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envio11
07-15-2019, 03:21 AM
Hello,

I never done multiboxing before, but im pretty tech savy and persistent in what Im trying to learn so that shouldnt be a problem (I think =))

I plan to multibox 5 chars at classic launch and powerlevel them ONLY through dungeon running.

I will be playing horde side and I thought of team composition of:

1x Warr (tank) - undead
1x Shamm (healer) - orc
2x Mage - undead
1x Lock - undead

1) Now the hard part is, I need to get them to lvl 12 to start running ragefire chasm.. but shaman cant be a undead, I thought maybe I should just run them all to durotar and level them all together there? Or just level 4 undeads first and then duo-box shaman with a help of a mage?

2) My another question is, how quick is dungeon leveling with 5 char multibox? How much /played in approx. for a noob? On private server I managed to 1-60 solo mage in about 7 days (it was like 2 months ago) and god that was damn tedious for me, I absolutelly HATE questing, but I do love vanilla (played it 14 years ago as a small boy ;))

3) Is that team comp. viable and fast? Would you change anything in it?

4) With that group comp. should you single target mobs or AOE?

Edit: Decided to make 1 x warr , 1 x priest as a healer, 3x mage - warlock is really not doing any dmg, hes mana pool is low and the tradeoff for the summon only is not worth it in my opinion + its easier to manage 3 chars of a same class and also you get huge aoe. My only concern is that I wont hold aggro against 3 mages and I cant have a pala because Im playing horde side..

SinusQuell
07-15-2019, 05:10 AM
1) I would just run them all to durotar and level them together there. I think it would be more time-efficient

2) In general, dungeon leveling is a bit slower than questing. With multiboxing, though, I think it's a bit quicker, since a lot of the quests are a pain to do for several characters, and so you would either skip a lot of quests, or grind a lot anyway. I would expect a couple more days than for a regular character. Another Good thing about this dungeon strategy is that you won't have any problems gearing all your characters.

3) If you can handle those classes at once, it's a good setup. But as this is your first time multiboxing, I would advise something more streamlined. I've seem 5x druid many times, for example.

4) If you are going for AoE, I would make that 3 mage instead. Although, you might get aggro problems, since warriors are not amazing with AoE tanking.

Just my opinions on it, take it with a grain of salt please :D

envio11
07-15-2019, 07:18 AM
1) I would just run them all to durotar and level them together there. I think it would be more time-efficient

2) In general, dungeon leveling is a bit slower than questing. With multiboxing, though, I think it's a bit quicker, since a lot of the quests are a pain to do for several characters, and so you would either skip a lot of quests, or grind a lot anyway. I would expect a couple more days than for a regular character. Another Good thing about this dungeon strategy is that you won't have any problems gearing all your characters.

3) If you can handle those classes at once, it's a good setup. But as this is your first time multiboxing, I would advise something more streamlined. I've seem 5x druid many times, for example.

4) If you are going for AoE, I would make that 3 mage instead. Although, you might get aggro problems, since warriors are not amazing with AoE tanking.

Just my opinions on it, take it with a grain of salt please :D

Is it really that much slower? I never even managed to hit 20k xp / hr when I was solo questing, usually I had like 15k xp /hr through 1-60

SinusQuell
07-15-2019, 10:23 AM
I think dungeons are only really worth it, in general, if you have quests in there, in terms of experience. Though it would mean that you always have good gear, and if you just run the same thing over and over again, it would also cut down on the travel time. I think if you can effectively run dungeons it would be worth it.
But like I said, if it's your first time multiboxing, I would probably go for less class variance to make it easier.

Fuzzyboy
07-15-2019, 12:41 PM
Excellent video on the topic here:

https://www.youtube.com/watch?v=F9frydWyhL8

envio11
07-16-2019, 02:21 AM
Excellent video on the topic here:

https://www.youtube.com/watch?v=F9frydWyhL8

Judging by this video, it looks like 5 char dungeon multiboxing is the fastest way. I mean both leveling questing or grindnig are boring, I think I prefer to stay in one place rather than running around the zones and fight for mobs.

What you think how much xp/hr is possible?

Mercbeast
07-16-2019, 08:36 PM
For classic, keep in mind this depends on classes, the speed of leveling is basically ranked like this.

1) Solo grinding
2) Full group dungeon grinding
3) Solo questing/Duo questing
3-4)Duo grinding
5) Group questing 3+.




Now, some classes cannot competitively solo grind. In which case, dungeon grinding is your best bet, but that is predicated on a full group of people who will be efficient, and play at all the same times as you, so, for most people that's not a very viable way. So, your easy route for leveling for most people and several classes is questing. Also, that ranking is somewhat subjective. There are going to be phases where one might be far more efficient than another. For example, not saying where, but there is zone/spawn where you can do level 23-24 to level 33-34 maybe 35 if you really want to push it, in less than 10 hours. With the optimal levels in this range taking 20ish minutes per level with a hunter for example. Level 23-24 being a bit of a struggle looking for lower level mobs, or slogging it out with the higher con mobs, and level 33-35 getting sloggier and sloggier as you have to start hunting for blue and then green cons among greys.

In short, however, Hunters, Warlocks, Mages, possibly shadow priests, possibly rogues, and possibly warriors, will all solo grind faster than anyone will quest. Even if the /played is similar, the /played for a quester is going to be significantly slower than a grinder, unless the quester is using tricks like logging off for 2 days whenever rested XP is depleted, or logging off for 30 min for hearthstone resets. Oh, Paladins will be a viable grind class as well, but not on a first wave. They can effectively AOE grind solo, but they will need a slightly mature economy to do it, they need shield spikes.

I personally grinded a hunter in around 4 and a half days played in 2005, just soloing mobs, and I wasn't even really trying. I camped for Lupos and Broken Tooth which probably ate up at least 6 hours. People who were pushing for absolute optimization would pull 3 days X hours played I am sure. Nobody can quest that fast.

I'd recommend something easy and forgiving for a 5 box dungeon grind group. 3 or 4 warriors and a priest toss in a shaman or a paladin in your extra slot. This will be an incredibly effective group, not dependent on mana. You play/drive the priest. Once the AOE abilities come online, the warriors will just steamroll instances at a rate no other group can really match. However, such a group will not do as well underleveled in instances as a group with real CC. So keep that in mind.

This is what I am going to do. 3 Warriors 1 Paladin/Shaman and a Priest. It's easy, efficient. If I do a second group I'll probably do something wacky like 4 hunters and a priest.

envio11
07-17-2019, 03:38 AM
For classic, keep in mind this depends on classes, the speed of leveling is basically ranked like this.

1) Solo grinding
2) Full group dungeon grinding
3) Solo questing/Duo questing
3-4)Duo grinding
5) Group questing 3+.




Now, some classes cannot competitively solo grind. In which case, dungeon grinding is your best bet, but that is predicated on a full group of people who will be efficient, and play at all the same times as you, so, for most people that's not a very viable way. So, your easy route for leveling for most people and several classes is questing. Also, that ranking is somewhat subjective. There are going to be phases where one might be far more efficient than another. For example, not saying where, but there is zone/spawn where you can do level 23-24 to level 33-34 maybe 35 if you really want to push it, in less than 10 hours. With the optimal levels in this range taking 20ish minutes per level with a hunter for example. Level 23-24 being a bit of a struggle looking for lower level mobs, or slogging it out with the higher con mobs, and level 33-35 getting sloggier and sloggier as you have to start hunting for blue and then green cons among greys.

In short, however, Hunters, Warlocks, Mages, possibly shadow priests, possibly rogues, and possibly warriors, will all solo grind faster than anyone will quest. Even if the /played is similar, the /played for a quester is going to be significantly slower than a grinder, unless the quester is using tricks like logging off for 2 days whenever rested XP is depleted, or logging off for 30 min for hearthstone resets. Oh, Paladins will be a viable grind class as well, but not on a first wave. They can effectively AOE grind solo, but they will need a slightly mature economy to do it, they need shield spikes.

I personally grinded a hunter in around 4 and a half days played in 2005, just soloing mobs, and I wasn't even really trying. I camped for Lupos and Broken Tooth which probably ate up at least 6 hours. People who were pushing for absolute optimization would pull 3 days X hours played I am sure. Nobody can quest that fast.

I'd recommend something easy and forgiving for a 5 box dungeon grind group. 3 or 4 warriors and a priest toss in a shaman or a paladin in your extra slot. This will be an incredibly effective group, not dependent on mana. You play/drive the priest. Once the AOE abilities come online, the warriors will just steamroll instances at a rate no other group can really match. However, such a group will not do as well underleveled in instances as a group with real CC. So keep that in mind.

This is what I am going to do. 3 Warriors 1 Paladin/Shaman and a Priest. It's easy, efficient. If I do a second group I'll probably do something wacky like 4 hunters and a priest.

Why are you talking like my intent was to play with others? I stated that I want to solo 5 multibox dungeons, so others availability is not my concern. I leveled mage on private server (the most popular one) 3 months ago 1-60, took me 8 days played and it was damn painfull, there is NO WAY someone will AOE grind once classic hits, because areas will be overcrowded same/more and simply there are too many people around to aoe grind.

About grinding 1 mob at a time, I would get bored within 40 mins and quit so thats not for me.

4 and half days played to 60 in 2005? You must have been one of the first people to hit 60 worldwide..

I heard melee cleave is the easiest to multibox, but I really want to main mage on 60 and raid with him and 3 warrs + priest + mage is bad combo right? You either go melee cleave or spell cleave

Could you share some numbers? Like xp/hr when 5 multiboxing a dungeon? I know that Ive hit avg 16k xp solo questing and that was when I really did my best.

Also there is one thing everyone is missing when it comes to dung multiboxing is that on private servers the exp from elites in dungeons are LESS than on original classic beta for comparision (on beta it was 250% normal xp on private server more like 175%) not to mention mobs are overtuned on private servers to make dung's harder

Apatheist
07-17-2019, 09:02 AM
I really want to main mage on 60 and raid with him and and 3 warrs + priest + mage is bad combo right?

It's not a "bad" comp. It's just not optimal and I find it annoying managing ranged and melee in the same group. You could easily clear dungeons with 3 warriors, mage and priest.

xandorz
07-17-2019, 09:28 AM
I am pretty sure you are not allowed to talk about you intending to break wow's TOS.

Quote from rules:

"No discussion, advertising, or directly linking related to anything that violates a game's ToU, ToS, EULA or other rules. This includes: Account, item and/or currency trading/selling"

MiRai
07-17-2019, 10:24 AM
I am pretty sure you are not allowed to talk about you intending to break wow's TOS.

Quote from rules:

"No discussion, advertising, or directly linking related to anything that violates a game's ToU, ToS, EULA or other rules. This includes: Account, item and/or currency trading/selling"
Correct, and I've already cleaned up this thread to remove the infringing content, and further discussion of such activity on this forum will not be tolerated.

envio11
07-17-2019, 01:25 PM
Correct, and I've already cleaned up this thread to remove the infringing content, and further discussion of such activity on this forum will not be tolerated.
sorry for that

dalo199
07-17-2019, 10:35 PM
Hi All,

I have been playing around a lot doing level 60 dungeons on a private server and testing our different classes. The classes are Warrior (prot), Druid (Feral), Hunter (BM), Mage (Frost), Warlock (SM/Ruin), Pally (Holy) and the dungeons I am doing are Strat, BRD, LBRS and some Dire Maul. They have pretty bad gear like that of fairly fresh 60's but its slowly improving.

I might get banned soon as they don't allow multiboxing on this private server but I just hide in instances minding my own business and i don't use the AH. I never engage in world pvp.

The warrior is hard to play with a lot of stance dancing macros set up and rage management. As its the master character you get to do all that however and with practice you can keep getting better and perfecting your playstyle and aggro.

The druid tank seems very good at tanking multiple mobs with swipe better than my warrior can but lacks the survivability. In cat its hard to do very good dps especially without castsequence in the old API

The hunter dead zone was a nightmare and I've cut him completely as his dps was bad. The pet was handy as an off tank but like the warlock pet caused some annoying wipes.

The Warlock is spamming Shadow Bolt and without castsequence in the API its hard to weave in life taps and goes OOM very quickly. The pet is a pain cos even though i have it on passive I have a /assist /petattack in the dps macro and it seems to pull random packs itself at certain times. This may be a private server issue but it causes wipes.

The mage is OP. Just spamming frostbolts the dps is very good and doesn't seem to run out of mana anywhere near as fast as the Lock. AE is insane as well as things like frost nova and ice barrier. Poly is also the best CC by far I have found just for its ease of use and longevity.

The Holy Pally is ok but I just keep wishing it was a priest.

At this stage I'm fairly sure I'm going Warrior, Mage x 3, Priest for Classic. I have thought about chucking a Druid in to either tank or go balance but it just seems like I would be weakening my comp.

My goals are to have all 5 man's on farm. I also want to be 300 skill level in all 9 primary professions across my 5 characters.

Any questions or ideas I'm very interested to hear them.. I can't wait for Classic and to actually get started on my progress

envio11
07-18-2019, 02:13 AM
Hi All,

I have been playing around a lot doing level 60 dungeons on a private server and testing our different classes. The classes are Warrior (prot), Druid (Feral), Hunter (BM), Mage (Frost), Warlock (SM/Ruin), Pally (Holy) and the dungeons I am doing are Strat, BRD, LBRS and some Dire Maul. They have pretty bad gear like that of fairly fresh 60's but its slowly improving.

I might get banned soon as they don't allow multiboxing on this private server but I just hide in instances minding my own business and i don't use the AH. I never engage in world pvp.

The warrior is hard to play with a lot of stance dancing macros set up and rage management. As its the master character you get to do all that however and with practice you can keep getting better and perfecting your playstyle and aggro.

The druid tank seems very good at tanking multiple mobs with swipe better than my warrior can but lacks the survivability. In cat its hard to do very good dps especially without castsequence in the old API

The hunter dead zone was a nightmare and I've cut him completely as his dps was bad. The pet was handy as an off tank but like the warlock pet caused some annoying wipes.

The Warlock is spamming Shadow Bolt and without castsequence in the API its hard to weave in life taps and goes OOM very quickly. The pet is a pain cos even though i have it on passive I have a /assist /petattack in the dps macro and it seems to pull random packs itself at certain times. This may be a private server issue but it causes wipes.

The mage is OP. Just spamming frostbolts the dps is very good and doesn't seem to run out of mana anywhere near as fast as the Lock. AE is insane as well as things like frost nova and ice barrier. Poly is also the best CC by far I have found just for its ease of use and longevity.

The Holy Pally is ok but I just keep wishing it was a priest.

At this stage I'm fairly sure I'm going Warrior, Mage x 3, Priest for Classic. I have thought about chucking a Druid in to either tank or go balance but it just seems like I would be weakening my comp.

My goals are to have all 5 man's on farm. I also want to be 300 skill level in all 9 primary professions across my 5 characters.

Any questions or ideas I'm very interested to hear them.. I can't wait for Classic and to actually get started on my progress

Bro could you answer me some questions please? I just hit lvl 10 on 5 chars on private server yesteray and tried to do RFC, couldnt go past 2 first larva mobs my comp is (Warr , pri , 2x mage, lock)

My warrior cant hold aggro for longer than the taunt duration, gear is very bad on all the chars basically lvl 3 items.

Is my lvl 10 too low to start doing rfc? should I hit 12 first? If yes then where can I level 10-12 with 5 chars? I finished durotar at 7 and half level and went to mulgore did the q's there and came back to durotar and grinded the rest.. that was really tedious..

Also my another question is how do you manage the healer? Do you have some kind of addons? using isboxer vfx?

Last question - what was your xp/hr when doing 1-60 in dungeons with 5 chars??

Jardinier
07-18-2019, 04:24 AM
Hi All,

I have been playing around a lot doing level 60 dungeons on a private server and testing our different classes. The classes are Warrior (prot), Druid (Feral), Hunter (BM), Mage (Frost), Warlock (SM/Ruin), Pally (Holy) and the dungeons I am doing are Strat, BRD, LBRS and some Dire Maul. They have pretty bad gear like that of fairly fresh 60's but its slowly improving.

I might get banned soon as they don't allow multiboxing on this private server but I just hide in instances minding my own business and i don't use the AH. I never engage in world pvp.

The warrior is hard to play with a lot of stance dancing macros set up and rage management. As its the master character you get to do all that however and with practice you can keep getting better and perfecting your playstyle and aggro.

The druid tank seems very good at tanking multiple mobs with swipe better than my warrior can but lacks the survivability. In cat its hard to do very good dps especially without castsequence in the old API

The hunter dead zone was a nightmare and I've cut him completely as his dps was bad. The pet was handy as an off tank but like the warlock pet caused some annoying wipes.

The Warlock is spamming Shadow Bolt and without castsequence in the API its hard to weave in life taps and goes OOM very quickly. The pet is a pain cos even though i have it on passive I have a /assist /petattack in the dps macro and it seems to pull random packs itself at certain times. This may be a private server issue but it causes wipes.

The mage is OP. Just spamming frostbolts the dps is very good and doesn't seem to run out of mana anywhere near as fast as the Lock. AE is insane as well as things like frost nova and ice barrier. Poly is also the best CC by far I have found just for its ease of use and longevity.

The Holy Pally is ok but I just keep wishing it was a priest.

At this stage I'm fairly sure I'm going Warrior, Mage x 3, Priest for Classic. I have thought about chucking a Druid in to either tank or go balance but it just seems like I would be weakening my comp.

My goals are to have all 5 man's on farm. I also want to be 300 skill level in all 9 primary professions across my 5 characters.

Any questions or ideas I'm very interested to hear them.. I can't wait for Classic and to actually get started on my progress

Wow good post interesting dalo . Few questions : What do you think to pally at healing ? With the buffs, salvation blessing, etc , can the paladin be better than the priest?

For the tank warrior, what spec do you use at leveling dungeons ? Protection with shield is better ?

Sorry for bad english, french fries here..

Thank you !

Fuzzyboy
07-18-2019, 07:12 AM
Just came across this excellent post on the classicwow subreddit - it's related to dungeon levelling: https://www.reddit.com/r/classicwow/comments/cenbdk/5_man_dungeon_leveling_notes/

envio11
07-18-2019, 08:57 AM
Just came across this excellent post on the classicwow subreddit - it's related to dungeon levelling: https://www.reddit.com/r/classicwow/comments/cenbdk/5_man_dungeon_leveling_notes/
yea already seen it this morning, thanks for sharing it here tho!

Hksix
07-18-2019, 04:50 PM
I’m going with an aoe mage team as well. The mage will be my main raider. 3 mage + tank + paladin healer. I can’t decide between warrior or paladin tank. I want to go warrior because of better gear potential from raiding in our alt raid, but paladin in general is a bit better for holding aoe threat. Hmm..

dalo199
07-18-2019, 07:45 PM
Bro could you answer me some questions please? I just hit lvl 10 on 5 chars on private server yesteray and tried to do RFC, couldnt go past 2 first larva mobs my comp is (Warr , pri , 2x mage, lock)

My warrior cant hold aggro for longer than the taunt duration, gear is very bad on all the chars basically lvl 3 items.

Is my lvl 10 too low to start doing rfc? should I hit 12 first? If yes then where can I level 10-12 with 5 chars? I finished durotar at 7 and half level and went to mulgore did the q's there and came back to durotar and grinded the rest.. that was really tedious..

Also my another question is how do you manage the healer? Do you have some kind of addons? using isboxer vfx?

Last question - what was your xp/hr when doing 1-60 in dungeons with 5 chars??

Level 10 seems way too low for RFC the end boss is level 16 so I would be going in at 13 at the lowest

Head to the Barrens and quests there near the Crossroads for a few levels

To manage the healer I tried to set up Grid and Clique through ISBoxer but with the original vanilla addons it bugged a lot.. I ended up using an addon called quickheal which selects the toon with the lowest health and heals them.. this will not be available with classic due to the API's however but there will be new grid/clique combo setups that will work

This characters were leveled so long ago I have none of that data regarding leveling sorry... it wouldn't be anything like the Melee cleave speeds of 5 good players on there own characters but its still decent XP once you have a good rotation and set up going


Wow good post interesting dalo . Few questions : What do you think to pally at healing ? With the buffs, salvation blessing, etc , can the paladin be better than the priest?

For the tank warrior, what spec do you use at leveling dungeons ? Protection with shield is better ?

Sorry for bad english, french fries here..

Thank you !

The Holy Pally is ok I don't even use Salv I use Kings on the group and Light on the tank as keeping aggro isn't that hard if your a decent tank... I just feel that overall the priest is the better option with things like Renew, PWS, shackle and Fort. Pally seems decent enough though.

Tank Warrior is purely protection... with all the DPS from your other characters no reason to make him a dps spec as well

Hope that helps

Would a video of my running through some of BRD help? I'm really struggling the lyceum at the moment I wish i had more mages hah

Ughmahedhurtz
07-18-2019, 08:39 PM
The druid tank seems very good at tanking multiple mobs with swipe better than my warrior can but lacks the survivability. In cat its hard to do very good dps especially without castsequence in the old APICats have always been hard to derp-macro. ISBoxer's steps make it a LOT easier, though it's still much like rogues in that it's an energy management and timing game.


The hunter dead zone was a nightmare and I've cut him completely as his dps was bad. The pet was handy as an off tank but like the warlock pet caused some annoying wipes.Can't disagree on the deadzone issue, though the DPS as I recall was mostly a gear thing in vanilla. What spec are you running? If pets are causing wipes I suspect you're doing it wrong. See next comment.


The Warlock is spamming Shadow Bolt and without castsequence in the API its hard to weave in life taps and goes OOM very quickly. The pet is a pain cos even though i have it on passive I have a /assist /petattack in the dps macro and it seems to pull random packs itself at certain times. This may be a private server issue but it causes wipes.Question: are you making use of a /stopmacro statement at the top of your DPS macros? If you are not, this is why you are randomly pulling stuff. Pet classes suffer from this where normal melee (I think) and casters do not.

dalo199
07-18-2019, 09:00 PM
Cats have always been hard to derp-macro. ISBoxer's steps make it a LOT easier, though it's still much like rogues in that it's an energy management and timing game.

Can't disagree on the deadzone issue, though the DPS as I recall was mostly a gear thing in vanilla. What spec are you running? If pets are causing wipes I suspect you're doing it wrong. See next comment.

Question: are you making use of a /stopmacro statement at the top of your DPS macros? If you are not, this is why you are randomly pulling stuff. Pet classes suffer from this where normal melee (I think) and casters do not.

What type of DPS macro do you suggest that can have stop macro.. with the Vanilla API's on private server it has to be very simple DPS macro

I am simply running-

/assist 'TANK'
/script PetAttack()
/cast Shadow Bolt

The issue with pets causing wipes is simply that something in the background is targeted and my dps macro is pressed they will run off into the distance and start attacking them causing a bunch of adds to charge at me once the pet is dead

Obviously I can simply take the /script PetAttack() out and get them to attack manually with a different key but this would drop the DPS they are doing a fair bit and add more complexity to an already complex process

So its a trade off of more dps vs the occasional wipe... if i just had another mage it wouldn't be an issue

The Classic API's are going to be a lot different with much more flexibility in macros however so I understand that these issues may not even exist

Jardinier
07-19-2019, 01:34 AM
The Holy Pally is ok I don't even use Salv I use Kings on the group and Light on the tank as keeping aggro isn't that hard if your a decent tank... I just feel that overall the priest is the better option with things like Renew, PWS, shackle and Fort. Pally seems decent enough though.

Tank Warrior is purely protection... with all the DPS from your other characters no reason to make him a dps spec as well

Hope that helps

Would a video of my running through some of BRD help? I'm really struggling the lyceum at the moment I wish i had more mages hah

Thank you for this reply. Yes, can you please send me your run of BRD ? Thank you !

envio11
07-19-2019, 02:12 AM
here you guys have a quest list for each dungeon found it on reddit

https://docs.google.com/spreadsheets/d/1pteynC-HnqwaA-6Y7l2SfCRx7Joaf2YOSAFk0N1u4DU/edit?pli=1#gid=1019580485

Ughmahedhurtz
07-19-2019, 05:32 AM
What type of DPS macro do you suggest that can have stop macro.. with the Vanilla API's on private server it has to be very simple DPS macro

I am simply running-

/assist 'TANK'
/script PetAttack()
/cast Shadow Bolt

The issue with pets causing wipes is simply that something in the background is targeted and my dps macro is pressed they will run off into the distance and start attacking them causing a bunch of adds to charge at me once the pet is dead

Obviously I can simply take the /script PetAttack() out and get them to attack manually with a different key but this would drop the DPS they are doing a fair bit and add more complexity to an already complex process

So its a trade off of more dps vs the occasional wipe... if i just had another mage it wouldn't be an issue
My version of your macro would be:

/assist 'TANK'
/stopmacro [flying][noharm][channeling]
/script PetAttack()
/cast Shadow Bolt
That is what I use on all of my combat macros (it's at the top of my 6 combat macros that all characters use for DPS). It requires you to have an explicit target before it does anything aside from /assist. The problem is auto-targeting -- there are commands that will auto-target if you don't have a target. You are, however, correct that if you just want to do what the bot-farmers do and just stand there and faceroll while watching netflix and have them just automagically target all the things, then yeah, the /stopmacro thing will prevent that. Guess you just have to decide where you want your trade-offs. ;) Also, this strategery is what I use in retail and have since...well, as long as I can remember. I doubt you're gonna get much of an improvement in Classic without doing some thinking about the fundamental design. You could, for example, set up a separate DPS key that you could spam that didn't have the stopmacro in it so they would continue to do promiscuous targeting. Probably a good idea to have the "locked down" version with /stopmacro for those times when you know you're gonna have a bad day if they perform some accidental public relations.

dalo199
07-19-2019, 09:24 PM
My version of your macro would be:

/assist 'TANK'
/stopmacro [flying][noharm][channeling]
/script PetAttack()
/cast Shadow Bolt
That is what I use on all of my combat macros (it's at the top of my 6 combat macros that all characters use for DPS). It requires you to have an explicit target before it does anything aside from /assist. The problem is auto-targeting -- there are commands that will auto-target if you don't have a target. You are, however, correct that if you just want to do what the bot-farmers do and just stand there and faceroll while watching netflix and have them just automagically target all the things, then yeah, the /stopmacro thing will prevent that. Guess you just have to decide where you want your trade-offs. ;) Also, this strategery is what I use in retail and have since...well, as long as I can remember. I doubt you're gonna get much of an improvement in Classic without doing some thinking about the fundamental design. You could, for example, set up a separate DPS key that you could spam that didn't have the stopmacro in it so they would continue to do promiscuous targeting. Probably a good idea to have the "locked down" version with /stopmacro for those times when you know you're gonna have a bad day if they perform some accidental public relations.

Awesome thanks for that... testing it out now :)

Sservis
07-20-2019, 10:39 PM
accidental public relations.

Gave me a laugh, great way to characterize this.

dalo199
07-21-2019, 07:16 PM
Thank you for this reply. Yes, can you please send me your run of BRD ? Thank you !

[Link Removed]

Just a short one up to Angerforge

Tank died at one point when I messed up only thinking it was a 3 pull but there were 4 mobs and my healer went oom

Lots of stuff I can be doing better I want to set up a macro to come out of bear form and drink a health pot as well as coming out of bear form and innervating the healer.. stuff like that

Interested to hear thoughts on how I can improve and things to test... I still cant get through the lyceum

MiRai
07-21-2019, 07:55 PM
Promotion of private servers is not allowed on this forum; please do not link to private server gameplay.

dalo199
07-21-2019, 08:08 PM
Promotion of private servers is not allowed on this forum; please do not link to private server gameplay.

Apologies didn't realise.. wont happen again

Mercbeast
07-21-2019, 11:52 PM
Why are you talking like my intent was to play with others? I stated that I want to solo 5 multibox dungeons, so others availability is not my concern. I leveled mage on private server (the most popular one) 3 months ago 1-60, took me 8 days played and it was damn painfull, there is NO WAY someone will AOE grind once classic hits, because areas will be overcrowded same/more and simply there are too many people around to aoe grind.

About grinding 1 mob at a time, I would get bored within 40 mins and quit so thats not for me.

4 and half days played to 60 in 2005? You must have been one of the first people to hit 60 worldwide..

I heard melee cleave is the easiest to multibox, but I really want to main mage on 60 and raid with him and 3 warrs + priest + mage is bad combo right? You either go melee cleave or spell cleave

Could you share some numbers? Like xp/hr when 5 multiboxing a dungeon? I know that Ive hit avg 16k xp solo questing and that was when I really did my best.

Also there is one thing everyone is missing when it comes to dung multiboxing is that on private servers the exp from elites in dungeons are LESS than on original classic beta for comparision (on beta it was 250% normal xp on private server more like 175%) not to mention mobs are overtuned on private servers to make dung's harder

I was the 2nd shaman to 60 world wide (I had a bunch of world firsts in beta as well, and from about 1999 to 2011, I was often involved in level races in various MMOs in other words I was a full re level grinder :( ). I can assure you people will aoe grind. The first people to cap on any given server will almost certainly being aoe grinding to some extent. Be it a hunter spamming multishot etc, or a warrior using their AOEs, or a mage aoe grinding down 20 mobs at a time with frost nova and blizzard.

There are also solid aoe grind spots off the beaten path, I will agree that, solo grinding (aoe grinding if possible) is not going to be very viable if you're caught up with the rush. However, a month or so in, if that's what you want to do, it will be viable, like for a Paladin. Paladins can aoe grind like CRAZY once there is a mature economy to provide the tools they need.

Anyways, my ranking of leveling speed was just to give a general overview, this is about MBing after all isn't it? I actually considered the group you're considering. 3 Warriors 1 Mage 1 Priest. It will be fine. You'd play either the mage or the priest. The mage brings a lot to the group, and while you're a mana sloot, you will make up for having to drink now and then, with things like, summoned water/food and portals. Which will ease your ability to move your group around tremendously. Not only that, but a mage brings a TON of aoe damage to the group, as well as control.

You're right about how vanilla private servers overtuned dungeons. People forget that dungeons in WoW classic were largely completely faceroll until Diremaul. Diremaul WAS hard, and until you out geared it, it pretty much required a lot of very careful CC management.

It's been so long since I was level racing in WoW that I couldn't tell you XP per hour numbers. Just rough /played numbers. I've posted in another thread my intended dungeon path, I haven't settled on alliance vs horde yet, but it will be basically stockades/rfc->sfk->sm-BRD /fin. I might throw uldaman in for a few levels to bridge from SM to BRD. I might also go to LBRS at 58 for a change of pace.

dalo199
07-22-2019, 01:31 AM
I was the 2nd shaman to 60 world wide (I had a bunch of world firsts in beta as well, and from about 1999 to 2011, I was often involved in level races in various MMOs in other words I was a full re level grinder :( ). I can assure you people will aoe grind. The first people to cap on any given server will almost certainly being aoe grinding to some extent. Be it a hunter spamming multishot etc, or a warrior using their AOEs, or a mage aoe grinding down 20 mobs at a time with frost nova and blizzard.

There are also solid aoe grind spots off the beaten path, I will agree that, solo grinding (aoe grinding if possible) is not going to be very viable if you're caught up with the rush. However, a month or so in, if that's what you want to do, it will be viable, like for a Paladin. Paladins can aoe grind like CRAZY once there is a mature economy to provide the tools they need.

Anyways, my ranking of leveling speed was just to give a general overview, this is about MBing after all isn't it? I actually considered the group you're considering. 3 Warriors 1 Mage 1 Priest. It will be fine. You'd play either the mage or the priest. The mage brings a lot to the group, and while you're a mana sloot, you will make up for having to drink now and then, with things like, summoned water/food and portals. Which will ease your ability to move your group around tremendously. Not only that, but a mage brings a TON of aoe damage to the group, as well as control.

You're right about how vanilla private servers overtuned dungeons. People forget that dungeons in WoW classic were largely completely faceroll until Diremaul. Diremaul WAS hard, and until you out geared it, it pretty much required a lot of very careful CC management.

It's been so long since I was level racing in WoW that I couldn't tell you XP per hour numbers. Just rough /played numbers. I've posted in another thread my intended dungeon path, I haven't settled on alliance vs horde yet, but it will be basically stockades/rfc->sfk->sm-BRD /fin. I might throw uldaman in for a few levels to bridge from SM to BRD. I might also go to LBRS at 58 for a change of pace.

Very interesting... with your 3 warriors are you going to have one of them prot spec or 3x fury? Going to be interesting to track your progress when Classic finally arrives are you going to be racing to 60 in a few days? I remember Strat and Scholo being reasonably difficult back in the day but might have been due to us all being bad/new.


FYI everyone the latest 5 man dungeon leveling video is up from Hakurai.. this kind of AoE farming takes a lot of movement would take a very skilled boxer to pull stuff like this off.

https://www.youtube.com/watch?v=JPZNzfKKv9s

Apatheist
07-22-2019, 09:08 AM
this kind of AoE farming takes a lot of movement would take a very skilled boxer to pull stuff like this off.

You wouldn't need to play the same way as a boxer. Blizzard is actually relatively low DPS compared to arcane explosion. Cycling cone of cold to keep everything slowed while spamming arcane explosion is faster. I think the only reason those guys are using blizzard is because it's a guaranteed slow and it's difficult to coordinate every CoC/nova between different players. That's not a problem for boxers.

The problem with spellcleave comps is once you get to 55+ and start doing dungeons like Dire Maul and Scholomance. I'm not sure how effective it will be. The mobs hit a lot harder, have a lot more health and use a lot more special attacks like AE silences, etc. You'll be able to CC some packs but how would you handle bosses like Kromkrush or Rattlegore that can't be CC'd?

Personally I'd take warlocks over mages for dungeon grinding (without a tank.) Voidwalkers make great dungeon tanks for killing bosses you can't kite and gathering up multiple packs with your pets and then mashing hellfire is faster/easier than kiting. The only issue with 4 SL warlocks and a priest, as I've said before, is the lack of /focus so we have no way to assign pet targets.

boneapetight
07-28-2019, 09:52 PM
With all these warrior teams, I have to ask what everyone believes is the best spec for dungeon grinding with a 3/4 warrior team?

Sweeping strikes makes the most sense, but then you are stance dancing in Battle/Zerker for rend/overpower. Fury would potentially be able to to survive in Zerker stance the entire time and simplify the rotations.

I would not want to stance dance across characters like that.

Mercbeast
07-29-2019, 01:50 AM
Very interesting... with your 3 warriors are you going to have one of them prot spec or 3x fury? Going to be interesting to track your progress when Classic finally arrives are you going to be racing to 60 in a few days? I remember Strat and Scholo being reasonably difficult back in the day but might have been due to us all being bad/new.


FYI everyone the latest 5 man dungeon leveling video is up from Hakurai.. this kind of AoE farming takes a lot of movement would take a very skilled boxer to pull stuff like this off.

https://www.youtube.com/watch?v=JPZNzfKKv9s

I doubt you will need a protection warrior. When I leveled my shaman at launch, I often ended up main tanking with my warrior duo partner, simply because he couldn't out threat rockbiter which was often my best raw DPS boost as an enhance style shaman.

That said, I think if you ran 4 warriors, 1 going protection might be wise since you have so much extra AOE flying around. With just 2 warriors carrying the bulk of your AoE, I'm not sure if its worth it to go protection, but at the same time, a prot warrior might just give you that extra bit of control on bigger pulls that allow your fury warriors to do their thing rather than die.

I'd just experiment as you go. Respecing once or twice won't be the end of the world while you figure out if one prot is worth it or not!

I definitely would not recommend a spell cleave dungeon grind group, if that spell cleave is mages. Shadowpriests? Yes. Druids? Maybe. Elemental shamans? Yes. Warlocks? Yes. Mages? They have the greatest potential, but also require the most actual skill input to make it work. With shadowpriests, you can just run around with beyond plate level mitigation, SWP everything, cycle fears and shields and heals and dot packs to death. With druids you can kind of do the same. With elemental shamans, CL ftw. With locks, who needs a tank, you've got 4, or maybe 5! With mages, you need to manage frost nova, AE, and blizzard, all the while moving around. Just not a very viable boxing setup IMO, but people might find that it works fine, you just need to be a little more conservative on when you move into a new dungeon. Underleveled it might be suicidal, but equal leveled it might be easy. Who knows! I will say this though, I'd certainly run a tank the first time I did a 3x mage cleave group. Having the tank would give you a bit of a safety net, and if you ever decided to push on to 4x mages, you'd better know what you could get away with!

Jwoz
07-30-2019, 09:13 PM
I was skimming Reddit today and I stumbled across this post (https://www.reddit.com/r/classicwow/comments/cjvtdk/an_investigation_on_melee_dungeon_leveling_as_a/) and I figured I'd toss it over here in case anyone missed it.

Basically the TLDR is this guy has done a decent amount of research around the viability of a 4 warrior/melee cleave comp. Based on his findings it may be the fastest way to clear dungeons; and level in general (even compared to solo questing at least for warriors). There's some good discussion back and forth in the comments and the link to a powerpoint (https://docs.google.com/presentation/d/1z9qo9x2q89GVgz0E3nJ3SZq0eEv9H5wYVFYdCBATc14/edit#slide=id.g5e10e52a5f_0_139) he put together explaining his theory crafting in further detail.

I've been on the fence about what to play because I wanted to stick to 4 or 5 of the same class, but was worried about viability and clear speeds. This is making me lean heavily towards 4 warrior priest.

Dawkinz
07-31-2019, 11:05 AM
I was skimming Reddit today and I stumbled across this post (https://www.reddit.com/r/classicwow/comments/cjvtdk/an_investigation_on_melee_dungeon_leveling_as_a/) and I figured I'd toss it over here in case anyone missed it.

Basically the TLDR is this guy has done a decent amount of research around the viability of a 4 warrior/melee cleave comp. Based on his findings it may be the fastest way to clear dungeons; and level in general (even compared to solo questing at least for warriors). There's some good discussion back and forth in the comments and the link to a powerpoint (https://docs.google.com/presentation/d/1z9qo9x2q89GVgz0E3nJ3SZq0eEv9H5wYVFYdCBATc14/edit#slide=id.g5e10e52a5f_0_139) he put together explaining his theory crafting in further detail.

I've been on the fence about what to play because I wanted to stick to 4 or 5 of the same class, but was worried about viability and clear speeds. This is making me lean heavily towards 4 warrior priest.

The issue with warriors will be stance dancing to take advantage of overpowers and rage management. Otherwise they are excellent choices for multiboxing. I considered 4 warrior 1 priest but decided 3 war 1 pally 1 priest is a little better since it has 2 rezes and DI for better wipe recovery and good buffs + free mount.

Apatheist
07-31-2019, 05:05 PM
I would not want to stance dance across characters like that.

You macro stances into abilities so you don't really have to actively manage stances.



#showtooltip Overpower
/cast battle stance
/cast Overpower


As for spec, I've gone back and forth between 2H fury and arms and settled on arms. It's just easier. Bigger cleaves with a 2H and only having to keep one weapon per warrior up to date is much easier to do while leveling. At 60 with enough hit rating I'll switch to DW fury.

The difficult part with warriors will be figuring out a system to manage rage efficiently.


I definitely would not recommend a spell cleave dungeon grind group, if that spell cleave is mages. Shadowpriests? Yes. Druids? Maybe. Elemental shamans? Yes. Warlocks? Yes. Mages? They have the greatest potential, but also require the most actual skill input to make it work.

My experience is the exact opposite of this. Mages are literally the easiest DPS class to box in classic. Both their single target and AE rotations are 1 button and very mana efficient. With a good AE tank (see: paladin) you run in, pull 10-20 mobs, drop consecrate and then spam arcane explosion. It's dead fast and easy. Then later on in 55+ dungeons where you can no longer pull a ton, you get polymorph and frost nova which are great tools for reducing incoming damage on your tank.

The primary reason I decided on warriors rather than mages is because I PvP a lot. Mages are great solo but require too much micro to PvP efficiently while boxed.

boneapetight
07-31-2019, 09:05 PM
You macro stances into abilities so you don't really have to actively manage stances.



Each warrior will proc overpower individually, you need to manage each one or you switch them all into battle stance unnecessarily.
You then need to get them back into zerker stance which are more hotkeys to manage.
If you then macro zerker into say, whirlwind, then you pull a warrior who has overpower out of battle.


I was all in on the melee cleave warrior team but when I start breaking down my macros, even using Gnomesequencer for advanced macros, the inefficiencies in the warrior make me lean towards a team centered around mages for their simplicity vs. maximizing capabilities.

Mooni
08-01-2019, 03:12 AM
Seeing a lot of questions about AoE and managing warrior tanks, and I'm reminded of one of the quirkier specs someone posted here back in the early 2000s:

1x Prot warrior 11/0/35
- The arms part: Get Deep Wounds and Improved Thunder Clap
- The prot part is just basic bare-bones prot stuff, up to and including Shield Slam

4x priest 32/11/5
- QUAD HOLY NOVA

It's kind of a cheese because Holy Nova draws no aggro so you can just let thunder clap & deep wounds handle that part. The constant heals are usually enough to keep the tank full, and you can always macro in 4x flash heals if things get dicey (or 4x wands when you have less than 3 enemies left)

////////

If you like some cheese sauce to dip your cheese in, why not play alliance and swap in a pally with consecrate instead? The priests would love the blessing of wisdom too, I'm sure.

One-button your way to glory! Never break autofollow!

xandorz
08-01-2019, 04:08 AM
4x priest 32/11/5
- QUAD HOLY NOVA


Does that actually work or does it run out of mana before killing things?
Holy Nova has a 7.14% spell power coefficiency. Costs 675 mana with mental agility. Deals ~200 damage per target.
Enough mana for ~7 Holy Nova at lvl 60. 7 * 200 * 4 = 5600 damage, before considering crit and spell power.
Looking at some random mobs in BRD it says they have 6-8.2k hp (on classicdb).

Would deal some more damage with Power Infusion and Inner Focus, but both have a 3 min cd.

Feels like it might be really tight on mana on such a team.

mrdsp
08-01-2019, 04:23 AM
Can I sidestep a little and just ask...

If your doing dungeon runs, purley for leveling so nothing high level... Do you NEED a tank or can you overwealm the mobs and bosses with DPS?

I'm thinking of running 10x Shaman for Classic but I'm swaying to having to add a tank of some sort in there but that would leave my team with 8x Shaman 2x [Tank] when my end game really is just wPvP and hanging around (as is now haha!).


I'm not sure I have the willpower to run two sets of instances (2x teams) so not 100% if dungeons will work for me until I get there but would be nice to have the option.

JeffScott
08-01-2019, 08:48 AM
1) I would just run them all to durotar and level them together there. I think it would be more time-efficient

2) In general, dungeon leveling is a bit slower than questing. With multiboxing, though, I think it's a bit quicker, since a lot of the quests are a pain to do for several characters, and so you would either skip a lot of quests, or grind a lot anyway. I would expect a couple more days than for a regular character. Another Good thing about this dungeon strategy is that you won't have any problems gearing all your characters.

3) If you can handle those classes at once, it's a good setup. But as this is your first time multiboxing, I would advise something more streamlined. I've seem 5x druid many times, for example.

4) If you are going for AoE, I would make that 3 mage instead. Although, you might get aggro problems, since warriors are not amazing with AoE tanking.

Just my opinions on it, take it with a grain of salt please :D

What about running with a druid tank and 3x mages? Druid can potentially keep the threat on AoE better than the Mages?

Tsazao
08-02-2019, 09:11 PM
https://classic.wowhead.com/talent-calc/warlock/--05500051220201

Intensity and Pyroclasm are pretty awesome for Hellfire AoE.

Moorea
08-02-2019, 09:30 PM
Does that actually work or does it run out of mana before killing things?
Holy Nova has a 7.14% spell power coefficiency. Costs 675 mana with mental agility. Deals ~200 damage per target.
Enough mana for ~7 Holy Nova at lvl 60. 7 * 200 * 4 = 5600 damage, before considering crit and spell power.
Looking at some random mobs in BRD it says they have 6-8.2k hp (on classicdb).

Would deal some more damage with Power Infusion and Inner Focus, but both have a 3 min cd.

Feels like it might be really tight on mana on such a team.

I did all the dungeons at level back in the BC days with 5 priests spamming holy nova (with sometimes 1 or up to 4 deaths on some boss fights) - my forum icon is still that team
it was fun though a bit repetitive 1 button play style :)

Apatheist
08-04-2019, 09:40 AM
Each warrior will proc overpower individually


Overpower was probably a bad example. You don't really use it in your rotation.

Warrior rotation is Execute > BT/MS > Whirlwind > HS/Cleave.

Alternatively you could use overpower in a 2 step keymap after BT/whirlwind. This way it would use BT/MS (depending on spec), then whirlwind, then switch to battle stance and use overpower if it's available and then reset to step 1, which puts you back into berserker stance.

I've never seen the need to use gnomesequencer when the functionality of ISBoxer is superior.

Peregrine
08-04-2019, 02:12 PM
I was pondering heavily what setup to use and I've come to following concusion:

4xlock 1x disc/sp hybrid

Extremely potent pvp build,especially with the sm/ds build.
Pve overall weaker but will work as demo/destro most lokely. Leveling will be done thru dungeons.

The weapon from Maraudon will scale incredibly well. The freezing band once stacked 2x on all toons will make people perma stunned. Pvp does not require face targeting.

5x shamans

Incredibly easy to level. 5x grounding and lightning shield will make the aoers cry.

Pvp massive turret with 5x lb/cl. Reincarnation saves travel time. Dungeons shouldn't be any issue at all.

Hand of edward will make rng godlike. The silence shield from bs crafting will make casters drown in silence. Melee will die from flame nova and instant cl.

The last setup: 4x warr 1x sham

Easy to level. Requires some gear on your level.

Pve: the strogest setup once bit gear kicks in.
Pvp: unable to connect thus you will be farmed alot.

Apatheist
08-04-2019, 05:10 PM
Does that actually work or does it run out of mana before killing things?
[Holy Nova]

It doesn't. Holy nova is incredibly weak in PvE. I see it used is in PvP occasionally, you can use rank 1 to get rogues out of stealth.


If your doing dungeon runs, purley for leveling so nothing high level... Do you NEED a tank or can you overwealm the mobs and bosses with DPS?

All low-mid level dungeons can be tanked by anybody with decent mitigation who can hold agro. No need to spec protection outside of raids. It's more about your gear than your talents. If you look at the warrior protection tree for example, there's nothing past the third tier of talents that increases your survivability. In dungeons it's more important to make sure you're maximizing your threat output so you can clear faster.

Uhnknown
08-04-2019, 05:27 PM
I don't know that i'd call Holy Nova incredibly weak, you can use it on a single Priest to farm non-elites in DM - But aye, you definitely won't be spamming it to kill elites in a dungeon, or atleast any that are within a few levels of you.

Apatheist
08-05-2019, 09:45 AM
I don't know that i'd call Holy Nova incredibly weak, you can use it on a single Priest to farm non-elites in DM - But aye, you definitely won't be spamming it to kill elites in a dungeon, or atleast any that are within a few levels of you.

There are some niche uses for it but it's still incredibly weak. I don't know why anybody would want to farm with a priest. You could level a mage and farm with that and it'd be far superior even with no gear.

As a boxer it makes even less sense. Not even worth the talent point IMO.

tandria
08-06-2019, 05:09 AM
https://classic.wowhead.com/talent-calc/warlock/--05500051220201

Intensity and Pyroclasm are pretty awesome for Hellfire AoE.


As far as I could find out from my little research pyroclasm actually is really bad. What I read is that the 25% is over the whole duration of the spell. Thus making it actually 6.25% (rain of fire). Additionally it may not be allowed to proc more than once, making the actual % even lower.

I have no confirmation on all of this, happy to be wrong.

flou
08-06-2019, 07:43 AM
Hi,
Relatively new to multiboxing... running a 5 man team in retail for 2 months now waiting for classic.

I want to main a Rogue.
Do you think warrior/rogue/mage/warlock/priest would be viable for dungeon leveling and later dungeon farming?
Maybe druid tank would be better?

I am not sure if should go alliance or horde... in retail i am alliance!

Any suggestions are appreciated

Apatheist
08-06-2019, 09:07 AM
I have no confirmation on all of this, happy to be wrong.

You're correct. Pyroclasm has a chance to proc when the spell is cast. It's the same for mind flay. Blackout only procs on the initial cast, not on every tick of the channel.

Intensity is quite good though. Especially while you're grinding low-mid range dungeons and using hellfire a lot.

JeffScott
08-06-2019, 12:13 PM
Hi,
Relatively new to multiboxing... running a 5 man team in retail for 2 months now waiting for classic.

I want to main a Rogue.
Do you think warrior/rogue/mage/warlock/priest would be viable for dungeon leveling and later dungeon farming?
Maybe druid tank would be better?

I am not sure if should go alliance or horde... in retail i am alliance!

Any suggestions are appreciated

What have you been running in retail? From what I understand mixing a melee/ranged group is a lot harder than 1 melee/4 ranged or 4 melee/1 ranged. Personally I'm going to attempt Druid Tank (main at 60), 2 mages, 1 lock and a priest on horde. If I was alliance I'd swap a mage for sPriest and get a paladin healer.

I'm not sure if it will play out easily but time-wise I struggle to group with others so I want to give multiboxing a try. Currently in RFC on Retail trying out macros/group composition.

xandorz
08-06-2019, 12:49 PM
Hi,
Relatively new to multiboxing... running a 5 man team in retail for 2 months now waiting for classic.

I want to main a Rogue.
Do you think warrior/rogue/mage/warlock/priest would be viable for dungeon leveling and later dungeon farming?
Maybe druid tank would be better?

I am not sure if should go alliance or horde... in retail i am alliance!

Any suggestions are appreciated

I would use a druid instead of warrior, then you can dualbox druid+rogue and in open world stuff you can lead with rogue and have druid be a caster so you only have 1 melee 4 casters for easier control although not as easy as entire group of range or melee. (if you don't lead from rogue you most likely won't be able to use stealth/openers, although it will be hard to use it, rogue is not multiboxing friendly imo)

Otherwise rogue+4 druids for some fun world pvp and trying to do things with stealth, but means only 2 classes and I think it won't be as effective to do dungeons and hots doesn't stack so a lot of hard casting and need to manage movement so you don't stop the hardcasted heals with IWT or follow (although you can rotate who heals to make your mana last really long and 4 innervate).

flou
08-06-2019, 12:54 PM
What have you been running in retail? From what I understand mixing a melee/ranged group is a lot harder than 1 melee/4 ranged or 4 melee/1 ranged. Personally I'm going to attempt Druid Tank (main at 60), 2 mages, 1 lock and a priest on horde. If I was alliance I'd swap a mage for sPriest and get a paladin healer.

I'm not sure if it will play out easily but time-wise I struggle to group with others so I want to give multiboxing a try. Currently in RFC on Retail trying out macros/group composition.

2 teams in retail:
- 5 bm hunters
- blood dk/3 bm hunters/resto druid

Probably rogue would fit better in a melee cleave, but the utility that comes from mages/locks will be missed I think!

manufactured
08-08-2019, 06:06 PM
I have done a lot of vanilla multiboxing, I find the team that can complete any 5 man content easily is this make up,
Prot warrior, holy priest, shadowbolt (destro) lock, mage brand doesn't matter much, but arcane/frost build is excellent, ele shaman,
Here are the main reasons, 1 shaman totems are extremely multibox friendly! The poison and disease cleansing is op! tremor! Windfury,grounding ect, its really also its nice to have a backup healer if you back it up with chain heal if taking heavy damage!
With this group you can cleanse all debuffs, you have most of the raid buffs, the best tank excellent cc, double healer if needed ! Warlock can fear if you need it banish use the succy, u can even use the voidwalker if you need to have something else tanked situational. very versatile group make up, rotations aren't that hard to get undercontrol, Aoe is strong, you can use holy nova on priest, arcane explode on mage, hellfire on lock, drop magma on shaman and have him chain heal the warlocks hellfire its absolutely It all works together excellently on the same key!
If you use a shadow bolt casting lock, they all basically have the same rotations. you also have very reliable interrupts, you have 3 and warrior and shaman's is very short and reliable, You have portals totown, summons back, health rocks, food/water vendor, 2 wipe recovery's I find this the most reliable and best 5 man pve team available! Running this group it has tons of utility and you can do anything 5 man no trouble. I've even done ubrs 5 man with this set up as they got some decent gear,
Disadvantages maybe its a little more advanced play style however with a little practice its not hard, Sometimes at lower gear level the shaman has mana issues, but as time goes on and you stack some mp5 that goes away, they actually are on par and sometimes much more dps once mana isn't a issue but what they bring way outweighs that of another class, espec when your healer is cced, Only one that even has to run back is the warlock, but if you level a 20 lock for summons, you can overcome that by summoning your lvl 20 and summoning back your other lock. if anyone has a better set up then that id be interested to know but i doubt it.

Acidburning
08-08-2019, 10:24 PM
I have done a lot of vanilla multiboxing, I find the team that can complete any 5 man content easily is this make up,
Prot warrior, holy priest, shadowbolt (destro) lock, mage brand doesn't matter much, but arcane/frost build is excellent, ele shaman,
Here are the main reasons, 1 shaman totems are extremely multibox friendly! The poison and disease cleansing is op! tremor! Windfury,grounding ect, its really also its nice to have a backup healer if you back it up with chain heal if taking heavy damage!
With this group you can cleanse all debuffs, you have most of the raid buffs, the best tank excellent cc, double healer if needed ! Warlock can fear if you need it banish use the succy, u can even use the voidwalker if you need to have something else tanked situational. very versatile group make up, rotations aren't that hard to get undercontrol, Aoe is strong, you can use holy nova on priest, arcane explode on mage, hellfire on lock, drop magma on shaman and have him chain heal the warlocks hellfire its absolutely It all works together excellently on the same key!
If you use a shadow bolt casting lock, they all basically have the same rotations. you also have very reliable interrupts, you have 3 and warrior and shaman's is very short and reliable, You have portals totown, summons back, health rocks, food/water vendor, 2 wipe recovery's I find this the most reliable and best 5 man pve team available! Running this group it has tons of utility and you can do anything 5 man no trouble. I've even done ubrs 5 man with this set up as they got some decent gear,
Disadvantages maybe its a little more advanced play style however with a little practice its not hard, Sometimes at lower gear level the shaman has mana issues, but as time goes on and you stack some mp5 that goes away, they actually are on par and sometimes much more dps once mana isn't a issue but what they bring way outweighs that of another class, espec when your healer is cced, Only one that even has to run back is the warlock, but if you level a 20 lock for summons, you can overcome that by summoning your lvl 20 and summoning back your other lock. if anyone has a better set up then that id be interested to know but i doubt it.

My first/ main team will be very similar. However, going with a druid tank instead of warrior and I want to try it with disc priest to PI mage.

Jofogutt
08-08-2019, 10:36 PM
im thinking ill try

1 warrior
1 holy priest
3 shadow priests

Might consider changing 1 shadow priest for a mage so i can portal around easier :confused: