to hold AE threat in dungeons. Particularly if your DPS are mages, since arcane explosion has 40% reduced threat from talents.



I think he means manually targeting each mob and cycling sheep using round robin in ISBoxer.

Kind of a clunky way to manage things but probably the best we can do without /focus. We'll definitely need an addon that tracks party debuff timers effectively.

To be fair, I'm coming at it from the point of view of solo aoe grinding a paladin. Which I did when BC launched, so it had the benefit of a few more tools that BC introduced. However, from that point of view, shield spikes made aoe grinding tolerable on paladins, without them it was a heinous crime you were enacting on yourself :)

JeffScott
08-02-2019, 04:32 AM
Watch this video: https://www.youtube.com/watch?v=5C0cx51BhHE&t=325s

(https://www.youtube.com/watch?v=5C0cx51BhHE&t=325s)

You've linked a warrior with Thunderfury. I get your point about AoE threat but linking a video that has Thunderfury is heavily biased. I think I'll go with warrior though, they're THE thanks in Classic.

JeffScott
08-02-2019, 11:19 AM
I talked a bit about it here..

https://www.dual-boxing.com/threads/55791-5-Chars-Dungeon-Powerleveling-Multibox?p=420588&viewfull=1#post420588

Warrior is the best tank in vanilla by quite a large margin overall in my opinion... yes you can do some funky stuff with the AOE from a pally but when content gets harder (level 60 instances) the ability to AOE dungeon packs starts to reduce and its more of a CC pull situation I've found

The Priest vs Pally healer might be personal preference but I'm rocking a pally healer on the private server at the moment and the lack of AOE heals and a HOT/PWS annoy me.. Shackle is also much better than fear undead when running strat/scholo... the buffs from Pallys are better but Fort/ShadowResistance is still very good and you don't have to reapply it to 5 ppl every 15 mins

If you run a Pally just to have a non cloth healer you have to release all that Holy Pally will end up in a ton of cloth +heal gear anyway and still want all the same spell dmg trinkets, rings and neck as the mages

I'm getting pretty bored on the private server now I just want Classic WoW (don't we all).. I might respec the Pally to Prot and the Druid to Resto and do a couple more runs just to get a bit more info.. I have tried a prot pally in Vanilla before and found it so lacking and also watched a tonne of youtube videos on Prot Pally's... ill use some of that info and try it out again

Oh and I also plan on rolling Horde which eliminates Pally for me anyway

Hope that answers your questions

I've been reading your comments and they're really helpful and was hoping you could help a bit more. I'm going in at the deep end and trying this as soon as classic hits, I'm fine to not rush to 60. My issue is time-wise I can't afford to wait around for dungeon groups and want a mage/druid at 60 so I thought i'd multibox it.

So now I'm thinking of running 1 Druid (Feral), 1 priest (Heal) and 3x mages (or 2 mages/1 Lock). Have you got any advice on what to avoid/not do? Is a feral druid that much worse for dungeon leveling?

Lanser84
08-02-2019, 05:09 PM
So now I'm thinking of running 1 Druid (Feral), 1 priest (Heal) and 3x mages (or 2 mages/1 Lock). Have you got any advice on what to avoid/not do? Is a feral druid that much worse for dungeon leveling?

If you want certain classes for max level, I don't think you can really go wrong including them in a 5-man in (any of) the roles they have talent specs for.

The above assumes you'll run dungeons like I plan to: do standard pulls as if it was 5 players in a PUG. That means pulling single packs at a time and using max CC. I don't plan to break any speed records, but I greatly enjoy 5-mans and am looking forward to playing WOW like an RTS, controlling all 5 characters. I played this game thousands of hours already so need some novelty and added complexity.

(And, as far as speed, it will still be faster than leveling two characters solo, probably at least 30% faster.)

I'm sure I'll try to push the limits once I get comfortable. (First no-CC, then multi-pack or chain pulls, and eventually mass-AOE.) However, I'm planning for, and will be content with, a much more conservative approach.

JeffScott
08-05-2019, 09:43 AM
If you want certain classes for max level, I don't think you can really go wrong including them in a 5-man in (any of) the roles they have talent specs for.

The above assumes you'll run dungeons like I plan to: do standard pulls as if it was 5 players in a PUG. That means pulling single packs at a time and using max CC. I don't plan to break any speed records, but I greatly enjoy 5-mans and am looking forward to playing WOW like an RTS, controlling all 5 characters. I played this game thousands of hours already so need some novelty and added complexity.

(And, as far as speed, it will still be faster than leveling two characters solo, probably at least 30% faster.)

I'm sure I'll try to push the limits once I get comfortable. (First no-CC, then multi-pack or chain pulls, and eventually mass-AOE.) However, I'm planning for, and will be content with, a much more conservative approach.

That's encouraging to hear. I also had the idea of treating it like an RTS where I have to manage a lot of resource. I'm flip-flopping between the idea of warlock/druid leveling with quests vs 5 man dungeon of Druid/Mage/Mage/Lock/Priest. I'm loading up retail tonight to run 4 trial accounts through RFC to get an idea of how hard it will be.

Hksix
08-09-2019, 04:26 PM
Here is a short clip from the most recent stress test

https://www.youtube.com/watch?v=ABMd326u0ck&feature=youtu.be

Apatheist
08-09-2019, 11:42 PM
Here is a short clip from the most recent stress test

https://www.youtube.com/watch?v=ABMd326u0ck&feature=youtu.be

Are you using battle shout for threat here? I can't see it on your buffs but you're keeping threat off your healer somehow.

Last I heard battle shout threat wasn't working. Great news if it's fixed.

Hksix
08-10-2019, 05:43 AM
I only used bloodrage in that clip. The nice thing about pally healers is their heals do 50% less threat than other healers. I'm unsure if battle shout is doing the correct amount of threat but it definitely was doing threat

Quiding
08-10-2019, 09:03 AM
I jumped into RFC today at 12 which I thought was do-able at that level with 1warr1priest3mage, but coming up to the 3man trogg groups I simply ran out of mana on mages, it took close to 50% of mana to kill a single mob.
I might need to revise the idea of doing dungeons from level 12, I did all the easy quests in barrens ( no loot quests ), maybe I need to be 14 or so before hitting RFC.

Fuzzyboy
08-10-2019, 09:11 AM
I jumped into RFC today at 12 which I thought was do-able at that level with 1warr1priest3mage, but coming up to the 3man trogg groups I simply ran out of mana on mages, it took close to 50% of mana to kill a single mob.
I might need to revise the idea of doing dungeons from level 12, I did all the easy quests in barrens ( no loot quests ), maybe I need to be 14 or so before hitting RFC.

How was your healer mana? Could you simply use wands for the last mob or two?

Quiding
08-10-2019, 09:20 AM
How was your healer mana? Could you simply use wands for the last mob or two?
I only got the gear from the quests, so 0 wands, healer is just standing doing nothing but healing so no problem there.
If I had wands I suppose, but buying x4 wands at launch, not sure about that.

EDIT: Just bought some wands, can't figure out how to put it into rotation without it breaking everything
/cast [nochanneling] !Shoot doesnt seem to work, nor does simply /cast !Shoot because it'll try to click Frostbolt and break shoot
EDIT2: Removed Fireblast seems to have solved it lol

Quiding
08-10-2019, 03:34 PM
Well I just did RFC again at 14 with Arcane Explosion, completely different story.
Could pull up to 5 mobs and deal with them with priest shielding mages and warrior swapping target to sunder as many as possible, very doable.

Apatheist
08-10-2019, 06:41 PM
I only used bloodrage in that clip. The nice thing about pally healers is their heals do 50% less threat than other healers. I'm unsure if battle shout is doing the correct amount of threat but it definitely was doing threat

I'm not aware of paladins having any innate threat reduction on their heals. They should cause the same threat as any other healer AFAIK.

At 0:15 - 0:20 you pulled 6 mobs and damaged 2 of them with your warrior with a few auto attacks and a heroic strike. Paladin healed the warrior with holy light for about 40% of his health (88HP) which should have agrod the other 4 mobs. You don't have demo shout or ret aura yet and you didn't cast battle shout. I can't figure out how you're holding threat on everything.

Weird. I must be missing something.

Hksix
08-11-2019, 02:12 AM
I'm not aware of paladins having any innate threat reduction on their heals. They should cause the same threat as any other healer AFAIK.

At 0:15 - 0:20 you pulled 6 mobs and damaged 2 of them with your warrior with a few auto attacks and a heroic strike. Paladin healed the warrior with holy light for about 40% of his health (88HP) which should have agrod the other 4 mobs. You don't have demo shout or ret aura yet and you didn't cast battle shout. I can't figure out how you're holding threat on everything.

Weird. I must be missing something.

“Paladins receive 50% threat from healing compared to other healers. This is designed to stop them tanking instances by healing everything in sight. As a side affect, this gives them a decent advantage over other healers where healing threat is an issue.”

https://forum.nostalrius.org/viewtopic.php?f=24&t=16499

but yeah, in that clip specifically I’m not sure why the healer didn’t get threat because I used blood rage kinda late

Also 1 other thing is that I was easily able to make 5 wands (which is extra) by level 12 by just DEing the greens I found while killing murlocs

Apatheist
08-11-2019, 05:14 AM
“Paladins receive 50% threat from healing compared to other healers. This is designed to stop them tanking instances by healing everything in sight. As a side affect, this gives them a decent advantage over other healers where healing threat is an issue.”

https://forum.nostalrius.org/viewtopic.php?f=24&t=16499

but yeah, in that clip specifically I’m not sure why the healer didn’t get threat because I used blood rage kinda late

Also 1 other thing is that I was easily able to make 5 wands (which is extra) by level 12 by just DEing the greens I found while killing murlocs

I played horde during vanilla so I'm not an expert on paladins by any means but it's weird I've never heard of that! Can't find it documented anywhere official and there are no passive abilities I can see that reduce threat.

I gave up trying to figure it out. Strange mechanics.

nodoze
08-11-2019, 03:56 PM
“Paladins receive 50% threat from healing compared to other healers. This is designed to stop them tanking instances by healing everything in sight. As a side affect, this gives them a decent advantage over other healers where healing threat is an issue.”
https://forum.nostalrius.org/viewtopic.php?f=24&t=16499 ...
I played horde during vanilla so I'm not an expert on paladins by any means but it's weird I've never heard of that! Can't find it documented anywhere official and there are no passive abilities I can see that reduce threat. ...I was aware that due to Paladins the Alliance Faction had a significant (30%) Threat advantage due to being able to put Blessing of Salvation on non-Tanks. This can be partially off-set by the Horde Faction via a 20% reduction via a Shaman's Tranquil Air Totem though that needs placement management.

I had not heard that Paladins had an innate passive -50% Threat compared to other healers and if true is a big factor that I have not heard mentioned in many discussions comparing healers...

I did some research and could not find anything official indicating that a 50% healing threat reduction passive for Paladins was for sure in WoW Vanilla nor that it would for sure be in Classic. That being said I did find some other references that mention it besides nostalrius.org such as:

https://wowwiki.fandom.com/wiki/Threat

The above indicates that Paladins get a .5 passive healing reduction on top of baseline .5 healing modifier (so .25). Interestingly it also mentions that Rogues get a .71 passive reduction as well.

https://www.reddit.com/r/classicwow/comments/a0kut1/judgement_of_light_judgement_of_wisdom_threat/

The above also mentions a .25 healing threat modifier for Paladins. The discussion was on both Judgement of Light and Wisdom though that reply indicated the .25 was for all Paladin healing. Also interesting was that it indicated that Paladins also gained threat from mana regen from Judgement of Wisdom though it indicates that was removed after BWL was introduced so it should be a non factor in 1.12.

[Redacted]

The above has a great discussion of Paladin threat but it seems to indicate in testing a 50% threat from healing (not 25%).

Bottom line is that I would love to find an official source on Paladins receiving only .25 from Healing. I couldn't anything about that in Wowhead classic which is my favorite wiki for WoW.



We ask that you do not link to private server forums (https://www.dual-boxing.com/threads/55811-PSA-Low-Effort-Posts-amp-Private-Servers).
-MiRai

Thanks. I have never been on Private Servers and thus don't know the names so didn't know that forum was related to a Pirate Server.

Quiding
08-16-2019, 05:41 AM
Can't wait to play around with this setup and see how far/how many mobs is possible to just AoE down with Arcane Explosion, it seemed like limit in RFC was 6 or so.
https://youtu.be/tyThXdMJMAo?t=6
Only downside is you have to drink every pull, but it seems like in these levels you'll have too anyways every pack.

Have anyone tried the [@player] macro in beta for AoE ground spells, like Death and Decay worked for DKs in the past retail expansion.
Would be huge for mage blizzard, might be different with a channeling spell?

EDIT: Got streamer with beta access to try and [@player] works just fine, so does [@cursor], so that might be interessting.

Vipeax
08-16-2019, 06:39 AM
Can't wait to play around with this setup and see how far/how many mobs is possible to just AoE down with Arcane Explosion, it seemed like limit in RFC was 6 or so.
I dropped the warrior from my mage+priest group and will be running 4 mages instead. Just spamming Holy Nova along the mages doing AE keeps them alive in SM even with classic damage numbers.

Quiding
08-16-2019, 06:41 AM
I dropped the warrior from my mage+priest group and will be running 4 mages instead. Just spamming Holy Nova along the mages doing AE keeps them alive in SM even with classic damage numbers.

Will that be viable in max level though? I think mobs might 2-hit you there?

Vipeax
08-16-2019, 06:43 AM
They don't. Even the first pull in Scholomance, which contains 2 of the hardest hitting melee mobs of 5-man dungeons doesn't pose a threat at all (with private server damage numbers!). They hit less than half on classic, but you can't level to the required level to handle them on the stresstest so it's not possible to create proper footage to showcase this.

The second room of Scholomance does become a problem, because that room contains a pull with 3 'shadowpriest'-like units and they manaburn your mages so. The first Stratholme pull contains 4 non-elites and 3 elites. This pull is not doable on private servers, but should be fine on classic. It might be possible on private servers if you fix the target of the mages to each attack a different elite to spread the damage initially, instead of 1 getting bursted down.

Perrigrin
08-16-2019, 08:25 AM
How gimped would the dps be if one mage is replaced with a lock? I'd imagine it hurts primarily AE?

Quiding
08-16-2019, 08:39 AM
How gimped would the dps be if one mage is replaced with a lock? I'd imagine it hurts primarily AE?
Early levels I would assume so, I don't know how much dmg hellfire does compared to it.

Vipeax
08-16-2019, 08:45 AM
How gimped would the dps be if one mage is replaced with a lock? I'd imagine it hurts primarily AE?
Warlocks need to stand still to AOE. That is the biggest downside of including a warlock I think, and that is also why I let go of the warlock myself early on. Priest and mages can run around and they can even rotate frost nova to AE from the edge so only 1 mob even damages your team. Warlocks make this process much more complicated.

Hksix
08-29-2019, 07:26 PM
Stockades run (quick clip)

https://www.youtube.com/watch?v=p3TEST-GpX0&feature=youtu.be

dalo199
08-29-2019, 11:07 PM
The Tank 3xMage Healer combo is so much fun I am loving it... just hit 23 today!!

Cool stocks video as well :)

Hksix
08-30-2019, 12:37 AM
The Tank 3xMage Healer combo is so much fun I am loving it... just hit 23 today!!

Cool stocks video as well :)

Same :D

Also I'm streaming if anyone is interested https://www.twitch.tv/mrstanleystreamer

Twl231
08-30-2019, 04:50 PM
My answer to the sheeping question was to create Vfx buttons for polymorph. So, I drive from my tank and just click on the mob and then click sheep. Works like a charm and is the most elegant answer I can think of.

Grundel
08-30-2019, 05:45 PM
How did you set up the video fx I set it up 2 buttons from mages to all windows. But assist wasn't working. Do they have to be keys that are part of the normal broadcast group. Cant get it to work

Hksix
08-31-2019, 04:05 AM
https://www.youtube.com/watch?v=3La1u8VdFao&feature=youtu.be

Here is how I do sheep. Put /assist on round robin. Also have /targetlasttarget macro'd so you can easily swap back and sheep if they break.

Hksix
09-04-2019, 02:30 PM
Another vid: Entire ZF Event done in 1 pull https://www.youtube.com/watch?v=DZD4_4q5yNI

Acidburning
09-04-2019, 03:50 PM
https://www.youtube.com/watch?v=3La1u8VdFao&feature=youtu.be

Here is how I do sheep. Put /assist on round robin. Also have /targetlasttarget macro'd so you can easily swap back and sheep if they break.

very cool.

What is going on @ your action bar? Was it swapping or something?

Hksix
09-04-2019, 04:22 PM
very cool.

What is going on @ your action bar? Was it swapping or something?

All my buttons are macros which have build in modifiers. So any time I press a modifier (IE: shift, ctrl, alt) then it switches like that

Hksix
10-05-2019, 07:27 PM
Pally tanking sometimes requires clever use of game mechanics. Example fight where taunt would normally be needed (krastinov in scholo)

https://www.youtube.com/watch?v=cqlmxxHjlUo&feature=youtu.be (https://www.youtube.com/watch?v=cqlmxxHjlUo&feature=youtu.be)

Madsage
10-06-2019, 11:51 AM
Pally tanking sometimes requires clever use of game mechanics. Example fight where taunt would normally be needed (krastinov in scholo)

https://www.youtube.com/watch?v=cqlmxxHjlUo&feature=youtu.be (https://www.youtube.com/watch?v=cqlmxxHjlUo&feature=youtu.be)

Why dont you just surround him with all of your characters and when he stuns your tank, stop dps and have consecration + greater blessing of salvation spam on mages to pull threat back again? Seems like you are wasting so much time running around (gbos because it can not miss or be resisted like other spells )

Your mages are getting one shot, cast consecration (rank 1) with your healer so he takes the hits instead of mages when the tank is stunned, use devotion aura+concetration aura + ice armor on mages

Hksix
10-06-2019, 06:57 PM
Why dont you just surround him with all of your characters and when he stuns your tank, stop dps and have consecration + greater blessing of salvation spam on mages to pull threat back again? Seems like you are wasting so much time running around (gbos because it can not miss or be resisted like other spells )

Your mages are getting one shot, cast consecration (rank 1) with your healer so he takes the hits instead of mages when the tank is stunned, use devotion aura+concetration aura + ice armor on mages

It doesn't work. I can spec holy shock and crit 500+holy shock +1k exorcism and aggro still won't come back to me. Yes even with salv on dps. Threat drops are insane in vanilla - if you don't have taunt you are screwed. Also, lol @ the idea of mage tanking with ice armor and devotion aura...mage still has less than 3k armor so it's pointless. No need for concentration aura except on specific fights since the healer should never be getting hit anyways. I use ret aura + Sanctity aura for max holy threat

Madsage
10-06-2019, 07:50 PM
I thought he wipes everyone from his threat list so it is easy to pick up aggro, what you are doing makes sense now.